| Variziel |
Hey GM, I'm wondering if we can implement a house rule that I've had in a couple games and that I think works nicely without being too powerful. The rule is that disarm, sunder, and trip maneuvers (and maybe more, but usually those at least) only provoke AoO's if they fail. Just wondering, because disarming is something I'd like Variziel to be able to do at lower levels, and I'd hate to have to eat an AoO every time I try.
| Charlotte DeGivre |
Heads up: I've redone my stats because I came to the conclusion that even staying off the front line, dumping Constitution was a death sentence.
Edit: Oof! Janus, Lawful Evil? This Chaotic Neutral with a Good streak gets the impression that our characters will not get along very well.
| Cap'n Jackson Sparrowshank Esq. |
Charlotte, by dint of there being a Ventriloquism spell, I would assume that Ghost Sound doesn't replicate speech. I could go with it replicating whimpers or screams though, since those are not exactly speech in the most advanced definition.
Variziel, I see your point, as I have wondered what is so risky about CMs, because as a fencer, combat maneuver-like moves have never really seemed to open someone to attacks any more than basic ones, as long as the moves are done skillfully. I grant your request and rule that CMs do not provoke AoOs unless they miss.
Charlotte and Jesal, thank you for the applause! *Does a snobbish actor bow that borders on ridiculousness*
Janus, good to hear. I will review shortly.
Broodsiblings, more on BEfS!
| Charlotte DeGivre |
Speaking of alignments: Variziel, I'm not sure I understand how a chaotic good alignment is compatible with the kind of pilfering we'll probably be doing over the course of the campaign. (Would love to hear your explanation because I wanted to make Charlotte CG too but couldn't rationalize it.)
Re: House Rule, I expect our enemies will be making good use of this as well? :P
| Variziel |
Thanks on the house rule! I also fence and that factors into it--it's not like you really leave yourself wide open if you go for, say, a beat attack rather than a straight lunge. Makes sense.
Speaking of alignments: Variziel, I'm not sure I understand how a chaotic good alignment is compatible with the kind of pilfering we'll probably be doing over the course of the campaign. (Would love to hear your explanation because I wanted to make Charlotte CG too but couldn't rationalize it.)
Re: House Rule, I expect our enemies will be making good use of this as well? :P
Variziel is almost DEFINITELY going to wind up Chaotic Neutral, probably quite early on. Right now, he's a Chaotic Good character because he's a free spirit who's cut his ties to the noble house where he was raised to set out and discover the legacy of his ancestry and make a name for himself, while also being generally kind, compassionate, and helpful toward others.
Life on a pirate ship will probably change that very quickly. I don't expect him to retain CG status for too long once things get going; he's going to have a bit of a struggle adapting and then join into what piracy is "really" like.
| Charlotte DeGivre |
Basically, Temerith:
You start with all your stats at 10, and then you add 25 points wherever you like, though no stat can be above 18 before racial modifiers.
For example, I have:
Strength 13 (10+3)
Dexterity 14 (10+4)
Constitution 16 (10+8-2 Racial)
Intelligence 12 (10+2)
Wisdom 12 (10+2 Racial)
Charisma 20 (18+2 Racial)
3+4+8+2+8 = 25.
| Jesal "Salt" Knothin |
- HP: 30/30
- AC: 14, T: 11, F: 13
- F:6, R: 2, W: 8, Init: +1; Perception: +11
- Channels Used: 1/7
- 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
- 2nd: slipstream,
Gozreh's trident, agg thundercloud (16)
Maybe you were looking at Janus' stats?
| Jesal "Salt" Knothin |
- HP: 30/30
- AC: 14, T: 11, F: 13
- F:6, R: 2, W: 8, Init: +1; Perception: +11
- Channels Used: 1/7
- 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
- 2nd: slipstream,
Gozreh's trident, agg thundercloud (16)
BTW, Chaotic Good is a fine alignment for thieves and even raiders. Probably not for murderers or wanton vandals, but you could easily make a lawbreaker with a conscience.
| Charlotte DeGivre |
Just traded in my not-so-useful feat for Skilled Driver(Water Vehicles) just because I can. Wheeee, piloting a ship. (Unless someone else is particularly invested in the role of future ship driver? I have no aspirations to being captain, but I'd love this one role when it becomes relevant.)
I really can't see a CG doing the kind of pillage that's expected from pirates.
| Jesal "Salt" Knothin |
- HP: 30/30
- AC: 14, T: 11, F: 13
- F:6, R: 2, W: 8, Init: +1; Perception: +11
- Channels Used: 1/7
- 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
- 2nd: slipstream,
Gozreh's trident, agg thundercloud (16)
Not even of that village was a bunch of marauding psychopaths?
| Jesal "Salt" Knothin |
- HP: 30/30
- AC: 14, T: 11, F: 13
- F:6, R: 2, W: 8, Init: +1; Perception: +11
- Channels Used: 1/7
- 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
- 2nd: slipstream,
Gozreh's trident, agg thundercloud (16)
Its the Shackles. Probably every other one.
| Charlotte DeGivre |
Hm. Always found that a bit underwhelming, and my MVP skills are all pretty high already. I'm looking for something flashier and funner, rather than more optimal.
(Going for optimal, I'd take Improved Initiative)
I know my level 3 feat will be Extra Revelation, at any rate.
| Ignatius Hank |
Well, time for me to pull up the feats list. :)
Edit: What about Mother's Gift?
| Charlotte DeGivre |
I could take Eschew Materials. Would probably save me a bunch of trouble in the long run, but... it's kind of underwhelming, at the same time.
Mother's Gift (Surprisingly Tough) is the feat I phased out to take Skilled Driver in the first place. I'm unlikely to be targeted much already, with the shenanigans I'm planning to pull, so +1 natural armor didn't feel worth it.
That being said, the Spell Resistance one might be good. 25% to have a caster of my level fail a spellcasting at me? Not bad... I'll keep it in the running in case I find nothing else.
| Ignatius Hank |
Dazing Spell, maybe?
| Charlotte DeGivre |
Won't get much use out of that for a looooong time. Also I'm going for debuff over damage, so it wouldn't come out a lot.
I'm probably taking Extend Spell some time down the line, though.
Edit: *facepalm* Duuuuh. Spell focus. Now to figure out which school I'm likely to use more...
Edit 2: Not specialiseable enough efficiently. Back to searchign for feat.
| Charlotte DeGivre |
One thing worth pointing out as that, as a player, I'm not a big metamagic fan. Rather, I love using Metamagic Rods, but I don't like spending higher level slots on lower level spells, most of the time. I'm more likely to splurge more loot than feats and spell levels. I will probably take Craft Wand around level 5 when it starts being really relevant.
| Charlotte DeGivre |
Pft. It just dawned on me:
This party has at least four characters with social skills. We're sure to leave one heck of an impression.
Temerith, question: Are you going for a more blast-y Sorcerer, or more of a control-based one? Or something else entirely?
Would be handy if you went into blasting, so we'd have a bit less overlap.
| Charlotte DeGivre |
Good pirate, bad pirate is what we'll do, I'm guessing.
So... We've got...
Variziel and Ignatius on the front line
Jesal on summoning and support spellcasting
Janus on ranged damage (?)
Charlotte on control/debuff/small side of buffs
Temerith on either blasting or control/debuff (?)
If I'm not mistaken.
Hm. It doesn't seem like we have anyone who knows their way around a trap. Anyone capable of taking Disable Device? Janus, maybe? Would be a real boon for the party.
As far as alignments go...
CN, CN, CN, CG bound for CN, N, LE. Something tells me Janus won't get his Lawful way often.
Edit: Also I see now that between a few members of the party, my Profession(Sailor) is pretty irrelevant. Time to trade that in for something else, then.
Edit: I'm not sure Capn's point buy allows to lower a stat, but otherwise, seems legit to me with a quick read through.
| Ignatius Hank |
I can't take Disable Device, and I'd likely be a little bit back from the front line. I could have sworn we had a 2nd front-liner.
Likely Janus would be our best bet for Disable Device.
Edit: A good point about point buy, and I'll make sure to ask. Profession (sailor) is definitely one that you might want to keep. Either that or Craft (carpenter) or something ship appropriate. We'll definitely have a good deal of use with those skills for a bit of time.
| Charlotte DeGivre |
For what it's worth, I swapped my Profession(Sailor) for Acrobatics. Between you, Jesal and Janus, my +6 in it was getting pretty irrelevant. As a result, I'm also swapping my background to Barroom Talespinner.
Edit: Hm... I figure with half the party having Profession(Sailor), though, we should be more than covered. Hm... I'll pick Craft(Sails) over Acrobatics.
| Cap'n Jackson Sparrowshank Esq. |
Wow, this thread exploded!
Iggy, welcome!
Great discussions, guys and gals!
All players, would you like me to post any information gained on important things like major NPCs, 'sidequests', leads discovered, ect., in spoiler tabs under Campaign Information as you discover them? It would be much more convenient for all of you than having to look back over several pages, memorize every detail, or take notes. Thoughts, opinions, singing rainbow trouts?