GM Captain Trips Curse of the Crimson Throne (Inactive)

Game Master Chad Newman

Roll20


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For the record, the loading dock door is open, and you earlier saw some of Lamm's Lambs bring out fish.

Rollin':
1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 5 ⇒ (10) + 5 = 15

1d20 - 1 ⇒ (18) - 1 = 17
1d20 + 9 ⇒ (3) + 9 = 12
1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (14) + 6 = 20

Silvio moves towards the front door to jam the lock, which he does without too much of an issue, but as the telltale 'click' makes itself heard, so does the loud barking of an alerted dog...


Krojun growls.

"We should move, quickly, before they can mount a defense."

Heeding his own advice, the big Shoanti rushes towards the dock door with his axe in hand.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth, though not as fleet, follows the Shoanti's lead and tries to keep pace.


Krojun grins at the noble paladin.

"Try to keep up mighty avalanche or there will be no glory left for you", the hulking warrior says with a laugh.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth actually smiles at that, "Not everyone can keep pace with a speedy cricket like yourself but I'll try."


Female Half-Elf Cleric 3 HP: 25/25 | AC: 18, Touch: 13, FlatFoot: 17 | Saves: Fort: +5, Reflex: +3, Will: +7 | Init: +1 | Perception: +14 | Channels remaining: 7/7

Sera follows the group into the loading bay, her armor not a hindrance to her speed as she easily keeps up with the mighty Shoanti.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"Stupid dog," mutters Silvio under his breath. He tucks his thieves' tools away and draws his sword, doing his best to keep up with the charging group.


Giving a little more time for Nicolai and Ruke to respond before I kick off battle.


Male Human (Varisian) Wizard (Diviner [Foresight]) 1
Character Information:
[HP: 11/11] ; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor or Shield , 20/12/18 w Mage Armor & Shield)]; [BAB: +0; CMB: +2; CMD: 12]; [Saves: Fortitude: +3; Reflex: +2; Will: +3; [Initiative: +12]; [Perception: +4]
Prescience: 7/7: Harrow Points:

Sorry, weekends are generally not good for me, family time and all that.

Nicolai proceeds into the room, following the initial rush of people. Once inside he glances around, hoping to get a glimpse of Lamm.
Perception: 1d20 + 3 ⇒ (20) + 3 = 23


No problem, that's why I gave a little more time. Also, combat hasn't started yet, I've placed the map as to where you'll be when the fight starts. You can however, see through the door, which I'll get to in the first post of combat.


Init rolls:

Nicolai: 1d20 + 3 ⇒ (16) + 3 = 19
Silvio: 1d20 + 5 ⇒ (1) + 5 = 6
Sera: 1d20 + 1 ⇒ (5) + 1 = 6
Staryth: 1d20 + 0 ⇒ (1) + 0 = 1
Krojun: 1d20 + 0 ⇒ (14) + 0 = 14
Ruke: 1d20 + 3 ⇒ (10) + 3 = 13

Hookshanks: 1d20 + 4 ⇒ (5) + 4 = 9
Yargin: 1d20 + 3 ⇒ (1) + 3 = 4
Lambs: 1d20 + 2 ⇒ (8) + 2 = 10
Bloo: 1d20 + 2 ⇒ (11) + 2 = 13

The door to the upper workfloor is wide open, allowing you to see inside. Four young boys, in ages varying between eight and twelve. Three of them are in shock from the dog's sudden barking, while the fourth has just flung the door on the east side of the room open, but is now looking back at you.

Perception DC 17:
The orphan who swung the door open is not, in fact, a young buy, but rather an adult gnome in disguise.

The stink in the upper workfloor, a mixture of fish and sweat, is enough to make the eyes water. To the east, a large wooden trough holds a hideous mound of half-rancid fish, seaweed, and brine. Filthy seawater and fish blood stain the floor around this trough. A pair of wooden chutes lead from this trough through holes in the northern wall into a larger room to the east. To the west, a desk and chair sit in one corner while a tall cabinet sits in the other.

Through the open door on the east side of the room, the party can see a chair and the edge of a desk, most likely the fishery's front room. The echoes of loud barking make it clear that the dog is presently in that room.

Nicolai and Krojun are up.


Male Human (Varisian) Wizard (Diviner [Foresight]) 1
Character Information:
[HP: 11/11] ; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor or Shield , 20/12/18 w Mage Armor & Shield)]; [BAB: +0; CMB: +2; CMD: 12]; [Saves: Fortitude: +3; Reflex: +2; Will: +3; [Initiative: +12]; [Perception: +4]
Prescience: 7/7: Harrow Points:

Perception check: 1d20 + 3 ⇒ (7) + 3 = 10

Nicolai rushes into the room, years of pent up anger released in an instant, and grabs the first boy he sees "Where is Lamm? Tell me, boy. We are here to kill him. Tell me where he is and then get out of here."
Intimidate check:1d20 + 1 ⇒ (8) + 1 = 9


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Perception: 1d20 + 6 ⇒ (5) + 6 = 11.

"We're here to rescue you, kids. Just keep out of the way!" Diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14. As his words spill out, he realizes Nicolai is trying a different tactic, which seems to diminish the overall effectiveness of both.


Female Half-Elf Cleric 3 HP: 25/25 | AC: 18, Touch: 13, FlatFoot: 17 | Saves: Fort: +5, Reflex: +3, Will: +7 | Init: +1 | Perception: +14 | Channels remaining: 7/7

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

"If you stay close by, I will ask Abadar to bless this endevour!"


Will respond to Silvio's actions when his turn comes.

The boy Nicolai grabs by the collar, a young lad of perhaps nine, edges back out of the wizard's grasp, holding a pitchfork in his shaky hands. He seems somewhat intimidated, but his demeanor indicates that he's far more afraid of the consequences of spilling the beans.

... Derp. Please pardon me for forgetting to mention: All four orphans are holding pitchforks. Nicolai, if this changes your action, feel free to change it up.


Level 2 Male Halfling Bard | HP 20 (Current:: 18)| AC 17 | T 14 | FF 14 | CMD 13 | Fort +3 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +10 | Bardic Performance: 6/9

More work, sneaking one in! I'm also not much of a weekend poster, so those are rare for me to jump in on.

On Ruke's turn...

Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18

Ruke moves in behind the group, approaching the boys and giving them a sly wink as if on some shared secret, "Don't worry lads, there is only one head that needs roll today, and that is Lamm's. You lot are free to show heels. No harm shall come to you this day, or I'm not a Brightonspinner!"

He then turns to the group, ready to face whatever lies ahead.

Sorry, missed the Perception thing.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

As Ruke turns to the group he does a double take and notices the child who isn't a child, "Ho there! Fancy that, a wonderseeker playing as a child. And who might you be? Looking for a bit of excitement to put some pink in that skin in a fishery? Surely there are better places to find your fun!"


Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Krojun lumbers forward towards the eastern door.

"Step aside child. As the others have said we're here to help. We must find Lamm."

If he can, he'll open the door.


Uh... The door is already open. The eastmost kid (The one which Ruke will out as a gnome on his turn) had just opened it when you got to the doc. Would you rather do something else?


Can Krojun move past him?


You could try to overrun/bullrush your way through, or shove him aside. He's in the way right now.


He wouldn't know any better.

Boldly, Krojun shoves past the child into the next room.


Good thing you posted ahead, Ruke. Realised I'd fumbled your position in the init list and it was in fact time for you to play as well, after Krojun.

The 'orphan child' steps out of the way and lets Krojun through.

Sense Motive DC 10:
...and is in fact quite amused to see the barbarian pass him.

A single desk sits in the middle of this room, a moldy chair pushed
up against the far side. A small pile of ratty furs and straw is heaped
under the table. A big angry mutt leaps out from atop the pile, barking and snapping, and attempts to bite Krojun's leg.

Bite: 1d20 + 3 ⇒ (7) + 3 = 10

The leather of Krojun's hide leggings is more than enough to stop the dog's teeth short of flesh, however, and the dog merely snarls angrily.

Behind him, Krojun can heal the clatter of a pitchfork falling to the ground, but before he has a chance to react, the orphan, now clearly revealed as being a gnome in disguise, draws a jagged, worn out kukri and leaps for his back.

Kukri: 1d20 + 6 ⇒ (15) + 6 = 21
Kukri Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Sneak Attack: 1d6 ⇒ 4

"What are you waiting for, you little s**@s! Attack them! Do you know what Gaedrenn will do to you if we let these idiots in?!"

Intimidate: 1d20 + 5 ⇒ (17) + 5 = 22

Though they appear very reluctant to do so, especially after Ruke's encouragements, the three boys grab their pitchforks and prepare for combat.

Silvio and Sera, you're up.


That was only a single move for Krojun. Can I still take my standard?

Krojun grunts in suprise as the big dog lunges for him and then cries out in pain as a 'child' behind him opens a long gash in his side.

A trick?!

With a thundering roar, he grips his axe and brings it down on the guard dog.

Two-Handed Rage: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 9 ⇒ (4) + 9 = 13


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"You wouldn't want to hurt a poor man with just one arm, would you?" Silvio charges toward the gnome, doing his best to dodge the childrens' pitchforks despite moving at full speed. Acrobatics: 1d20 + 6 - 10 ⇒ (10) + 6 - 10 = 6. Bring on the AOOs!

"Otherwise he might have to hurt you back!" Silvio stabs at the gnome while he's distracted with Krojun, but hesitates at the last second - it was so hard to stab someone who looked like a child! Attack: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7


Female Half-Elf Cleric 3 HP: 25/25 | AC: 18, Touch: 13, FlatFoot: 17 | Saves: Fort: +5, Reflex: +3, Will: +7 | Init: +1 | Perception: +14 | Channels remaining: 7/7

Sera brandishes her holy symbol and incants a few words of power. For a brief moment, the sound of money jingling can be heard as a nimbus of light pulses out from the woman, enveloping her comrades with its warm glow.

Bless: for the next 10 rounds everyone gets +1 to hit, to saves against fear.


Level 2 Male Halfling Bard | HP 20 (Current:: 18)| AC 17 | T 14 | FF 14 | CMD 13 | Fort +3 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +10 | Bardic Performance: 6/9

Not sure if I still have any actions, or when my turn is. So just let me know. :)


I think we're waiting on bad guy actions.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)
Ruke Brightonspinner wrote:
Not sure if I still have any actions, or when my turn is. So just let me know. :)

Ditto :) My init roll was...bad


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

I think Ruke should've gone before Sera and Silvio actually, according to the initiative list.


Yeah, you're waiting on me. Sorry, I'll be getting to it soon. I have university in the evenings, so my posting's a little more limited then.


Krojun's attack finds its target, scoring a severe blow in the dog's back and neck. The hound keeps barking mad, and begins frothing at the mouth, a hideous mix of blood and foam. The dog is bleeding out at a rapid pace, but this does not seem to hinder its fury.

Meanwhile, Silvio strikes at the gnome, but, even with Abadar's help, he misses the small target completely.

Meanwhile, the three orphans move towards the party, and attempt to strike using their pitchforks.

Attack vs. Silvio: 1d20 ⇒ 7
Attack vs. Sera: 1d20 ⇒ 19
Damage: 1d6 - 2 ⇒ (4) - 2 = 2
Attack vs. Nicolai: 1d20 ⇒ 20
Damage: 1d6 - 2 ⇒ (4) - 2 = 2
Confirm Crit vs. Nicolai: 1d20 ⇒ 8

... The dice are not kind to you guys today.

The orphans attacking Sera and Nicolai each score a slight hit, but, being children, do not manage to inflict particularly grave wounds.

Staryth, Ruke, Krojun and Nicolai, you're all up.
Sera's Bless is active.


Krojun spins his weapon in hand. Lamm kept hounds on hand, half mad and more wolf than dog. The big Shoanti chides himself for forgetting that and brings his weapon down for another massive blow.

Animal Cruelty: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 9 ⇒ (4) + 9 = 13

Can Krojun see through the gnome's disguise now that he's stabbed him?


Yeah, it's pretty obvious.

Krojun's second strike cleanly severes the dog's rear from its front, leaving both ends twitchy, bloody mess on the ground.

Alas poor hound, you were nothing but a flanker, in the end. Ouch, nearly took it from staggered straight to "dead".


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth moves forward, and from the angle he has behind Sera that she's being attacked by a child. Shelyn forgive me. He shoves the blunt end of the pole arm at the boy. "Sorry lad, I'd rather die than kill you, but I can't let you butcher someone else either. That sort of action you don't want on your conscience."

move forward 4, Using glaive, which has Reach so I think I can hit the child north of Sera. Going Non lethal, so -4 to hit but if it hits will be nonlethal dmg. Penalty for that and bonus for bless counted in
To hit: 1d20 + 2 ⇒ (4) + 2 = 6
Nonlethal dmg if that hits1d8 + 4 ⇒ (5) + 4 = 9

I think That will miss anyway. Staryth is just a a bit squeamish about attacking the kids it seems. Which suits him Not sure if have the hang of the Roll20 map yet.


Actually, placed as he is, he would be inside the reach of your glaive, making him impossible to attack. I would advise positioning yourself one more space south instead.

The attack misses the boy entirely and he, in turn, fails to even notice Staryth.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

I'll just throw it out there again, pretty sure Ruke lost his turn last round. I wouldn't care if it were me missing a turn, but I want to stick up for my fellow players.


Level 2 Male Halfling Bard | HP 20 (Current:: 18)| AC 17 | T 14 | FF 14 | CMD 13 | Fort +3 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +10 | Bardic Performance: 6/9

Seems I did lose a turn as we have people taking their second actions, while I was only able to speak. Either consider this action a part of the last turn, or I guess I missed out.

Ruke grimaces to himself at the words of the gnome and watches as the combat starts boiling into chaos, the young boys clearly driven by their fear of what will befall them if they do not comply with their orders.

Ruke belts out over the din of combat, "Hey, have I ever told you all about the time the family was in Sandpoint? Let me tell you, there were dogs there too! But they got all chopped up by these nasty little buggers with watermelon heads! I suggest a watermelon head treatment for our wonderseeker friend here. Chop chop little gnome, the axe comes for you!"

Bardic Performance, Inspire Courage, +1 to attacks and damage, +1 saves vs. fear.

Ruke then deftly moves and ducks through the lines of combat to get inside the room through the mass of bodies hanging around at the front door. "You all take up far to much space! Make a hole, make a hole!"

Two of the boys will get an AoO against Ruke as he passes through their threatened squares.


Male Human (Varisian) Wizard (Diviner [Foresight]) 1
Character Information:
[HP: 11/11] ; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor or Shield , 20/12/18 w Mage Armor & Shield)]; [BAB: +0; CMB: +2; CMD: 12]; [Saves: Fortitude: +3; Reflex: +2; Will: +3; [Initiative: +12]; [Perception: +4]
Prescience: 7/7: Harrow Points:

Round # 2
Initiative: 19
Hit points: 8/10
Condition:

"I don't want to hurt you, boy, but I will if you force me." Nicolai will use his staff to sweep the legs out from underneath the child.
Trip attempt: 1d20 + 0 ⇒ (4) + 0 = 4
Nicolai will provoke as AoO as he attempts to trip the orphan


I'll count that one as your previous turn, Ruke, sorry. I'd thought you were wary of attacking because of the orphans, since you'd specified 'on Ruke's turn' OOC.

On Ruke's previous turn, when the orphans were still wary of attacking:

The orphans watch, startled, as the party pours into the room, but do not attack in reaction.

Back to the present:

The lamb agilely leaps over Nicolai's staff and strikes in response.

Pitchfork: 1d20 ⇒ 7

Off-balance from his jump, he misses entirely.

Finding himself flanked, the gnome seems to be looking for a way out. On one side, Krojun. On the other side, the rest of the party. Choosing what he believes to be the path of least resistance, he strikes at Krojun once more.

Kukri: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

This time, without the advantage of surprise, his attack is far less successful, though he does manage to score a gash on Krojun's left thigh.

"Let me through! I'll kill you if you don't let me through!"

Silvio and Sera are up, and Ruke gets an extra compensation turn.


Female Half-Elf Cleric 3 HP: 25/25 | AC: 18, Touch: 13, FlatFoot: 17 | Saves: Fort: +5, Reflex: +3, Will: +7 | Init: +1 | Perception: +14 | Channels remaining: 7/7

Any word on my question regarding NPC status if at 0 HP or less?


Level 2 Male Halfling Bard | HP 20 (Current:: 18)| AC 17 | T 14 | FF 14 | CMD 13 | Fort +3 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +10 | Bardic Performance: 6/9

No Roll20, but if I recall where I put myself a 5 foot step diagonally will place me adjacent to the sneaky little gnome. I'll move there.

Ruke deftly steps away from the boy with the pitchfork and moves in near the gnome, setting up an opportunity for the large barbarian to use his position to his advantage. Ruke unsheathes his scimitar and brandishes it at the gnome, "Now you've went and made my big friend very mad, and I assure you that you will be regretting it soon!"

With those words he takes a low swipe at the gnome's feet, attempting to throw him off balance...

Aid Another, Attack vs AC 10: 1d20 + 5 ⇒ (8) + 5 = 13

Krojun has a +4 to hit vs the gnome on his next attack roll via Aid

Forgot to add, Free action, continue inspire courage.


Sorry, I must have missed it. At 0, NPCs are staggered, and act normally. Below 0, I'm going to consider them beyond return unless one of their allies comes to heal them in time. As far as Channel is involved, (and I figure that's why you're asking) you don't need to worry about accidentally picking dying enemies back up.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

I took the liberty of moving Ruke exactly where he suggested.

Attack: 1d20 + 1 + 2 + 1 + 1 ⇒ (20) + 1 + 2 + 1 + 1 = 25; Damage: 1d8 + 1 + 1 + 1d6 ⇒ (3) + 1 + 1 + (5) = 10
Crit Confirm: 1d20 + 5 ⇒ (1) + 5 = 6;
Silvio strikes deeply, just missing a vital organ. "That's gonna hurt!"


Female Half-Elf Cleric 3 HP: 25/25 | AC: 18, Touch: 13, FlatFoot: 17 | Saves: Fort: +5, Reflex: +3, Will: +7 | Init: +1 | Perception: +14 | Channels remaining: 7/7

Yep, that's what I was asking about :D

After being stabbed with a pitchfork, Sera focuses on the child at hand, thinking about how to fell him without killing him. Pulling out her morning star, she clubs the boy with the haft.

Non-lethal Attack: 1d20 + 2 + 1 + 1 - 4 ⇒ (14) + 2 + 1 + 1 - 4 = 141d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Silvio's dueling sword scores a deep blow in the gnome's neck, just barely missing his jugular. The gnome yelps in pain, turning to face Silvio with fury in his eyes.

The haft of Sera's morningstar bounces off the boy's skull and, for a moment, he sees stars floating about, looking rather dazed. Then, looking at Sera's weapon, then at the gnome engaged in battle, and finally, back at Sera, the orphan drops to the ground and attempts to crawl between her legs and Staryth's, clearly fleeing.

I'm assuming you'll want to let the boy flee, if not, let me know and I'll have him roll acrobatics.

The other two orphans, seeing the third flee, look more hesistant than ever, but the gnome's presence is enough to scare them into cooperating.

Pitchfork vs. Silvio: 1d20 ⇒ 1

The first one, clearly unused to combat, smacks himself in the face with the haft of his pitchfork, suddenly looking rather dizzy.

Pitchfork vs. Ruke: 1d20 ⇒ 3

The second one misses the agile Ruke entirely.

Staryth, Ruke, Nicolai and Krojun are up.


Female Half-Elf Cleric 3 HP: 25/25 | AC: 18, Touch: 13, FlatFoot: 17 | Saves: Fort: +5, Reflex: +3, Will: +7 | Init: +1 | Perception: +14 | Channels remaining: 7/7

A kid with 8 or more HP, wow

Sera lets the boy go, calling after him ”If you need help, go to the Temple, you will be safer there.”


My thoughts exactly when I read it. Guess pickpocketing for Lamm and working in a fishery will toughen up anyone.


Male Human (Varisian) Wizard (Diviner [Foresight]) 1
Character Information:
[HP: 11/11] ; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor or Shield , 20/12/18 w Mage Armor & Shield)]; [BAB: +0; CMB: +2; CMD: 12]; [Saves: Fortitude: +3; Reflex: +2; Will: +3; [Initiative: +12]; [Perception: +4]
Prescience: 7/7: Harrow Points:

Round # 3
Initiative: 19
Hit points: 8/10
Armor class: 16*; T: 12; FF: 14*
Condition:*Mage armor, Bless, Inspire courage

Nicolai short hafts his quarterstaff and punches it at the boys gut, hoping to knock the wind out of him.
Attack roll (nonlethal): 1d20 - 4 + 1 + 1 ⇒ (2) - 4 + 1 + 1 = 0
Wow! The Dicebot, she no like me no more


Lost to his own fury, Krojun barely registers the ragged gash down his tree-trunk thigh.

”Coward!” he bellows at the gnome before whipping his gore-caked axe overhead for a vicious chop

Rage #3 /w Flank, Aid, Inspire, and Bless: 1d20 + 6 + 8 ⇒ (12) + 6 + 8 = 26
Damage: 1d8 + 9 + 1 ⇒ (6) + 9 + 1 = 16

Heh, that’s a lot of buffs.


Level 2 Male Halfling Bard | HP 20 (Current:: 18)| AC 17 | T 14 | FF 14 | CMD 13 | Fort +3 | Ref +7 | Will +4 | Init +3 | Perc +7 | Sense Motive +10 | Bardic Performance: 6/9

Waiting to see if that massive hit dropped the gnome before reacting.

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