GM Brayden's PFS First Steps: "In Service to Lore" (Group 2)

Game Master Brayden Green

Pathfinder Society "First Steps." This is the introductory phase to pathfinder society.


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Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Thread started.

Any questions before we start. You should have read the guide by now.

If you haven't done that we won't start officially until Monday morning.

- I am asking you to make a minimum of a post a day, even on weekends.

Some things that we need to consider:

In most of my PbP groups we run a "bot failsafe" which means, if we are waiting on one person to confirm a decision, or make a roll, and the other 5 have done so, that the GM has permission to make that roll for you, or say "whatever you guys think" or whatever. (In bot mode, I normally won't put you in harm's way, so it is better than a delay, but you won't be very "effective" if you keep botting.)

When all of this is said and done, I get to input your # for credit. If you didn't participate very much, and didn't give a reason why in the discussion thread (gonna be out this tues thru thurs on business, sick right now, wife sick right now, etc) then I am going to have a hard time typing your name and number in and giving you credit. I don't want to get a bad wrap for just letting anyone through.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Another item you need to keep in mind.

There aren't any major rule changes in PFS, but there are a lot of procedural changes. I have read over them, and am trying to adjust to them. I'm doing my best, but being new to PFS, I am bound to make a mistake somewhere. If you are the type of person that expects perfection, I suggest that you find a more experienced PFS GM. I am doing this to have fun, and gain experience. So if you don't like being part of my learning process, you don't need to be. :)

So, any questions before we start? We will be doing player intros on the campaign thread page.

Are any of you new to PbP and the text formatting?


Very excited for this game. I'll be finishing up the details on Bander tomorrow. How much info do you need on here, oh mighty GM, and how much do we just keep on a character sheet at our end?

Edit: to answer your question, I have done significant PbP on another site but had to take a break for a while. Getting back into it but shouldn't have any issue with formatting.
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Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

I too am pretty psyched! I've been very interested in PFS. Bot failsafe sounds just fine to me. I should have no problem with posting daily.

Working on a background now!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

i'm ready to start anytime... i have a tabletop game tomorrow from 8am to 2pm pst, so will be absent for those hours, but i'm free the rest of the day.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Good question. I need everything visible, as far as who your char is, what he has, what he does. I need to see all of that, and check it off line by line.

As far as specifically doing PbP I'd actually like to have things in a specific format for your character:

You know how you have a spot in your alias for "Race, etc etc etc?"

I would like these things typed in there, as follows:

HP X/X AC XX CMD XX Touch XX Flat XX (Melee Weapon)+X;XdX+X (Ranged) +X;XdX+X F +X R +X W +X INIT +X Perc +X CMB +X

That way if I need to "bot" a roll for you, I don't have to go through 2 other browser pages to get to it. That would be great.

Also, I will be rolling all of your INIT for you, and then posting INIT. (Sorry, I know that sucks, but that beats waiting for everyone to post a single roll).

We will be using Google Docs and Dropbox for maps (I'll post you the link and then you can download and/or move things around)

EDIT: CMD should not have had a "+" in front of it

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Greetings all :) Happy to be a part of this. Posting once a day is no problem as I tend to check the boards several times throughout the day.

Looking forward to a fun time. Will square away the alias per the above.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Also, as far as combat goes, there are two ways to do it:

The first is to post INIT and have everyone go turn by turn, then wait for the results. This way everyone gets a turn the exact way they want it.

The pros: Everyone gets their turn, you know the results of other actions before you commit to doing yours.

The cons: It takes a long, long time to do it this way.

The second, is I still post INIT, but we have a "combat phase". In that phase, everyone posts their actual "moves" etc. in spoiler fashion, (Dialogue between players happens normally) but you also post to me what your intention is during this round/phase: ie, healing anyone is my primary concern, if no A, then I would do B. etc etc.

Then I take that, and go through your "intentions" on an initiative basis, and make adjustments as necessary. ie, you wanted to shoot that goblin, but it just died, so I point you at the other one instead...

The pros of that method: MUCH MUCH MUCH faster combat. If we are posting once a day for example, and no one posts over and above that, then one combat round (6 seconds) basically takes a week.

The cons: You might not always be getting to do what you *personally* would do in that situation. You might be sacrificing a better move for an educated, but possibly not optimized move.

- I need a vote either/or. I don't necessarily care either way, I just personally know that I hate being the one holding people up IRL, in most situations. I also hate waiting for my turn for days on end, lol.

It's just up to you if that is a good trade off, or not. If you want to see what it looks like in action, my Rise of the Runelords thread does it that way. I'll post a link HERE

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

method 2 is fine with me... whatever keeps things moving faster.


1 person marked this as a favorite.

I vote for number 2. This is how I have done PbP before and it works well. I trust my GM's to do what is smart in cases they have to make the decisions. If I didn't I wouldn't be gaming with you.
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Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

I much prefer the second option in PbP formats. From my experience, games tend to get bogged down in combat, so anything to grease the wheels there is a good thing.

By the way, I have quite a lot of gaming experience but not a huge amount of Pathfinder yet. I'm GM'ing a tabletop campaign currently, but if I get any of the rules off please accept my apologies in advance. If I do so, feel free to change whatever mistake I made as you see fit, no worries about upsetting my plans.

This is my first PbP on the Paizo forums and they do things a little differently from some of the other forums I'm on, so I have to pick up all the formatting tricks but it should be no problem.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Option 2 works for me as well.

Liberty's Edge

Either method is fine...I'll vote with the majority. You'll find that I'm pretty much always available to post unless I'm sleeping so I tend to respond rather quickly to most posts.


Just in case someone notices it...the bastard sword listed with my character with a -4 to hit for is not something I plan on using in melee. It's part of Bander's back story. Heck he is a witch, if he is in melee things have gone bad and he is pretty much dead :)
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Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Chrystrom wrote:

I vote for number 2. This is how I have done PbP before and it works well. I trust my GM's to do what is smart in cases they have to make the decisions. If I didn't I wouldn't be gaming with you.

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A little insider info here. Normally when the GM has to step in and take over for you, he normally tilts things your way too. Like you hit when you "wouldn't have" or the monster decides to not attack in the best way available... stuff like that.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Ahzrin Tussk wrote:

By the way, I have quite a lot of gaming experience but not a huge amount of Pathfinder yet. I'm GM'ing a tabletop campaign currently, but if I get any of the rules off please accept my apologies in advance. If I do so, feel free to change whatever mistake I made as you see fit, no worries about upsetting my plans.

This is my first PbP on the Paizo forums and they do things a little differently from some of the other forums I'm on, so I have to pick up all the formatting tricks but it should be no problem.

No worries about the newness to the game, or the forums. I'm sure all of us can adjust to be accommodating.

Welcome to the best table top game ever! (It is definitely my favorite that someone keeps printing new material for... probably best ever if I think hard enough about it, and PFS is starting to become a big reason why for me.)

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2
Chrystrom wrote:

Just in case someone notices it...the bastard sword listed with my character with a -4 to hit for is not something I plan on using in melee. It's part of Bander's back story. Heck he is a witch, if he is in melee things have gone bad and he is pretty much dead :)

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I sense a business opportunity.. Have you thought about an insurance policy? For a mere 10gp a month, I can try and ensure your next of kin receive your gear.. or what's left of it.. in the event of an untimely demise. Our premium policy is only 20gp a month.. and with that I *may* be able to convince this young human with the large axe to be your body guard.. He does look quite capable of guarding bodies you know. :)

Legal disclaimer: Void where prohibited by law, lawlessness, or other asundry things outside of my control. (fine print.. Does not cover stabbings, poisonings, slashings, miscellaneous free-floating magic, divine acts, or angry bar maids.)


Ah dang you had me until I noticed the fine print about bar maids. If I ain't covered against angry bar maids it just ain't worth it. :o)
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The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Darn.. I loose more commissions that way..


Ok I think Bander is ready to go. If you want to look over his info it can be found here: Bander Reese
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Liberty's Edge

I need to make a few minor adjustments to Thaddaeus....but he is otherwise good to go.

As you can see he's a bit more competent with the bow than he is with melee weapons. Not that he can't hold the front line if need be...he'd just be doing a bit less damage. I hope everyone is OK with that; if not I have been tinkering with a melee Inquisitor build...but I'd need a day or so to get him ready.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

party cleric up and ready to go, a few minor tweaks to be made, but generally ready. Wish she was more of a healer, but she'll do the best she can.


Well our party looks like this

Fighter (range focused with bow)
Cleric
Witch
Rogue
Alchemist

Unless our cleric is holding the front line this could be interesting. But Thad I'd say with this being PFS, play what you want and we will figure it out. Just know that Bander is going to be standing behind you even if you are shooting a bow. Doesn't matter to him what weapon his meat shield is using as long as he's in front getting hit ;o)
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Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

your little gnome halfling is not much at being a front line fighter, remember small weapons dont do much damage, and she's only got a 9 strength. Don't count on her for holding the front line.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Insurance anyone? :) I'm sure I can provide group rates..

We'll do ok. 10 gold says so :)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

I'm pretty sure we can steer our way clear of a TPK in the intro phase... ;)


I don't know...I watched a simple rope bridge almost get a TPK once in a table top game. Dang balance checks. :o)

But I am sure we will be fine. You guys all just stand in front of Bander and try not to die. He will simply put everything to sleep and then we have a coup de grace party ;o)
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The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2
Brayden Green wrote:
I'm pretty sure we can steer our way clear of a TPK in the intro phase... ;)

Hrm.. *consults her insurance salesman's manual* Pretty sure?? Um.. guys and gals.. methinks there's an element of doubt lingering there.. heh.

*makes an adjustment on her rates*

This is going to be a blast. Can tell a good group by the banter in the ooc chat :)

And Thadd.. I'm quite fine with a bow-centric fighter. (since you asked) I always say, "Play the character YOU want to play." We'll be just fine.

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

If you guys prefer I have a similar alchemist concept but more based around a Dr. Jekyll / Mr. Hyde sort of thing, who would most definitely be a front liner. I was actually a little wishy-washy about which one to play. If that would fit the group better, I'd be more than happy to switch. Thoughts?

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

I agree with Shilyn - play the character you WANT to play. The group will adapt and manage. That usually works out fine in this sort of game. I played in one organized play game (LC, not PFS) where we had 7 clerics at one table... no fighters, no arcane casters, no rogues, no bows, and we managed just fine. I'm sure we'll be fine here no matter which character you want to play.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Actually, Brayden, don't think you can cancel, rinse, wash, repeat with dice rolls - you just get the same roll again - I just tried it cause you mentioned it and got the same rolls over again. So nyaah... doesn't work anyway. You get what you roll.

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

Good point. I'll just stick with this one then. I like the concept of a knowledge hungry half-orc.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Definitely sign me up as a part of the "play what you want to play" groups of thought.

Winning = playing. Winning isn't defeating a troll in front of you.

Sometimes you die, most of the time you don't. You can almost always get out of any fight with a differentiated party. (Especially if "EVERYBODY RUN!" is part of your vocabulary.)

A little heads up for you, I am definitely a "relaxed" GM, but one thing that gets my D20's in a bunch is not playing your character as is.
- Translation: Anyone with a negative charisma or INT modifier, that is running around using words like "ergo" and "erstwhile" and stuff like that. IF YOUR CHARACTER HAS A NEGATIVE MODIFIER, I WILL BE ON YOU TO RP THAT JUST THE SAME AS IF YOU HAD A 8 STR, and wanted to be the party mule.

It's not okay to allow you to shoot birds in the eye from 400 feet distance, and at the same time RP the same as a jester with an 18 CHA.

So... Not saying you have to get all "Me like food. You food." or anything, just saying that if you have a character flaw, I want to know what that is, and how you intend to play that.

EXAMPLE: I had a monk that I played with a Neg CHA modifier, and it didn't make sense for me to have someone that had an 18 WIS and 13 INT talking like he never passed 5th grade, so instead of going that route, I answered everything asked of me in an ambiguous riddle.

So people would be like "Which way should we go?" And I would answer "Does the leaf decide which way it should go before it gets swept away in the wind?" leading to a "wth" is up with this dude reaction... which was the reaction I was going for, lol.

So, be thinking about that.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Hrm.. character flaw.. For Shilyn, it'd have to be that she has a twin sister, Shisa, whom she's been trying to track down for about a year now. Last seen in Corentyn running toward a ship. Following in the footsteps of your twin can lead to some.. unexpected 'recognitions'.. and not always good ones. (Shisa has a long background which can be E-mailed as it's more of a short story of her antics in Corentyn..PM if interested)


Brayden, by "player introductions" did you mean introducing ourselves as players or introducing our characters? I took it as introducing my character but if I did that wrong let me know and I will back track.
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Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Shilyn DeSable wrote:
Hrm.. character flaw.. For Shilyn, it'd have to be that she has a twin sister, Shisa, whom she's been trying to track down for about a year now. Last seen in Corentyn running toward a ship. Following in the footsteps of your twin can lead to some.. unexpected 'recognitions'.. and not always good ones. (Shisa has a long background which can be E-mailed as it's more of a short story of her antics in Corentyn..PM if interested)

To be clear, I didn't mean that you have to have a "flaw" per se. Just that IF you have a neg modifier in the INT or CHA arena, that needs to be roleplayed as part of the character.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Chrystrom wrote:

Brayden, by "player introductions" did you mean introducing ourselves as players or introducing our characters? I took it as introducing my character but if I did that wrong let me know and I will back track.

+

That looks pretty good. You don't have to do it as the character necessarily, that is above and beyond.

Just looking for a - "This is so and so and he/she likes long walks on the beach" type of thing.

BUt that is perfectly acceptable too.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Shilyn:
I'm confused by the bolded. That's not a "feat" right? Just a proficiency your char has by being Rogue?

Feats Rogue Weapon Proficiencies, Skill Focus: Perception (Adaptability), Weapon Finesse

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2
Brayden Green wrote:
** spoiler omitted **

Brayden:
Correct. I'll square it away. HeroLab formatting oops

Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Shilyn, no worries at all. :)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Two more things: I need current gold for everyone.

(150 starting gp - "all your crap" = current gold)

Also, we will be using flextime. IF you don't know what that is, it is basically something that is happening in a moment and scene different from the scene we currently are in, normally to complete some sort of roleplaying.

IE, the GM will sometimes move the action along for the whole party, but sometimes you might still have wanted to finish a conversation to someone. So you simply post it as a flextime.

For example, if the conversation between Shilyn and Chrystrom about insurance for the broken sword is something they can flextime (It is interesting RP, and worthy to have) but in the interest of moving things along I might advance the story forward.

Sometimes in doing flextimes, the GM will post an ending time for all flexes, so to resolve any before then, that way the thread doesn't get mixed up with a bunch of timelines and events going back and forth.

Liberty's Edge

Coin 18gp 2sp 5cp

I'm 99% certain my character is 100% complete...lol!


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Thaddaeus Hawke wrote:

Coin 18gp 2sp 5cp

I'm 99% certain my character is 100% complete...lol!

:)

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Profile quick stats updated with wealth. :) 34G / 7S / 6C Will double check my math tonight after work.

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

Ahz is a bit light in the pockets. 4sp, 5cp. Updated profile with that info.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore has 7gp remaining.


Bander has 60gp 3sp 5cp....I seem to be the rich kid :)

By the way...just got home from work. I will get caught up in the game thread and get a post up later this evening.
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The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Corrected: Wealth: 25 GP; 1 SP; 6 CP

Mental note: never spend gold at work.. :)

I hear Bander's buying the drinks! To the pub!

Liberty's Edge

Sorry...because I hadn't posted in the Gameplay thread yet it didn't prompt me that there were updates. I'll start catching up straightaway!


Working on my game post now...By the way my posting will primarily be restricted to the evenings (Eastern time) Sunday - Thursday. I can't post from work so i'll have to do it after work unless I grab a quick post over lunch.
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