GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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The Choker tries to grab Justin and finds a weak spot in the armor but is unable to grab a hold of his neck!

Tentacle #1 1d20 + 6 ⇒ (19) + 6 = 25 *Hit*
Damage 1d4 + 3 ⇒ (3) + 3 = 6
Grapple if Hit 1d20 + 8 ⇒ (10) + 8 = 18 *Not Grappled*

Tentacle #2 1d20 + 6 ⇒ (2) + 6 = 8
Damage 1d4 + 3 ⇒ (1) + 3 = 4
Grapple if Hit 1d20 + 8 ⇒ (4) + 8 = 12


The ground here is Difficult Terrain. Any squares adjacent to the chokers cost 20' (4 squares) of movement due to difficult terrain and steep slope

Quote:

Round 3

Initiative Order - Justin, Dryn'taka, Ingrid, Tohall, Kilthan, Aarakess, Choker

Choker Stats AC 17 T 13 FF 15 (#1 is asleep)


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"You'll pay for Tohall."

Justin moves to the last upright choker.
Move one square down, std Power attack

PA hit/damage: 1d20 + 8 ⇒ (10) + 8 = 181d12 + 13 ⇒ (7) + 13 = 20

In hands mwork great axe, 38/44hp, 2/2 smite evil, 0/5 Lay on hands


HP: 9/9 AC:16:13:13 Saves:3:5:2

Ingrid coup de grace to sleeper

Atk: 1d20 + 5 ⇒ (20) + 5 = 25


Ingrid, even though you are 5' away, that is a 20' movement so you cannot CDG, despite that you can do it next round

Justin finishes off the choker and things settle down for a moment as Ingrid Coup de grace the last one, as she does that a feral looking morlock comes out of the tunnel and attempts to bullrush Kilthan off the ledge Provoking an AoO from Kilthan without success.

Bullrush 1d20 + 10 ⇒ (1) + 10 = 11

Kilthan you are up, the ones below are unable to see the morlock


HP: 9/9 AC:16:13:13 Saves:3:5:2

Moved 5-feet the previous round, map was not updated.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan turns his head to the attacking grunting creature and tries to dodge the attack that would take him over the edge, while punching out with his shield as he does so.

AoO (Light Shield): 1d20 + 7 ⇒ (9) + 7 = 16 for 1d4 + 3 ⇒ (1) + 3 = 4 {Doesn't look good -- hopefully the Morlock charged...}

He then plants his feet solidly, taking a small step (5') away from the edge while drawing the waraxe from his belt, using the momentum from his movement to take a powerful swing at the beast before it can fully recover its balance.

Waraxe (PA): 1d20 + 5 ⇒ (16) + 5 = 21 for 1d10 + 7 ⇒ (8) + 7 = 15

He calls down, "Hope you're done down there, 'cause we got a new playmate up here....nasty morlock fellow."


Kilthan two problems with 5' step. One you are on difficult terrain, two the only place to go is the wobbly rope bridge


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Right, sorry -- thought it was only below. Guess I'll just grin and bear it...


Once more the feral morlock tries to blast of off the cliff provoking, and this time manages to knock Kilthan off

CMB 1d20 + 10 ⇒ (9) + 10 = 19 vs CMD 19
Falling Damage 2d6 ⇒ (5, 2) = 7

The morlock then jumps after him off the cliff

Auto success to reduce 10'= 1d6 ⇒ 5 non lethal


The ground here is Difficult Terrain. Any squares adjacent to the chokers cost 20' (4 squares) of movement due to difficult terrain and steep slope

Quote:

Round 4

Initiative Order - Justin, Dryn'taka, Ingrid, Tohall, Kilthan (Prone), Aarakess, Morlock

Feral Morlock Stats AC 17 T 12 FF 13


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

AoO (Waraxe, before the fall): 1d20 + 5 ⇒ (2) + 5 = 7 for 1d10 + 7 ⇒ (7) + 7 = 14

Really? Yeeesh. Okay, then. Did any of the attacks hit (clearly not this one), before I went over the cliff?

Status: 30hp, prone


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin moves toward the morlock drawing a hammer and throws it.

With Kilthan prone, don't know if you subtract 4 for enganged opponent. Move diagonally left and up (15ft total in difficult terrain)

thrown hammer/damage: 1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 261d4 + 5 ⇒ (2) + 5 = 7

Justin's hammer strikes true.

Hands empty, 38/44hp.


Kilthan, sorry for not noting you hit it up top.

Justin steps closer throwing a hammer at the feral female morlock.


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Tohall remains unconscious on the ground, he appears to still be breathing for those with experience to note such things.

Still here and paying attention post... :)

Status:
HP: -4/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: cold iron sickle +4 (1d6+1)
Conditions: Grappled, strangeled
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
Channel Energy (2d6, DC 13) 4 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 44 of 50


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 4

Stats:

HP 19/28
AC 20 FF15 T15 CMD19
F/R/W 6/9/0
Bombs 0/7
Mutagen None
Extracts
1st - CLW, Shield, 2 open
2nd - Out
Effects
Dexterity Mutagen

"I've got Tohall!" Dryn moves next to him, firing a crossbow shot off as she moves.

Stupid full round action to administer a potion with difficult terrain, bleargh :P

Move next to Tohall, standard to fire crossbow.

X-Bow+PBS-in melee: 1d20 + 9 + 1 - 4 ⇒ (15) + 9 + 1 - 4 = 21
Damage+pbs: 1d8 + 1 ⇒ (3) + 1 = 4


The ground here is Difficult Terrain.

Quote:

Round 4

Initiative Order - Justin, Dryn'taka, Ingrid, Tohall (Unconscious), Kilthan (Prone), Aarakess, Morlock

Feral Morlock Stats AC 17 T 12 FF 13


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Seeing the even less intelligent feral morlock, Aarakess once again calls upon her patron to cause the creature to realize that jumping down like that was very exhausting and now is a perfect time for a nice long nap.

Slumber-hex: DC17 or asleep for 4 rounds.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan delays until after Ingrid and Aarakess, hoping they might do something to prevent him from getting gouged when he tries to stand... but either way, he'll stand and attack (preferably without provoking).


GM Blood:

Will Save 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

The hex falls on the morlock, but it seems so far gone mentally that it doesn't seem to register with Aarakess's words.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I was waiting, but since I don't imagine Ingrid's likely to make the Morlock stop threatening...

Kilthan coughs and pulls air back into his lungs, That...hurt..., shaking his head and seeing the cursed Morlock starting to ready a follow-up attack. Realizing that he's exposed either way, he pushes himself up, trying to keep his shield between himself and his attacker as he does so. Once on his feet, he brings his axe to bear, hoping to end this fight before it ends him.

Waraxe: 1d20 + 7 ⇒ (11) + 7 = 18 for 1d10 + 3 ⇒ (1) + 3 = 4


AoO vs Prone Kilthan

Claw 1d20 + 8 ⇒ (5) + 8 = 13 +4 for prone *miss*
Damage 1d6 + 10 ⇒ (3) + 10 = 13

The morlock claws at Kilthan as he rises but his shield blocks the blow. He then returns a glancing blow.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Round 5--after Morlock goes.

"I am on this creature."

Justin closes drawing the axe. He swings precisely. I hope it is close to unconscious.
attack/damage: 1d20 + 10 ⇒ (13) + 10 = 231d12 + 7 ⇒ (6) + 7 = 13
Move 20'=2 squares to Morlock, std=Attack (no Power Attack)


OK, not waiting any longer

The morlock uses it wierd looking hands like claws and follows up with a bite against Kilthan! The feral morlock is viscous in its attacks, but Kilthan manages to avoid them all!

Claw 1d20 + 8 ⇒ (7) + 8 = 15
Damage 1d6 + 10 ⇒ (3) + 10 = 13

Claw 1d20 + 8 ⇒ (6) + 8 = 14
Damage 1d6 + 10 ⇒ (3) + 10 = 13

Bite 1d20 + 8 ⇒ (8) + 8 = 16
Damage 1d6 + 10 ⇒ (3) + 10 = 13


The ground here is Difficult Terrain.

Quote:

Round 5

Initiative Order - Justin, Dryn'taka, Ingrid (Delay), Tohall (unconscious), Kilthan , Aarakess, Morlock

Feral Morlock Stats AC 17 T 12 FF 13 Subtract 2 from the Morlock's AC due to Aarakess's hex


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Apparently, she accidentally stole my attack die. She can have it.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

In the hope of ending this quicker, Aarakess call to her companions.

Hold for a second, let me distract this thing.

With that, Aarakess stares at the creature causing it to believe that there is something about to jump it from behind. While not causing any direct harm, this distraction results in the creature dropping its defenses, if ever so slightly.

Standard Action: Evil Eye Hex: -2 AC for 7 rounds, DC17 save reduces to 1 round.
Move Action: Cackle - extends Evil Eye Hex


GM Blood:

1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

The morlock seems to fall to Aarakess's hex this time, its defenses suffering from the distraction

The Morlock's AC is too less, edited previous post to reflect this


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 5

Stats:

HP 19/28
AC 20 FF15 T15 CMD19
F/R/W 6/9/0
Bombs 0/7
Mutagen None
Extracts
1st - Shield, 2 open
2nd - Out
Effects
Dexterity Mutagen

Dryn administers a CLW extract to the unconscious Tohall. "C'mon back to us!"

CLW: 1d8 + 4 ⇒ (4) + 4 = 8


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan braces his feet again and strikes at the feral beast, punching out with his shield and following up with his axe.

Waraxe (PA): 1d20 + 3 ⇒ (3) + 3 = 6 Nope, there's that attack die, back where it started... for 1d10 + 7 ⇒ (10) + 7 = 17 And max damage, too. Sigh.
Light Shield (PA): 1d20 + 3 ⇒ (18) + 3 = 21 for 1d4 + 3 ⇒ (3) + 3 = 6

Despite the description, did the axe attack first, since it's the primary based on the str and PA bonuses I intended.


Justin moves over to attack landing a solid blow while Dryn'taka heals Tohall bringing him back around. Kilthan bashes the morlock with his shield, but the morlock dodges the follow up with the axe


The feral morlock continues its lackluster assault on Kilthan, finally landing a bite

Claw 1d20 + 8 ⇒ (6) + 8 = 14
Damage 1d6 + 10 ⇒ (4) + 10 = 14

Claw 1d20 + 8 ⇒ (10) + 8 = 18
Damage 1d6 + 10 ⇒ (4) + 10 = 14

Bite 1d20 + 8 ⇒ (11) + 8 = 19 *Hit*
Damage 1d6 + 10 ⇒ (1) + 10 = 11


The ground here is Difficult Terrain.

Quote:

Round 6

Initiative Order - Justin, Dryn'taka, Ingrid (Delay), Tohall, Kilthan , Aarakess, Morlock

Feral Morlock Stats AC 17 T 12 FF 13 Subtract 2 from the Morlock's AC due to Aarakess's hex


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Round 6

Aarakess looks at the morlock once more causing even more confusion to creep into its diminutive brain. This time, the creature begins to see shadows of its enemies whenever it is about to attack. As a result, the morlock's attacks are less accurate drawn aside by the visions of enemies which flit just at the edge of its vision.

Standard: Evil Eye Hex: -2 to attack for 7 rounds, DC17 Will reduce to 1 round.
Move: Cackle - continues all hexes


HP: 9/9 AC:16:13:13 Saves:3:5:2

Looks like the post monster ate my post, yesterday.

Ingrid moves 1 SW, 2 West.

If standard action avaible cast CLW on Justin
CLW: 1d8 + 3 ⇒ (7) + 3 = 10


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Round 6

Kilthan winces as the beast bites down on him, Ow... Blasted beast-thing!, pushing her away with his shield before she can follow up with a bite to a more vulnerable spot, and setting her up from a wicked stroke from his axe.

Waraxe (PA): 1d20 + 3 ⇒ (15) + 3 = 18 for 1d10 + 7 ⇒ (5) + 7 = 12
Light Shield (PA): 1d20 + 3 ⇒ (6) + 3 = 9 for 1d4 + 3 ⇒ (4) + 3 = 7

Bite takes Kilthan to 19 hp; status updated


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Round 6

Justin retaliates on the morlock in kind, his axe drops, forgotten.

PA claw1/damage: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 261d4 + 9 ⇒ (1) + 9 = 10
PA claw2/damage: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 221d4 + 9 ⇒ (1) + 9 = 10
PA bite2damage: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 251d3 + 9 ⇒ (2) + 9 = 11


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

If 43 more damage does not take this thing down, we have some serious problems.


The last bite of Justin's sends the feral morlock to the ground, unconscious, but not dead. However, as the morlock lays there the crazed feature calm, her face becomes smoother, and then she takes a deep breath and succumbs to her many wounds I thought she had DR 1 so she would have had like 6 hps left with 4 non lethal allowing another round of attacks, but I double checked and she didn't...lucky for you!

Combat Over

You search her body and search for magic and you are surprised to find she is wearing magical armor (+1studded leather armor) She also carries 2 masterwork daggers that look like they have never been used before and why would she since he hands were like daggers themselves. In addition she is carrying a pouch with 21gp, and has 2 potions of cure light wounds (as well as two other drank potions presumably drank before attacking Kilthan)

In the rubble where the chokers were hiding you find the gnawed bones of a pair of morlocks as well as a broken morningstar. However there is another body that looks like it could have been elven and near it is a leather necklace set with four rubies as well as a cold iron longsword.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

As she sees the Morlock fall, Aarakess realizes that Kilthan is bleeding profusely from several deep wounds. She carefully walks over to him and touches him. A moment later, Kilthan feels a warmth spread through his wounds as though they are being caressed by spring flowers.

Healing Hex @ Kilthan: 1d8 + 5 ⇒ (2) + 5 = 7

She then looks at the loot that has been found.

If nobody else wants that, I would not mind the necklace. A girl can never have too much jewelry.

Aarakess also casts Detect Magic to assure that nothing else is magic.


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Tohall blinks and looks up to see Dryn above him. With a smile he comments, "Now isn't this a turn of events."

He then stands up, slowly as he feels the ach about his neck where there is a nasty bruise. The man then gathers up his dropped weapon and looks about see that the others have dispatched the creatures.

Status:
HP: 4/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: cold iron sickle +4 (1d6+1)
Conditions: Grappled, strangeled
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
Channel Energy (2d6, DC 13) 4 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 43 of 50


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan smiles at Aarakess, "Thanks. That was... kind of rough." He takes a breath and readjusts his gear that may have been displaced after the fall, then stretches and does the same to his spine with a few audible pops.

He points to the potions of CLW and says, "I think Tohall might need 'em, unless he's got some magic left in him."


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Dryn smiles back as Tohall stands, "Returning the favor! Glad to help out!"

"I Can still mix up a couple of cure extracts for today if we need as well. How's everyone else doing, any major wounds?"


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"Kilthan, isn't this armor an upgrade for you?"
Justin indicates the enchanted studded leather.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan shrugs, "Well, somewhat. It'd be less restrictive and allow me a greater range of motion, but it's no more protective."

He looks over at Dryn, "I'll take an extract, if you're offering. Being knocked off a cliff and munched on by a feral morlock ain't the best way to spend a day."


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Dryn mixes up a few chemicals, offering a vial to Kilthan. "Here ya go!"

CLW: 1d8 + 4 ⇒ (3) + 4 = 7

Mix two CLW extracts, have one left. And a Shield.


HP: 9/9 AC:16:13:13 Saves:3:5:2

Ingrid cast CLW on Tohall

CLW: 1d8 + 3 ⇒ (2) + 3 = 5


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin smiles at and bows to Ingrid,
"My thanks milady. I am now without blemish."


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}
Ingrid Anika Nina Jones wrote:

Ingrid cast CLW on Tohall

[dice=CLW]1d8+3

Psst, you're level 4, that should be +4


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Tohall nods and says, "Thank you Ingrid."

The man looks a little batter, but still rather battered.

Tohall only has a Bless, Magic Fange, and Grace spell that he can convert to healing. Use them, or the wand?

Status:
HP: 10/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: cold iron sickle +4 (1d6+1)
Conditions: Grappled, strangeled
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
Channel Energy (2d6, DC 13) 4 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 43 of 50

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