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"Vell, vun can neva be too careful. My illustrious comrade Dorian tells me off many expeditions to hidden tombs und ruins in vich he found himself against terrible creatures quite suddenly." The professor laughs slightly. "Vhen face-to-beak vith a vrock fiend, zhere ist mooch hurried magikal preparations to be enacted!"

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Amarthecthel has always been a stranger in the lands where he's visited and doesn't notice anything stranger about these Kellids than about any of the humans with which he has spent time. He shrugs at his companions' caution and merely observes the proceedings.

Your GM, Black Powder Chocobo |

So starting next week, I'll be posting more regularly!
The other Ghost Wolves are almost as gregarious as Jala, asking about Amarthecthel's small whelpling familiar, Pelkin's heavy curved blade, the Professor's strange accent, Lamare's scar on his neck, Rogar's styled beard, and Qilfobber's flamboyant garb.
Jala speaks to the group during the walk. "I think your Society would be of great use to the tribe; while we are among the experts of magic amongst the Numerian Kellid, your organization's broad arcane expertise would be of immense aid."
Eventually, near dusk, the group arrives at a camp that is buzzing with activity. There are several rings where half-greased men are wrestling and sparring with each other while others tend to large metal weapons and leather armors. In a large tent, a half-dozen mystics review arcane tomes, speak with their avian familiars, and overall discuss magical theory. Over a dozen people are working on butchering an immense boar that probably stood 10 feet at the shoulder. Older tribesmen and women sing lyrical tunes to keep the younger entertained as the work strips of flesh off the carcass for preservation. Other children play, chasing each other with sticks as one mechanically walks towards them in pursuit.
Jala looks around, scanning for something. "It seems Xol-Nomag is not here yet. Then, make yourselves comfortable and speak with the others as you wish."
At this point, each PC can join in an activity or pursuit to ingratiate yourselves among the Ghost Wolves or learn of their culture. Based on what you choose, you can make a skill check or CMB/Attack roll to see how well you work within the tribe. While I provided some details on what is available, there is some flexibility as long as I can see it making sense in a nomadic tribal environment.

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Upon hearing about Xol-Nomag's absence, Qilfobber makes a beeline for the sages' tent. He joins in with their analysis, trying to mesh their radically different perspectives with his own.
My Spellcraft and Knowledge (Arcana) bonusses are the same, so I'll let you, GM, decide which one applies.
Taking 10: 10 + 18 = 28

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"Vell, haffing been a student off all ze best of universities of Golarion, und picking up many of the common dialects across the Inner Sea und even among ze extraplanar tongues, ones accent does morph." The professor does not mention what his original accent was. On arriving in the camp, much like his gnomish companion, he finds himself drawn to the scholarly discussion at hand in the tent. "How fascinating! I haf spent some time studying ze bond of mage und familiar, und understand that ze bond can be duplicated with tha correkt alchemical formulas. I believe I haf some notes on za subject somewhere..."
Knowledge Arcana: 1d20 + 15 ⇒ (14) + 15 = 29

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Pelkin will brush off his 7 Charisma see about joining the men that are dealing with the weapons and armor, offering his blade for examination while he does so.
CMB?: 1d20 + 8 ⇒ (17) + 8 = 25

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Amarthecthel will demonstrate his mastery over magic and melee by making his sword drip frost and fire.
CMB: 1d20 + 10 ⇒ (11) + 10 = 21

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Lamare as a priest looks for the wounded, the desease, the cripple, the curious, the sad looking.
Desna is not part of any organisation. She doesn't discriminate anybody but you could say she have a thing for those who explore the world. A nomad is what she is.
Lamare will listen to them. Be friendly with them, know them. When he will feel close enough, he will ask if he can examine they And propose if they want to be cure.actually using ressources and spells.
Being as fast a horse and wishing to have a new experience, he will follow the hunters. Then, he will be captured and eaten alive by a by a very big predator that no one have seen in their entire life and the hunters will need to save him while he is been digested. Luckly, this turn to in one of the most successful hunts they had in months if not in years.
-Posted with Wayfinder

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"Yep arcane expertise is this dwarf's middle name. Anything we can help with we'd be glad."
Rogar's earth elemental pops his head out of the ground and looks around.

Your GM, Black Powder Chocobo |

@Pelkin: That would be more of a showing off your martial prowess thing, which is wholly viable, perhaps showing how it works on a practice dummy :)
@Amarthecthel: Oddly, I think it is a rule that you can't have opposite elemental weapon properties on a single weapon head. So frost and electricity, cool, but no to the fire and frost, despite the thematic coolness of that :P
More later, but wanted to get those points out in case you wanted to change your RP'ing, elf-bloods :P

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@Amarthecthel: Oddly, I think it is a rule that you can't have opposite elemental weapon properties on a single weapon head. So frost and electricity, cool, but no to the fire and frost, despite the thematic coolness of that :P
I meant sequentially!

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As far as I know, there isn't a restriction against opposing elements on a weapon. Dungeon had a very nice flaming/frost greatsword example.

Your GM, Black Powder Chocobo |

I'll look that up later, but with Amarthecthel's clarification, it's a moot point :P
And real update in a couple of hours!

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Pelkin continues to show what he knows.

Your GM, Black Powder Chocobo |

okay, sorry couple of hours turned into after the holiday weekend!
The talents of the party thoroughly impress the Ghost Wolves. The Professr and Qilfobber dominate the magic tent with their experiences and theories with a couple of their magicians taking notes for further research. Meanwhile, Amarthecthel's control of the elemental properties of his weapon get some 'oohs' and 'ahhs' from some of their warriors. Pelkin spends his time nearby talking the talk with those tending to the weapons, showing off his own and how he properly cares for his heavy blade. Lamare tries to his his goddess's gifts to tend to those who need it while Rogar conjures forth a being from another plane.
By the time evening sets, the Ghost Wolves begin their communal feast, with dried fruits, hard cheese, and roasted boar taking dominance. Several Wolves entertain the masses by telling tales of historic and/or comedic value, with Jala telling a particularly hilarious story of a bumbling spine dragon and its quest for a good meal.
You can feel free to add any tales you wish :)
You also see Xol-Nomag sitting at a head table, but she seems to not make any contact with you other than observing the party. In fact, it seems even the other tribe members give her a touch of distance, although whether it is from awe, respect, or fear, it is hard to truly say.
As the meal finally ends, Jala comes to the party members, "Come, I shall take you to have audience with Xol-Nomag.", he says with a smile. Following him, he takes the group to a large tent. Inside, you see the barbarian chieftain sitting cross-legged on a pile of furs with a spiked club resting across her knees. She almost seems to be a meditative state, but lifts her head and fixes her steely gaze at the party. "I know why you have come, Pathfinders. Long ago, one of your kind did a service for us, and now you hope to turn that debt nto an open invitation to explore our lands.". Her piercing eyes narrow as she gives a predatory grin. "You cannot think we are so simple. We know what you are here for. No technology leaves our lands, and our debt does not change that." She leans back, as if await your response.
You must convince the leader now to allow passage to the site Smine sent you to explore; Diplomacy is the primary skill, although Bluff or Perform may work as well. Because everyone did so well interacting with the tribe, everyone gets +6 on their checks.

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Diplomacy: 1d20 + 11 + 6 ⇒ (15) + 11 + 6 = 32
Qilfobber steps forward, offering the adamantine weapon to Xol-Nomag in a conciliatory fashion.
"We mean no disrespect to you or your people, I hope you see that. We merely wish to honor one of our greatest predecessors by completing the work he couldn't."
The gnome gives his mustache a thoughtful stroke before continuing.
"Perhaps our quest could be mutually beneficial. I take it that you object to the Silver Mount machines, maybe rightly so. I can assure you, that if we were allowed into Sulfur Gulch, we would not leave a single machine intact and functional. You have my word as a master tinkerer!"
Qilfobber makes an elaborate gesture that "accidentally" shows off the myriad tools he carries.
"Then, if all the bits and pieces of said machines were to be removed indefinitely from your lands, wouldn't that be a win for all parties?"

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The gnome makes valid points. Surely you see the wisdom in his words.
Diplo Aid: 1d20 - 2 + 6 ⇒ (15) - 2 + 6 = 19

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Trey stands by his fellow Pathfinder and offers a gentlemanly bow. "Zhees terms are not so impossible to abide, I can assure you. Ve haf clashed with zee Technic League, know ze dangers off zuch things as rubots, und seek knowledge far more zhan trinkets." One hand claps Qilfobber on the shoulder casually. "Vith our skills en zee dismantling off constructs und othar devices, I am vun hundred percent certain off our capabilities to be off service to ze Ghost Volves."
Diplomacy: 1d20 + 17 + 6 ⇒ (18) + 17 + 6 = 41

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Really, I can't even think of a reason at this moment. I hate technolgy. But why are you insisting at this point. Could it be because your tribe have met similar adventurer who broke this promise?
automatic aid another.
Or there something extremaly beneficial inside.

Your GM, Black Powder Chocobo |

Jala coughs as the party makes their plea.
*cough* gift? *cough*
Waiting a touch longer to see a final reaction to the spoiler, then continuing on this afternoon!

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dice: 1d20 + 13 ⇒ (16) + 13 = 29
"oh yeah... We have a gift for you. Oh chief. A homemade adamantine weapon, a smine."
-Posted with Wayfinder

Your GM, Black Powder Chocobo |

And stupid GM is stupid. I read everything and missed that.
Xol-Nomag looks intently at the party, but nods acceptingly as Qilfobber hands over the golden-sheened axe. The party then makes their plea, but the barbarian leader's face remains stern.
"Your words are moving indeed, Pathfinders, but I still cannot be swayed by your attempt to skirt around our tribe's law. Smash the machines; you shall save us trouble. But leave the remains here as a reminder to our enemies of what will happen to their precious technology. Anything you try to bring out and not destroy, my warriors will destroy for you."
Xol-Nomag then stands up, her presence somehow becoming larger upon the simple action. "As you have invoked a debt from our ancestors, you are honored guests of the Ghost Wolves. Please rest here for the evening, and tomorrow I shall deploy scouts to take you to Sulfur Gulch." With that, Jala turns to the party, "Come, I shall take you to your yurts."

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Qilfobber bows gracefully at Xol-Nomag before being led to the party's yurts. Once in what passes for privacy in the camp, he speaks his mind.
"Well, that could have gone better... Do any of you have a reliable method of smuggling items? I'm fairly certain my run-of-the-mill Handy Haversack wont fool them."

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"Why the tribe is so anti-tech that don't want use the remains as material to forge new weapon? Adamantine is from those things, i remember." he says to Jala in private.
-Posted with Wayfinder

Your GM, Black Powder Chocobo |

"Even the sale of scrap encourages the Technic League. Those bastards are more than willing to try and divulge any information possible and prove surprisingly capable of rebuilding things if given enough time and materials. We can't deny the time, but the materials is something we can control, at least from our lands. And while from the sounds of it, you wouldn't be willing to sell to the League, it doesn't stop them from ambushing you at one of their varied checkpoints. Nothing personal against you lot.", Jala smiles.
Prepare any buffs you want for the next day; it is a two day journey, so anything you note will be presumed to be cast on the second day.

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Same buffs as before as we arrive at our destination.

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Updated profile with new extract load out. Trey has left one 2nd and 3rd level slot unprepared to be filled later as needed. False Life is his morning preparation. He will also be drinking his See Invisibility extract when they arrive at the gulch.
False Life Temp HP: 1d10 + 10 ⇒ (5) + 10 = 15

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"In the same time, they could find the ruin in question and other that your tribe knows.
As for now, they just see you i suppose as savages of little importance but if they know you hid the location of technological ruin...."
-Posted with Wayfinder

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No buffs for Amarthecthel. His are all short duration.
"Your secret is safe with us, oh Chief," says Amarthecthel. "And the Society takes care of its friends."

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Qilfobber applies the aforementioned buffs the next morning (already added to his stats).

Your GM, Black Powder Chocobo |

Sorry guys, having issues with my computer and Google Drive for some reason. I will try again tomorrow after some maintenance stuff.

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Lamare on the way cast a divination for have other clues for other dangers inside the ruin.
need 78 or less: 1d100 ⇒ 47

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Lamare on the way cast a divination for have other clues for other dangers or something that will help us inside the ruins.
need 78 or less: 1d100 ⇒ 48

Your GM, Black Powder Chocobo |

Has to look look up Divination :P
Lamare calls to Desna for guidance as to what is inside... from his vision, he sees a butterfly float down from above and whisper a haiku to him.
Technology woes
Lingering spirits remain
But one can be spared
The trek is uneventful the first day, and it is early afternoon when the distinct odor of chemicals hits the party's nostrils. Sulfur Gulch appears to be part of a network of wind-weathered arroyos partially obscured by shaggy scrub grass. Off in the distance, there appears to be a tunnel entrance that leads below, but it is blocked by earth and rock.
The Jala and his Ghost Wolf escorts warily eye the location, spreading out to make sure that there isn't anything dangerous nearby. There appears to be a tunnel that leads down.
You can feel the ground below trembling faintly.
Wardens map updated!

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Trey drinks his extract, scanning the location for any invisible features.
Perception: 1d20 + 19 ⇒ (14) + 19 = 33
"Does anyvun else feel zat? Like ze movement off underground beasts, or sumzhing else...

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Qilfobber takes out the scroll he purchased in Tymon and casts Life Bubble on himself.
Can't fail the Perception check.
"Do you feel that? I think there's some large, active machine underneath this area."
As the group proceeds, he keeps an eye out for danger.
Taking 10 on Perception as we move forward: 42 (47 vs traps)

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Perception: 1d20 + 10 ⇒ (13) + 10 = 23
"Not I," says Amarthecthel, nonetheless drawing his scimitar and making ready.

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Seems we'll need to investigate then. Pelkin will take the lead (or will closely follow Qil if he is in front trapfinding).

Your GM, Black Powder Chocobo |

As the party approaches, the rumbling the party feels intensifies, and a slight whistling sound can be heard from the crack against the tunnel blockade... until the rock explodes outward, showering the nearby area with stone, dust, and debris; luckily Pelkin's steady senses keeps everyone safe from the blast radius.
A sickly green fog mists out from the new opening. Even from the party's position, the cloud has a horrid stench.
You must make a DC 18 Fort save or be sickened for 1 minute.
Map updated

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Oh yeah, I had forgotten. I guess it's good Trey had not used his draught. :)
"Hrm, vith tremors und explosions, prudence suggests zome distance." With that observation, Trey's waistcoat unfastens, unfolding from over his mithral chain to become mottled moth-like wings. The professor leaps into the air, gaining altitude to survey the scene.
Sticking with the party, just about 30ft up.

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Qilfobber eyes the crevasse with equal parts dread and excitement.
"So we're going in there, eh? This'll be interesting...
Still taking 10 on Perception as we move forward: 42 (47 vs traps)

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Those are need to breathe normaly. Please comme with me. It shouldn't be good but I could delay the poison for hours.