GM Black Powder Chocobo's PbP Case of Missing Persons (Inactive)

Game Master Black Powder Chocobo

Missing maps
Missing handouts


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Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

Let's start the preparation.

Lamare call for desna help for his allies.

extend communal resist energy (sonic) for all, delay poison communal for all, extand magic circle against technology on lamare, freedom of mouvement on lamare.

-Posted with Wayfinder

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

shield other on rogar.

I have also a tongue if someone want it.if not Lamare.

-Posted with Wayfinder

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

and detect radiation

-Posted with Wayfinder

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

thanks


Missing maps Missing handouts

Jala looks to the other Ghost Wolves, nodding silently as the party finishes their preparations. "We shall be maintaining perimeter around here; take care of yourselves as there are probably more such mechanical terrors in there. And don't take too long, too. If more of those robots continue to emerge, we have may have to collapse the entrance to prevent more from escaping... whether you've made it out or not.", Jala giving a playful, yet grimly sincere grin.

GM Dice:

The five warriors head off into the distance, leaving the party to their own devices.

Looking over the remains of the gearsmen and warden robot, there are enough salvageable pieces of tech for research and various scraps of precious metals to be worth , although it would take about an hour to find all the worthwhile pieces, arguably worth about 4,000 gold crowns.

Through the crevasse, the party makes their way to a damaged opening that provides the only entrance to the starship remains. Various mechanical ceiling lights and barely functional control panels work enough to a least provide dim lighting for the party. The metallic hallway only has a single passage, leading to a closed metallic door straight ahead.

Map updated!

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

Trey will be scanning the hallway for any dangers as the party progresses.

Perception: 1d20 + 23 ⇒ (13) + 23 = 36 +5 vs traps.

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Hmm, strange structure. Beyond my knowledge, I'm sure. Pelkin pause long enough to detect for various evil alignments. He will proceed to the door as long as he or the Professor has not spotted danger.

Perception for the door, assuming we get there: 1d20 + 20 ⇒ (2) + 20 = 22

Scarab Sages

Gnome Sorcerer (Seeker) 11 - HP: 37/57 - AC: 22, FF: 20, T: 20 - Fort/Ref/Will: +7/+9/+10 - Init: +2 - Perception: +32 (+5 vs traps) - Claws: 11/11 - Breath Weapon 0/1 - Spells: 1st: 7/8, 2nd: 8/8, 3rd: 7/8, 4th: 4/7, 5th: 0/5

"Gentlemen, allow me..."

Qilfobber elbows his way to the front and searches for any dangers.

Perception, take 10: 10 + 32 = 42+5 vs traps

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Well first of all, we can salvage those 4000 crowns worth of scrap from the robots -after- the adventure, so let's do that.

Amarthecthel waits with scimitar in hand while those with greater perception take over.

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

use a pearl to recall magic missile

Rogar pulls out a pearl mumbles to himself then puts it back in his pocket.


Missing maps Missing handouts

@Rogar: Your pearl is still ok; you didn't finish your spell and I won't penalize you for that. likewise, because you started the summon and thus couldn't MM, you still have that, thus the lack of need for the pearl. Just in case you need it later ;)

Both Qilfobber and the Professor both spy a curious set of vents that bear more of that sickening odor the party smelled when the cavern rubble exploded. Both think that the vents could release a much stronger, deadlier dosage of the gases, although no notable triggers are found.

Technologist feat + ranks in Disable Device:

You realize that you can spend a few minutes to rewire the vents to work in reverse, so that if activated, air would be sucked in instead of flowed into the room not enough to be lethal, but firmly ensuring that poison gas would not be blown in. The Disable Device DC is 25 to do this. Otherwise, you could simply disable the vents.

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Hmm, this doesn't sound good at all. Should we time time to close up the vents?

Scarab Sages

Gnome Sorcerer (Seeker) 11 - HP: 37/57 - AC: 22, FF: 20, T: 20 - Fort/Ref/Will: +7/+9/+10 - Init: +2 - Perception: +32 (+5 vs traps) - Claws: 11/11 - Breath Weapon 0/1 - Spells: 1st: 7/8, 2nd: 8/8, 3rd: 7/8, 4th: 4/7, 5th: 0/5

Qilfobber taps himself with his wand of Technomancy.

"There are several ways to deal with this mess, but I'll just try to disable it completely"

Disable Device, take 10: 10 + 29 = 39

I might need several charges from the wand at the GM's discretion.


Missing maps Missing handouts

I'll say 2 charges will suffice Qilfobber!

It takes the gnome a bit, but he takes care of the vents, finishing the last one as he hears the hiss of gas start. The sound then ends, giving the gnome much relief.

The next pair of doors are heavily sealed, but a little pressure from Pelkin and Amarthechel opens the doors as they slide apart, revealing what appears to be a storage room.

This chamber is a mess of shattered boxes and other detritus, and the lights flicker and crackle. A few intact-looking objects lie near the eastern wall, including a book-sized sheet of glittering crystal that lies near a body that has since disappeared to the passage of time, only a few bone fragments remaining.

Map updated!

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Pelkin will take time to detect the presence of evil alignments as the rest of the party investigates. I assume our longer-duration buffs are still up as well.

Scarab Sages

Gnome Sorcerer (Seeker) 11 - HP: 37/57 - AC: 22, FF: 20, T: 20 - Fort/Ref/Will: +7/+9/+10 - Init: +2 - Perception: +32 (+5 vs traps) - Claws: 11/11 - Breath Weapon 0/1 - Spells: 1st: 7/8, 2nd: 8/8, 3rd: 7/8, 4th: 4/7, 5th: 0/5

Qilfobber scans the room with keen eyes and a spell.

Same procedure as always: take 10 on Perception for 42 (+5 vs traps), and casting Detect Magic as well.


Missing maps Missing handouts

Big update tomorrow! Thanks for waiting!

And things have improved for me. Back in the house and have been doing some open talks. Still some contention, but we are trying. Thanks for your positive thoughts!


Missing maps Missing handouts

Lots of loot! To save some time, I won't be making links to them, but refer to d20pfsrd or the PRD for what these goodies are!

While they don't find anything magical, the party does spot a LOT of technological goods that, while timeworn, are still in excellent condition. With magic in tow Qilfobber identifies all of the goods as...

@Qilfobber: this will use another 8 charges

There are:

  • camera (fully charged)
  • flashlight (fully charged)
  • emergency raft (fully charged)
  • chameleon suit (40 charges)
  • emergency shelter (30 charges)
  • cyberart of twining strands for the face or arm
  • skillslot
  • Mark III Survival chip
  • a memory core of pale blue crystal the size of a large journal, reinforced with adamantine and laced with horacalcum

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

I hope you can make sense of all of this. Pelkin doesn't seem to interested in these type of things.

Assuming we ended up in that room to find this stuff, Pelkin will take a look to the west, still trying to scan for alignments.

I moved myself into the room, if I got ahead of things just put me back.

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

"This is the alibaba of technology here. I suppose we could at least use this inside? I am curious of what they do."

-Posted with Wayfinder

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

"Vhat a vundaful discovery! A pity zhat none of it vill be allowed to return to ze lodge." Trey mourns.

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

Rogar a takes a look at some of the items.

know engineering: 1d20 + 20 ⇒ (1) + 20 = 21

Scarab Sages

Gnome Sorcerer (Seeker) 11 - HP: 37/57 - AC: 22, FF: 20, T: 20 - Fort/Ref/Will: +7/+9/+10 - Init: +2 - Perception: +32 (+5 vs traps) - Claws: 11/11 - Breath Weapon 0/1 - Spells: 1st: 7/8, 2nd: 8/8, 3rd: 7/8, 4th: 4/7, 5th: 0/5

Charges noted.

Qilfobber catalogs the technological treasure trove, dreading the prospect of not being able to bring it back to Absalom.

Once done, he examines the way deeper into the complex.

Take 10 on Perception for 42 (+5 vs traps)


Missing maps Missing handouts

Big update later! :D

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

If anyone can figure out the tech equipment, that chameleon suit could come in handy.

RPG Superstar 2015 Top 16

Bah, later is turning to tomorrow morning.


Missing maps Missing handouts

Qilfobber excitedly tells the party about all of the interesting loot while Pelkin takes perimeter.

However, as the gnome grabs the memory core, the blue-crystal screen flashes as the image of a young woman appears on the crystalline face. The face looks around briefly, then smiles excitedly as it spies Qilfobber. It then speaks out in a strange, unusual language.

Since i think either someone in the party knows the language or has tongues activated, it is Androffan.

Androffan:

"Excellent! Someone has finally come by! Can you understand what I am speaking?"

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

"VHAT? Vhat IS this?!" The professor nearly fumbles his extract in his hurry to catch what is said. Comprehend Languages. "Forgive mein excitement, could zhat be repeated?"

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Where did that voice come from? Pelkin stops in his tracks as the message comes across the strange device. What did it say?

Scarab Sages

Gnome Sorcerer (Seeker) 11 - HP: 37/57 - AC: 22, FF: 20, T: 20 - Fort/Ref/Will: +7/+9/+10 - Init: +2 - Perception: +32 (+5 vs traps) - Claws: 11/11 - Breath Weapon 0/1 - Spells: 1st: 7/8, 2nd: 8/8, 3rd: 7/8, 4th: 4/7, 5th: 0/5

Qilfobber casts Comprehend Languages as well. Magical Linguist alternate racial trait.

"Did you catch that, Professor?"

Androffan is sadly not a legal language in PFS...

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

Lamare seeing he is the most diplomat. Cast tongue on himself

"Yes"

-Posted with Wayfinder


Missing maps Missing handouts

Bad GM forgot to mention that the Handouts page has a picture of the girl on the crystal screen

As the party takes to each other in a strange language, the woman on the screen speaks again.

Androffan:

"Oh goodness, I should have realized that there would be different dialects here! Speak some phrases directly over the screen and the universal translator should let me converse appropriately with you interesting folk!"

Scarab Sages

Gnome Sorcerer (Seeker) 11 - HP: 37/57 - AC: 22, FF: 20, T: 20 - Fort/Ref/Will: +7/+9/+10 - Init: +2 - Perception: +32 (+5 vs traps) - Claws: 11/11 - Breath Weapon 0/1 - Spells: 1st: 7/8, 2nd: 8/8, 3rd: 7/8, 4th: 4/7, 5th: 0/5

Qilfobber leans closer to the screen and speaks a few sentences in Common.

"My airship is full of eels.
The Aspis Consortium are up to no good.
Amenopheus has our best interests at heart."

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

"Airship? Vhat ist zhat?" Trey is obviously distracted from the current marvel by another. "I vould very much like to see it."

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

Hmmm...sounds like gnomes to me!"

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Gnomes? Why gnomes? Pelkin seems honestly confused by the statement.

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

sense motive each round of this conversation.

Lamare looks at the strange moving picture with a smile.
Hi! I am Lamare. Priest of the goddess of travel. You are?

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Amarthecthel listens to the so-far one-sided conversation with amused detachment. The younger races can be impetuous and adorable at times. He was certain it would all work out.

The young woman in the picture was interesting. Amarthecthel wondered idly if she were available.


Missing maps Missing handouts

The face image fuzzes out briefly before it refreshes. Now in Common, the woman responds. "Can you hear me now? Good!", a smile upon her two-dimentional face. "I am.... Is...i...rah. Isi...rah. Isirah. Yes, Isirah Tana. I was an explorer... I think."

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

"Vhat a fortuitous occasion! Ve are also explorers off a sort. I am Professor Trey Hurtubize, und et is a pleasure to be making acquaintance off you, Miss Tana." Peering around the unusual crystal, he rubs thoughtfully at his chin. "Are you suffering from a magikal entrapment vithin this prism? Ve can perhaps assist in returning you."

Scarab Sages

Gnome Sorcerer (Seeker) 11 - HP: 37/57 - AC: 22, FF: 20, T: 20 - Fort/Ref/Will: +7/+9/+10 - Init: +2 - Perception: +32 (+5 vs traps) - Claws: 11/11 - Breath Weapon 0/1 - Spells: 1st: 7/8, 2nd: 8/8, 3rd: 7/8, 4th: 4/7, 5th: 0/5

While the professor engages the image in conversation, Qilfobber eagerly examines the contraption.

Perception: 1d20 + 32 ⇒ (10) + 32 = 42

Detect Magic:
Spellcraft: 1d20 + 18 ⇒ (12) + 18 = 30
Knowledge (Arcana): 1d20 + 18 ⇒ (9) + 18 = 27

If Technomancy is necessary:
Knowledge (Engineering): 1d20 + 12 ⇒ (6) + 12 = 18

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

Hmm maybe not gnomes but my grandfather travelled to another plane where gnomes built funny contraptions!

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

What do you mean, you think? What has happened? Where are you now?

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

Roger moves towards the woman.

"Did you want some water or food? " He points to his backpack.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

"Where are you, precisely, Lady Isirah?" asks Amarthecthel. "Are we seeing a projection from your location, or are you contained, somehow, within this object?"

Amarthecthel may know nothing of technology, but he is fiercely sharp and analytical.

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

Roger puts the food away and scratches his head.

humph of course she isn't there what am I thinking"


Missing maps Missing handouts

So I had a nice big post... and thought I sent it yesterday... and now it's gone. Fudge. Try again.

"Greetings, Pro-pro-professor!", smiles Isirah. At the Professor's theory, she shakes her head. "Magic? What field of science is that? Here... I am...here because.", the woman looking confused as she scans the surroundings. "This thing is where I am, it is an AI core-", Isirah mimicking knocking on the screen, "and I stored my mind in here, somehow. I'm not sure why, but I remember... I think something very dangerous was happening."

She then surveys the party and their unusual makes. "So varied peoples here... I am human, I think like that one in the back with the butterfly necklace, but what are you others? How did you get those pointy ears?", she quizzically asks Amarthecthel.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

"I perceive that you are part of Numeria's strange phenomena. Welcome to Golarion. This world has dozens, perhaps hundreds of sentient species. I am from the eldest race of what your brethren are pleased to call humanoids. I am an elf of the blessed realm of Kyonin. Pelkin here is a mixture of elf and human. Lamare, as you have noted, is human. Qilfobber...no, down there... is a gnome. Rogar, a dwarf and the Professor is a tiefling."

"Where is your physical body, madame? You appear to us only as an image."


Missing maps Missing handouts

"Elf? And they can cross-breed with humans? Fascinating! And gnomes... dwarf, tiefling. Such a strange array! Are there any evolutionary advantages to the varied heights, and why are the ears, pointy?", Isirah getting lost in the minute details of the party's composition.

Upon Amarthecthel's second question, she looks confused for a second. "What do you mean, this is me! Oh, a regular body, well... I had to put my thoughts and memories into the core for some reason... what was it?"

DC 20 Sense Motive:

If you had to venture a guess, it appears Isirah's memories are either distorted or damaged. Or perhaps a mild form form of amnesia. But regardless, her thoughts are off.

While we can RP this for a while, unless there are more pressing issues, I will move things along within another day

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

Sense Motive: 1d20 + 1 ⇒ (1) + 1 = 2

"Ach, zhere ist no vay to return you to physical form? Such a terrible shortcoming off zee procedure." The thin tail escaped from under his wingcoat, lashing back in forth. "Perhaps a variation of zha clone spell, combined with othza appropriate transmutations, or no, divination to copy za mental map and..." Completely lost in rambling thoughts, a leatherbound journal was snapped open to accommodate hasty notes.

Trey will also stand here talking to the magic box lady until someone gives him a kick in the pants towards the mission. :)

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