GM Bold Strider's PFS 00-07 Among the Living (Inactive)

Game Master rpblue

Maps is Here!


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Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

The map still shows the yellow zombie. Isn't that the one Shu took out?

Grand Lodge

Monk 5
Gob Master of Greed wrote:
"If you want his sword come get it. We'll clear the way."

Nevermind, I thought we were three down.

5' step NE

"WASSSAHHH!", his youth coming back into his old bones, Mu continues to whack at the undead with furry. {mr.green}

Sansetsukon Flurry 1 of 2: 1d20 + 6 ⇒ (4) + 6 = 10 >>damage: 1d10 + 4 ⇒ (4) + 4 = 8
Sansetsukon Flurry 1 of 2: 1d20 + 6 ⇒ (13) + 6 = 19 >>damage: 1d10 + 4 ⇒ (7) + 4 = 11

spend 1 Ki for extra flurry
Sansetsukon Ki Flurry: 1d20 + 6 ⇒ (19) + 6 = 25 >>damage: 1d10 + 4 ⇒ (10) + 4 = 14
Sansetsukon threat: 1d20 + 6 ⇒ (20) + 6 = 26 >>damage: 1d10 + 4 ⇒ (7) + 4 = 11


Shu didn't take it out, just severely burned it. Gob, on the other hand, just finished it off.

Gob and Mu work in tandem to destroy the zombies blocking the way to Brewslee and the Bugbear Zombie.

Brewslee seems to be clinging desperately onto life.

The Bugbear seems uninterested in the unconscious body of Brewslee and looks for his next target.

Perception (DC 15 for Gob, the squishier target, Otherwise Mu, the tank): 1d20 + 5 ⇒ (3) + 5 = 8

The massive zombie's attention is solely on the energetic Mu. He roars and charges the tiny, club-wielding monk, raising his morningstar up in two hands and bringing it down on Mu's shoulder.

Morningstar @ Mu-21 AC: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage: 1d8 + 4 ⇒ (8) + 4 = 12 Used improper damage last time.

Malachite is lingering on death's door, but the Infernal Healing slowly stitches his wounds closed and prevents him from becoming just a blood stain on the ground.

Initiative: 

1st: Bevek @ 8/16 HP; Shu @ 33/33 HP; Malachite-Prone @ -9/9 HP
(8 rounds of IH left)
2nd: Zombies (1-Blue @ 4 damage; 2-Red @ 10 damage) 

3rd: Brewslee-Prone @ -3/17 HP; Gob; Mu @ 13/35 HP 

4th: Bugbear

Grand Lodge

Monk 5

Oww


Max damage hurts >.>

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

If I could just get some breathing room...

I could use a little help over here, guys!

Bevek takes another swipe at the zombie he's been struggling with (red).

Dagger: 1d20 + 4 ⇒ (14) + 4 = 18

Damage: 1d4 ⇒ 1 gaahh

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Does the Great Shu need to do everything himself!" Shu exclaims as his companions struggle against the horde. With a gesture he vanishes again in a puff of smoke, then reappears a moment later behind the bugbear, slapping his burning fingers at its backside.

Produce Fire Touch Attack (flanking + invisibility): 1d20 + 6 + 2 + 2 ⇒ (8) + 6 + 2 + 2 = 18
Fire Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Sneak Attack Damage: 2d6 ⇒ (4, 4) = 8

Unable to edit position at the moment.


Moved you, Rah.

Bevek lashes out at the zombie with his dagger and slashes off some flesh, but it doesn't do much.

Shu goes invisible once more and tries to ignite the Bugbear, but finds that it is significantly more resilient than the other zombies. He burns a whole through the undead's back, but the thing still seems to be full of vim and vigor.

The zombie that was targeting Malachite lumbers over his body and is confronted with two targets. It lunges after the one it thinks has more life essence.

Perception; DC 15 to target Gob (squishier target): 1d20 ⇒ 7

The zombies focus on Bevek, trying to bring down such a lively target, reducing him to an undead such as themselves.

Slam @ Bevek-16 AC: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Slam @ Bevek-16 AC: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

One of the zombies misses but the other is able to bite Bevek's shoulder as he is distracted by the other zombie flanking him.

Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Initiative: 

1st: Bevek @ 2/16 HP; Shu @ 33/33 HP; Malachite-Prone @ -9/9 HP
(8 rounds of IH left)
2nd: Zombies (1-Blue @ 4 damage; 2-Red @ 11 damage) 

3rd: Brewslee-Prone @ -3/17 HP; Gob; Mu @ 13/35 HP 

4th: Bugbear

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30

Malachite continues his wound-induced sleep, dreaming of large, rocky and well-chisled women...

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob steps back and makes a quick jabbing gesture with is hand.

Ranged touch vs Red: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16

Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

The Zombie's head gets knocked back by an unseen force as if it got puched square in the face.

Telekinetic fist


The zombie gets walloped in the face by some invisible force. Its head snaps back, but the undead's head rolls around its body and the head, drooping low has its eyes focus on the Wizard. You think that it is going to bite you if it gets another turn. Also, it appears that your attack did nothing.

Initiative: 

1st: Bevek @ 2/16 HP; Shu @ 33/33 HP; Malachite-Prone @ -9/9 HP
(8 rounds of IH left)
2nd: Zombies (1-Blue @ 4 damage; 2-Red @ 11 damage) 

3rd: Brewslee-Prone @ -3/17 HP; Gob; Mu @ 13/35 HP 

4th: Bugbear

Grand Lodge

Monk 5

5' step away west

Clw potion: 1d8 + 1 ⇒ (8) + 1 = 9

rules question- possible to tumble out 30' and drink potion?

-Posted with Wayfinder


How would you draw the potion and drink it after using a move action to go 30'?

Grand Lodge

Monk 5

exactly

Was thinking it might work like drawing a weapon.


It doesnt. :(


The undead behemoth moves to follow the monk and swings at him with his morningstar.

Morningstar @ Mu-21 AC: 1d20 + 6 ⇒ (14) + 6 = 20

The morningstar bounces off of Mu's magical protection, just barely breaking through.

Malachite's Infernal Healing continues to knit together his broken bones.

Initiative: 

1st: Bevek @ 2/16 HP; Shu @ 33/33 HP; Malachite-Prone @ -8/9 HP
(7 rounds of IH left)
2nd: Zombies (1-Blue @ 4 damage; 2-Red @ 11 damage) 

3rd: Brewslee-Prone @ -3/17 HP; Gob; Mu @ 22/35 HP 

4th: Bugbear

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

I also goofed and thought telekinetic fist did force damage.

Gob is confused at why his attack did not harm the zombie and changes tactics for next time.

-Posted with Wayfinder

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

A little confused. Did Shu miss or is the Bugbear resistant to fire? Also, is the Bugbear another zombie or just a Bugbear?

Knowledge Religion for zombies etc.: 1d20 + 8 ⇒ (16) + 8 = 24

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

It is a zombie and it just has a lot of hit points. The GM porobably just forgot to add your damage on his last update.

-Posted with Wayfinder

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Just checking so I don't make a useless attack.


Gob and you are correct. I would have noticed on the next attack, hah.

Initiative: 

1st: Bevek @ 2/16 HP; Shu @ 33/33 HP; Malachite-Prone @ -8/9 HP
(7 rounds of IH left)
2nd: Zombies (1-Blue @ 4 damage; 2-Red @ 11 damage) 

3rd: Brewslee-Prone @ -3/17 HP; Gob; Mu @ 22/35 HP 

4th: Bugbear @ 14 damage

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

How did I manage to outlast the puchy/hitty types? We are definitely in trouble here.

Bevek flinches when the zombie takes a bite out of his shoulder.

Damn! I hope that doesn't get infected. Do these guys spread the plague? Anybody?

Still locked a vicious struggle with the red zombie, Bevek tries again to take out the threat.

Dagger: 1d20 + 4 ⇒ (12) + 4 = 16

Damage: 1d4 ⇒ 4

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu follows the bugbear, waving his flaming hand at its back.

Prodice Flame Touch Attack (flanking): 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Fire Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Sneak Attack Damage: 2d6 ⇒ (3, 1) = 4


Shu and Bevek keep trying to whittle down their respective targets, but it is slow going and the undead have all the time in the world.

The two human zombies lash out at their targets with the zombie with the hanging head focusing its fury on Gob.

Slam @ Gob-12 AC: 1d20 + 4 ⇒ (15) + 4 = 19
Slam @ Bevek-16 AC: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

Total Damage:
Gob: 1d6 + 4 ⇒ (5) + 4 = 9
Bevek: 1d6 + 4 ⇒ (2) + 4 = 6

Gob feels the slam of the zombie's shoulder into his ribs, possibly causing one or two to crack under the strain, while the other zombie's bite causes Bevek to go into shock and collapse against his opera seat, bleeding out onto the plush cushions.

Initiative: 

1st: Bevek-Bleeding Out @ -4/16 HP; Shu @ 33/33 HP; Malachite-Prone @ -8/9 HP
(7 rounds of IH left)
2nd: Zombies (1-Blue @ 4 damage; 2-Red @ 15 damage) 

3rd: Brewslee-Prone @ -3/17 HP; Gob @ 14/23 HP; Mu @ 22/35 HP 

4th: Bugbear @ 23 damage

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob looks down at the blood splatter on his new clothes and gasps. "How dare you....sir or whatever you are." Gob tries to tumble away from the Zombie to get enough distance to make a shot.

Acrobatics: 1d20 + 2 ⇒ (3) + 2 = 5

Ranged touch: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Should we try to heal any as half the party is down or tough it out?

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Working on it.

Grand Lodge

Monk 5

"Ha-HA!", Mu roars with his few teeth and attacks from the pew then moves away.

1 Ki extra attack
Sansetsukon Flurry 1 of 2: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 >>1d10 + 4 ⇒ (1) + 4 = 5
Sansetsukon Flurry 1 of 2: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 >>1d10 + 4 ⇒ (6) + 4 = 10
Sansetsukon Ki Flurry : 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 >>1d10 + 4 ⇒ (5) + 4 = 9
threat: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 >>1d10 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob looks over at the stage and does not know what to make of what he is seeing.

Grand Lodge

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Monk 5

"It tha funk of fohty thousand yeahs!", Mu shouts above the din.


You guys are awesome. Sorry for not updating faster.

Gob tries to avoid any attacks from the zombies as he retreats but he trips over one of the opera seats and only stumbles a bit. The zombie lashes out at him.

Slam: 1d20 + 4 ⇒ (5) + 4 = 9

The zombie misses him, so Gob tries to blast him in the face with something magical. I'll assume it wasn't your force punch thing and was like Acid Splash. The spell ends up melting off the hanging head of the zombie, ending its afterlife.

Mu flurries at the bugbear zombie. His first attack hits, but does nothing. The rest of the attacks seem to hit pretty well, but do significantly less damage then he expected.

The bugbear lashes out at Shu, but misses the nimble monk.

Morningstar: 1d20 + 6 ⇒ (8) + 6 = 14

The tide appears to have turned...

Initiative: 

1st: Bevek-Bleeding Out @ -4/16 HP; Shu @ 33/33 HP; Malachite-Prone @ -7/9 HP
(6 rounds of IH left)
2nd: Zombies (1-Blue @ 4 damage) 

3rd: Brewslee-Prone @ -3/17 HP; Gob @ 14/23 HP; Mu @ 22/35 HP 

4th: Bugbear @ 39 damage

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Constitution Check: 1d20 ⇒ 18

Bevek always was a quick healer.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Hah! To fast for you! Burn, monster! Burnnn!" Shu thrusts his hand at the creature until the flames go out.

Last round of produce flame.
Touch Attack (flanking): 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Fire Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Sneak Attack Damage: 2d6 ⇒ (2, 3) = 5


Bevek seems to stop bleeding out on the opulent carpet of the opera house as Shu uses the last bit of fire he can summon to disintegrate the bugbear zombie.

The remaining zombie lashes out at Gob, but misses.

Slam @ Gob-12 AC: 1d20 + 4 ⇒ (3) + 4 = 7 My dice has really taken a poor turn... :(

Initiative: 

1st: Bevek-Prone @ -4/16 HP; Shu @ 33/33 HP; Malachite-Prone @ -6/9 HP
(5 rounds of IH left)
2nd: Zombies (1-Blue @ 4 damage) 

3rd: Brewslee-Prone @ -3/17 HP; Gob @ 14/23 HP; Mu @ 22/35 HP 


Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Mu, go save Gob! I save others!"

Getting out his wand of infernal healing, Mu moves to Brewslee's side.

Grand Lodge

Monk 5

”It close to midnight!”, Mu shouts back without any reason.

Sansetsukon, charge remaining zeek: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15 >>damage: 1d10 + 4 ⇒ (8) + 4 = 12

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

I updated the map as best I could.

"I've had enough of this," Gob says as he takes a step back and lets a fiery ray shoot from his finger tips at the zombie.

Ranged touch: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21

damage: 4d6 + 1 ⇒ (3, 4, 6, 3) + 1 = 17

Scorching ray.


Sorry, that is how the map should have been updated. Gob, you would never have moved to Brewslee's side because you failed your Acrobatics check. If you fail an Acrobatics check, then you lose your move action. Either way though, its irrelevant.

Gob steps back 5' and blasts the zombie into nothingness.

Once the zombies are defeated and the nobles have fled their zombie attackers, the Pathfinders find the Opera Room empty. Bodies of several dozen dead lie scattered about the room and signs of carnage stretch out of every door in every direction. Screaming, moaning, and the sounds of combat can be heard from every corner of the opera house.

Where do you go?

Status: 

Bevek @ -4/16 HP; Shu @ 33/33 HP; Malachite@ -1/9 HP; Brewslee @ -3/17 HP; Gob @ 14/23 HP; Mu @ 22/35 HP


Off-topic: Doesn't anyone else think of Bevek as Nicholas Cage from his avatar choice?

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Why you wait so long to do that?" Shu frowns at Gob. "You holding back on us? Bah!"

"And you!" Shu points at Mu. "Everyone knows you need to chop zombie up like roast pork. Not tenderize with stick!" He emphasizes his point by thumping Brewslee on the head with his wand.

Shu continues to grumble and complain as he walks around using his infernal wand on the all the unconscious members of the party. He then perches on one of the chairs (after pushing a zombie corpse off of it), casts a spell upon himself to recharge his innate magic, and waits for them to come around.

Grand Lodge

Monk 5

Mu stows his sectional staff away, feeling rather guilty for not being more prepared. Then sits down next Shu and pulls out his backscratcher.

UseMagicDevice wand CLW: 1d20 + 6 ⇒ (20) + 6 = 26
UseMagicDevice wand CLW: 1d20 + 6 ⇒ (20) + 6 = 26
UseMagicDevice wand CLW: 1d20 + 6 ⇒ (16) + 6 = 22
3d8 + 3 ⇒ (2, 4, 2) + 3 = 11

-Posted with Wayfinder


Shu heals up the unconscious Pathfinders as Mu heals himself. Shu then funnels his arcane power to put the spark of the flame back inside of himself.

Over the next minute, Bevek, Malachite and Brewslee regain consciousness. Malachite appears to be fully healed, however Bevek and Brewslee still suffer from serious wounds.

Status: 

Bevek @ 6/16 HP; Shu @ 33/33 HP; Malachite @ 9/9 HP; Brewslee @ 7/17 HP; Gob @ 14/23 HP; Mu @ 33/35 HP

Grand Lodge

Monk 5

UMD CLW: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 1 ⇒ (1) + 1 = 2 Bev
UMD CLW: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 1 ⇒ (8) + 1 = 9 Bev
UMD CLW: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 1 ⇒ (1) + 1 = 2 Brews
UMD CLW: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 1 ⇒ (3) + 1 = 4 Brews
UMD CLW: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 1 ⇒ (2) + 1 = 3 Gob
UMD CLW: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 1 ⇒ (5) + 1 = 6 Gob
"Sum yung guys take a beating huh? Haha!", Mu shares his wand with the others.

-Posted with Wayfinder

Grand Lodge

Monk 5

damn, those were horrible rolls only Gob got three points. Let me try again when I get home on my comp.

-Posted with Wayfinder

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob pokes himself with his wand of infernal healing. Then uses prestidiation to fix up his noble clothes of any tears or blood stains. Since he has time he also casts mage armor on himself.

I know it is irrelevant, but here is the section on using acrobatics to avoid AoOs for future reference.

Acrobatics:
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.

Grand Lodge

Monk 5

UMD CLW: 1d20 + 6 ⇒ (10) + 6 = 16 >>1d8 + 1 ⇒ (7) + 1 = 8
UMD CLW: 1d20 + 6 ⇒ (1) + 6 = 7 >>1d8 + 1 ⇒ (3) + 1 = 4
and it's cooked...for 24 hours

Of course he blames Shu, "You botha my concentration!"

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Damn! What happened there? I thought no one was gonna save us from the beast about to strike.

Bevek pulls out his own wand and tries to get it to work.

UMD CLW Rolls:

UMD CLW: 1d20 + 5 ⇒ (7) + 5 = 12
UMD CLW: 1d20 + 5 ⇒ (14) + 5 = 19
UMD CLW: 1d20 + 5 ⇒ (14) + 5 = 19
UMD CLW: 1d20 + 5 ⇒ (7) + 5 = 12
UMD CLW: 1d20 + 5 ⇒ (13) + 5 = 18
UMD CLW: 1d20 + 5 ⇒ (3) + 5 = 8
UMD CLW: 1d20 + 5 ⇒ (9) + 5 = 14
UMD CLW: 1d20 + 5 ⇒ (19) + 5 = 24>>1d8 + 1 ⇒ (7) + 1 = 8
UMD CLW: 1d20 + 5 ⇒ (6) + 5 = 11
UMD CLW: 1d20 + 5 ⇒ (6) + 5 = 11
UMD CLW: 1d20 + 5 ⇒ (6) + 5 = 11
UMD CLW: 1d20 + 5 ⇒ (19) + 5 = 24>>1d8 + 1 ⇒ (7) + 1 = 8

He finally manages to get himself fully healed. He offers the wand to anyone else who needs it.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

Wicked... my local lodge believes Acrobatics failures stop you. I guess the thinking of space is threatened area. Oh well. Knowledge is power.

-Posted with Wayfinder

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Yeah there is a lot in that paragraph that people miss. Including the inability to tumble without threatening while encumbered by medium or heavy armor. So oddly a dwarf can tumble in full plate.

As the party recovers Gob pulls a scroll from his pack and uses it to cast mage armor on Malchite. "We should probably head back toward the entrance to secure an exit for any survivors. Then we can try and see what our missing colleague was up to."

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

UMD CLW:
UMD CLW: 1d20 + 1 ⇒ (5) + 1 = 6
UMD CLW: 1d20 + 1 ⇒ (20) + 1 = 21CLW: 1d8 + 1 ⇒ (5) + 1 = 6
UMD CLW: 1d20 + 1 ⇒ (10) + 1 = 11
UMD CLW: 1d20 + 1 ⇒ (5) + 1 = 6
UMD CLW: 1d20 + 1 ⇒ (17) + 1 = 18
UMD CLW: 1d20 + 1 ⇒ (6) + 1 = 7
UMD CLW: 1d20 + 1 ⇒ (3) + 1 = 4
UMD CLW: 1d20 + 1 ⇒ (2) + 1 = 3
UMD CLW: 1d20 + 1 ⇒ (2) + 1 = 3
UMD CLW: 1d20 + 1 ⇒ (2) + 1 = 3
UMD CLW: 1d20 + 1 ⇒ (9) + 1 = 10
UMD CLW: 1d20 + 1 ⇒ (2) + 1 = 3
UMD CLW: 1d20 + 1 ⇒ (15) + 1 = 16
UMD CLW: 1d20 + 1 ⇒ (12) + 1 = 13
UMD CLW: 1d20 + 1 ⇒ (3) + 1 = 4
UMD CLW: 1d20 + 1 ⇒ (20) + 1 = 21CLW: 1d8 + 1 ⇒ (6) + 1 = 7
UMD CLW: 1d20 + 1 ⇒ (4) + 1 = 5
UMD CLW: 1d20 + 1 ⇒ (9) + 1 = 10
UMD CLW: 1d20 + 1 ⇒ (20) + 1 = 21CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Brewslee stumbles back to his feet as he repeatedly taps his wand into his wounds, grimacing s he does so.

This thing only worksh half the time. I think I was ripped off

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