
Illya-Nym |

Went with oracle of battle after all, used wasting curse cause it makes sense with her body breaking down. Also i keep most of the build with a few changes in toys. Everything should be in place, With the exception of the level 1 feat which i will pick after i decide on a build, either going to work further on this intimidation idea i have or something i haven't decided yet really maybe eldritch heritage grab something to connect with the artificially made with magic thing.
I'll explain the chosen traits and why they fit in the background addition below. Also some connection to Kassan will be added as well.
N Medium Humanoid Half Elf
Init +2; Senses Perception +8, Low Light Vision
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 dex, +0 shield)
hp 9
Fort +0, Ref +2, Will +1
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OFFENSE
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Speed 30 ft.
Melee +2 Attack, +2 Damage
Ranged +2 Attack
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STATISTICS
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Str 14, Dex 14, Con 10, Int 12, Wis 8, Cha 16
Base Atk +0; CMB +2; CMD 14
Traits
Civilized- +1 nobility and local. Local is class skill
Focused Mind- + 2 concentration checks
Feats
Skills (0 points; 4 class, 1 INT)
ACP -2
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Common, Draconic, Elven
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SPECIAL ABILITIES
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Oracle of Battle Revelations
Skill at Arms-Proficiency in Heavy armor and Martial weapons
Wasting
Source PRG:APG
Your body is slowly rotting away.
Effect
You take a –4 penalty on Charisma-based skill checks, except for Intimidate. You gain a +4 competence bonus on saves made against disease.
At 5th level, you are immune to the sickened condition (but not nauseated).
At 10th level, you gain immunity to disease.
At 15th level, you are immune to the nauseated condition.
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Spells
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0th (at will)
Read Magic
detect magic
Mending
Spark
1st (/day)
Cure Light wounds
Burning Disarm
Inflict Light wounds
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GEAR/POSSESSIONS
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Money 40 GP 0 SP 0 CP
Backpack, Blanket, Bedroll, a few old alchemical / magical journals (in character thing), Courtier and travelers outfit, Inkwell, inkpen, Soap, Longsword, Rapier, Chain shirt
Link to online character sheet my preferred method of tracking
Illia growing up, few things to do but study or watch the local town of Kassan from atop her father's tower. She wasn't allowed to leave and father was distrusting and always busy.
Words and study always came naturally, part of her thought it was the dragon or some other blood that made her smarter or at least let her think differently.
Her body rotting was unusual, it showed little signs of it. It just happened suddenly, manifesting as grayish inky blotches draped over her marble white skin. This made her uncomfortable, ruining her natural beauty in a way.
fighting was something she love to practice, it got her blood rushing. Gave her something that made her different than her dad.
Watching from Kassan from afar, although she didn't know the people personally. She gradually grew to know about them by watching from afar.
Although she possesses certain more sadistic qualities she does enjoy helping people. She tends to wear her emotions outwardly, whether it is cold indifference, pure anger, or curiosity which she switches between rather suddenly sometimes.
Despite being an experiment she is mostly half elf, possessing only minor amounts of other bloods and genetics in her body, hence the odd appearance.

TheAlicornSage |

I think I'm interested.
I'll have something up.
I doubt any of my existing characters will work, though they might. I tend to avoid common races. Actually I tend to avoid common or stereotypical anything.
I've got Zizi, the masterless ex-familiar,
Silva, a werefox / halfling,
a gold kobald,
an elf reincarnated as a tiger,
a teifling/halfling,
and a couple races of my own design.
I make mostly casters though.

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Pick me, I've trained my whole life for this.
Male Human Ranger(Nimrathi Irregular)/1
CG Medium Humanoid (Human)
Deity: Erastil
Init +3;
Senses Normal Vision; Perception +5
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Defense
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AC 17, touch 13, flat-footed 14
HP 11/11
Fort +3, Ref +5, Will +1
CMD 16
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Offense
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Speed 30 ft.
Melee
Longsword +3 1d8+3
Range
Shortbow +4 1d6
BAB +1
CMB +3
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Statistics
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Str 14, Dex 16, Con 12, Int 10, Wis 13, Cha 10
Languages Common
Traits Nirmathi Militia(Prof: Soldier); Scholar of Ruins(Geography)
Feats
Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot: No penalty for shooting into melee.
Special Abilities
Archetype: Nimrathi Irregular
Bonus Feat: Humans gain one bonus feat at level 1.
Focused Enemy: At 1st level, a Nirmathi irregular selects one favored enemy (humanoid [human]). He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Forest Ghost: At 1st level, a Nirmathi irregular adds a bonus equal to 1/2 his level on all Perception and Survival skill checks he makes while located in forest terrain.
Nirmathi Militia (Prof Soldier): +1 trait bonus on that skill, and it is always a class skill for you.
Scholar of Ruins: +1 trait bonus on Dungeoneering and Know: Geography.
Skilled: Humans gain 1 bonus skill point per level.
Track: A ranger adds half his level (+1) to Survival skill checks made to follow tracks.
Armor Proficiency: Light
Weapon Proficiency: All Simple; All Martial
Combat Gear
Arrows(20) 3 WGT; 1 GP
Chain Shirt 25 WGT; 100 GP
Longsword 4 WGT; 15 GP
Shortbow 2 WGT; 30 GP
Gear]
Carried:
Backpack 2 WGT; 2 GP
Hammock 3 WGT; 1 SP
Waterskin 4 WGT; 1 GP
Platinum: 0
Gold: 25
Silver: 9
Copper: 0
Encumbrance: 40.0 WGT Light Load.
Total Mod = Skill + Ranks + Misc - ACP
Climb (Str) 4 = 2 + 1 + 3 - 2
Know: Dun (Int) 5 = 0 + 1 + 4
Know: Geo (Int) 5 = 0 + 1 + 4
Know: Nat (Int) 4 = 0 + 1 + 3
Per (Wis) 5 = 1 + 1 + 3
Stealth (Dex) 5 = 3 + 1 + 3 - 2
Survival (Wis) 5 = 1 + 1 + 3
Swim (Str) 4 = 2 + 1 + 3 - 2
Background Skills
Lore: Fangwood (Int) 4 = 0 + 1 + 3
Prof: Soldier (Wis) 6 = 1 + 1 + 4
Levels
Favored Class: Ranger
Level 1: Ranger; FCB: +1SP
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Human Bonus Feat: Point-Blank Shot
Level 1 Feat: Precise Shot
Brief History
The aptly named Forest Hunter is a second generation Kassen, son of Alden and Evelyn Hunter and twin brother to Melanie. The Hunter family is well established and respected in Kassen. Evelyn and Melanie are skilled tanners and leatherworkers, working the hides of animals brought in by Hunter and others to produce goods for the town. Alden was the leader of a local militia group known as the Irregulars, a group of scouts and guerillas that kept Kassen safe. The family lives together just outside of town to spare any neighbors from the less enjoyable byproducts of tanning.
From a young age Forest insisted on joining his father and the Irregulars as they patrolled and explored the Fangwood. He was fearless and an adept archer and survivalist. The wonders of the forest and ancient dungeons never ceased to amaze him. The woods were more his home than his home was.
When Forest was twelve and out on a patrol with the Irregulars, one of the reclusive druids of the forest approached them. There was a giant metal monster stomping around the northwestern Fangwood, or so the druid had told the rangers. You would think someone that could turn into a sparrow would be able to gather better intel, or someone that could turn into a mammoth could deal with the problem themselves, but druids were infuriatingly passive unless someone was sowing lye into the earth. The rangers turned up no evidence of a metal man after a few hours of searching and decided to spend the night on a cliff overlooking the Tourondel before continuing on their routine patrol of the river. At sunset the metal man found them.
There must have been some foul sorcery involved to allow the heavily armed and armored orc to approach the group of veterans unseen. The raging orc charged out of the shrubbery through Forest and his father, knocking them both to the ground and began taking wild swings at the others. The Irregulars were hardly equipped to fight fully armored opponents on open ground, let alone an orc berserker. They were lightly armored and most didn’t wield respectable melee weapons. Arrow after arrow plinked harmlessly off the orcs armor as they scrambled to avoid its raging blows. Alden dropped his bow and drew his longsword while urging Forest to stay out of sight, then charged the orc.
Forest felt something break underneath him as his father pushed him down. His bow was shattered. He struggled to his feet, fighting to catch his breath. He watched through blurry eyes as his father fought the orc, barely able to deflect the monsters blows and dancing towards the cliff. Forest looked around for something to help with. His father’s bow rested in the grass at his feet. He picked up the bow and knocked an arrow. Somewhere in the melee part of the orcs armor had been cut or broken loose. Forest took aim at the exposed weakness. But the draw weight of his father’s bow was too high. He wasn’t strong enough. He couldn’t hold the bow steady. He watched helplessly as the arrow sailed uselessly into the distance. He watched helplessly as his father, knowing he couldn’t defeat the armored creature, threw down his sword and tackled the orc. The two combatants tumbled over the edge and into the river below. They never were able to recover Alden’s body.
After his father’s death Forest stopped being a regular member of the Irregulars. It didn’t feel right to be led by someone else He still occasionally joins them when a larger group of goblins or wolves strays too close to town.
Forest isn’t the most socially adept person having been raised by soldiers, but he is well liked in Kassen. He often helps the loggers deal with dangerous flora and fauna while they work and can always find game in even the starkest of winters. That is, if you can actually find him to ask for his help. He spends weeks at a time delving deep into the forest. A druid once told him he held the same magic they did but as far as Forest can tell he is perfectly mundane.
Being in dangerous situations since he was young, Forest is calm and patient in stark contrast to his fiery mother and sister. Like most Nirmathi militia he has trouble following orders he didn’t issue. His main drive is to keep Kassen safe. He used to think the main threat was from orcs and humans but as he spends more and more time in the forest an unshakable fear has been growing in the back of his mind. Something is wrong with Fangwood. The appearance of a supposed Pathfinder only increases his worry. What do they want here? Forest remains weary of the man, waiting to see what his motives are.
Physical Description
Age: 16
Heigth: 5'11"
Weight: 185 lbs
Eyes: Brown
Hair: Brown
Forest looks unremarkable. He’s of average height with a slim athletic build. He rarely bothers with his brown hair, which usually hangs unkempt around shoulder length. He usually wears comfortable, rugged leather clothing, dyed different colors depending on the season to provide camouflage in the forest. As winter approaches his outfit is shifting from mostly greens to browns and reds. His most striking feature are his piercing brown eyes that seem to look right through you, always moving, never missing a detail. He never makes any noise unless he intends to, so some find him a bit creepy. He usually forgoes his bow and chain armor in town, but his father’s longsword almost always hangs at his side.

Budd the C.H.U.D. |

Timing is weird.
A couple of hours after I opened this thread, Crisischild (one of the applicants from the original recruitment drive that I was hoping to get in after the dropouts) messaged me, and just a few hours after that PirateDevon got back to me as well.
Ain't THAT something?
So, um, yeah, I'm... actually no longer in need of any extra players at the time being!
...I'm so sorry you guys, I feel like such a jerk for opening this thread back up only to immediately have to close it, especially since it seems like you guys had some really cool characters lined up so quickly- and it seems like you all just tried to get into another PoI campaign recently, as well.
Please forgive me!
P.S. - Admiral Truffles must make it into a game someday soon. Simply too adorable to ignore.

Goldilocks "Sugarsnap" |

huh? there was another pig err,, I mean boar?
Just think of the fun Truffles and Proudsnout would have been....