GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

That's one reason I wanted to do it. I want better experience at the higher levels.


Good job everyone! Your characters have survived this chapter and time to move on to chapter 3. For now however your characters have some down time. I will post a larger wrap up tomorrow, but for now I will assume you will fix the elevator with spells and head up. When you get there Ragnolin has fled town and with the evidence down below he will be a wanted man.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Excellent, great work everyone! May have to take a trip to Magnimar or send for some items during down time.

Great GMing GM Blood! We definitely had some challenging fights during that chapter. Looking forward to the next one.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Yes, great job GM Blood!


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Agreed. I'm having a blast.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Likewise. This is an interesting AP, and you're doing an excellent job with it, GM B.

Quintus' first priority (after everyone's rested) is to talk to the families of the cultists who could be identified and make sure they get the bodies back. He'll discuss the matter with the Pharasmin clergy and Allustan first, but this is a personal thing. Second, he's going to bless some water and take it back down into the mine, along with everything he needs to cast consecrate at least three times, and clean out the temples. Loot distribution is a distant third on his priority list, because he still doesn't really trust himself with money even though he's doing much better.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

So I'm putting the finishing touches on the spreadsheet, but I thought I should mention how it works, because it's built for a specific philosophy of treasure division. I find the philosophy more organic than straight math, as it assumes that the characters are each going to pick items based on whether they want them, not because they have x gold to "spend" on the captured loot that is their share.

Here's how it works: all the treasure (items, gold, gems, etc.) are placed in a huge virtual "pile" with their gp values. Characters choose items they want, and those items are added to the "pot" at full value. Once the items everybody wants have been put into the pot, the rest of the stuff gets put in at whatever percentage they managed to sell them for. So in order to determine share size, the full values of items they keep and the percentage they sell are added together and divided by the number of people (6). The system also takes into account people trading in their old equipment for new.

I've seen other systems, but they don't take into account the possibility of selling for more than 50% of market value with a good Diplomacy roll, and they assume that the characters all know exactly how much they are going to get for everything before splitting stuff up, and only splitting stuff up based on math, not need or desire.

The downside to the system (and I admit it is a biggie) is that there's no way of knowing just how big the shares are until everything has been kept or sold! Certainly as things are assigned, you can see everybody's standings taking shape, and folks can realize that they are in serious danger of over-spending what their share is likely to be. The reason you can't know the share sizes is that if, for example, there's a handaxe in the pot (market value 6 gp) and the group decides to sell it, everybody's share of it is 0.5 gp, whereas if they keep it, everybody's share is 1 gp. There person who took the handaxe owes 1gp to the other five characters. The shares are bigger because there's more value in the item since it was kept.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Something I do need is a count of how many cure light wounds potions we all drank.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

GM, in the treasure list at "4 cultists" did they each have the indicated number of scrolls, or was that their combined total of scrolls?

Same questions with Tengu and sunrods.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Okay...folks can have a look-see here

It should work if you use the link. GM Blood, please add this link to the campaign page. The url is https://docs.google.com/spreadsheet/ccc?key=0AuYFD_r9Ch_GdGZkbWRJckZUcXBla2 JlRmZMSjNYREE#gid=0

Please don't edit anything in fields that are blue or orange. If you see some items from the list that you've claimed, select your name from the drop down list.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Might have to open the access or grant it to us individually Rowena. I just sent you a request.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

It was supposed to be open to all who have a "Link", but it's just easier to add everybody by request.

You've been added.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

When I follow the link it takes me to the Google docs login page.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Same here.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

In that case, everybody request access like Kelkzar did.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

I tend to view low-level consumables like curing potions or scrolls as party loot, which doesn't get added to the pot. We simply spread that stuff around and delete it from the "loot list".

Agreed?

Also, the stuff with the red background needs to be identified.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:
Quintus of Taldor wrote:
When I follow the link it takes me to the Google docs login page.

Added


Rowena, requested access

The tengus listed each had a dagger and money, the scrolls were total found between them all

Mark off 7 potions of cure light from the grand total that were drank.

To complete the loot list the last room contained:

+1 banded mail, +1 Morningstar, brooch of shielding (82 points), pouch with 42gp, silver key, potion of cure light wounds All on the morlock priest

The magic rope in the last room was a Rope of Climbing

Loot from the last room added to room 21

Also in room 1 you guys had missed the following up above the pool left as offerings: Added to room 1 loot list as well found after you return and clean things up/make sure you have found everything down there

100 gp in a leather pouch
Silver Idol of Lamashtu worth 300gp

Sorry for not updating today. Long day starting with my son's first karate tournament and visiting relatives. Will have a big update soon!


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Actually, we've drunk 10. I went back through and counted.

We've been down here awhile!!


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Yeah, feels like we've been down there for months...like 9 ;-)


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Ok, I'm done for now. I was actually fighting with the +1 greataxe, but the falchion is a better weapon for Kelkzar because of the crit range. Plus he's more familiar with it :) I think there will probably still be enough gold for Kelkzar to buy a +1 falchion. Otherwise, he'll plan on selling the composite longbow that he is currently keeping to help make sure there is enough gold to do so.

EDIT: BTW, looks like we're going to be a lot further behind Wealth by Level than I would have thought after all of that. I haven't looked at everyone's total considering fights before the mines, but Kelkzar's only significant items are going to be the Composite Longbow +3 Strength (400 gp), the Lamellar armor (150 gp) he started with, and the +1 Falchion (2375 gp)assuming he's able to buy that. Throw in another 75 gp of miscellaneous equipment and he's going to be around 3000 gp versus a WBL of 10,500.


I would expect you to be a little behind in wealth right now due to six characters. When I run I usually bump the characters up to be a little more powerful but keep the WbL down a little to compensate especially at the lower level.. That seems a little farther back than I would like, but I think you guys will be fine for a bit longer as is. Now I think after a couple more levels things will shift a bit and you guys will be a lot closer.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

It may not be quite so bad for some of the others and right now it seems like I can still make it up with some of his other abilities.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Yeah, I don't think either Kelkzar or Trevor suffers from a lack of ability to bring the pain, though it helps a lot that Rowena's in there throwing people around.

I'd noticed the lack of level-appropriate equipment, too, when I realized that Quintus doesn't even have a masterwork weapon yet (or did he get a mw crossbow? I don't remember). He's had a stat-boost item for three or four levels, though. That reminds me, GM B--any sign that Zosiel's circlet does anything else? Allustan commented on that possibility when it was identified.


Items in Red that are unidentified

6&7 - potions of shield of faith (+2)

134 - Unknown wand is the wand of enlarge person that Rauno currently has

133 - A type by me, it is a jeweled bracelt worth 1,000gp not 100gp

136 - Metal box contains: Golden Chalice worth 250gp, 2 Holy Symbokls fo Zon Kuthon for 50gp ea, silvered dagger with jeweled hilt worth 150gp, and a pearl of power (level 1)

143 - Blank Scroll was Theldricks notes and key to decyphering the Faceless One's note (No Value)

144 - Full Plate +1 Which Trevor Took

145 - Ring of Protection +1 Rowena has the Ring +1

153 - Blood Red Ruby worth 800gp

320 - bracers of armor +1


Quintus of Taldor wrote:


I'd noticed the lack of level-appropriate equipment, too, when I realized that Quintus doesn't even have a masterwork weapon yet (or did he get a mw crossbow? I don't remember). He's had a stat-boost item for three or four levels, though. That reminds me, GM B--any sign that Zosiel's circlet does anything else? Allustan commented on that possibility when it was identified.

Be patient with that Quintus, it is not forgotten!

Remember that you guys were essentially trapped below from levels 3 to 5. With some downtime and some money, you should be able to send away to Magnimar for some of the things you want. There should be a fair amount of coin in your pockets


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6

Access requested.

I'm really enjoying this game as well; or at least, as much as the dice roller will let me when I miss on Touch attacks! :D

The IC down time will be good for Jirin; she has a lot to learn about just what all is going on with the plot and with her own Witch stuff since right now she's just been watching and learning where she's been lucky enough to not have to trial-by-error.


Access requested as well.

One thing that may help with the lower wealth at the moment is the fact that Rauno has both Craft Wondrous Items and Craft Magic Arms and Armor feats, both of which he is willing to use freely for his friends.

The only thing I would try to hold on to with stubborn determination is that lesser rod of metamagic: extend. Being able to make that Haste go 10 rounds instead of 5 is just too good to pass up.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

It's better for haste than for prayer, although being able to extend the latter isn't a bad thing either.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

I added the people who requested today. Sorry, I haven't yet had a chance to make any changes since last night.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:
Kelkzar Redjaw wrote:

Ok, I'm done for now. I was actually fighting with the +1 greataxe, but the falchion is a better weapon for Kelkzar because of the crit range. Plus he's more familiar with it :) I think there will probably still be enough gold for Kelkzar to buy a +1 falchion. Otherwise, he'll plan on selling the composite longbow that he is currently keeping to help make sure there is enough gold to do so.

EDIT: BTW, looks like we're going to be a lot further behind Wealth by Level than I would have thought after all of that. I haven't looked at everyone's total considering fights before the mines, but Kelkzar's only significant items are going to be the Composite Longbow +3 Strength (400 gp), the Lamellar armor (150 gp) he started with, and the +1 Falchion (2375 gp)assuming he's able to buy that. Throw in another 75 gp of miscellaneous equipment and he's going to be around 3000 gp versus a WBL of 10,500.

Kelkzar, so far I've barely done any treasure division, other than to include coins and gems, along with the few items people have already claimed. At the moment, individual shares are at 4000+, and there's still a TON of stuff to sell.

For the generic equipment, like armour and mundane weapons, shall I assume resale of 50%, and save haggling with Diplomacy for the jewelry and finer items? It certainly makes things easier, and I can't see us getting any more than half for the everyday stuff.

Edit: after doing what I just said in the previous paragraph, everybody's shares are now 5400+. We're going to be quite loaded by the time we're all done here.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

I see looking at it again that there are a bunch that we will probably sell with "Nobody" attributed. I thought they all had "Sold" or one of our names (except in cases where it was a group item)


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

There wasn't anything specific in the treasure that Rowena would want, except the rope of climbing, so I claimed that (though if somebody can make an argument on who would be better to take that, I'm open to it).


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Oh, and you can't sort the spreadsheet, as nice as it would be to be able to sort it by claimer.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor, if possible, would claim the plate +1 and the greataxe +1.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Already done, Trevor.


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6
Rowena Lordail wrote:
Oh, and you can't sort the spreadsheet, as nice as it would be to be able to sort it by claimer.

Lies! ;)


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Were there two +1 greataxes, or has Kelkzar been using the +1 while Trevor makes do with a MW?


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:
Jirin Tupel wrote:
Rowena Lordail wrote:
Oh, and you can't sort the spreadsheet, as nice as it would be to be able to sort it by claimer.
Lies! ;)

Yep, I found a way to fix that. You can't sort the WHOLE sheet, though.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

There were two MW, but I remember only one +1, which Kelkzar used. I have a shortsword +1, available if I get the axe.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

The last fight, Quintus had cast magic weapon on Trevor's axe.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Was the shortsword from before the mines?


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

I considered rolling for the +1 axe with you Trevor, but it would really be much better for Kelkzar to purchase a +1 falchion. The critting potential should help him. I think we can probably sell the shortsword unless Jirin wants to grab it as a backup.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Kelkzar, come join Jirin and I on the treasury doc. We're chatting!:)


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Shall we assume 50% for jewelry/statuary, too, or is somebody going to try a Diplomacy roll for 60%?

Also, are we really going to try to sell things like the Lamashtu idols, or destroy them?


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Oops, got the note too late and looks like you guys have wrapped up. I'd say we destroy the idols and other symbols of the evil cults. That seems consistent with how we have acted so far.


just go with 50 percent to make it easier


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
Rowena Lordail wrote:
Was the shortsword from before the mines?

I think so...


Yes that was from the Whispering Cairn

The Pharasma Clerics will pay you money for the Holy Symbols and they will destroy them.


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6
GM Blood wrote:
The Pharasma Clerics will pay you money for the Holy Symbols and they will destroy them.

Get paid for destroying something? Being an adventurer sure has its perks!

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