Lamare
|
"Touch of luck!!!!!! "Lamare cries on pelkin. for each roll 20 you do an another one and you take the best.
-Posted with Wayfinder
Pelkin Norwind
|
BPC, when does that Touch of Luck take effect? Meaning, can I roll again on my crit confirm?
Lamare
|
diplo: 1d20 + 14 ⇒ (9) + 14 = 23
"Yes goes aways! Save your life. This is wisdom. don't follow my exemple!"
-Posted with Wayfinder
Pelkin Norwind
|
Re-Intimidate: 1d20 + 12 ⇒ (16) + 12 = 28
No need on the actual attack roll.
Re-Confirm?: 1d20 + 17 ⇒ (10) + 17 = 27 Hopefully that'll do.
Yes, I edited the post to go in the proper order that I rolled, only seemed fair.
| Your GM, Black Powder Chocobo |
Pelkin's blade cuts into the div deep into its leg, eliciting an bellowing roar that echoes against the ruins.
Pelkin just made a friend. :P
@Lamare: I also moved you into a spot where you could actually touch Amarthecthel. Luckily, with haste you have enough movement to take a wide way around and not provoke an AoO
Meanwhile, Rogar's missiles slam into the red div. Both Pelkin and Lamare incite the crowd to continue to flee! The blue div takes a swipe at each group, slaying a few more of the congregation!
Init Order (bold = up)
Group Buffs: Haste (from Nadil, 10 rounds remaining)
Nix/Archibald
Blue Div
Yellow Div (43 damage, 16 nonlethal)
Nadil (28 damage)
Declyn
Red Div (70 damage)
Lamare
Pelkin
Amarthecthel (29 damage)
Rogar
Shaitan (33 damage, 6 Strength damage, poisoned)
Priestess (spell charge held)
Blue Crowd (attacked thrice)
Red Crowd (attacked twice, partially nauseated)
Nixkamich Otaktay
|
Finally in a position to really open-up, Nixkamich lays into the red Div.
+1 Holy Mighty [+2] Composite Longbow: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29, for 1d8 + 9 ⇒ (7) + 9 = 16 damage +2d6 ⇒ (1, 2) = 3 Holy +1d6 ⇒ 3 Acid.
+1 Holy Mighty [+2] Composite Longbow: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32, for 1d8 + 9 ⇒ (4) + 9 = 13 damage +2d6 ⇒ (2, 1) = 3 Holy +1d6 ⇒ 4 Acid.
+1 Holy Mighty [+2] Composite Longbow: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23, for 1d8 + 9 ⇒ (4) + 9 = 13 damage +2d6 ⇒ (3, 1) = 4 Holy +1d6 ⇒ 2 Acid.
+1 Holy Mighty [+2] Composite Longbow: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13, for 1d8 + 9 ⇒ (4) + 9 = 13 damage +2d6 ⇒ (4, 4) = 8 Holy +1d6 ⇒ 5 Acid.
Once again, if it matters, using Cold Iron arrows in my Holy bow ;-)
| Your GM, Black Powder Chocobo |
Nix hits twice, the div unsure now of who should get its ire.
Amarthecthel!
| Your GM, Black Powder Chocobo |
Alright, delaying Amarthecthel
Amarthecthel stalls for a little bit, to see what the divs will do before he strikes!
The flanked div carefully uses one of its powers...
Blue Div Concentration: 1d20 + 14 ⇒ (20) + 14 = 34
and now appears next to Rogar, Nix, and Archibald!
The div Pelkin is engaged with decides to remove Pelkin of his weapon!
Yellow Div bite Disarm @ Pelkin: 1d20 + 22 ⇒ (1) + 22 = 23
Yellow Claw Disarm @ Pelkin: 1d20 + 22 ⇒ (13) + 22 = 35
While Pelkin easily avoids the bite at his weapon, the massive claw stuns his hand enough that his weapon drops to the ground. With sadistic glee, he now tries to harm the half-elf!
Yellow claw @ Pelkin: 1d20 + 20 ⇒ (9) + 20 = 29
Damage on hit: 1d6 + 7 ⇒ (6) + 7 = 13
Yellow stinger @ Pelkin: 1d20 + 20 ⇒ (14) + 20 = 34
Damage on hit: 1d6 + 7 ⇒ (3) + 7 = 10
Fort on hit: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
Luck reroll: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26 Reroll success!
Str damage on hit: 1d6 ⇒ 4
Pelkin is stuck, but finds luck is on his side as he resists the toxin inside him!
Init Order (bold = up)
Group Buffs: Haste (from Nadil, 10 rounds remaining)
Nix/Archibald
Blue Div
Yellow Div (43 damage, 16 nonlethal)
Amarthecthel (29 damage)
Nadil (28 damage)
Declyn
Red Div (105 damage)
Lamare
Pelkin (10 damage, lucky, disarmed)
Rogar
Shaitan (33 damage, 6 Strength damage, poisoned)
Priestess (spell charge held)
Blue Crowd (attacked thrice)
Red Crowd (attacked twice, partially nauseated)
Nadil al'Gurat
|
Nadil moves out of the fog and dismisses Shaitan.
Sheriff Declyn
|
| 1 person marked this as a favorite. |
Declyn takes a moment to psych himself up, taking a couple jumps in the horrible cloud of filth and stink. He then takes off across the desert sand, aided by the magic of him companions, loading his musket yet again as he exits the cloud. Still getting his bearings as he runs, he curses to himself as he sees the priestess exposed and knows that he has to keep her alive.
Whatever you're going to do, you need to do it now! Declyn says as he slides across the sand into position beside the woman, taking aim and firing at the (Red) Div, hoping to either drop it to the ground or distract its ire from the priestess. Come get me, filthy beast! I'm waiting for you!
Attack: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36 Touch
Damage: 1d12 + 1d6 + 12 + 1 ⇒ (6) + (1) + 12 + 1 = 20 Sadly, still non-lethal.
Crit Confirm!: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
Crit Damage!!!: 3d12 + 36 + 3 ⇒ (3, 10, 3) + 36 + 3 = 55
If it does hit me, I would like to use my Lucky Horseshoe's 1/day ability to grant me a +4 luck bonus on one save, against its poison.
Edit: Hell yes! Looks like the other thing may not be necessary :-P
Free Reload
Move Move next to the priestess
Standard Fire!
Amarthecthel
|
I'm still running without a computer. Can somebody please move Amarthecthel's token to between the two pillars to the left of the Yellow div? Thanks.
Still flying, Amarthecthel concentrates on his blade. Instead of making it drip with ice, he makes it supernaturally sharp. He then drops down on the far side of the Yellow Div (drawing an AoO)] and attacks.
Concentration check, Casting defensively (DC 17): 1d20 + 14 ⇒ (17) + 14 = 31
+1 keen cold iron scimitar and intensified shocking grasp and haste: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 291d6 + 5 + 9d6 ⇒ (1) + 5 + (6, 3, 3, 5, 2, 5, 4, 5, 6) = 45
Critical hit?: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Assuming that's a hit and a critical: Damage from critical: 1d6 + 5 + 9d6 ⇒ (6) + 5 + (1, 5, 4, 4, 5, 1, 4, 3, 5) = 43
Results: If AC<30, that's 88 points of damage, of which 74 is electricity.
And that, ladies and gentlemen, is Amarthecthel's first time using that magus standard nova "cheese." In some cases it feels like overkill, but right now? It feels fully justified.
Pelkin Norwind
|
Thanks to his weapon cord, Pelkin retrieves his weapon move action. He then waits to see the fate of the yellow div!
I'll figure out the rest of my turn once the actions of others are resolved.
| Your GM, Black Powder Chocobo |
@Nix, it was a DD, but he can still take AoO's. AoO's aren't actions. If there is a post or errata that says otherwise, please let me know.
-Posted with Wayfinder
Nixkamich Otaktay
|
That said, James Jacobs seems to think that an AoO is an action...
Amarthecthel
|
Amarthecthel's tiny faerie dragon familiar hides behind a pillar and casts improved invisibility on herself.
| Your GM, Black Powder Chocobo |
Under the same token, would someone who just used DD just become mute because they cannot use a free action to speak?
However, the stunned/dazed argument is somewhat convincing, making me lean 60% your way, 40% mine. And in issues like this, I'd prefer to lean in the side of the player. However, I'd then change Blue's action since he wouldn't just teleport right in front of you and be large pincushion. Sound fair?
Minor Retcon
Nix thinks he sees the blue div appear in front of him, but it must have been a bit of sand blowing in his face...
Instead, the blue div appears near the altar, ready to pounce on the elf-bloods soon!
Amarthecthel SR check: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Amarthecthel's blade slices deep into the div's hide, however the blast of electricity seems nullified! Darn SR...
Shaitan disappears as Nadil sends him back until the threat on this realm is defeated.
Declyn also strikes true, his emergence from the fog catching the red div off guard and even nonlethally his blast knocks down the massive evil being.
The priestess touch's Declyn's weapon; he can feel the goodness now radiating from his musket!
Init Order (bold = up)
Group Buffs: Haste (from Nadil, 9 rounds remaining)
Nix/Archibald
Blue Div
Yellow Div (50 damage, 16 nonlethal)
Amarthecthel (29 damage)
Nadil (28 damage)
Priestess
Declyn
Lamare
Pelkin (10 damage, lucky, standard action remaining)
Rogar
Blue Crowd (attacked thrice)
Red Crowd (attacked twice, partially nauseated)
Pelkin Norwind
|
Amar, if you have a reroll it might be worth it for all of that damage. If not,
Pelkin attacks the yellow div, taking advantage of the flank his longtime ally provides!
Attack: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 or Luck: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Vital Strike: 2d8 + 11 ⇒ (1, 5) + 11 = 17
| Your GM, Black Powder Chocobo |
@Pelkin: You're luck's up already; you had it last round. Which is fine in this case only because your first roll was better. Unless Lamare gifts it to you again :P
Pelkin Norwind
|
Oh, I still saw it listed under my name so I thought it was still active. Never mind!
Nixkamich Otaktay
|
Ret-con away :-)
Without a line of sight at any of the remaining foes, Nixkamich hustles forward, and takes a single shot at Yellow.
+1 Holy Mighty [+2] Composite Longbow: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32, for 1d8 + 9 ⇒ (3) + 9 = 12 damage +2d6 ⇒ (5, 6) = 11 Holy +1d6 ⇒ 5 Acid.
| Your GM, Black Powder Chocobo |
Yeah, long day! Sorry about the faux pas.
Amarthecthel SR reroll: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
D'oh
Both Pelkin and Nix strike at the other wounded div, causing injury but not enough to fell the beast!
Init Order (bold = up)
Group Buffs: Haste (from Nadil, 9 rounds remaining)
Nix/Archibald
Blue Div
Yellow Div (80 damage, 16 nonlethal)
Amarthecthel (29 damage)
Nadil (28 damage)
Priestess
Declyn
Lamare
Pelkin (10 damage)
Rogar
Blue Crowd (attacked thrice)
Red Crowd (attacked twice, partially nauseated)
Rogar dwarf
|
Rogar recalls magic missile with a pearl teleport out of the way and move 20' [occ] on my phone can someone move me and the elemental moves after blue [/ooc]
| Your GM, Black Powder Chocobo |
@Rogar: Are you using your Shift ability? Just making sure I understand your action correctly.[ooc]
Lamare blesses the group while Rogar prepares for another magical assault!
The crowds, with no divs engaging them, now run to safety!
Blue Concentration: 1d20 + 14 ⇒ (20) + 14 = 34
[ooc]Another sorta wasted 20...
Another sickening green fog appears on the battlefield. Only way to shut down/delay you ranged types :P
Lamare Fort: 1d20 + 11 ⇒ (16) + 11 = 27
Nix is it a 1 Fort: 1d20 ⇒ 1
Archibald Fort: 1d20 + 9 ⇒ (16) + 9 = 25
Lyheri Fort: 1d20 + 6 ⇒ (4) + 6 = 10
Duration outside of cloud: 1d4 + 1 ⇒ (2) + 1 = 3
Ouch! If Nix has a reroll, I sorta expect that to trigger :P
Both Nix and the priestess feel a gutwrenching pain as they inhale the vapors!
Those who stay in the cloud aside from Declyn will get another Fort save to see if they are nauseated; those who are will remain nauseated until they escape the cloud and 3 rounds after.
Despite being flanked, the yellow div valiantly swings at the would be heroes! However, it decides to go after the pesky Desnan helping the party instead of the two warriors engaging him!
Yellow bite @ Lamare: 1d20 + 22 - 4 ⇒ (16) + 22 - 4 = 34
Miss chance > 20 is hit: 1d100 ⇒ 81
Damage on hit: 1d8 + 7 + 8 ⇒ (3) + 7 + 8 = 18
Yellow claw @ Lamare: 1d20 + 20 - 4 ⇒ (3) + 20 - 4 = 19
Miss chance > 20 is hit: 1d100 ⇒ 19
Damage on hit: 1d6 + 7 + 8 ⇒ (1) + 7 + 8 = 16
Yellow claw @ Lamare: 1d20 + 20 - 4 ⇒ (17) + 20 - 4 = 33
Miss chance > 20 is hit: 1d100 ⇒ 100
Damage on hit: 1d6 + 7 + 8 ⇒ (2) + 7 + 8 = 17
Yellow stinger @ Lamare: 1d20 + 20 - 4 ⇒ (13) + 20 - 4 = 29
Miss chance > 20 is hit: 1d100 ⇒ 67
Damage on hit: 1d6 + 7 + 8 ⇒ (5) + 7 + 8 = 20
Lamare Fort on hit: 1d20 + 11 ⇒ (11) + 11 = 22
Str Damage on failure: 1d6 ⇒ 5
Even with the cloud protection, Lamare is ripped into, especially as a muscle-dissolving poison courses through his body!
Init Order (bold = up)
Group Buffs: Haste (from Nadil, 8 rounds remaining), Bless (from Lamare, 9 rounds remaining)
Nix (nauseated)
Archibald
Blue Div
Yellow Div (80 damage, 16 nonlethal)
Amarthecthel (29 damage)
Nadil (28 damage)
Priestess Lyheri (nauseated)
Declyn
Lamare (54 damage, 5 Str damage, poisoned)
Pelkin (10 damage)
Rogar
Nadil al'Gurat
|
Nadil calls forth a majestic and otherworldly tiger, that wastes no time. It calls upon all that is good and pounces the blue scaled div.
Summoning an Augmented Celestial Dire Tiger. It used smite evil and pounces, provoking an AoO.
Claw1, charge: 1d20 + 20 + 2 ⇒ (18) + 20 + 2 = 40
Claw2, charge: 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29
Bite, charge: 1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 42
Rake1, charge: 1d20 + 20 + 2 ⇒ (2) + 20 + 2 = 24
Rake2, charge: 1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 33
Damage, Claw1, smite evil: 2d4 + 10 + 14 ⇒ (3, 3) + 10 + 14 = 30
Damage, Claw2, smite evil: 2d4 + 10 + 14 ⇒ (4, 2) + 10 + 14 = 30
Damage, Bite, smite evil: 2d6 + 10 + 14 ⇒ (4, 5) + 10 + 14 = 33
Damage, Rake1, smite evil: 2d4 + 10 + 14 ⇒ (1, 3) + 10 + 14 = 28
Damage, Rake2, smite evil: 2d4 + 10 + 14 ⇒ (1, 2) + 10 + 14 = 27
The first attack to hit deals an extra 14 points of damage. DR dosen't apply.
Confirm, Bite: 1d20 + 22 ⇒ (3) + 22 = 25
Extra crit damage: 2d6 + 24 ⇒ (5, 2) + 24 = 31
Init +6; Senses low-light vision, scent; Perception +12
DEFENSE
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 133 (14d8+70)
Fort +14, Ref +11, Will +5
Defensive Abilities DR 10/evil; Resist cold 15, acid 15, electricity 15; SR 14
OFFENSE
Speed 40 ft.
Melee 2 claws +20 (2d4+10 plus grab), bite +20 (2d6+10/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +20, 2d4+10)
STATISTICS
Str 31, Dex 15, Con 21, Int 2, Wis 12, Cha 10
Base Atk +10; CMB +21 (+25 grapple); CMD 33 (37 vs. trip)
Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)
Amarthecthel
|
Swift Action: Imbue scimitar with keen, frost and shock properties.
Cast Defensively (DC 19): 1d20 + 14 ⇒ (9) + 14 = 23
1st attack, +1 keen frost shock cold iron scimitar & frigid touch and flank: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 171d6 + 5 + 1d6 + 1d6 + 4d6 ⇒ (2) + 5 + (6) + (4) + (4, 3, 2, 2) = 28
2nd attack, +1 keen frost shock cold iron scimitar & frigid touch and flank: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 281d6 + 5 + 1d6 + 1d6 + 4d6 ⇒ (6) + 5 + (5) + (1) + (5, 6, 3, 1) = 32
Critical?: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 261d6 + 5 + 1d6 + 1d6 + 4d6 ⇒ (6) + 5 + (6) + (5) + (2, 4, 6, 5) = 39
Spell Resistance: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
3rd attack, +1 keen frost shock cold iron scimitar & frigid touch and flank: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 291d6 + 5 + 1d6 + 1d6 ⇒ (3) + 5 + (1) + (2) = 11
Critical?: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 191d6 + 5 + 1d6 + 1d6 ⇒ (2) + 5 + (6) + (2) = 15
SUMMARY: I assume AC>19, so first attack misses and 3rd attack is not a critical.
If AC<27 and SR<29, then two hits including 1 crit for 90 damage and target is staggered for 1 minute.
If the crit takes out the yellow div with 79 damage, the third attack can go to the other figure flanking Amarthecthrl.
Amarthecthel
|
Kalimardian, Amarthecthel's invisible faerie dragon familiar, flies as as possible and uses a wand of magic missiles to attack the figure flanking his master (not the div).
Wand of magic missiles (CL 3): 2d4 + 2 ⇒ (1, 1) + 2 = 4
Sheriff Declyn
|
Declyn roars in anger at yet another cloud of noxious gas errupts around him. Tired of running back and forth, he shouts into the cloud, You can't keep hiding from your fate! and open fires with his musket. Targeting the Yellow Div's last known location.
Attack 1: 1d20 + 13 + 1 + 1 ⇒ (7) + 13 + 1 + 1 = 22 Miss Chance (>50 hits): 1d100 ⇒ 73
Attack 2 (rapid shot): 1d20 + 13 + 1 + 1 ⇒ (5) + 13 + 1 + 1 = 20 Miss Chance (>50 hits): 1d100 ⇒ 44
Attack 3 (haste Attack): 1d20 + 13 + 1 + 1 ⇒ (6) + 13 + 1 + 1 = 21 Miss Chance (>50 hits): 1d100 ⇒ 35
Attack 4: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 24 Miss Chance (>50 hits): 1d100 ⇒ 94
Attack 5: 1d20 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10 Miss Chance (>50 hits): 1d100 ⇒ 3
Includes Haste and Point Blank Shot
Damage 1: 1d12 + 1d6 + 12 + 1 ⇒ (2) + (6) + 12 + 1 = 21
Damage 2: 1d12 + 1d6 + 12 + 1 ⇒ (2) + (3) + 12 + 1 = 18
Damage 3: 1d12 + 1d6 + 12 + 1 ⇒ (1) + (1) + 12 + 1 = 15
Damage 4: 1d12 + 1d6 + 12 + 1 ⇒ (5) + (5) + 12 + 1 = 23
Damage 5: 1d12 + 1d6 + 12 + 1 ⇒ (12) + (1) + 12 + 1 = 26
All non-lethal, includes Point-Blank Shot
| Your GM, Black Powder Chocobo |
@Nadil: Only one way for the div to save itself...
The tiger coming out of nowhere, the div tries to halt the charging beast in its tracks by using its stinger to sweep its legs out from under it!
Blue div trip AoO @ Tiger: 1d20 + 22 ⇒ (17) + 22 = 39
Luck is on its side!
The tiger hits the ground with a thud, losing its momentum as it stalls mere feet away from the div.
Lamare blesses Amarthecthel
@Nix: Fair enough!
@Amarthecthel: The statue thing? That's Rogar's Earth Elemental; it's an ally :)
Also, so you also did rolls sorta weird, mostly with the SR in the middle. Unfortunately, a 16 SR check does not pass, so no icy blast of deathly death, just a crit and a regular hit.
However, I'll allow Lamare's Bit of Luck to kick in since he was delayed and should have been top of the initiative order for the party. So rerolls on the bad things!
Attack 1 Reroll: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Crit confirm for Attack 1: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Crit damage for Attack 1: 1d6 + 5 + 4d6 ⇒ (2) + 5 + (2, 4, 4, 2) = 19
SR Reroll: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Attack 3 Crit reroll: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Looks like my dice turned around for you!
Now 2 crits, SR check is passed, although attack 3 is still regular.
[ooc]Finally, you don't get the double extra dice from the shock and frost properties on a crit. Still going to be a lot of damage.
With several blasts of cold, the yellow div goes down with a thump near the two elven allies.
@Declyn: Redirecting your attacks to Blue. Shouldn't affect anything else.
Now using cold iron and good-infused bullets, Declyn would see his attacks striking true if he could see through the thick cloud...
Init Order (bold = up)
Group Buffs: Haste (from Nadil, 8 rounds remaining), Bless (from Lamare, 9 rounds remaining)
Nix (nauseated)
Archibald
Blue Div (44 nonlethal)
Amarthecthel (29 damage)
Nadil (28 damage)
Priestess Lyheri (nauseated)
Declyn
Lamare (54 damage, 5 Str damage, poisoned)
Pelkin (10 damage)
Rogar
Amarthecthel
|
It actually took me so long to type all of that on my iPad that some of the rolls changed since I'd first previewed it. That SR roll was originally a 28.
Why, oh why can't we have a WYSIWYG editor?
Rogar dwarf
|
Rogar shouts in Terran at the earth elemental.
Grapple: 1d20 + 1 ⇒ (3) + 1 = 4
The earth elemental is unable to catch the div in its arms.
the div gets and AoO. Rogar casts magic missile at blue
SR check: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 5d4 + 5 ⇒ (1, 3, 1, 2, 4) + 5 = 16
Rogar points his finger at the div and arcane bolts fly towards it.
Pelkin Norwind
|
Sorry for the silence, did a lot of driving the past two days and been busy with stuff that at least a couple of you know about.
Pelkin uses Dimensional Hop to flank the blue div, intent on trying to end this fight by having the enemy be his Bane! I don't want to be tripped either.
Attack, with Flank: 1d20 + 14 + 2 + 2 ⇒ (15) + 14 + 2 + 2 = 33 for Vital Strike: 2d8 + 11 + 2d6 ⇒ (2, 3) + 11 + (5, 1) = 22
Amarthecthel
|
No problem. Real life always has the right of way.
Plus, you've been a GMing machine for so long I'm surprised you haven't needed more breaks!
| Your GM, Black Powder Chocobo |
I have to say, I'm a bit disappointed I didn't get to cause more damage with these guys; this battle is intense, but you got a good round in and turned the tables in your favor! Now to let the monsters go in a blaze of glory!
@Pelkin: No worries, again, I've been bad with personal stuff on my end.
@Rogar: I shrank the elemental down; I realized you noted Summon Monster IV, which is a medium sized elemental.
@Lamare: Forgot your Fort save for poison!
Lamare Fort vs DC 23: 1d20 + 11 ⇒ (8) + 11 = 19
Str Damage on failure: 1d6 ⇒ 6
Lamare falls to the groun, motionless, barely able to breath as his muscles can no longer support any movement!
Pelkin disappears, reappearing to slash at the beast, causing another wound! Rogar follows up with some magic, but the elemental fails in its attempt to grab the div.
Blue Stinger AoO @ Elemental: 1d20 + 20 - 4 ⇒ (20) + 20 - 4 = 36
Damage on hit: 1d6 + 7 + 8 ⇒ (2) + 7 + 8 = 17
Crit Confirm: 1d20 + 20 - 4 ⇒ (3) + 20 - 4 = 19
Extra damage on crit: 1d6 + 7 + 8 ⇒ (1) + 7 + 8 = 16
Elemental Fort on hit: 1d20 + 7 ⇒ (11) + 7 = 18
Str damage on failure: 1d6 ⇒ 6
With a poof, the elemental disappears as it is run through by the div's stinger!
The div then steps back towards the wall, swinging at the armored Pelkin, first biting at his legs, then slashing heavily at him!
Trip @ Pelkin: 1d20 + 22 ⇒ (11) + 22 = 33
Damage on hit: 1d8 + 7 ⇒ (1) + 7 = 8
Pelkin is brought down with a thud!
Claw @ Pelkin: 1d20 + 20 ⇒ (20) + 20 = 40
Damage on hit: 1d6 + 7 ⇒ (2) + 7 = 9
Crit confirm: 1d20 + 20 ⇒ (2) + 20 = 22
Damage on hit: 1d6 + 7 ⇒ (1) + 7 = 8
Claw @ Pelkin: 1d20 + 20 ⇒ (2) + 20 = 22
Damage on hit: 1d6 + 7 ⇒ (1) + 7 = 8
Stinger @ Pelkin: 1d20 + 20 ⇒ (16) + 20 = 36
Damage on hit: 1d6 + 7 ⇒ (6) + 7 = 13
Pelkin Fort on hit: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Str Damage on failure: 1d6 ⇒ 4
Even on the ground, Pelkin manages to deflect one attack as well as push away a claw before it hit any vitals. His fortified body does not succumb to the poison!
Init Order (bold = up)
Group Buffs: Haste (from Nadil, 7 rounds remaining), Bless (from Lamare, 8 rounds remaining)
Nix (nauseated)
Archibald
Blue Div (28 damage, 44 nonlethal)
Amarthecthel (29 damage)
Nadil (28 damage)
Priestess Lyheri (nauseated)
Declyn
Lamare (54 damage, 11 Str damage, poisoned, paralyzed)
Pelkin (prone, 32 damage)
Rogar
Amarthecthel
|
Please move Amarthecthel 1SE, 2S.
Which draws an AoO.
+1 Shock frost cold iron scimitar w/ two hands and haste: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 281d6 + 7 + 1d6 + 1d6 ⇒ (3) + 7 + (4) + (5) = 19
SUMMARY: Hit AC 28 for 19 points of damage.
Lamare
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oh dear maybe i should have desna help for this. I hope they find the paper.thinks faintly Lamare before falling into desna arm.
Lamare is uncounscious not paralysed.
-Posted with Wayfinder
| Your GM, Black Powder Chocobo |
Ahh, got it confused with Dex damage, my bad Lamare!
AoO Stinger @ Amarthecthel: 1d20 + 20 - 4 ⇒ (20) + 20 - 4 = 36
Damage on hit: 1d6 + 7 + 8 ⇒ (2) + 7 + 8 = 17
Crit confirm: 1d20 + 20 - 4 ⇒ (4) + 20 - 4 = 20
Extra damage on Crit: 1d6 + 7 + 8 ⇒ (4) + 7 + 8 = 19
Amarthethel Fort on hit: 1d20 + 11 ⇒ (10) + 11 = 21
Str damage on failure: 1d6 ⇒ 1
Amarthecthel takes a sting into the chest, the elven warrior pulling it out before it can do more damage, but the poison begins to course through his body, albeit slowly.
The magus hits the beast... but finds that his swing causes no lasting damage. Combo of DR and resistances.
Init Order (bold = up)
Group Buffs: Haste (from Nadil, 7 rounds remaining), Bless (from Lamare, 8 rounds remaining)
Nix (nauseated)
Archibald
Blue Div (28 damage, 44 nonlethal)
Amarthecthel (46 damage, 1 Str damage, poisoned (5))
Nadil (28 damage)
Priestess Lyheri (nauseated)
Declyn
Lamare (54 damage, 10 Str damage, poisoned (4), unconscious)
Pelkin (prone, 32 damage)
Rogar
Pelkin Norwind
|
Not sure we covered this, but if I Dim Hop while prone, can I end up on my feet on the other end? Assuming I can't,
Pelkin will stand up and potentially provoke. He then takes a 5' step to the enemy and tries to slash it again! Bane is still active. I'll also make sure my Justice judgment is active (I think I might have forgotten before.
Attack: 1d20 + 12 + 3 + 2 ⇒ (9) + 12 + 3 + 2 = 26 for Vital Strike: 2d8 + 11 + 2d6 ⇒ (6, 2) + 11 + (2, 1) = 22
Nadil al'Gurat
|
Swearing at the div's lucky hit on his tiger, Nadil tries the same tactic again. He summons another tiger to the north of the las div, causing the first to disappear. The new tiger attempts the same strategy as the first one.
Smite evil, pounce. Provokes an AoO.
Claw1, charge: 1d20 + 20 + 2 ⇒ (2) + 20 + 2 = 24
Claw2, charge: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31
Bite, charge: 1d20 + 20 + 2 ⇒ (5) + 20 + 2 = 27
Rake1, charge: 1d20 + 20 + 2 ⇒ (5) + 20 + 2 = 27
Rake2, charge: 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39
Damage, Claw1, smite evil: 2d4 + 10 + 14 ⇒ (3, 2) + 10 + 14 = 29
Damage, Claw2, smite evil: 2d4 + 10 + 14 ⇒ (3, 1) + 10 + 14 = 28
Damage, Bite, smite evil: 2d6 + 10 + 14 ⇒ (2, 1) + 10 + 14 = 27
Damage, Rake1, smite evil: 2d4 + 10 + 14 ⇒ (1, 4) + 10 + 14 = 29
Damage, Rake2, smite evil: 2d4 + 10 + 14 ⇒ (1, 1) + 10 + 14 = 26
The first attack to hit deals an extra 14 points of damage. DR dosen't apply.
Rogar dwarf
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sorry I meant V. I had 5 memorized. I had it in my head that 4 wasn't large.
Rogar hurries through the cloud boosted by his shift ability. Double move and shift[/ooc]
| Your GM, Black Powder Chocobo |
Trip AoO @ tiger: 1d20 + 22 ⇒ (4) + 22 = 26
Nope!
And the tiger mauls the div to death with holy savagery!
Combat over!
More later, but lick your wounds for now :)
Amarthecthel
|
"I think I'm going to ask the Society for a raise," says Amarthecthel, limping over towards the healers.
"Lamare needs help immediately. Can anyone revive him?"
Need a little help. If you're not channeling, we can use my wand of cure light wounds, but I'm also poisoned and in need of restoration if anyone can do anything about that.
| Your GM, Black Powder Chocobo |
Ah yes, need to resolve Amarthethel's poisons.
I can roll it or you can Amarthecthel; the DC is 23, failure results in 1d6 Str damage, and it takes 2 consecutive saves to be rid of it, or 5 more rounds, whichever happens first.