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DM Dr Evil here. Okay that I am coming with Orik instead of Graz? Both are level 4 fighters, but Graz just got in a Liberty's Edge scenario with EF. Hope the PC change is okay, since the class and level stay the same.
PFS 75247-2
NO Day Job
Initiative +2
Perception +5 (+2 more for unusual stonework)
Orik is a Shielded Fighter, and as such as access to some shield based feats, including Saving Shield, which allows him (as an immediate action) to use his shield to offer a +2 to an adjacent ally's AC. May use this in the game from time to time, and just wanted you to be aware on the front end.

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PFS Character: 100387-5
Faction: Silver Crusade
Day job: Perform (Comedy) 1d20 + 12 ⇒ (2) + 12 = 14
Perception +8
Initiative +0
Things to know: Rhuul is a Flagbearer (gives a bonus to hit and damage for everyone - but won't stack with a bless spell) - so clerics, don't bother memorising bless.

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PFS# 60133-4
Faction: Dark Archive
Day Job Craft (alchemy): 1d20 + 10 ⇒ (16) + 10 = 26
Initiative: +8
Perception: +4

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PFS # 135388-4
Faction: Liberty's Edge
Day Job: none
Init: +2
Perc: +4
I just made a few purchases in the form of CLW and Mage Armor; they are in my inventory now. :)

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PFS # 93583-2
Faction: Dark Archives
Day Job (Perform: Growl): 1d20 + 8 ⇒ (11) + 8 = 19
Init: +2
Perc: +4
As I said to GM BS, Shamak is currently finishing an adventure (we are fighting he final boss). Hope it doesn't take too long! If it does, I have a cleric 1 that can play as a support.

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Wembly is finally ready to start. Waiting on chronicle for last adventure, but has finished it at least.
PFS # 9884-7
Faction: Liberty's Edge
Day Job: none
Init: +3
Perc: +2

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Shamak is ready to start, at last! I'm just waiting for the chronicle.

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Just a word to say that I'll be travelling in Austria from tomorrow to monday evening GMT+1. I don't know if I'll have wifi over there.

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Anyone trying to put out flames needs to make a Reflex save.

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BTW I'm probably away from computers for most of the time until next week, so unlikely to be posting, except maybe a little on Thursday.
(Rhuul will stay putting out flames until down to 10hp. If we finish the saving the hut while I'm away, he'll use Path of Glory to heal as much of the party as he can)

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I was thinking one of the big folks was dragging you out, Rhuul. Wembly is probably not strong enough by himself.

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It occurs to me that we could get some great skill bonuses (e.g. for that Survival roll) with two bards inspiring competence. Not sure if any are good in this situation--whatever is in that darkness will just attack, so one person sneaking/acrobatting up won't do much good.

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Bards inspire doesn't stack. But if skill is required one could do completence and one courage.

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Indeed.

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There is a generic venomous snake entry.
It doesn't specifically mention Vipers though. This one only does 1d2 con damage.
Under 3.5 poison damage typically only happens twice, one initially and once on the secondary affect. In PF it lasts longer, but each iteration is typically smaller.
End of the day your call as the GM.

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The joys of season 0! I think this is my last season 0 starter adventures, still have some higher level ones to go.

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This last encounter is crazy. Time limited encounter with opponents that can go invisible at will and move incredibly fast, while at the same time having our own limited movement hindered.
Well, I guess we wanted a challenge!

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Do we have a clear idea of Cyf's location? I was waiting for verification of that before using the spell, especially since there's a chance of failure with the concentration check that will need to be made.

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Folks, I'm at a loss here. I can whip the air in a few places, but I don't have anything that affects an area like a web or glitterdust, being a mere martial. Entangle will prevent us from doing a sweep. Does anyone have a darkness ability to keep the sun away? Can we summon something with scent? Fireball the whole area?

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I was trying for something flying and with scent...ideally a bat. Dogs would get caught in the weeds, so no help there.

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If the Atomie turned invisible last round, it can't be more than 10' from the starting square, so dropping a glitterdust on it this round would still outline it.
That is, I think this is the second round. So invisible and 5' on round one, and the it 5' steps the second round. I'm a little unsure of exactly how that works with respect to our initiative, if this is the third round, maybe it can have moved 15' Drat, should have thought of it last round. PRobably means taking a punt on it moving away from us as it is blind.
Or us tricking it somehow. That Rhuul may be able to help with, he has a good bluff due to his perform-comedy and versitile performance.
And what a time for a 20.

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At some point your just going to have to throw glitterdust out there and hope for the best. Orik has nothing that can help here, but once the fey are outlined he can go to whaling on them.
Hopefully, Rhuul's comedy routine will provoke him into something.

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Yeah, this one gave us a good run for our money. Running us on the limit, felt really good.

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Actually that was another Tide mission if I remember correctly.
Some fort saves to try and overcome the disease. If a stat drops below 7 he'll pay coin for a healer (or if it looks like stat damage is more than 1d6)
fort: 1d20 + 2 ⇒ (11) + 2 = 13
fort: 1d20 + 2 ⇒ (11) + 2 = 13
fort: 1d20 + 2 ⇒ (12) + 2 = 14

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Are we allowed another save? If it is filth fever, Ishy has one filth fever tonic just for the occasion.
…well, perhaps it was a different Tide, and a different character, but who's counting? :D

GM Bold Strider |

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Many thanks. Great game. I'll certainly remember this one. And take Great Fortitude.
Wow, we missed a mass load of gold. Where was it all hidden? Or was it out of tier gold that was assigned in the end?