GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
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HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Seeing a slight break, the man raises his bow and fires over the head of the others at one of the morlock foes.

Bow vs #2: 1d20 + 6 ⇒ (7) + 6 = 13 [/ooc](miss)[/ooc]

Thanks for the catch Kilthan. It has been fixed

Status:
HP: 37/38 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Darkwood Composite Long Bow (Str +1) +6 (1d8+1, piercing, /x3)
Conditions: n/a
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
(3rd level, DC 17) Nap Stack, Prayer, Circle of Protection from Evil(d)
Channel Energy (3d6, DC 14) 6 of 7 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 36 of 50


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin cautions:
"No need to rush out until we are ready. I'll make a shield and take the van."

He waves his wand. UMD : 1d20 + 14 ⇒ (12) + 14 = 26

When his shield appears he moves protectively in front (20ft=2 spaces).


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 1

Stats:

HP 47/48
AC 20 FF15 T15 CMD19
F/R/W 6/9/0
Bombs 2/9
Mutagen None
Extracts
1st - Shield, 1 open
2nd - 1 open
Effects
Dexterity Mutagen

Dryn pulls up her crossbow and fires off a shot at the middle of the creatures. "Let's get 'em!"

Attack + PBS: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage + PBS: 1d8 + 1 ⇒ (5) + 1 = 6


Ingrid moves up behind Kilthan and casts invisibility on him after Dryn nails one of the morlocks with her crossbow.

As Justin moves up, two of the morlock attack him with their spears, the third waits for his opportunity.

Morlock #1 Longspear 1d20 + 5 ⇒ (19) + 5 = 24
Damage 1d8 + 2 ⇒ (5) + 2 = 7

Morlock #2 Longspear 1d20 + 5 ⇒ (20) + 5 = 25 *Hit not confirmed*
Damage 1d8 + 2 ⇒ (6) + 2 = 8

Confirm Morlock #2 Longspear 1d20 + 5 ⇒ (12) + 5 = 17
Extra Damage 2d8 + 4 ⇒ (2, 6) + 4 = 12


The floor is difficult terrain. The slopes are 10' tall and DC 5 to climb. (You cannot take 10 while in combat)

Quote:

Round 2

Initiative Order - Morlocks, Tohall, Dryn'taka, Kilthan, Justin, Aarakess, Ingrid

Morlock Stats AC 17 T 14 FF 13


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan smiles as he fades from sight, "Now for the fun"

Stealth: 1d20 + 10 + 20 ⇒ (1) + 10 + 20 = 31 {Invisible}
Climb: 1d20 + 11 ⇒ (3) + 11 = 14

Kilthan takes advantage of his invisibility to slip between the morlocks, taking up a position behind, and inside the reach of the second Morlock, before bringing his waraxe down on the thing.

Waraxe (PA) vs. flatfoot: 1d20 + 6 ⇒ (8) + 6 = 14 for 1d10 + 7 ⇒ (3) + 7 = 10

Status/Mechanics:

Move Action: Climb at I9 (assume it costs 2, despite Feather Step), step to J10 {to provide flanking for a soon-to-be enlarged Justin} while drawing waraxe.. [Total Move: 15' = half speed for stealth]
Adaptation: +2 AC (Natural): 99 rounds
Feather Step: Ignore Difficult Terrain: 199 rounds


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 2

Stats:

HP 47/48
AC 20 FF15 T15 CMD19
F/R/W 6/9/0
Bombs 2/9
Mutagen None
Extracts
1st - Shield, 1 open
2nd - 1 open
Effects
Dexterity Mutagen

Dryn reloads her crossbow and takes another shot at the middle morlock.

Attack: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

As Aarakess finishes her chanting, Justin suddenly feels like his body is about to burst through his armor, then, just as the seams begin to pull, his armor and equipment also expand resulting in a 12' tall palizard staring almost eye to eye at the morlocks.

Justin - you should be large now, which may block out the archers, but gives you lots of range and a ton of damage with your greatsword.

Finishing her spell, Aarakess turns her gaze on the lower Morlock #2 (there are 2 of them for some reason). When her gaze passes across the morlock, he suddenly has visions of a warm summer day in a tranquil forest with a waterfall nearby. The perfect place to take a nap.

Slumber Hex at Morlock #2 (K/9). DC18 Will or asleep for 5 rounds.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin swings while enlarged at an untouched morlock.

PA greataxe/damage: 1d20 + 6 + 5 + 1 - 3 ⇒ (7) + 6 + 5 + 1 - 3 = 163d6 + 15 ⇒ (3, 4, 3) + 15 = 25

Rnd 2 45/53hp in hands=mwork greataxe, enlarge+shield=AC. 24


Kilthan, do you mean I10 or K10? J10 wouldn't provide any flank.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Sorry, have I been off by one this whole time? I should be directly behind the #2 -- so J10.


Kilthan, That's K! :)

GM Blood:

Will Save 1d20 + 5 ⇒ (8) + 5 = 13
2d6 ⇒ (5, 1) = 6

Dryn'taka puts another bolt into Morlock #2 while Kilthan nails it with his axe. Aarakess then puts it asleep.

Justin in his enlarged form attacks a morlock but is still getting a hang of his bigger form.

Ingrid delays

Justin, you are squeezing

Squeezing:
In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.


Morlocks #1 and #3 attack Justin

Longspear 1d20 + 5 ⇒ (12) + 5 = 17
Damage 1d8 + 2 ⇒ (2) + 2 = 4

Longspear 1d20 + 5 ⇒ (19) + 5 = 24 *Hit*
Damage 1d8 + 2 ⇒ (3) + 2 = 5

From out of the darkness to the south west comes a large fearsome morlockIts body is covered in ritual scars and tattoos, as well are various body mutilations most likely dedicated to Lamashtu.Its head is shaved bare and its ears studded by crude bone piercings.It is wearing a shiny chain shirt and wields a beautifully made great axe. It leaps off the cliff and attacks Kilthan while landing!

Acrobatics (Jump) 1d20 + 14 ⇒ (16) + 14 = 30

Attack Great Axe 1d20 + 13 ⇒ (9) + 13 = 22 *Hit*
Damage 1d12 + 15 ⇒ (1) + 15 = 16


The floor is difficult terrain. The slopes are 10' tall and DC 5 to climb. (You cannot take 10 while in combat)

Quote:

Round 3

Initiative Order - Morlocks, Tohall, Dryn'taka, Kilthan, Justin, Aarakess, Ingrid

Morlock Stats AC 17 T 14 FF 13


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Round 2

Tohall moves up slightly and then fires his bow at his previous target.

Move to J-4, Bow-Ranged Attack: 1d20 + 7 ⇒ (2) + 7 = 9 Miss, again.

Round 3

Seeing a space just behind Justin Tohall is reluctant to move there concern he would block the others. Hopefully Ingrid will help the now hurt lizard man.

Delay for now

Status:
HP: 37/38 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Darkwood Composite Long Bow (Str +1) +6 (1d8+1, piercing, /x3)
Conditions: n/a
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
(3rd level, DC 17) Nap Stack, Prayer, Circle of Protection from Evil(d)
Channel Energy (3d6, DC 14) 6 of 7 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 36 of 50


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I *almost* cast lead blades last round instead of attacking. Sigh. Also, that's what I get for trying to read the map coordinates on my tablet.... Yes, K.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Hearing Kilthan yell (at least I assume he would yell after that hit), Aarakess scoots past Ingrid and Dryn and then fixes her stare on the new tattooed Morlock.

Evil Eye Hex: -2 saves for 7 rounds, 1 round if DC18 Will


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 3

Stats:

HP 47/48
AC 20 FF15 T15 CMD19
F/R/W 6/9/0
Bombs 2/9
Mutagen None
Extracts
1st - Shield, 1 open
2nd - 1 open
Effects
Dexterity Mutagen

Dryn reloads her crossbow and fires off another shot, trying not to hit the now giant Justin. She switches targets to the newcomer attacking Kilthan.

Attack: 1d20 + 9 + 1 - 4 ⇒ (7) + 9 + 1 - 4 = 13
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


GM Blood:

Will Save: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

The floor is difficult terrain. The slopes are 10' tall and DC 5 to climb. (You cannot take 10 while in combat)

Quote:

Round 3

Initiative Order - Morlocks, Tohall, Dryn'taka, Kilthan, Justin, [b]Aarakess, Ingrid[/b]

Morlock Stats AC 17 T 14 FF 13

Kilthan and Justin are up to put the hurt down Justin note that you cannot reach the new morlock from there, you would have to climb up first


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin swings at the Morlock in front of him so he can try to move forward.
Power attack/damage: 1d20 + 5 + 6 + 1 - 1 ⇒ (4) + 5 + 6 + 1 - 1 = 153d6 + 15 ⇒ (4, 5, 1) + 15 = 25

Round 3

Conditions=enlarge, shield, squeezing In hands=mwork greataxe Squeezing penalties not applies (not that it matters)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan calls out, "Think we found the boss..", and punches out with his Klar as he mutters nasty things to the newcomer, building in volume until he shouts, " Cursed overgod-making dwarf-killing cult freaks!" as he tries to being his waraxe down upon it.

Shiny chain shirt, let's maybe not power attack just yet..

Waraxe: 1d20 + 6 ⇒ (2) + 6 = 8 for 1d10 + 3 ⇒ (9) + 3 = 12
Klar: 1d20 + 6 ⇒ (10) + 6 = 16 for 1d6 + 1 ⇒ (4) + 1 = 5

Hey! That's not the way 5-th level dice are supposed to roll! Yeesh! Guess *that* didn't matter. Why did I pick undead instead of Monstrous Humanoids? WHY?

Status/Mechanics:

Full Attack (2-W-F)
Adaptation: +2 AC (Natural): 98 rounds
Feather Step: Ignore Difficult Terrain: 198 rounds
HP: 42/58


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Not being able to move any, Aarakess throws back her head and begins to cackle out loud.

While she does this, she stares again at the huge new Morlock and causes shadows of night to creep into its mind. Shadows that make the big creature's head to begin to nod with exhaustion.

Slumber Hex @ big Morlock <-- saves should be at -2 from Evil Eye Hex which is being maintained with Cackle


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin will quickly assign the divine retributive power of Iomedae to the morlock to Justin's left. Swift action=smite evil on uninjured morlock (#1) 1/2 left


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Justin - I hope you are using your Smite Evil on the big new morlock, and not one of his henchmen.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

I have two, the first one for the henchman. The next one for the big boss. I have to actually hit a henchman to get to the boss. Plus you are going to put the boss to sleep.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Yeh, I hope so, I doubled down and hexed his saves before hitting him with the Slumber.


I'll update tomorrow, but remember your sleep hex is next round as you evil eyed him this round


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

No problem, will probably not change things any. I saw my name in black and figured it was the next round.


Copy and paste error! :)


Kilthan attacks in desperation and connects with his klar after missing with the waraxe. Justin's swing would kill a morlock in one blow, but he is still getting the hang of his larger size.

Ingrid casts lullaby on the morlock near Kilthan

Morlock Will Save 1d20 + 5 + 2 - 2 ⇒ (19) + 5 + 2 - 2 = 24

The morlock leader attacks Kilthan with his great axe and then a follow up bite but misses!

Great Axe 1d20 + 13 ⇒ (3) + 13 = 16
Damage 1d12 + 15 ⇒ (8) + 15 = 23

Bite 1d20 + 6 ⇒ (2) + 6 = 8
Damage 1d6 + 5 ⇒ (1) + 5 = 6

The two morlocks with longspears attack Justin with one managing to pierce his armor

Longspear #11d20 + 5 ⇒ (2) + 5 = 7
Damage 1d8 + 2 ⇒ (2) + 2 = 4

Longspear #3 1d20 + 5 ⇒ (20) + 5 = 25 *Hit, not confirmed*
Damage 1d8 + 2 ⇒ (1) + 2 = 3

Confirm Longspear #3 1d20 + 5 ⇒ (1) + 5 = 6
Extra Damage 2d8 + 4 ⇒ (6, 7) + 4 = 17


The floor is difficult terrain. The slopes are 10' tall and DC 5 to climb. (You cannot take 10 while in combat)

Quote:

Round 4

Initiative Order - Morlocks, Tohall, Dryn'taka, Kilthan, Justin, Aarakess, Ingrid

Morlock Stats AC 17 T 14 FF 13

Morlock Leader Stats AC 16 T 10 FF 14


GM Blood:

Will Save Morlock Leader 1d20 + 5 + 2 - 2 ⇒ (17) + 5 + 2 - 2 = 22
Will Save Morlock vs daze 1d20 + 5 ⇒ (19) + 5 = 24

Somehow the morlock leader resists the sleep hex!

Ingrid casts daze on morlock #1 who also resists! Save Dice are hot


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan smiles as he connects with his shield, Guess the armour's not as good as it looks... that's what they get for not using dwarf-made goods... Nimbly avoiding the newcomers attacks, he smiles again, "Not having a good day, are you?", he asks tauntingly as he plants a foot and takes a powerful swing with his axe and punches out with the shield.

Waraxe (PA): 1d20 + 4 ⇒ (18) + 4 = 22 for 1d10 + 7 ⇒ (7) + 7 = 14
Klar (PA): 1d20 + 4 ⇒ (5) + 4 = 9 for 1d6 + 3 ⇒ (5) + 3 = 8

Status/Mechanics:

Full Attack (2-W-F)
Adaptation: +2 AC (Natural): 97 rounds
Feather Step: Ignore Difficult Terrain: 197 rounds
HP: 42/58
Still wishing he'd cast lead blades while invisible...


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Round 4
Justin decides he will do his best to clear out the threats facing him.

He swings his axe at the target of his mighty divine wrath.

Full attack starting with attack vs #1
smite evil PA/damage: 1d20 + 6 + 5 + 3 - 4 ⇒ (20) + 6 + 5 + 3 - 4 = 303d6 + 13 + 5 ⇒ (5, 1, 6) + 13 + 5 = 30
smite evil confirm?/extra damage: 1d20 + 6 + 5 + 3 - 4 ⇒ (5) + 6 + 5 + 3 - 4 = 153d6 + 13 + 5 + 3d6 + 13 + 5 ⇒ (5, 2, 2) + 13 + 5 + (4, 5, 1) + 13 + 5 = 55

Justin then bites at another foe.
Secondary vs #1 if up, #2 if #1 down, +3 for smite to #1
bite secondary: 1d20 - 5 - 1 + 6 + 5 - 4 ⇒ (10) - 5 - 1 + 6 + 5 - 4 = 111d3 + 6 ⇒ (1) + 6 = 7

42/52hp, Effects=enlarge, shield, squeezing, In hands=great axe


Well that took care of that threat!

Justin calls down righteous fury upon the morlock, his enlarged axe slicing through the morlock killing it.

That was only a standard action, do you want to move up the slope taking an AoO and getting un-squeezed??


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Round 4

Once the lizardman starts up the hill the cleric move in behind him and takes a moment to asses what he can see form his new vantage.

Note that Tohall moved to J-4 last round... IF Justin moves follow after him to J-8 (double move), and done. Or, delay if he does not.

Status:
HP: 37/38 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Darkwood Composite Long Bow (Str +1) +6 (1d8+1, piercing, /x3)
Conditions: n/a
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
(3rd level, DC 17) Nap Stack, Prayer, Circle of Protection from Evil(d)
Channel Energy (3d6, DC 14) 6 of 7 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 36 of 50


Tohall, you can move through him if you wish and can make a DC 5 climb check (otherwise you are prone)


Dryn'taka up last (barring a change in actions by Tohall


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Climb Check: 1d20 - 2 ⇒ (20) - 2 = 18

Tohall is able to easily make the climb up the side by Justin

Status:
HP: 37/38 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Darkwood Composite Long Bow (Str +1) +6 (1d8+1, piercing, /x3)
Conditions: n/a
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
(3rd level, DC 17) Nap Stack, Prayer, Circle of Protection from Evil(d)
Channel Energy (3d6, DC 14) 6 of 7 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 36 of 50


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 4

Stats:

HP 47/48
AC 20 FF15 T15 CMD19
F/R/W 6/9/0
Bombs 2/9
Mutagen None
Extracts
1st - Shield, 1 open
2nd - 1 open
Effects
Dexterity Mutagen

Dryn reloads her crossbow, taking another shot at the creature on Kilthan. Seeing the bolt miss, she curses, "Damn caves!"

Attack: 1d20 + 9 + 1 - 4 ⇒ (4) + 9 + 1 - 4 = 10
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Morlock leader continues to attack Kilthan, mouthing something in undercommon, most likely derogatory. Kilthan is Hit with a glancing blow with the axe followed up by a bite!

Great Axe 1d20 + 13 ⇒ (9) + 13 = 22
Damage 1d2 + 15 ⇒ (1) + 15 = 16

Bite 1d20 + 6 ⇒ (18) + 6 = 24
Damage 1d6 + 5 ⇒ (3) + 5 = 8

Tohall's new position affords him the view of morlocks jumping off the slope above coming from the other room. Two of them cram themselves to the north of him while another squeezes down next to Kilthan. Tohall they would provoke doing this, but if your bow is out I don't think you will be able to take one

Ingrid Knowledge (local)1d20 + 8 ⇒ (19) + 8 = 27

Ingrid snaps her fingers and says, "Oh that's right!"

She grabs a rock and uses her innate aasimar ability to cast daylight on the rock and throws it past Justin near Tohall.

1d20 + 5 ⇒ (12) + 5 = 17

For this round the morlocks are Blind. Every round after that they will be Dazzled


The floor is difficult terrain. The slopes are 10' tall and DC 5 to climb. (You cannot take 10 while in combat)

Quote:

Round 4

Initiative Order - Morlocks, Tohall, Dryn'taka, Kilthan, Justin, Aarakess, Ingrid

Morlock Stats AC 17 T 14 FF 13

Morlock Leader Stats AC 16 T 10 FF 14

All of the morlocks are blind!


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Seeing more morlocks appear from behind the fighters, Aarakess calls on her patron to bring a swift end to this combat. A moment later, it is as though a swamp from above suddenly opened up as a Rain of Frogs begins with thousands of frogs falling from above the approaching creatures.

Cast Rain of Frogs - this is a 10' square, but with the reduced space, I do not know whether it will stretch or simply squeeze.
- the frogs appear at I11/I12

Damage to #7 & #8: 2d6 ⇒ (2, 5) = 7 + poison [1d4 ⇒ 2 Con damage; Fort DC 13]

Not that anyone else has any spells, but I continue the cackle causing -2 saves to the big morlock.

Someone hit the napping one.


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

No AoO, bow was out... did not think I was moving that far. Not complaining though.

Tohall drops his bow to his feat and takes up his shield and silver mace. He then strikes out at the one on his left first. The creature, in it's blided states does not even know the stike is coming as there is dull thunk across it's shoulder.

Silver Mace Attack (#4) 1d20 + 4 ⇒ (17) + 4 = 21 for 1d6 + 1 ⇒ (2) + 1 = 3 damage.

Status:
HP: 37/38 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: Silver Light Mace +4 (1d6+1)
Conditions: n/a
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) bless©, bless , magic weapon, magic fang(d)
(2nd level, DC 16) bull's strength©, bull's strength©, Grace, Hold Animal(d)
(3rd level, DC 17) Nap Stack, Prayer, Circle of Protection from Evil(d)
Channel Energy (3d6, DC 14) 6 of 7 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Wand of Cure lights wounds charges remaining 36 of 50


GM Blood:

Fort Save #7 1d20 + 3 ⇒ (16) + 3 = 19
Fort Save #7 1d20 + 3 ⇒ (9) + 3 = 12 Two Con Damage
Fort Save #7 1d20 + 3 ⇒ (15) + 3 = 18

Aarakess, I couldn't find anything about swarms and reduced space in the PFRPG, but in 3.5, 10'x10' swarms could change shape as long as they were in contiguous squares. So I will just have it in the first 4 squares of the tunnel.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

No problem. If it is closer to Tohall, I will call to Tohall and get him to drop back.

Seeing the swarm stretch, Aarakess calls to Tohall.
Move back, let the frogs eat the morlocks.


It falls just short of Tohall


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Round 4
Justin continues to clear the morlocks from around him so he can advance.

Std attack=hit prone and sleeping Morlok, move to climb hill and 'unsqueeze'. Should provoke vs morlock to right of him.

Justin hits the prone and sleeping Morlock hard.
PA/damage: 1d20 + 6 + 5 + 4 - 4 ⇒ (6) + 6 + 5 + 4 - 4 = 173d6 + 13 ⇒ (5, 1, 2) + 13 = 21
climb check: 1d20 + 6 - 5 ⇒ (18) + 6 - 5 = 19

After Justin climbs the hill he yells a challenge at the larger morlock.
Swift=smite evil vs boss morlock
Status=enlarged,shield spell (6 rounds left) In hand=mwork greataxe; Smite evil active vs large morlock. No smite evils or LoH left. 45/53hp


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan smiles as the light washes over the Morlock, "Aye, that's more like it." He takes a small step to the side, trying to benefit from flanking due to Just's long reach, and strikes the blinded creature.

Waraxe (PA): 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 for 1d10 + 7 ⇒ (5) + 7 = 12
Klar (PA): 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 ...or not. Yeesh, stupid roller..

Status/Mechanics:

Full Attack (2-W-F) with 5' step (to L11, I think? Tablet map)
Adaptation: +2 AC (Natural): 96 rounds
Feather Step: Ignore Difficult Terrain: 196 rounds
HP: 18/58
Still wishing he'd cast lead blades while invisible...


Justin, no where for you to climb up yet. You had a moment before Tohall and the morlocks came last round. Killing Morlock #2 still gives you no room (Though it is dead before it wakes). You have to Kill #3 to have room.

Dryn Up last!

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