GM Captain Trips - Kingmaker Exploration Group 1

Game Master Chad Newman

Roll20.Net Link


101 to 150 of 555 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Gobbo!

Reasoning would lead you to believe if he could harvest them himself he probably would. Naked to boot! You know the area is frequented by trappers, since Oleg deals in pelts. It would be safe to assume that Bokken likely hires them when they are available and he has a need.


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

Theod nods "I agree, we seem ill equiped to harvest these berries. Let's mark the spot and return when better equiped. Let's be on our way, we only have a few more days before we need to be back at Oleg's."


Gobbo!

If no one objects, I'll move things forward in the morning.


Male Half-Elf Cleric/Ranger(Guide) 1

Sounds good to me.


Gobbo!

Deciding to leave the fangberries for a later trip the party moves off once more, swinging their travels in a more northwesterly direction. They stop at dusk to make camp and the night passes without event. The morning comes on day four of their journey and the day is bright and warm. They continue to record landmarks that they pass and make a swing a few miles north of Bokken's home, not ready to pay the eccentric man another visit just yet. The party notes a herd of wild horses as the fourth day comes to a close, more than thirty of the noble animals moving in a group, keeping a good distance between the herd and the group. Another notation is made about this rare sight. Dusk comes and brings an end to an otherwise uneventful day. The night passes once more without any interruptions and the dawn brings another lovely summer day.


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

Theod looks down at the map he has been scribbling to try and get a better feel for how much more area they likely have to explore. I think we've meet the requisite time to explore a Hex and should be getting back to Oleg's soon


Male Half-Elf Cleric/Ranger(Guide) 1

Before heading to sleep that night, Castor channels positive energy a second time to get rid of his wound, in order to sleep better.

Channel Positive: 1d6 ⇒ 3

The next morning, before his prayers to the Song of the Spheres, he inspects his hand to get a feel for it, see if the poison has worn out.

After a night of rest, one point of ability damage is gone, right?


Gobbo!

Correct, and the poison was not a repeating one, just delivered the single point of damage and wore off. Quite mild.

@Theod - Correct, I wanted to give everyone a chance to perform any last actions before you returned to the trading post. Your mapping of this hex is considered complete. I'll be updating the master map shortly.


Male Half-Elf Cleric/Ranger(Guide) 1

He's pleased to find out that, indeed, he seems to have regained full mobility.

After his morning prayers, he sets out to take a look around camp and see if he can find some food for breakfast and for the road.

Taking 10 on survival, for a total 13.


Gobbo!

You find some berries, the kind without nasty thorns, which you are able to harvest. There isn't much more than enough for yourself, but you end up with a few leftovers that you can share or tuck away for later.

The party breaks camp and makes their way west, heading towards Oleg's. At some time shortly before noon they spot another group to the west, which Theod quickly identifies as the other members of your party, Brom with his massive hammer being hard to miss.

At this point everyone should report back to the main thread. I'll be leaving this thread open for the next split, if and when it happens.


Gobbo!

Ok, you all have a few ways you can go, depending on your goal. Give me an idea of where you are headed first and I will work with that as a start.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Our plan was to head east and explore a hex/get the fangberries for Bokken. Not sure which of the 3 hexes would be the best for that, but that was the plan. We could go Fangberries> Bokken> Southern Hex that makes a triangle for a good route.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

After Dendarial secures his own gear he will take a quick look at the gear if others to make sure he sees nothing that will cause a problem. What do Kobolds eat? he asks. {b]Sees like we should bring them some gift if we want to make nice with them. [/b]


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Winifred ponders the thought, "A peace offering wouldn't be a terrible idea."

Knowledge: Local: 1d20 + 6 ⇒ (7) + 6 = 13 To know if kobolds have anything they particularly like, maybe a delicacy? I don't know how much I can get out of that roll, but this is for kobolds in general, if there's another roll I can make for the sootscale tribe in specific I'd like to roll for that as well. Or I could attempt to gather information, if that's even possible with our small population.


Gobbo!

Winifred:

You aren't really sure about the specific tribes of this region, but you are pretty sure that kobolds share a kinship with dragons, and love shiny things and bits of pretty treasure.

Ok, we will assume you are first heading to the fangberry field.

Toilday, 9th of Erastus, 4713 AR

The party heads east and travels for the majority of the day without issue. Those in the group who were part of the exploration east recall the route easily enough and after about seven hours of travel by foot you once again come across the bushes that make up the smallish patch of fangberries. The day is starting to draw to a close and Dendarial estimates you have about three hours of daylight left before the sun begins to set.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Knowledge Nature: fangberries: 1d20 + 6 ⇒ (6) + 6 = 12

Survival, to find a good camp site: 1d20 + 6 ⇒ (5) + 6 = 11

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

Karse follows quietly, interjecting only to answer Den. "Halflings and dwarves, mostly."


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Snorting slightly at Karse's comment, Rufus makes his way to the Fangberry patch, tightening the straps on his new gauntlets as he does so. "If I recall correctly, he said we'd need at least twenty. Unbruised & unsoiled. I'll see what I can do." Carefully & surprisingly patiently, he sets to work.
Not certain what if anything I should be rolling for this...


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

"Good thing we didn't bring Cappi then. Kobolds do have a liking for shiny objects like gems however, possibly even shiny worthless glass." Winifred adds to the conversation.


Gobbo!

If I understand correctly, Rufus is about to start picking the fangberries. Can you all please describe what the rest of you are doing?


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Dendarial will stand watch as he stands and watches. I guess he gets nothing from his 12 knowledge nature...?

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

”This is near where that weird bug thing attacked you guys right?” asks Will as he readies his sword and shield in case of attack.

Warily watching for bug attacks and also to witness this vicious fangberry assault that nearly killed Castor.


Gobbo!
Dendarial the Ken Hunter wrote:
Dendarial will stand watch as he stands and watches. I guess he gets nothing from his 12 knowledge nature...?

Not high enough, but Theod already knows much about them. Details were given to him on their first trip out here, which he can convey.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

He is not here...


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

"Well not exactly near here, it was around this location, but not this exact spot." Winifred responds, taking out her crossbow and looking around over a loaded bolt.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

Karse readies his flail, watching intently in a direction other than that already covered.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

If possible, before heading out Dendarial will secure a large portion of dried meat in a bundle, thinking that the kobolds might like that. As the group approaches the berries he asks the group I am not familiar with these fruits. What do you know about them, other than they have dangerous thorns?


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

"The mad-man wanted them for some potion he was working on & offered to tell us more about the area if we got some for him. After seeing the damage they did to Castor, I'm not surprised he wanted someone else to procure them for him..." Rufus replies absently, his attention still focused fully on neither crushing the berries in his grasp, nor allowing the thorns to poke through the few gaps in the plates of his gauntlets.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

I think I'm confused. I thought we were waiting on the Kobolds until after leveling so we could have a draconic speaker.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

We are, but it is a meta-game decision more than an in-character decision.


Gobbo!

As Rufus sorts through the berries, carefully picking them as to not damage the fruits, he notices movement coming from inside the patch. Suddenly, a writhing mass of spiders emerges from the inner bushes, swarming over the vegetation and heading straight for the group.

Initiative

Rufus: 1d20 + 2 ⇒ (15) + 2 = 17
Will: 1d20 + 4 ⇒ (17) + 4 = 21
Winifred: 1d20 + 2 ⇒ (16) + 2 = 18
Dendariel: 1d20 + 4 ⇒ (17) + 4 = 21
Karse: 1d20 + 1 ⇒ (18) + 1 = 19

Spiders: 1d20 + 3 ⇒ (11) + 3 = 14

The party acts first! Amazing initiative rolls!

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Will sees the spiders emerge from the bushes, at first confused by their antics and then understanding of their intent dawns. Bursting into an inspiring chorus, he moves away from the spiders, intent on charging back in.

Inspire Courage, +1 to hit and damage, 1/6 rounds used


Gobbo!

Encounter map is updated. I'll need each of you to log in so I can get your access assigned to your token.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

"It was bad enough that the berries had 'fangs' now we have to deal with these!" Winifred asks herself, moving to the other side of Sir Karse and loosing a bolt at the spiders.

1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
1d8 + 1 ⇒ (3) + 1 = 4

But things go awry with her aiming apparently.

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

Karse interposes himself between Winifred and the spiders and readies an action. If a spider or swarm approaches within 5 feet, he attacks.

Flail attack (if needed): 1d20 + 3 ⇒ (18) + 3 = 21
Flail damage: 1d8 + 2 ⇒ (5) + 2 = 7


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Dendarial, realizing that they are up against a swarm retreats 30' to the Southeast as he puts away his bow. Anyone have splash weapons? he calls out.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

"Yes, but if I use them the berry bushes burn!" Rufus replies. "Unless...
Everyone back away from the bushes, quickly!"
He calls out as he does so himself.
Full move away from the bushes, but no farther than the closest other PC.

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

Karse backs up, pushing Lady Winifred behind him, still wary of a possible attack.


Gobbo!

Insane day at the office with a network outage. I'll post up tonight.


Gobbo!

Moved everyone back, took into consideration single moves for Winifred and Will due to standard actions. We are pretty much at the edge of the map. Maybe I should have drawn it a little bigger :)

The party backs up away from the swarming mass of spiders, falling away from the bushes. The swarm scurries forward, catching up with Sir Karse as he stands to protect Winifred, who could not move as far as some of the others...

Swarm Damage: 1d6 ⇒ 1

Need two saving throws for Sir Karse. Both Fortitude

Once the saves are resolved the party is up.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

So the swarm is clear of the bushes?


Gobbo!

Correct, by about 15 feet.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

I think all of us with Alchemist's Fire know what to do then...


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Dendarial cringes to watch the paladin being swarmed by the spiders. Eying the distance to the swarm he diverts his gaze to retrieve a tinder box and works to light a torch.

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

Fortitude save: 1d20 + 3 ⇒ (14) + 3 = 17
Fortitude save: 1d20 + 3 ⇒ (16) + 3 = 19


Gobbo!

Good on both accounts for the saves, no problem at all.

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

Karse snarls at the spiders as they swarm him and swings his flail in a mighty arc, hoping to take out a few.

Flail attack: 1d20 + 3 ⇒ (10) + 3 = 13
Flail damage: 1d8 + 2 ⇒ (8) + 2 = 10


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Splash weapons...splash weapons... "Found it!" Winifred shouts, pulling out a flask which she then promptly hurls over the paladin's shoulder onto the swarm of spiders.

Alchemist's Fire: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 ⇒ 3 And since it's a splash weapon, Karse will take 1 damage.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Will maintains his song, hoping the Alchemist flasks work. He continues to move with the group while they try and stay away from the swarm.


Gobbo!

Sir Karse hammers at the swarm with his flail, but the weapon seems completely ineffective against the creatures, smashing a few but doing no noticeable damage to the writhing mass of arachnids.

However, Winifred's flask seems to do the trick, creating a burning mass of spiders which quickly burn to a crisp and die, filling the air with a reeking stench that reminds the party of burnt hair. Yet the giant carpet of spiders continue their assault.

101 to 150 of 555 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Captain Trips - Kingmaker Exploration Group 1 All Messageboards

Want to post a reply? Sign in.