Bevek Verdade |
Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21
Bevek leaps up on top of the nearest set of crates and draws his short bow. He takes aim at the cultist nearest the door (red).
Shortbow: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 ⇒ 5
Old Shu |
"Yeah, yeah, don't want to soil your fancy outfit... Is that brains?"
As Gob checks his sleeve Shu vanishes in puff of smoke.
A moment later his voice calls out from the area in front of Malachite. "Hey imbeciles! Look at this!" He reappears with a spray of color bursting from his hand.
Vanishing Trick to get into position and cast color spray at all three cultists (Will DC 16).
Malachite said he stepped back, but his token hasn't moved. I'm assuming he was not able to move it. I can't move mine either at the moment, so if someone can step him back and put Shu in his place..
GM Bold Strider |
Shu is anxious to get in the fight, but can't seem to see anyway to get to the cultists. Brewslee's body convulses as more blood pools on the boxes. Bevek fires an arrow and it whizzes past Malachite's head to lodge in the injured cultist's leg.
The injured half-orc loses his focus and tries to lash out at Mu, but can't seem to hit the wiry, old bugger.
Heavy Pick @ Mu-24 AC: 1d20 + 5 ⇒ (8) + 5 = 13
The leadout half-orc sidesteps towards the stairs in order to make room for his leader, Quint. They unleash a bevy of attacks on the oread, hoping to drop him before he can react.
Heavy Pick @ Malachite-18 AC: 1d20 + 8 ⇒ (10) + 8 = 18
Heavy Pick @ Malachite-18 AC: 1d20 + 5 ⇒ (17) + 5 = 22
Total Damage:
Malachite: 2d6 + 6 ⇒ (3, 1) + 6 = 10
The oread staggers back and slams into the boxes holding up Bevek before slumping to the ground.
The cultists cheer. Another one down boys!
1st/2nd Round:
1st: Mu @ 35/35 HP; Brewslee-Bleeding Out @ -2/17 HP; Bevek @ 16/16 HP;
2nd: Quint; Cultists (#1-Red @ 10 damage; #2-Blue)
3rd: Gob @ 23/23 HP; Malachite-Bleeding Out @ -2/9 HP; Shu @ 25/33 HP;
Old Shu |
Same action, slightly different position since Malachite is down. Color spray outlined on the map. Also, I forgot to update Shu's current HP. He used his infernal wand after the zombies in the previous fight so he's at full HP.
Malachite Stoneheart |
Ah the life of a level 1 pathfinder...
Malachite is struck twice by the cultists picks before he can even react. Their blows send him sprawling to the ground, unconscious and bleeding. The bleeding from the big hits continues this round.
Stabilize DC 10: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8
HP:-3/9
Mu Ping |
Mu sandal-leap the pick attacks, "haHAH!", satisfied at the maneuver.
”Aiya...”, Mu shakes his head at another fallen monk, ”...need moah blrocking clrasses”. He waits a moment to see if Shu's spell drops anyone, then goes on the offensive on those standing.
”SHAA KEEL!”, Mu hammers his sansetsukon down followed by a swiping kick to the head,”OHHH NEEL!”.
attacking Quint, redirect to Blue if down from Color Sprray
flurry 1/2 with sansetsukon: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 >>damage: 1d10 + 4 ⇒ (5) + 4 = 9
flurry 2/2 with Stunning Fist DC15: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 >>damage: 1d8 + 3 ⇒ (7) + 3 = 10
[AC21]
GM Bold Strider |
Shu casts Color Spray and sends a wave of oscillating colors cascading over the attackers.
Will Save: 1d20 + 0 ⇒ (1) + 0 = 1
Will Save: 1d20 + 0 ⇒ (10) + 0 = 10
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
2d4 ⇒ (2, 3) = 5
2d4 ⇒ (2, 2) = 4
2d4 ⇒ (2, 4) = 6
Each of the fighters falls to the ground unconscious for more than enough time for the Pathfinders to kill or bind the Zyphans.
Well that was anti-climactic.
Status:
Mu @ 35/35 HP; Brewslee-Bleeding Out @ -2/17 HP; Bevek @ 16/16 HP; Gob @ 23/23 HP; Malachite-Bleeding Out @ -3/9 HP; Shu @ 33/33 HP;
Gob Master of Greed |
"We should probably tie them up as the local authorities are bound to want answers about what happened here." Gob says as he uses his infernal healing wand on his two wounded allies.
-Posted with Wayfinder
Bevek Verdade |
Bevek will help Gob tie up the cultists.
Yeah, we definitely need to get these guys off the streets. Er...off the stage as the case may be.
After securing the prisoners, he wanders over to one of the staircases and peers down to the lower levels.
What do you want to bet this will lead to the dig site? I bet whatever started this whole mess is down there somewhere. Ready to end the lock in?
Old Shu |
After giving the the cultists a few good thumpings to make sure they don't get back up anytime soon, Shu helps with the healing, trying to use a curing wand on Brewslee.
UMD: 1d20 + 8 ⇒ (1) + 8 = 9 Doh..
After waving it around a few times he shrugs and gives up and resorts to another tap of the infernal healing option.
"Should we wake up one and try to question them?" He asks later, once everyone is back on their feet.
Brewslee Haiiya |
I have my wand on me if you want to use that instead. may as well use my charges on me
Gob Master of Greed |
I already poked Malachite and Breeslee with my infernal healing wand so they can both add 10 to their hp
-Posted with Wayfinder
GM Bold Strider |
The group heals up after securing the Zyphan cultists. The cultists come to and begin to struggle at their bonds, but it proves futile in the long run. The gags over their mouths were a nice touch as it doesn't seem like they would have anything nice to say.
Assume you go down the stairs?
Status:
Mu @ 35/35 HP; Brewslee @ 17/17 HP; Bevek @ 16/16 HP; Gob @ 23/23 HP; Malachite @ 7/9 HP; Shu @ 33/33 HP;
Malachite Stoneheart |
Malachite rises from his fallen position with the infernal healing in place. He considers that he has much more to learn before he goes to the frontline against serious cultists.
Bruised, battered, and put in his place, he continues to watch the other monks and how they handle themselves but remains stoic and quiet most of the time.
Gob Master of Greed |
Might as well see what they have on them. Gob will take any nice pieces of equipment they might have and offers the Master work dagger he picked up earlier to Bevek. He will also take all the heavy pick axes and use their handles to secure the doors. "At least we'll know is some one tries to flank us again."
Old Shu |
"Hmmph." Shu remarks upon Gob's words. "I will lead. Mu, stay close, but not too close."
Moving to the stairs, Shu holds forth a hand, casting a spell to detect magic auras and proceeding carefully and quietly down the steps.
Take 10 on Perception (29) and Stealth (24).
If we get to a room at the bottom Shu won't enter until right away. His plan is to peek around corners and through doors before walking into another trap.
Brewslee Haiiya |
Brewslee stands up, holding his head. These boxes aren't stable.... Thanks for the healing
Bevek Verdade |
Bevek graciously accepts the dagger from Gob.
Thanks. These little knives seem to be the only thing I have that hurt these walking corpses.
Bevek will follow behind Mu with his bow out.
Ooh. We're being sneaky, huh?
Stealth: 1d20 + 7 ⇒ (12) + 7 = 19
GM Bold Strider |
Glistening with water, the slick walls and floor of these tunnels were recently carved from the thick bedrock beneath Oppara. Well lit by standing lamps, the tunnels stretch into an adjacent chamber, seemingly carved from the bedrock as well. However, the adjacent chamber is made of smooth walls, covered in strange glyphs, and also lit by the same standing lamps. At the center of that chamber stands a tall stone dais. In the middle of the dais is a huge boulder which, by all appearances, fell a great distance before crashing here. The boulder glows with an eerie green light.
Shu sneaks ahead of the group and peers around the corner to see a crazed man talking and sometimes praying to a giant boulder that is etched with hundreds of markings. To his left, a giant ogre zombie sits waiting...
Old Shu |
Shu tiptoes back and informs the group, then proposes a two-pronged attack, with himself, Gob, and Malachite attacking from the southern side of the tunnel to draw the Ogre zombie down, while Mu, Bevek, and Brewslee move in to take down the man having the conversation with the big rock.
Will prepare by casting shield from a scroll and offering to use a second to temporarily enchant someone's weapon.
Malachite Stoneheart |
Malachite nods agreement at Old Master Shu's plan, holding out his Temple Sword for the blessing from the gnome.
GM Bold Strider |
Stealth-Brewslee: 1d20 + 2 ⇒ (10) + 2 = 12
Stealth-Gob: 1d20 + 2 ⇒ (7) + 2 = 9
Malachite hasn't spoken, so he doesn't need to Stealth, I figure.
Gob mutters a bit too loudly when he asks who wants to receive his Enlarge Person spell. The man next to the large, etched boulder shouts out. Brother Quint! IS that you?! You know your job! Don't be sneaking around down here! You know it creeps me out! Quint?
The man grows suspicious and has the ogre zombie move forward a bit. Hello?
Need surprise round actions.
Bevek Verdade |
The plan sounds good to me. I will start off sticking him full of arrows, and then move in behind when I get the chance. Just say when.
GM got in just ahead of me, so I will add my attack here.
Shortbow: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 ⇒ 3
Old Shu |
"Indoor voice!" Shu hisses at Gob. "Bah, too late... Stick to plan."
Shu vanishes in a grumpy puff of smoke. A moment later his voice is heard to the south.
"Hey! Stop or we shoot!"
Swift to vanish, move to southern tunnel (token moved).
GM Bold Strider |
@Gob: Had to look it up: Seems like casting a full round spell like Enlarge Person will take your standard action in the surprise round and your standard action in the first round. Sound good? If not, feel free to retcon.
@Mu: I just realized. You aren't in a position to charge the Zyphan cultist. You wouldn't have line of sight at all even if you 5' stepped. Moving you to a position to charge?
As if they had the trained skills of a team of elite soldiers, the Pathfinders react all at once.
Bevek rushes forward, bow drawn and arrow nocked, while Malachite and Mu take the lead in front of him.
Shu vanishes in a puff of smoke and moves southward yelling at the Zyphan cultist, while Brewslee waits for the signal behind the outcropping. Gob moves north slightly and begins to cast an arcane spell to bring about a big change in one of the Pathfinders.
Initiative:
Gob: 1d20 + 2 ⇒ (7) + 2 = 9
Bevek: 1d20 + 5 ⇒ (11) + 5 = 16
Brewslee: 1d20 + 4 ⇒ (1) + 4 = 5
Shu: 1d20 + 3 ⇒ (1) + 3 = 4
Mu: 1d20 + 2 ⇒ (1) + 2 = 3
Malachite: 1d20 + 2 ⇒ (3) + 2 = 5
Zyphan: 1d20 - 1 ⇒ (4) - 1 = 3
Zombie: 1d20 - 2 ⇒ (20) - 2 = 18
The Pathfinders are quick, but these zombies summoned at the opera house seem to be quicker. The giant undead ogre lumbers forward and swings his greatclub at Mu. The club slams into the monk's chest, slamming him against the rock outcropping behind him.
Greatclub @ Mu-23 AC: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d8 + 9 ⇒ (7, 7) + 9 = 23
1st Round:
1st: Ogre Zombie
2nd: Mu @ 12/35 HP; Brewslee @ -6/17 HP; Bevek @ 16/16 HP; Gob @ 23/23 HP; Malachite @ 9/9 HP; Shu @ 33/33 HP;
3rd: Cultist
Gob Master of Greed |
Gob finishes his spell and has his little winged friend fly over to Brewslee to deliver it. Once the tiny bat lands on the monks shoulder Brewslee grows much taller. He now has 10 ft reach, +1 on damage and his fists and weapons do damage for large size.
Gob then moves around to aid Shu as requested.
That should be my standard and move actions this round.
Mu Ping |
Agree with Shu. I thought the plan was for Shu and Mal to distract, so Mu was waiting to charge, Bevek would fire an arrow and Brews would follow; all after the ogre had moved to follow Shu's voice south. Seems like the surprise round confused the intent of plan, I assumed that Gob's casting would happen after the ogre moved off.
Mu's rotten molar goes flying out of his mouth embedding itself against the wall. He quickly retreats before another onslaught.
Withdraw
Brewslee Haiiya |
Brewslee steps forward and slashes at the large undead creature with his Guirsame.
Guirsame: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11
GM Bold Strider |
Hmm.. I misunderstood your intent then. No one seemed to agree to go with you plan and everyone threw out ideas of charging and firing arrows. All which require LOS. You will notice that the Ogre also didn't move to go down the Southern tunnel. He moved to a more defensive location, likely as commanded by the Zyphan cultist.
@Mu: Yeah, surprise round looked to confuse that plan. Let's see what I can do. If you'd like
Shu moves to the Southern part of the tunnel and yells out some gibberish about stopping... The cultist looks around confused and the ogre doesn't move. A man pops out from behind the rocks with his bow ready to shoot something. Brewslee hides behind the outcropping and Mu seems confused. Gob starts to cast Enlarge Person on Brewslee.
At no point will Mu's ready action go off because it will be nearly impossible to get LOS.
The man starts to yell. Who's there?! Show yourselves!
The ogre charges the archer in the open, Bevek. He swings his greatclub into the exposed rogue, slamming the poor rogue's body into the wall, knocking him unconscious.
Gob finishes casting his spell, enlarging the monk and moves behind Malachite. The newly enlarged Brewslee moves forward and slashes at the zombie, but his guisarme glances off of the muscles of the beast.
This work better for everyone? Seems to follow what everyone has said to a T without any assumptions.
1st Round:
1st: Ogre Zombie
2nd: Mu @ 35/35 HP; Brewslee @ 17/17 HP; Bevek-Bleeding Out @ -7/16 HP; Gob @ 23/23 HP; Malachite @ 9/9 HP; Shu @ 33/33 HP;
3rd: Cultist
Old Shu |
Still seems off to me. Bevek shouldn't have been up in that hallway. Also, people were saying they would charge in, but I don't think it was meant to be a literal "charge" action, but whatever.
"What the.. Grr." Shu does an invisible facepalm and mutters to Malachite. "Malachite, get Mu. Send him this way quick. Gob, use ranged magic."
Shu then gets out a scroll and casts a shield spell.