GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Round 4 Status=28/44hp - grappled - hands empty

Justin is dismayed his shield fails at the wrong time and takes a bite and tentacle rending.

Justin's Round 4 actions if beast still up:

While grappled, Justin lashes out to attack the beast and heal himself if able.

PA claw1: 1d20 + 5 + 4 - 2 - 2 ⇒ (10) + 5 + 4 - 2 - 2 = 151d4 + 9 ⇒ (4) + 9 = 13
PA claw2: 1d20 + 5 + 4 - 2 - 2 ⇒ (20) + 5 + 4 - 2 - 2 = 251d4 + 9 ⇒ (2) + 9 = 11
PA bite: 1d20 + 5 + 4 - 2 - 2 ⇒ (5) + 5 + 4 - 2 - 2 = 101d3 + 9 ⇒ (2) + 9 = 11
Lay on Hands: 2d6 ⇒ (6, 1) = 7
confirm claw2: 1d20 + 5 + 4 - 2 - 2 ⇒ (5) + 5 + 4 - 2 - 2 = 101d4 + 9 ⇒ (2) + 9 = 11

Fort: 1d20 + 9 ⇒ (5) + 9 = 14

My lack of divine health may be at issue :-)


Justin I also need a Fort Save from you


HP: 9/9 AC:16:13:13 Saves:3:5:2

she whips the creature
Attack: 1d20 + 5 ⇒ (6) + 5 = 11 Darn
Damage, CI: 1d4 + 2 ⇒ (4) + 2 = 6


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess curses under her breath as the archer awakes his companion. Nonetheless, she again calls on her mysterious patron for more help.

Cast Glitterdust.

Concentration: 1d20 + 9 ⇒ (15) + 9 = 24 vs. DC17

Suddenly a rain of sparkly specks begins to fall upon the Morlocks.

Will DC18 or blinded.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan glares at the remarkably resilient morlocks, mentally trying to judge whether or not he could make the leap across the chasm to bring the fight to them... It's farther than I'd like, especially without being able to take a good running start... He sighs and brings up his bow again.

Composite Longbow vs. Morlock #3: 1d20 + 6 ⇒ (5) + 6 = 11

Oh, good, it's the return of my level 3 dice. Yay.


Your level 4 dice had a good run, Kilthan....time to gain another level!

GM Blood:

Will Save #1 1d20 + 3 ⇒ (13) + 3 = 16
Will Save #2 1d20 + 3 ⇒ (1) + 3 = 4
Will Save #3 1d20 + 3 ⇒ (13) + 3 = 16
3d4 ⇒ (3, 4, 1) = 8

Aarakess's spell goes off and all three morlocks seem affected as the drop their bows and are disoriented.

Justin uses his attacks against the Otyugh and manages to claw it, but does not kill it yet.

Ingrid and Kilthan miss their attacks while Dryn'taka bleeds

Tohall up last


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Tohall moves to Dryn's side, "Erastil I call upon your healing powers."

Move to M-7, Cast Cure Moderate Wounds 2d8 + 4 ⇒ (1, 7) + 4 = 12
Did Dryn take the channeling healing into account?

Status:
HP: 31/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Longbow +6 (+7 BP) (1d8+1 (+1 PB)/x3)
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
Channel Energy (2d6, DC 13) 4 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 34 of 50


The Otyugh continues its assault on Justin with no effect

Bite 1d20 + 7 ⇒ (14) + 7 = 21
Damage 1d8 + 4 ⇒ (8) + 4 = 12

Tentacle #11d20 + 3 ⇒ (5) + 3 = 8
Damage 1d6 + 2 ⇒ (6) + 2 = 8

Tentacle #21d20 + 3 ⇒ (10) + 3 = 13
Damage 1d6 + 2 ⇒ (5) + 2 = 7

Unless I note it otherwise while you are down here, the stone and walls are rough and cracked making it relatively easy to climb (DC 10) but also making the floors difficult terrain

Quote:

Round 5

Initiative Order - Kilthan, Ingrid, Aarakess (Stuck), Tohall, Dryn'taka , Justin (Grappled), Enemies

Morlock Stats AC 19 T 14 FF 15 Morlocks are stunned this round

Otyugh Stats AC 17 T 9 FF 17


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess now turns her focus to Morlock #2 causing him to have fear of falling over the cliff. Resulting in him lowering his defenses even further.

Evil Eye Hex(-2 AC) @ Morlock #2 for 7 turns. DC18 Will reduces to 1 turn.

I continue to hold on unsure how long I will remain stuck to the wall.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin can feel the blood, sweat, and rot in the arms of the beast.
"Get him Ingrid."


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Round 5
Kilthan tries once again to take a breath and center himeself before releasing an arrow into the rightmost Morlock.

Composite Longbow vs. Morlock #3:: 1d20 + 6 ⇒ (18) + 6 = 24 for 1d8 + 3 ⇒ (7) + 3 = 10


Kilthan kills the morlock with his shot, reducing their number to two


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin heals himself and attacks the monster.

PA claw 1/damage: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 9 ⇒ (2) + 9 = 11
PA claw 2/damage: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 9 ⇒ (2) + 9 = 11
bite/damage: 1d20 + 5 ⇒ (13) + 5 = 181d2 + 9 ⇒ (1) + 9 = 10
LoH: 2d6 ⇒ (5, 4) = 9

Justin's healing energy expended, his wounds are completely closed.

Round 5: LoH 0/5, smite 2/2, hp=44/44 hands=empty conditions=grappled Action=full attack natural no move


Justin bite fills his mouth full of some foul tasting fluid that counts as its blood. The creature ceases to move however, granting Justin the victory.

Aarakess, last round one of the tanglefoot bag goo hardened and cracked off, but the other bag is still holding you.


HP: 9/9 AC:16:13:13 Saves:3:5:2

she whips the creature
Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Yes
Damage, CI: 1d4 + 2 ⇒ (4) + 2 = 6


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 5

Stats:

HP 12/28
AC 16 FF13 T13 CMD17
F/R/W 6/7/1
Bombs 1/7
Mutagen Dexterity
Extracts
1st - CLW, Shield, 2 open
2nd - CMW
Effects
None

Since Tohall acted before me round 4, could drinking the infusion be my round 4 action, leaving me with one for 5?

Dryn pulls out one of her infusions, drinking the contents down quickly to let the healing flow through. She looks up at Tohall as she does, "Cough, thanks, Tohall. You keep saving me down here."

CMW: 2d8 + 4 ⇒ (1, 3) + 4 = 8


Dryn, in my home game I usually don't have a problem with it, I seem to recall we had a vote on it some time back, but I don't remember for sure what decision we came to.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}
GM Blood wrote:

Dryn, in my home game I usually don't have a problem with it, I seem to recall we had a vote on it some time back, but I don't remember for sure what decision we came to.

I can't seem to find it, so I'll just that's my fifth round action rather than chance holding things up trying to find it. Rather keep the game going :)


With the morlocks out of action it may not matter


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

They are blind, lets pound them with everything we have so that they do not shoot me and Dryn any more.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Do we just keep shooting the blind guys, then? While I like the idea of -2AC plus a loss of dex bonus on the things I'm shooting at, I was wondering if it wouldn't be easier to trick them into falling off the ledge?

Kilthan starts looking at the rocks above the Morlocks, attempting to determine if any of them look like they could be dislodged (and fall on them).

Perception: 1d20 + 10 ⇒ (1) + 10 = 11 Does an 11 do it? Yeesh, mean dice.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Shoot, shoot again, and shoot some more. They can make their saves at any time and start shooting me again.

Unless you want to jump over and push them, I doubt they can be tricked into falling.


Kilthan, you look up and see many stalactites, but it would take a pretty strong force to knock them down to do enough to hurt them.

Seeing a couple of these morlocks in action they are pretty comfortable in the dark and good climbers and leapers. Aarakess knows with her spell that they are stunned and blinded for a bit, then just blinded for a moment after the stun wears off. Most likely they will not leap to their deaths.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Right. So much for a single, sweeping solution. Does Kilthan get a round 6 bowshot, or was it wasted on the perception test?


You still can shoot, didn't take much to look up and see. Morlock #2 is the most hurt, Morlock #1 is prone in addition to stunned and blinded


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Mopping them up seems to be the way to go...

Looking at the rather secure-looking stones, Kilthan realizes his grandiose plan won't work. Instaed, he trains his bow on the most injured, blinded Morlock.

Composite Longbow (vs. #2): 1d20 + 6 ⇒ (6) + 6 = 12 for 1d8 + 3 ⇒ (1) + 3 = 4 Well, -2 AC for blind, -2 AC for Evil Eye hex plus no dex bonus *may* yet salvage that shot... Here's hoping..


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Round 5

Tohall nods to Dryn, "Welcome back."

From his crouching position follows the elf's lead in continuing to fire on the morlocks.

comp longbow vs. #2 unless he's down: 1d20 + 7 ⇒ (8) + 7 = 15 for damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Status:
HP: 31/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Longbow +6 (+7 BP) (1d8+1 (+1 PB)/x3)
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
Channel Energy (2d6, DC 13) 4 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 34 of 50


GM Blood:

Will Save 1d20 + 3 ⇒ (18) + 3 = 21

Ok, we got out of sync here a little. We finished round 5, Kilthan has already taken his round 6 action

Quote:

Round 6

Initiative Order - Kilthan, Ingrid, Aarakess (Stuck), Tohall, Dryn'taka , Justin, Enemies

Morlock #1 Stats AC 17 T 12 FF 13 Flat Footed AC because he is blind, also stunned

Morlock #2 Stats AC 17 T 12 FF 13 FF AC because he is blind, also stunned (No longer hexed)


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 6

Stats:

HP 12/28
AC 16 FF13 T13 CMD17
F/R/W 6/7/1
Bombs 1/7
Mutagen Dexterity
Extracts
1st - CLW, Shield, 2 open
2nd - CMW
Effects
None

Dryn shifts her position to better aim at the morlocks and takes a shot at one, grunting as she shifts onto one of the wounds from the creature's bows.

Standard to fire at 2, move to reload.

X-Bow: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


HP: 9/9 AC:16:13:13 Saves:3:5:2

Round 6
she whips the creature
Attack: 1d20 + 5 ⇒ (4) + 5 = 9 Darn it
Damage, CI: 1d4 + 2 ⇒ (3) + 2 = 5


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"Ingrid, I don't think we can make it to the fight up high. I wonder if there are any valuables in this garbage creature."

Justin finishes the aberation off with a wicked axe blow and proceeds to see if it had anything of value. Somewhat at a loss without the larger group the lizard seems to be down somewhat.

"Ingrid, I don't think we should proceed without the others."


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess stares at Morlock #1 causing a great dread to rise in his mind and causing him to realize that it is much harder to dodge arrows than he thought.

Evil Eye Hex @ #1: -2 AC for 7 rounds, DC18 Will reduces to 1

Move Action - start to Cackle


GM Blood:

Will Save 1d20 + 3 ⇒ (3) + 3 = 6

Ingrid continues to whip the dead Otyugh while Justin ponders about the fight above.

Tohall and Dryn'taka finish off Morlock #2

Quote:

Round 7

Initiative Order - Kilthan, Ingrid, Aarakess (Stuck), Tohall, Dryn'taka , Justin, Enemies

Morlock #1 Stats AC 15 T 10 FF 11 Flat Footed AC because he is blind, also stunned, hexed, and prone (Harder to hit with range while prone)


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Since he is still apparently blinded, Aarakess continues to bring thoughts of the ultimate demise of all Morlock kind upon the sole standing archer.

Evil Eye Hex: -2 Saves for 7 rounds, Will DC18 reduces to 1 round

Move: continue to cackle


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan took his R6 action, above -- but not 7. So, here's R7...

Kilthan trains his bow on the last remaining Morlock and fires before it can start dodging.

Composite Longbow (vs. #1): 1d20 + 6 ⇒ (7) + 6 = 13 for 1d8 + 3 ⇒ (7) + 3 = 10

Seriously, dice? Haven't been over 10 in how many rolls now?


Sorry Kilthan that was a copy and paste error by me.

Kilthan fires are the prone Morlock but his arrow ricochets off a rock and just misses. Aakress applies a second hex to the morlock and she notices it is no longer stunned (still blind though)

Tohall and Dryn up before the morlock!


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Tohall fires on the remaining Morlock as well.

Longbow vs. #1: 1d20 + 7 ⇒ (20) + 7 = 27 Confirm Threat: 1d20 + 7 ⇒ (15) + 7 = 22
for Damage: 1d8 + 2 ⇒ (7) + 2 = 9 Critical Damage: 2d8 + 4 ⇒ (4, 1) + 4 = 9 = (18 damage if the 22 hit)

Status:
HP: 31/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Longbow +6 (+7 BP) (1d8+1 (+1 PB)/x3)
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
Channel Energy (2d6, DC 13) 4 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 34 of 50


Tohall's arrow hits for a massive wound.

Dryn up before it goes


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 7

Stats:

HP 12/28
AC 16 FF13 T13 CMD17
F/R/W 6/7/1
Bombs 1/7
Mutagen Dexterity
Extracts
1st - CLW, Shield, 2 open
2nd - CMW
Effects
None

Dryn reloads her crossbow and takes another shot.

Attack: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


On his turn he is still blind so he'll stay low and delay until he can see again. So Kilthan gets a blind+prone shot, then aarakess can go while he can see then the morlock will go.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

One blind + prone shot coming up..

Composite Longbow: 1d20 + 6 ⇒ (2) + 6 = 8 for 1d8 + 3 ⇒ (1) + 3 = 4

Wow, you'd think Kilthan was the blinded one..


Maybe he should close his eyes from now on?

Aarakess is up with a prone but sighted morlock


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I think I hexed him to reduce his Saves by 2 this round. If not, then I will hex him again with -2 to Attack.

Evil Eye Hex: -2 Attack for 7 rounds, Will DC18 reduces to 1 round.
Move: Cackle


Tohall and Dryn up with a Prone and Sighted Morlock


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 8

Stats:

HP 12/28
AC 16 FF13 T13 CMD17
F/R/W 6/7/1
Bombs 1/7
Mutagen Dexterity
Extracts
1st - CLW, Shield, 2 open
2nd - CMW
Effects
None

"Not-so-stupid stupid creature!" Dryn loads her crossbow and fires it at the Morlock, missing.

Attack: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

"Indeed." the man replies to Dryn at his side. He quickly takes up another arrow and sights the prone morlock once again and lets the arrow fly.

Bow Attack on Morlock: 1d20 + 7 ⇒ (12) + 7 = 19 for Bow Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Status:
HP: 31/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Longbow +6 (+7 BP) (1d8+1 (+1 PB)/x3)
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
Channel Energy (2d6, DC 13) 4 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 34 of 50


Ok, Aarakess as the Morlock stands up with his bow, the goo holding you break away. Now here is your choice: you can grab for a spike in the wall to avoid falling the 20' and then then morlock will attack you with an arrow, or you can drop the 20' on purpose and take falling damage and maybe reduce it by 1d6 if you make a DC 15 acrobatics check.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Hoping that her magic was sufficient to make the archer's shots less effective, Aarakess will hold on and hope her companions can take out the remaining morlock.


The morlock stands and shoots the pesk that has burned, stunned, hexed and blinded it. The arrow flies true hitting Aarakess. The pain makes her lose consciousness and her grip on the spike and falls 20'landing next to Ingrid and Justin.

Attack with Longbow 1d20 + 9 + 1 - 2 ⇒ (11) + 9 + 1 - 2 = 19
Damage 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Falling Damage 2d6 ⇒ (2, 3) = 5


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

HP: -11/30 <-- 1 point from dead, hope Justin or Ingrid have some healing.

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