
Aarakess Halcorn |

Aarakess looks at the others and shrugs. My link went dead. This probably just means that there is no passage between me an her. I guess we just wait. Anyone have any games or stories they want to tell while we are waiting. I am guessing that if we do anything like move the sarcophagus, Ingrid will be less than pleased.
I am starting to feel sorry for our cleric. We are up to 103 posts in the last 36 hours since she last posted.

GM Blood |

As you exit the chamber, the doors immediately close and the chamber disappears into the ceiling. You feel a slight breeze as it moves up. The ceiling is sealed up and you can barely tell where it went up.
You also see what appears to be a button of some sort near where the metal chamber landed.
The stone block is roughly 10 feet wise by 8 feet tall by 2 feet deep. It nearly seals of the passage to the West. North is to the left on the map. Al large niche about the same size as the block opens up into the celing above it. There is a layer of dust over everything in the room.
A moment after Ingrid leaves and the chamber disappears, it again reappears. The doors open but inside the chamber is empty with no sign of her at all.

Aarakess Halcorn |

As the chamber reappears without our archeologist: Well, does anyone else want to go in? Either we are all committing suicide, or she is alone down there.
As Aarakess looks at her companions, you can tell that she is not comfortable being the next guinea pig.

Aarakess Halcorn |

Oops too late. It seems to have already disappeared. Lets see what returns with it. My bet is our archeologist, but with all her body parts rearranged. That is what happens in strange dungeons isn't it?
Perform(comedy-untrained): 1d20 ⇒ 14

Rohara Acharya |

(( Well I am getting a few posts in here and there. Just a much faster pace of a game then most PBPs. I get home in the morning and there is a half dozen posts. Get some sleep and and come back and there are 2 dozen more posts... I'm keeping up. Just keep in mind that there are others playing too is all I ask. ))
"Well that does not seem like a good sign." she says as Ingid disappears. "I wonder if it would help anything if we turned the sarcophagus one way and then back the other would get her out."
"We should check out the area before doing anything else first." Rohara moves forward so that her light brightens up things to see if there is anything to be seen from where Ingrid went missing. "Perhaps listen on the ground where that chamber went?"

Aarakess Halcorn |

"That could be neat! Or, like, with more limbs, maybe from people who came before. Or two heads!!" Dryn remarks, far too excited about the prospect, though still nervous.
Rofl - I forgot we had a tiefling alchemist. The one race and class which would think that adding and moving limbs is cool. Now all we need is for you to start worshipping Lamashtu.
.I have also been known to throw in the occasional Sarcasm skill check when I thought it was appropriate.

Dryn'taka Devilschild |

Dryn'taka Devilschild wrote:"That could be neat! Or, like, with more limbs, maybe from people who came before. Or two heads!!" Dryn remarks, far too excited about the prospect, though still nervous.Rofl - I forgot we had a tiefling alchemist. The one race and class which would think that adding and moving limbs is cool. Now all we need is for you to start worshipping Lamashtu.
.
I have also been known to throw in the occasional Sarcasm skill check when I thought it was appropriate.
What's that, can't climb? Well, let's see what we can do for you! We'll start off with replacing your bones with a birds. They're hollow after all, and the reduced weight will make it easier to pull yourself up. Which you'll need since we'll have to reduce your muscle mass so you don't crush them as well. Oh, and we'll put in some feelers or whatever they're called insects have that lets them climb. Some giant claws on your feet for better tractions. And to top it off, an extra long tongue with some little probes on them to help you like an extra limb. Wait, how do you feel about extra arms?

Aarakess Halcorn |

Aarakess Halcorn wrote:What's that, can't climb? Well, let's see what we can do for you! We'll start off with replacing your bones with a birds. They're hollow after all, and the reduced weight will make it easier to pull yourself up. Which you'll need since we'll have to reduce your muscle mass so you don't crush them as well. Oh, and we'll put in some feelers or whatever they're called insects have that lets them climb. Some giant claws on your feet for better tractions. And to top it off, an extra long tongue with some little probes on them to help you like an extra limb. Wait, how do you feel about extra arms?Dryn'taka Devilschild wrote:"That could be neat! Or, like, with more limbs, maybe from people who came before. Or two heads!!" Dryn remarks, far too excited about the prospect, though still nervous.Rofl - I forgot we had a tiefling alchemist. The one race and class which would think that adding and moving limbs is cool. Now all we need is for you to start worshipping Lamashtu.
.
I have also been known to throw in the occasional Sarcasm skill check when I thought it was appropriate.
The best way to be safe when climbing is to take one level as an Air Elementalist. Their power is unlimited use of Feather Fall (Levitate @ level 5, Fly @ 10). With just 1 level, you never have to worry about falling. Although all the pincers and feelers and wings and horns and a breath weapon would be cool too.
Welcome back. Anything interesting down there?

Dryn'taka Devilschild |

"Okay, good point. Can't we just take the never-goes-out torch from the green one and put it in there? Or do we want to go back to town and get some more torches. We're gonna have to do it anyway, I guess." While speaking, Dryn'taka keeps looking at the metal chamber, obviously wanting to go down.

Aarakess Halcorn |

My guess is that the respective lamps were hidden in each sub-tunnel. We probably should be going into the red alcove, but if the gals want to start in yellow, that is fine with me. Why doesn't Justing or Kilthan head down next in case something decides to visit. Then I can follow together with the rest of the group.
I think that the lighting causes the trap above the blue alcove to stop. With two lamps lit, there was a 5 color rainbow. We need to find the red lantern and then light all of them to check this theory though.

Justin D'Rite aka Sluuth |

Justin will boost Kilthan to get the everburning torch and move it to the yellow lantern.
"Ok, let's go exploring yellow. You don't think if someone comes along and moves the switch we are stuck till someone moves it back do you?"

Dryn'taka Devilschild |

Dryn'taka turns to look at the arrow, a nervous look on her face. "Okay, now you're scaring me abit, talking like that. I mean, who would even come in here to turn it, right? Everyone's a-scared of here."
Lost in thought while the torch is removed, she suddenly pipes up. "Wait, let's test it! Someone goes down, we move it and see if they can come back up!"

Dryn'taka Devilschild |

Dryn'taka looks at the machine, a slight look of trepidation on her face at the prospect of unknown dangers and getting stuck, but quickly replaces it. "Aw, to heck with worries. Up-n-down machine, here I come!" And with that Dryn'taka marches into the metal chamber. "So how do I activate it?"

Aarakess Halcorn |

Onward and downward. You were able to go down and back up. And it is apparent that nobody but us and the wolves have been here in years. I think that we should all be able to go down. I think Kilthan or Justin second so that we have a strong sword if there is something there. Then the rest of us.

GM Blood |

The lanterns can be reached from the ground
After about 10 minutes the howling wind from above the blue alcove stops.
You remove the everburning torch from the lantern and place in into the yellow one. Other than a change in the patterns up above on the ceiling, nothing else happens.
Note North is to the left
The walls here are covered in bas-relief images similar to the slender figure upon the sarcophagus lid in the chamber above. Nearly a dozen androgynous, hairless humanoids stand in poses of deference almost as if they are paying homage to the viewer.
About fifteen feet to the south, a dark passage extends from an elaborately carved arch. Only a little of this hallway is visible, however, as a large stone block obscures most of the passage.
As you exit the chamber, the doors immediately close and the chamber disappears into the ceiling. You feel a slight breeze as it moves up. The ceiling is sealed up and you can barely tell where it went up.
You also see what appears to be a button of some sort near where the metal chamber landed. Ingrid told you it brought back the metal chamber
The stone block is roughly 10 feet wise by 8 feet tall by 2 feet deep. It nearly seals of the passage to the West. North is to the left on the map. Al large niche about the same size as the block opens up into the celing above it. There is a layer of dust over everything in the room, some of it disturbed probably by Ingrid when she was down here.
This is for everyone as they come down

Aarakess Halcorn |

Hmmm, another puzzle. How do you all think we get the stone back into the ceiling? It appears as though it is a trap that has been set off. It appears as though this blocked passage leads west away from the center of the set of alcoves above.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23

GM Blood |

As you search around its clear no one has been in this section for quite a long time before Ingrid came down. A search doesn't reveal any secrets. You do however climb on top of the rock while searching and notice that there is a slight gap between the rock and hallway entrance. While it might be possible for the right person to squeeze though the opening, it does afford you an excellent view of the hallway.
Curious carvings that seem to represent a stirring tempest cover the walls of this ten foot wide passage. At 10-foot intervals, small alcoves flank the passage, and each alcove contains an androgynous humanoid statue with cupped hands. The figures stand roughly seven feet tall.
While you think it may be impossible for everyone to fit through the opening, you think it may be possible to push the large stone north with enough help. (Up to three at a time could push)

Aarakess Halcorn |

Dryn, Rohara and I could probably fit through there, not sure about the rest of you. Any of you muscle types think you could get this to move. I doubt I will be much help pushing and lifting things. I suppose if I were to slide through, I could push from the other side if that would help.

Kilthan Hammerstone |

Kilthan looks carefully at the sliding stonework, assessing it, and then shrugs, "I've seen better... Anyhow, yes, I imagine we can start sliding it... maybe enough to get others through more easily."

Rohara Acharya |

"I can help one of those wishing to attempting to push this large stone out of the way with some of Desna's luck." Rohara says looking confidentiality at the elf and lizardman.
((Whomever of those two wishes it, a Bit of Luck (for the next round, any time the target rolls a d20, he may roll twice and take the more favorable result) can be there before they roll their attempt.

GM Blood |

I'll take a Strength check each from Justin, Kilthan and Ingrid (or whomever the third will be). I'll take the top result and add 4 to it.
Definitely no wires, but since this is a 5'x10' block of stone there could be a pressure plate underneath that you can't see. Someone that isn't pushing the stone can make perception checks while the stone is moving if you are concerned about it. 5 Checks, 1 for each foot of movement