GM Captain Trips Curse of the Crimson Throne (Inactive)

Game Master Chad Newman

Roll20


351 to 400 of 1,964 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

You know there's a hidden door somewhere on the south side of the ship's hold, and given that you know its approximate location from seeing it outside, it's trivial to locate.


Krojun heads for said door.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"Good riddance!" exclaims Silvio as the final spider skitters away.

Silvio keeps a close eye out for more rotting wood or other structural weakness on the decrepit boat. Perception: 1d20 + 6 ⇒ (10) + 6 = 16.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"Thank you, Sera." He says as she checks the wounds out. He follows Krojun towards the door


Level 2 Male Halfling Bard | HP 20 (Current:: 18)| AC 17 | T 14 | FF 14 | CMD 13 | Fort +3 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +10 | Bardic Performance: 6/9

Ruke assists Silvio as the rogue does a thorough search of the walls of the boat, attempting to find the outline of a hidden door somewhere within the hold.

Perception Check to Aid: 1d20 + 6 ⇒ (7) + 6 = 13

Silvio gets +4 to his check


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Ruke, I never realized until I saw you that Helpful was so ... helpful!


Working together, Silvio and Ruke find the secret door in the hull and push it open, revealing the full extent of the underpier.

A narrow space exists under the fishery, with about four feet of room between the floor of the building above and the languid, foamy river water below. Wooden pilings support the building, and moss and cobwebs hang thick from ropes and rusted chains between them. A wooden walkway floats on the river surface, winding along the inner wall of pilings that supports the building’s frame above, leading from the sodden barge to the east all the way west to a wooden door that leads into an understructure below the fishery’s landbound half.

A shark's fin can be seen moving around, betraying the presence of the predator swimming lazy circles around the fishery.

Knowledge Nature DC11:
The beast is a Jigsaw Shark, a somewhat common predator in the area. It has most likely been attracted by the common rejection of fish guts into the sea, and is unlikely to attack unless someone goes into the water. The party is safe so long as they stay on the pier.


Female Half-Elf Cleric 3 HP: 25/25 | AC: 18, Touch: 13, FlatFoot: 17 | Saves: Fort: +5, Reflex: +3, Will: +7 | Init: +1 | Perception: +14 | Channels remaining: 7/7

"Well, lets get on with it then. If none of you men will take the lead, let me show you how it's done." says Sera, making a motion to go, but allowing someone to stop her if they want. Come on, which one of you will take the hint.


Krojun laughs at Sera's consistent bravado.

"I won't have my courage outshone by a woman, even one as bold as Sera the Red!" the big man says.

After a brief check of the sturdiness of bridge, the hulking Shoanti lumbers across.

Perception: 1d20 - 1 ⇒ (4) - 1 = 3


As far as you can tell, the pier is sturdy.

Perception DC 15:
The pier is sturdy. I'm just putting up this spoiler to keep everyone on their toes. Don't spoil it for the others. ;)


Krojun crosses slowly until he reaches the door and gestures for the rest to follow.

"Come on then. Let's finish this."


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Perception 1d20 + 1 ⇒ (2) + 1 = 3
Seeing no danger, the paladin follows


Krojun and Staryth being crossing the pier, advancing carefully. The planks seem to hold them fine.


Female Half-Elf Cleric 3 HP: 25/25 | AC: 18, Touch: 13, FlatFoot: 17 | Saves: Fort: +5, Reflex: +3, Will: +7 | Init: +1 | Perception: +14 | Channels remaining: 7/7

Do you see what I see: 1d20 + 9 ⇒ (19) + 9 = 28

With the path apparently safe, Sera resumes her place in line as they cross the rickety bridge.


Level 2 Male Halfling Bard | HP 20 (Current:: 18)| AC 17 | T 14 | FF 14 | CMD 13 | Fort +3 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +10 | Bardic Performance: 6/9

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Ruke, oblivious to anything except the shark circling in the water makes his way carefully across the pier, definitely not wanting to become shark food before finally tracking down Lamm. "Maybe that shark would appreciate some spiders! We should have brought a few, drat." When the group comes to the door Ruke takes up position behind the massive barbarian, ready to quickly flit into the room and take up a defensive position to support the party.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"After you, Nicolai. I'll watch your back." And let you test out the pier! Silvio smiles and extends his hand out, offering to let Nicolai step onto the pier. Assuming Nicolai does, Silvio will bring up the rear.


The party can easily notice, as soon as they step out from the ship, that a very loud commotion is now coming from the city. Not specifically from near the fishery, but apparently from the whole neighborhood, and perhaps even further, though it is hard to make out much of the goings on from where they are.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Silvio perks his ears up. Does it sound like a battle, or people panicking, or a celebration? Perception: 1d20 + 6 ⇒ (16) + 6 = 22

"Well, that's a mysterious ruckus, but we'd better press on."


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

"He can't have stirred the whole city just to distract us..." The paladin states


Silvio:
It sounds like a riot to you, but it's pretty far away and most likely unrelated to your own situation.


Krojun cocks his head in the direction of the commotion.

"We can learn about it later", the Shoanti rumbles.


Sera:
As the tension builds up for the final confrontation, Zellara's words echo through your head as you remember the role card she had attributed to you.

The time will soon come to seize your own destiny and unlock your freedom from a long-held grudge. When that time comes, you must think quickly and act swiftly.

While you most likely disregard these words as pointless crock, a shard of yourself feels bolstered by them still. You feel as though your grudge was pushing you forth, and making you more nimble...

The mysterious power of Zellara's harrowing activates, as it is your destined time as the chosen of the Locksmith. Until the end of the confrontation with Gaedrenn and Yargin, you gain a +2 bonus on all rolls modified by Dexterity, and a +1 dodge bonus to your armor class.

Everyone ready to move on?


Female Half-Elf Cleric 3 HP: 25/25 | AC: 18, Touch: 13, FlatFoot: 17 | Saves: Fort: +5, Reflex: +3, Will: +7 | Init: +1 | Perception: +14 | Channels remaining: 7/7

Sera ignores the sound of distant chaos, her focus on the task at hand and nothing will stop justice from being served this night.

Ready to go!


Let's do it!


Level 2 Male Halfling Bard | HP 20 (Current:: 18)| AC 17 | T 14 | FF 14 | CMD 13 | Fort +3 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +10 | Bardic Performance: 6/9

Go time! Open that door! :)


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Go go go! ;)


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"Sounds like a riot to me. Let's go."

Chaaaaarge!


So... who's opening the door, and how? The door opens towards the inside.


Krojun is the door opener.


Open the door at your leisure, but beware how you do it. Who knows what awaits...


Krojun opens said door.


"Here they come!" The raucous voice of old Lamm rings out, like nails on a chalkboard. "Act lively, you dumb beast!"

The air in the room is chilly and stinks of the river, because of the huge opening in the floor, giving way to the shore five feet below.

Several pilings emerge from the waters to support the roof above, with mossy ropes slung between them. In two places, rusty manacles hang from the ropes over the water. Two five-foot-wide walkways cross the hole’s edge to the other side of the chamber, where a collection of old cabinets, lockboxes, and piles of clutter are strewn about.

Through the door, you see a crossbow bolt fly down into the floor, before the roar of a beast makes itself heard. In the water, a fierce alligator, now bleeding from a crossbow wound, goes into a frenzy, splashing and thrashing about.

Crossbow Damage: 1d4 ⇒ 3

"Gotcha!" Yargin booms, flicking a wand in Krojun's direction.

Use Magic Device: 1d20 + 7 ⇒ (16) + 7 = 23
Ranged Touch Attack: 1d20 + 3 ⇒ (2) + 3 = 5

The tip of the wand flares and an orb of greenish liquid flies out, straight for Krojun, only to miss him and splatter against the door nearby, with the recognizeable 'sizzle' of acid gnawing at wood.

Init Rolls:

Nicolai: 1d20 + 3 ⇒ (10) + 3 = 13
Silvio: 1d20 + 5 ⇒ (8) + 5 = 13
Sera: 1d20 + 2 ⇒ (19) + 2 = 21
Staryth: 1d20 ⇒ 18
Krojun: 1d20 + 0 ⇒ (15) + 0 = 15
Ruke: 1d20 + 3 ⇒ (17) + 3 = 20

Gaedrenn: 1d20 + 5 ⇒ (7) + 5 = 12
Yargin: 1d20 + 1 ⇒ (18) + 1 = 19
Gobblegut: 1d20 + 1 ⇒ (18) + 1 = 19

Sera and Ruke are up.


Level 2 Male Halfling Bard | HP 20 (Current:: 18)| AC 17 | T 14 | FF 14 | CMD 13 | Fort +3 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +10 | Bardic Performance: 6/9

Ruke will delay until the majority of the party get to position themselves in the room.


Female Half-Elf Cleric 3 HP: 25/25 | AC: 18, Touch: 13, FlatFoot: 17 | Saves: Fort: +5, Reflex: +3, Will: +7 | Init: +1 | Perception: +14 | Channels remaining: 7/7

"Your time is up, scum!" shrieks Sera as she hears the voices of the men that caused her so much anguish in her youth. The splash of acid serving to remind her that they still have a little fight in them yet. "Abadar! Shield this man so that me may better serve your justice. Krojun, if you must cleave your way through Yargin to get Lamm, so be it. My vengeance can be done through another if that is what Abadar has decreed."

Cast Shield of Faith on Krojun, and then gets as thin as she can so the rest of the group can file past her into the room


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

That wasn't the Gobbleguts I was expecting! Is there a path for him up to the walkway via the beach?


Use Magic Device: 1d20 + 7 ⇒ (7) + 7 = 14

Yargin flicks the wand a second time, but this time, the instrument does nothing but sputter off a few sparks and a puff of smoke.

"Dumb thing! Work, damn you!" Yargin snarls.

Climb: 1d20 + 4 ⇒ (19) + 4 = 23

In a frenzy, the alligator known as Gobblegut can be clibing up the opposite side of the hole and snapping wildly at the air over it before falling back in.

Staryth, Nicolai, Silvio and Krojun are up. Ruke can take his turn whenever he feels like it.


Male Human (Varisian) Wizard (Diviner [Foresight]) 1
Character Information:
[HP: 11/11] ; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor or Shield , 20/12/18 w Mage Armor & Shield)]; [BAB: +0; CMB: +2; CMD: 12]; [Saves: Fortitude: +3; Reflex: +2; Will: +3; [Initiative: +12]; [Perception: +4]
Prescience: 7/7: Harrow Points:

"At long last the moment of vengeance has arrived" Nicolai rushes headlong into the room and begins gesturing wildly as arcane energy crackles between his fingertips, finally bringing his hands together both thumbs touching as his other fingers splay out into a fan shape as coruscating lights spray forth from his hands bathing both Gaedren and Yargin in light.
Nicolai casts Color Spray DC:14 Will save negates.


From where you were, Nicolai, you can't move far enough to get them in Color Spray's range, and certainly not as far as you've moved.


Level 2 Male Halfling Bard | HP 20 (Current:: 18)| AC 17 | T 14 | FF 14 | CMD 13 | Fort +3 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +10 | Bardic Performance: 6/9

He should be able to next round, but Rusty is right, it would take 50' of movement to get that far.

Ruke continues to told, waiting to see where Krojun and Silvio will end up in the battle.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth waits until Krojun goes, his current plan to use his longer reach weapon to back the barbarian up.

DOn't want to push past too much of a bottle neck here :)


Male Human (Varisian) Wizard (Diviner [Foresight]) 1
Character Information:
[HP: 11/11] ; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor or Shield , 20/12/18 w Mage Armor & Shield)]; [BAB: +0; CMB: +2; CMD: 12]; [Saves: Fortitude: +3; Reflex: +2; Will: +3; [Initiative: +12]; [Perception: +4]
Prescience: 7/7: Harrow Points:

You are correct, I was thinking about the run action but forgot about the turn. Nicolai can double move to where he is and will cast next round. we can keep it is it was and just call his next round a wash unless someone steps into his area of effect rhen they will have to make a save as well. Regardless he will cast his spell, the others will just be collateral damage if the spell takes them out.


Seeing the wizard preparing a spell, Krojun takes the long way around while casting the beast below a cautious glance.

Can't open the map right now but double move around the pit. I don't want to block Nicolai's color spray.


Level 2 Male Halfling Bard | HP 20 (Current:: 18)| AC 17 | T 14 | FF 14 | CMD 13 | Fort +3 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +10 | Bardic Performance: 6/9

Ruke steps into the room behind Krojun, cursing under his breath that the distance is so far, and continues to move past Sera to stand beside Nicolai, readying himself for whatever trick the wizard has up his sleeve.

Double move, Sera was taking up the space that would have ended my 20' move, so no song this round.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth cannot keep pace with the speedy barbarian, but he tries to stay close to join against the same foe


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"Time for some payback, Gaedren! Remember me? Your little Lamm is now all grown up."

Silvio also sees that the wizard is preparing a spell, but pays him no heed. Gaedren was his. Silvio runs straight in to the enemy.

Double move into the enemy's face.
Spend a Harrow Point to get +1 AC


I've moved Staryth to where his action would take him.

A vile smile traces itself on Gaedren's face when he sees Silvio enter the room.

"So you came back against my warnings, huh? I knew I should have taken your head instead of your arm. You were always a rotten apple!"

Lamm grins. He may be old, but he's anything but washed up.

"You were always a foolish one, too. Time to fix my old mistake." Gaedren grins, before lunging forward and attempting to bullrush Silvio.

You get a free AoO on Gaedrenn, feel free to roll it on your turn.

Bullrush attempt: 1d20 + 1 ⇒ (13) + 1 = 14

Gaedrenn's shoulder, surprisingly tough for a man his age, plants itself into Silvio's solar plexus, knocking the wind out of his lungs and throwing him off balance. Silvio is pushed back and his right foot goes over the edge, landing on his feet in the shallow waters of the shore, unhurt.

Given the way Gobblegut seems to eye the lad suddenly, however, that much may not last.

Silvio: Climbing back up takes ten feet of movement and a DC15 climb check.

Sera is up.


Female Half-Elf Cleric 3 HP: 25/25 | AC: 18, Touch: 13, FlatFoot: 17 | Saves: Fort: +5, Reflex: +3, Will: +7 | Init: +1 | Perception: +14 | Channels remaining: 7/7

Sera pauses a moment, waiting for Nicolai to finish casting before she rushes in. Unable to get to Yargin, she settles for trying to hit Gaedrenn with her morningstar.

Delay until after Nicolai goes, then move in 30' and attack.
Attack: 1d20 + 2 ⇒ (12) + 2 = 141d8 + 2 ⇒ (7) + 2 = 9


Round 2 of combat begins.

Seeing the muscular barbarian advance with thunderous steps, Yargin's eyes widen.

He draws a small pouch from his belt and, stepping out of the corner, lobs it at the muscular warrior.

Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7

The tanglefoot bag misses Krojun and lands behind him, splattering resin onto the path, but proving ineffectual.

Bite: 1d20 + 6 ⇒ (4) + 6 = 10

Gobblegut, meanwhile, turns its attention to Silvio, menacing teeth bared. It crawls over to him, half underwater, and snaps at his leg. Silvio agilely leaps out of the way, avoiding the attack.

The party, sans Sera, is up. Sera's action will trigger when the time comesé


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

-From Round 1-

Haha, that was a perfect dramatic moment! (I just realized that Silvio's CMD is actually 15 thanks to the Dodge feat, but I don't want to change a thing about what just happened.)

"Woooooah!" Silvio takes a swipe at the old man as he teeters off the edge.
AOO: 1d20 + 1 ⇒ (19) + 1 = 20; Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Crit?: 1d20 + 1 ⇒ (10) + 1 = 11; Damage: 1d8 + 1 ⇒ (5) + 1 = 6


-Round 2-

Hah. That would have been a dilemma for me, thanks for being a good sport.

Previous turn

Silvio strikes and lightly injures Gaedrenn as he falls, but the man's grin makes it clear he considers the injury he got absolutely worth the dive Silvio took.

Silvio, Ruke, Staryth, Krojun and Nicolai all have turns to play.
Sera's delayed action will trigger when needed.

351 to 400 of 1,964 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Rusty Rooster's Curse of the Crimson Throne Gameplay All Messageboards

Want to post a reply? Sign in.