GM Black Powder Chocobo's PbP Case of Missing Persons (Inactive)

Game Master Black Powder Chocobo

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Grand Lodge

Male Human Musket Master/5 Shieldmarshal/6| HP 42/82| AC 24, Touch 17, Flat Foot 18| Fort: +11, Ref: +15, Will: +10| Init: +10| Perception: +19| Grit: 5/5| Judgements: 1/2

Declyn will keep squinting and looking over the battlefield, scanning and trying to watch the trajectory of the next arrows that their hidden assailant lets loose upon the world.

Ready an action to try to follow the trajectory of the damned arrows to try to guess where this person might be, if that's a possibility

Readied Perception if Possible: 1d20 + 29 ⇒ (3) + 29 = 32

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

I'll wait to see if the div is entangled


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Lamare boon reroll: 1d20 + 20 - 2 + 3 ⇒ (15) + 20 - 2 + 3 = 36

Lamare:

The feminine figure looks down upon you with a warm smile. "You have done well, but this is not your time. There are more challenge ahead that you must attend to.", the heavenly figure kissing your forehead before the white light fades away.

The intensity of the blow is so severe that while to everyone it looks like Lamare has passed, the arrow in his neck seemingly seals the wound, preventing more of his life fluids from leaking out at an advanced rate. But without further aid, death may be in his future after all...

@Nadil: I'm gonna have to say no on the animate rope entangling this round, but only because even if it's magical rope, it's not a weapon and would take a separate move action to gather that cannot be combined with movement. You can choose a different action if you wish, or continue with the plan and I'll save the RTA to entangle for next round.

Pelkin 'BAMFS' to a higher vantage point, hoping to find the sniper, but no luck so far....

Nix, without Pelkin cover, moves behind a building, hoping to at least not be a liability to his allies.

Init Order (bold = up)
Nix (73 damage)
Archibald
Declyn (40 damage)
Blue outsider (59 damage)
Wasp swarms (black 10, blue 21, red 21, yellow 10)
Sniper
Lamare (86 damage, bleeding out, unconscious)
Amarthecthel (1 image)
Rogar (69 damage, prone, unconscious)
Pelkin
Nadil
Devil

Grand Lodge

Male Oread Summoner (Shaitan Binder) 11 - HP: 48/91 - AC: 28, FF: 24, T: 16 - Fort/Ref/Will: +9/+10/+11 - Perception: +2 - Initiative: +3 - Treacherous Earth: 1/1 - Maker’s Call, 1/2 - Summon monster VI - 7/7 - Spells: 1st: 0/6, 2nd: 0/5, 3rd: 0/5, 4th: 2/3

@GM: Ok, then she'll move and take a single shot instead, using her hair rope in this turn.
Attack, PBS: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
Damage, PBS (piercing, magic, evil, lawful): 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14 + Fire damage: 1d6 ⇒ 1

Bolstering Amarthecthel even further, Nadil boosts his own, the erinyes' and Amarthecthel's movement.
Casting Haste. Amarthecthel currently has both Haste and Heroism from Nadil.


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Sorry for the delay; busy day again for me today. Update tomorrow, so post if you haven't yet!

@Amarthecthel: The blue outsider will survive the single arrow and will not be entangled this round.

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Is everyone in range for Haste?

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

stabilsed.stabilise: 1d20 + 3 ⇒ (17) + 3 = 20

In Lamare's body, all of his organism dedicates himself to coagulate the blood that leaking out by the wounds.

-Posted with Wayfinder

Grand Lodge

Male Oread Summoner (Shaitan Binder) 11 - HP: 48/91 - AC: 28, FF: 24, T: 16 - Fort/Ref/Will: +9/+10/+11 - Perception: +2 - Initiative: +3 - Treacherous Earth: 1/1 - Maker’s Call, 1/2 - Summon monster VI - 7/7 - Spells: 1st: 0/6, 2nd: 0/5, 3rd: 0/5, 4th: 2/3

@Pelkin: Sadly, Haste affects creatures within 30 ft of each other, so it's only our little corner of this deadly mess that gets it...

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Amarthecthel ignores the div, drawing an AoO, flies to Declyn as a move action and then flies him straight up, hopefully allowing the gunslinger line of sight to the sniper.

Invisible Kalamardian flies to Amarthecthel's side.


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@Amarthecthel: You can get to Declyn, but you won't be able to lift him up this turn as there'd have to be an action for grabbing him. Next turn though is fair, just want a Fly check to make sure all goes well there!

As Amarthecthel flies away, the evil div takes one last swipe at him!

Claw AoO @ Amarthecthel: 1d20 + 14 ⇒ (16) + 14 = 30
MI high is hit: 1d2 ⇒ 2
Damage on hit: 1d6 + 3 ⇒ (3) + 3 = 6
Amarthecthel Fort save on hit: 1d20 + 11 ⇒ (10) + 11 = 21

Amarthecthel is scratched, but darts towards Declyn, grabbing him by the shoulders to eventually lift him up.

The blue div tries to assault Nadil once more, ignoring the other outsider.

Claw @ Nadil: 1d20 + 14 ⇒ (11) + 14 = 25
Damage on hit: 1d6 + 3 ⇒ (4) + 3 = 7
Nadil Fort on hit: 1d20 + 7 ⇒ (6) + 7 = 13
Claw @ Nadil: 1d20 + 14 ⇒ (5) + 14 = 19
Damage on hit: 1d6 + 3 ⇒ (1) + 3 = 4
Nadil Fort on hit: 1d20 + 7 ⇒ (1) + 7 = 8

Nadil's protections easily allow him to avoid the furious swipes.

Surprise Arrow @ Nadil: 1d20 + 20 - 2 - 1 + 3 ⇒ (12) + 20 - 2 - 1 + 3 = 32
Damage on hit: 1d8 + 6 + 4d6 + 3 ⇒ (8) + 6 + (2, 2, 2, 5) + 3 = 28
Str damage on failure: 1d3 ⇒ 2
Surprise Arrow @ Nadil: 1d20 + 20 - 2 - 1 + 3 ⇒ (18) + 20 - 2 - 1 + 3 = 38
Damage on hit: 1d8 + 6 + 4d6 + 3 ⇒ (5) + 6 + (2, 4, 2, 3) + 3 = 25

GM Dice:

KA Stealth: 1d20 + 26 + 3 - 10 ⇒ (9) + 26 + 3 - 10 = 28
Amar Percep: 1d20 + 7 ⇒ (6) + 7 = 13
Familiar: 1d20 + 11 ⇒ (6) + 11 = 17
Declyn: 1d20 + 29 ⇒ (10) + 29 = 39
Nadil: 1d20 ⇒ 2
Devil: 1d20 + 16 ⇒ (9) + 16 = 25
Nix: 1d20 + 20 ⇒ (13) + 20 = 33
Pelkin: 1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 42

Fate is on the Pathfinders sides as the sniper had to lean over to try and aim at the distant Nadil. While Nadil does take an arrow, his exposure allows Declyn to see the arrows trajectory... and Pelkin to spot him period!

He's still 'stealthed' to everyone but Pelkin and to some degree Declyn. It's the icon on the upper right hand side.

Init Order (bold = up)
Nix (73 damage)
Archibald
Declyn (40 damage)

Blue outsider (63 damage)
Wasp swarms (black 10, blue 21, red 21, yellow 10)
Sniper
Lamare (86 damage, unconscious)
Amarthecthel (6 damage, 1 image, hasted)
Rogar (69 damage, prone, unconscious)
Pelkin
Nadil (25 damage, hasted)
Devil (hasted)

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

There he is! Pelkin will make sure that everyone is aware of the sniper's location. Pelkin will then "run" toward the enemy as quickly as he can.

I'm on the building but I do have a ring of Feather Fall. I have a 40' movement speed. Place me where I can get to with my move action in this fashion.

Standard Action : Cast Spiritual Weapon: 1d20 + 8 + 4 + 2 ⇒ (6) + 8 + 4 + 2 = 20 for Damage: 1d8 + 3 ⇒ (6) + 3 = 9 If I have to do this first I can, I have plenty of range (210').

Grand Lodge

Male Oread Summoner (Shaitan Binder) 11 - HP: 48/91 - AC: 28, FF: 24, T: 16 - Fort/Ref/Will: +9/+10/+11 - Perception: +2 - Initiative: +3 - Treacherous Earth: 1/1 - Maker’s Call, 1/2 - Summon monster VI - 7/7 - Spells: 1st: 0/6, 2nd: 0/5, 3rd: 0/5, 4th: 2/3

Gasping from the pain, Nadil orders his devil to drop her bow, draw her sword and help flank the div.

5-foot fly each (neither can fail the check), then Nadil full attacks while the devil draws her sword and attacks once.

Nadil:
Attack, flanking, haste: 1d20 + 14 + 2 + 1 ⇒ (13) + 14 + 2 + 1 = 30
Damage (DR applies): 1d8 + 7 ⇒ (5) + 7 = 12

Attack, flanking, haste: 1d20 + 14 + 2 + 1 ⇒ (13) + 14 + 2 + 1 = 30
Damage (DR applies): 1d8 + 7 ⇒ (5) + 7 = 12

Attack, flanking, haste: 1d20 + 9 + 2 + 1 ⇒ (16) + 9 + 2 + 1 = 28
Damage (DR applies): 1d8 + 7 ⇒ (4) + 7 = 11

Erinyes:
Attack, flanking, haste: 1d20 + 17 + 2 + 1 ⇒ (6) + 17 + 2 + 1 = 26
Damage (DR applies): 1d8 + 11 ⇒ (7) + 11 = 18


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@Pelkin: If someone wants to take a move action to spot the sniper, I'll give a +5 bonus due to you pointing it out. Otherwise, I'll add a +5 bonus for the auto-Perception if he snipes someone else.

Also, since FF makes you float 60 feet a round, and assuming the building is a judicious 30' high, the fall is 1/2 your movement, leaving 20 feet for that action. Then moved you another 40 from there.

Nadil, with the erinyes help, takes down the div!

Pelkin points out the sniper to the party, leaping off and moving towards the foe.

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Sounds good to me. I assume my SW missed? Also, another reason for using SW is for a visual contact for the party to see the it as it attacks the sniper.

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

Lamare dreams of jumping from a star to another. While eating all sort of good foods.

Still, he jumps a little too fast to be confortable with. Like he is... No. He will not look behind him.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

I'm unclear on whether Amarthecthel can see the sniper now. I'm assuming he can't. Ignore the orders below if Amarthecthel can see the sniper.

So, he'll fly Declyn to where Pelkin is aiming and trust that the gunslinger will make the rest obvious.

First, he will draw his wand of magic missiles from his pack and drop it. Kalamardian can then pick it up and fly with it to Lamare's side

Please move my token as appropriate. Thanks.

"Declyn, I would take it as a personal favor if you would kill this sniper before he hurts any more Pathfinders!"

Grand Lodge

Male Human Musket Master/5 Shieldmarshal/6| HP 42/82| AC 24, Touch 17, Flat Foot 18| Fort: +11, Ref: +15, Will: +10| Init: +10| Perception: +19| Grit: 5/5| Judgements: 1/2

I'll operate under the assumption that I can shoot while being carried by Amarthecthel since it hasn't been answered as of yet.

Declyn nods and then shouts, I'll certainly do my best! before getting ready and firing where he thinks the sniper may be (bottom left corner of the building pointed out and where he tracked the arrow), changing his judgement once again to bring accuracy to his shots.

Attacks and Damage:

Attack 1: 1d20 + 15 + 1 - 2 ⇒ (18) + 15 + 1 - 2 = 32 Miss Chance: 1d100 ⇒ 44 Higher than 35, higher than 35...
Attack 2 (rapid shot): 1d20 + 15 + 1 - 2 ⇒ (7) + 15 + 1 - 2 = 21 Miss Chance: 1d100 ⇒ 6
Attack 3: 1d20 + 10 + 1 - 2 ⇒ (11) + 10 + 1 - 2 = 20 Miss Chance: 1d100 ⇒ 40
Attack 4: 1d20 + 5 + 1 - 2 ⇒ (7) + 5 + 1 - 2 = 11 Miss Chance: 1d100 ⇒ 98

Damage 1: 1d12 + 1d6 + 12 + 1 ⇒ (5) + (4) + 12 + 1 = 22
Damage 2: 1d12 + 1d6 + 12 + 1 ⇒ (6) + (3) + 12 + 1 = 22
Damage 3: 1d12 + 1d6 + 12 + 1 ⇒ (8) + (1) + 12 + 1 = 22
Damage 4: 1d12 + 1d6 + 12 + 1 ⇒ (2) + (5) + 12 + 1 = 20

Actions:

Swift: Switch to Judgement of Sure Shot to reduce miss chance by 15%
Full Round: Full Attack


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@Pelkin: Yeah, the SW missed. Don't know how I missed that part of your post.

[ooc]I think I'll want a Strength check from Amarthecthel to allow him to turn Declyn into a flying artillery piece. This would be to mostly to hold Declyn up appropriately so he could still fire and do so without dropping the shield marshal. I'll say... DC 16 for the check since Declyn isn't too too heavy :P

Amarthecthel Strength: 1d20 + 3 ⇒ (15) + 3 = 18

Amarthecthel, adrenaline rushing through his body, pours all of his strength into his arms, holding up Declyn before the duo goes up into the air.

Declyn fires several times, finally spotting the goggled sniper who is surprised by the pair! Three of the bullets strike him, causing him to finally speak for the first time. "Damn you, Pathfinders! Why don't you just die!"

He draws his bow and fires a slew of arrows at Declyn and his flying buddy!

Arrow @ Declyn: 1d20 + 20 - 2 + 3 ⇒ (20) + 20 - 2 + 3 = 41
Damage on hit: 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17
Crit confirm: 1d20 + 20 - 2 + 3 ⇒ (16) + 20 - 2 + 3 = 37
Extra damage on crit: 2d8 + 12 + 6 ⇒ (2, 7) + 12 + 6 = 27

The sniper aims and fires, the arrow strike right through the shield marshal's right lung. He falls limp in Amarthecthel's arms, the rifle dropping to the ground below.

He is not going quietly it seems...

Arrow @ Amarthecthel: 1d20 + 20 - 2 ⇒ (3) + 20 - 2 = 21
Damage on hit: 1d8 + 6 ⇒ (1) + 6 = 7
Arrow @ Amarthecthel: 1d20 + 15 - 2 ⇒ (18) + 15 - 2 = 31
Damage on hit: 1d8 + 6 ⇒ (2) + 6 = 8
Arrow @ Amarthecthel: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Damage on hit: 1d8 + 6 ⇒ (3) + 6 = 9

The magus' defenses are compromised, the last image disappearing and another arrow hitting him in the shoulder.

"Hmph... at least that's another rat down.", the sniper mutters audibly.

The sniper made no attempts to hide himself now, so if you have LoS, you can see him... until he goes prone or something to remove that LoS :P

The building his is on is 30' tall.

Init Order (bold = up)
Nix (73 damage)
Archibald
Declyn (84 damage, unconscious, bleeding out, disarmed)
Blue outsider (63 damage)

Wasp swarms (black 10, blue 21, red 21, yellow 10)
Sniper (66 nonlethal)
Lamare (86 damage, unconscious)
Amarthecthel (6 damage, 1 image, hasted)
Rogar (69 damage, prone, unconscious)
Pelkin (Spiritual weapon)
Nadil (25 damage, hasted)
Devil (hasted)

Grand Lodge

Male Oread Summoner (Shaitan Binder) 11 - HP: 48/91 - AC: 28, FF: 24, T: 16 - Fort/Ref/Will: +9/+10/+11 - Perception: +2 - Initiative: +3 - Treacherous Earth: 1/1 - Maker’s Call, 1/2 - Summon monster VI - 7/7 - Spells: 1st: 0/6, 2nd: 0/5, 3rd: 0/5, 4th: 2/3

With the sniper finally revealed, Nadil flies over the balcony and conjures an explosion of glitter on the slayer of Pathfinders.
Move 90 ft closer (haste+fly) and casts Glitterdust (Will DC 17). I'm out of 2nd level slots, so I'll use a 3rd level instead.

The erinyes utilizes her hasted speed and flies across the plaza to charge the sniper.
Attack, charge, haste: 1d20 + 17 + 2 + 1 ⇒ (6) + 17 + 2 + 1 = 26
Damage: 1d8 + 11 ⇒ (4) + 11 = 15

The erinyes currently has the following defensive stats that deviate from the standard, due to Charge, Haste and Augment Summoning: AC 22, touch 16, FF 14; HP 122; Fort +13, Ref +13; CMD 33.


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Will: 1d20 + 11 ⇒ (1) + 11 = 12

Hah!

The blast of sparkles seems to be stronger as the goggles focus on the bright glitter!

I'm going to call combat at this point, he can't kill/drop anyone without amazing luck, and certainly not 2 people, and a full attack from either the erinyes, Pelkin, or Amarthecthel the next round will do the trick.

Exposed, blinded, and injured, the sniper nonetheless yells out, "Damn you, damn you all! This should have been a perfect plan... all of it! The attack on the Grand Lodge, the sun orchid thefts, and especially this. For the Agenda!". Kitio defiantly continues to fire arrows towards the party as best he can before he is surrounded, then overwhelmed by the Pathfinders.

Gathering the bodies, everyone is shocked as a single butterfly flies away from Lamare's corpse, Pelkin confirming that somehow, he is still alive despite the horrific injuries. Declyn is stabalized and Rogar is laid down so his unconscious form may rest, too. The wasp swarms are easily dealt with as the conscious members look over the body of the sniper that nearly succeeded in his ventures today.

On the man is a journal with various plans and details, obviously implicating him as the ringleader of the attacks here in Aspenthar to frame Pashow. Most interestingly, there is a golden badge with a coiled serpent, with the initials K.A. on it.

Anything else? Otherwise I'll post the conclusion text and start working on chronicles!

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Pelkin will make sure that the crowds have been ushered away so that everything can be taken care of properly and without interruption. I count ourselves fortunate that we did not suffer even more losses than we had. Pelkin takes a closer look at the badge, trying to recall what he may now of a K.A., if anything. Because if I do, I don't seem to be able to find it.

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

Probably that someone will woke up Lamare

Lamare wokes up.

"Hey.."

He looks at the plaza.

"Did we win?"

-Posted with Wayfinder

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

"That will be Kitio Aspenthi, Aspis Consortium Gold Agent in charge of Thuvia," says Amarthecthel. "May the gods have mercy on his soul, even though he doesn't deserve it."

Amarthecthel's faerie dragon familiar, Kalamardian, goes about healing Lamare, Declyn and Rogar until they are least able to sit up and fend for themselves.


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Amarthecthel nailed it :P

Grand Lodge

Male Human Musket Master/5 Shieldmarshal/6| HP 42/82| AC 24, Touch 17, Flat Foot 18| Fort: +11, Ref: +15, Will: +10| Init: +10| Perception: +19| Grit: 5/5| Judgements: 1/2

Declyn groans as he wakes up, feeling his chest where the arrow had embedded itself and taking stock of the situation. Sorry Amarthecthel, I didn't finish him off. Looks like you all were able to handle him in my absence though, congratulations. Now, I think we all deserve a nap once the paperwork is over...

GM, I don't remember if you asked for it before, but I would like Declyn to be slow tracked for this chronicle. TOZ and I are gonna go for one last rodeo on this guy before he reaches 12th and the torture begins :-P

Shadow Lodge

He/Him

Maniacal laugh, maniacal laugh...

Grand Lodge

Male Oread Summoner (Shaitan Binder) 11 - HP: 48/91 - AC: 28, FF: 24, T: 16 - Fort/Ref/Will: +9/+10/+11 - Perception: +2 - Initiative: +3 - Treacherous Earth: 1/1 - Maker’s Call, 1/2 - Summon monster VI - 7/7 - Spells: 1st: 0/6, 2nd: 0/5, 3rd: 0/5, 4th: 2/3

Nadil lands among his wounded fellows and banishes the devil back to Hell.

"Well, that went horribly. Lets finish up what we need and leg it back to Absalom."

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

"Any fight you can walk away from is a good fight," says Amarthecthel. "I am satisfied."

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

Any healing pretty please? :)

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

Seeing that a lot of his companions are in a danger. Lamare channel all of his magical energy to his companion.

"Well, I suppose we could wait a day before I speak with the dead. If you want. He could know more."

Grand Lodge

Male Aasimar DEAD

Nixkamich breathes a sigh of relief.

"Glad I am to see that we have survived the encounter with that sniper. Truly, I was concerned that we would all be seeing the Boneyard before long..."

A troubled frown crosses his brow.

"...that brush with death was a little too close for comfort for these old bones; I think I will retire, whilst I still have some wisdom and advice to impart to my clan."

Thanks for a great game, with a definitely nail-biting finish!

@GM BPC: Please report this character as 'Dead', as he has reached the end of his usefulness.


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@Nix: Are you sure? You could just leave him on the back burner... then wait for a scenario that is perfect for Nix as a grudging pull from retirement for 'one last job'. If that is truly your wish, though, I'll report it as such.

I have to admit is a shame; I told some of my local players about your PC and I think of them wants to take the challenge to make a single dip into so many classes work :P

And thank you all for bearing with me as I sorta bogged down into the end. I was worried about properly challenging a large and well built group of PCs, but I think I had you all at least concerned with each combat, and of course the hot dice on this last battle definitely kept things tense!

I'll try to have Chronicles out by tomorrow, if not later today!

Is anyone besides Declyn going slow track?

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

"Somewhat concerned," says he.

"Soiling my pants," says I. I think only "King of the Storval Stairs" was closer to a TPK for me.


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The rest of the day in Aspenthar is a sordid affair. The populace is still shaken by the day's events, even with the fact that Prince Zinlo remains. Unfortunately, there's still just enough degree of separation from Kitio and Prince Zinlo that instead of a public ousting, it will take Princess Ziralia's quiet pressure to at least surrender his military aspirations. However, what the party found is enough that Ziralia can begin consolidating her gains and improve relations with local allies against the current rule and the current unrest in Thuvia at large.

Nonetheless, without the heroic intervention of the Pathfinder Society, today's events would have been far more tragic, and the ensuing civil war taking even more lives.

Congratulations! Full rewards for the party since you defeated Kitio Aspenthi (primary) and found the incriminating evidence in the prison warden's office (secondary).

Shadow Lodge

He/Him
Amarthecthel wrote:

"Somewhat concerned," says he.

"Soiling my pants," says I. I think only "King of the Storval Stairs" was closer to a TPK for me.

High praise, that. 4-04 was the first time in 11 levels that my Life Oracle came close to breaking her streak of bringing everyone back alive. Second time was Eyes of the Ten.

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

I don't know, we've been in a lot of tight spots with BPC running the show, Amar.

Which brings me to the question... what's next? We can't stop now. I've been in a BPC game for literally years now. :)


Missing maps Missing handouts

There is a new 7-11 that came out last month. If you guys are willing, I'd be happy to run that, although it sounds like Declyn would be leaving (which would leave it at a 6 person party, so it should still be ok).

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

I might level. I'd be interested. but don't drop me again LOL

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

I'm in!

How close are you to 12th, Pelkin? One or two more?

Grand Lodge

Male Oread Summoner (Shaitan Binder) 11 - HP: 48/91 - AC: 28, FF: 24, T: 16 - Fort/Ref/Will: +9/+10/+11 - Perception: +2 - Initiative: +3 - Treacherous Earth: 1/1 - Maker’s Call, 1/2 - Summon monster VI - 7/7 - Spells: 1st: 0/6, 2nd: 0/5, 3rd: 0/5, 4th: 2/3

If it's #8-04: Wardens of Sulfur Gulch we'd be playing next, then I'm in!

Grand Lodge

Male Human Musket Master/5 Shieldmarshal/6| HP 42/82| AC 24, Touch 17, Flat Foot 18| Fort: +11, Ref: +15, Will: +10| Init: +10| Perception: +19| Grit: 5/5| Judgements: 1/2

I'd have to bow out of that one anyway, for aforementioned reasons :-P


Missing maps Missing handouts

Bah, Day Jobs if you got 'em! I'm terrible about asking for those.

Grand Lodge

Male Human Musket Master/5 Shieldmarshal/6| HP 42/82| AC 24, Touch 17, Flat Foot 18| Fort: +11, Ref: +15, Will: +10| Init: +10| Perception: +19| Grit: 5/5| Judgements: 1/2

You asked for those at the begining, they should be in the begining of the Discussion thread :-)


Missing maps Missing handouts

@Declyn: I understand, but I hope you find greener pastures with ToZ :P

@Rogar: I'll try! Gotta see more of what your character can do since I knocked you out of two fights practically :/

@Nix: Do you have another high level PC you'd like to use if you are going to retire Nix?

Everyone else: Sounds like we should be in agreement with a game. And yes, I was thinkin 8-04. If there are no objections, we'll start that after November 7th as I'll be out of town from the 29th-6th

Boon rolls: 20 or 16 is good stuff!

Amarthecthel: 1d20 ⇒ 3
Declyn: 1d20 ⇒ 4
Lamare: 1d20 ⇒ 14
Nadil: 1d20 ⇒ 1
Nix: 1d20 ⇒ 16
Pelkin: 1d20 ⇒ 6
Rogar: 1d20 ⇒ 20
GM: 1d20 ⇒ 11

Two winnars!
Nix boon: 1d6 ⇒ 2 Player Boon #2: Fighting looks different depending on where you’re from.
Rogar boon: 1d6 ⇒ 5 Player Boon #5: Over-specializing is always a good thing when it doesn’t cost anything…

Shadow Lodge

He/Him
Your GM, Black Powder Chocobo wrote:
@Declyn: I understand, but I hope you find greener pastures with ToZ :P

Hopefully I'll handle the final battle better than this last weekend. Read that thing carefully, it's a doozy! I'd offer to jump in on your run, but I don't know how well I would keep up with everything on my plate. Plus, seven PCs is too much.


Missing maps Missing handouts

@ToZ: Actually.. we're only at 5, unless Nix does have another PC. Declyn is occupied with whatever you two have planned, unless 8-04 would be the final game for you guys, which would make it 6-7 depending on Nix.

Shadow Lodge

He/Him

I have a 10th level Paladin, 10th level Oracle, 9th level Druid, and a 10th level Alchemist available. Not sure just who I would bring. Oh, and my 11th level Magus, but he's more GM credit than anything else. My sorcerer is also 11th, and I guess I have an 8th level Fighter, who would be hilariously bad for that.

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

And the boon roll. I am tempt about the new adventure. It will be a revenge for an other fail adventure. I just hope that all of you have adamantine.

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Pelkin will now be 11.1 after this one so 2 more scenarios until 12th.

I've already played EooT so I don't have to be on 12.0 exactly with him for anything that I'm aware of.

Grand Lodge

Male Aasimar DEAD

Generally, I retire PCs once they hit 11, because there just aren't enough high-level play opportunities. Moreover, this seemed like an excellent IC justification.

Given that I am in one of TOZ's games at present, I am happy to step aside for him.

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