GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


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Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

"We can't stay here! Didn't you hear? There might be Trunau wounded out there!" Quill yells as he moves to AU 74, drawing his bow.

If he sees no foes or friends, he will move to AP70.

Quill looks around. 1d20 + 10 ⇒ (7) + 10 = 17 Perception (lowlight)


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Holding aloft his enormous greatsword, Storn stalks with purpose after Quill, keeping an eye out for danger.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

AP70? But that is the 4th book of Reign of Winter. I don't want to leave Golarion!!!! (Couldn't resist)

Mariana stays with Storn and Quill. They know the town better than she, so she is determined to stay close to the locals and help where she can.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Hey, no spoilers! Quill's still in Book 3! :)

Sander looks around, uncertain what to do.

Making a decision, he calls out, "We have to get to the other beacon! This one's ruined, but there's still one more!"

Move to AV-74; do we know where/what direction the other beacon is?


Yelena salutes and gets about to securing the courtyard. "Let's move to behind that chevaux de frise and reconnoiter."

Move to AO72


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Perception 1d20 + 3 ⇒ (13) + 3 = 16, Darkvision.

"Agreed," Molly says, slinking behind the others, her crossbow primed and ready.

Stealth 1d20 + 7 ⇒ (15) + 7 = 22


The barricade here is approximately three feet high and 5 feet thick. The western part has been shattered by a large stone that still lies in the midst of the wreckage. The house that it butted up to on that side was destroyed as well. The acolytes and clerics of the town have their triage station set up and are working feverishly to tend the wounded. As you watch, a group of survivors carrying a litter move past you to the gate area, and the portcullis opens just enough to allow them to pass before coming down with a thunderous crash once more.

Directly ahead, you can see the Inner Quarter well. Around it lies bodies of all kinds - orcs, humans, other races, male and female, young and old - scattered across the cobblestones where they fell. An orc stands near the well, his axe raised high. Suddenly, an arrow sprouted from his chest, just below his throat. The orc looked down in surprise, then fell to the ground.

You know that the next beacon is through the Inner Quarter to the west, past another set of walls and gates. Getting there will not be easy, as flames and choking smoke block the path. Small groups of orcs, evidently the vanguard, can be seen through moving through the smoke, entering houses as they came.

Here's the updated map
I apologize for not fleshing out the building interiors more. time ran away from me.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn stares incredulously at Yelena.

"What?! Stop making up words!"

He then clanks along with the group, not bothering with stealth. For a moment Storn stares westwards, grinning as the orc is shot. He turns to the rest of the group.

"Any ideas? Charging down the centre screaming 'destroy everything' usually works for me, but there's a lot of smoke and confusion. Maybe we can look kinda orcish and then take them out in buildings ... or something. Again, I just kind of charge and shout a lot."

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

While Storn talks about things, Quill rushes to AM75 and looks in that building. (Seems to be a door there, right?)

1d20 + 10 ⇒ (12) + 10 = 22 Perception (low light)


Looking inside the building, Quill could see that it had been abandoned, most of its furniture likely going into the barricade outside. The buildings directly to the north had been badly damaged by falling boulders, and were on fire. A voice screaming for help came from that direction...from Sara Morninghawk's and Agrit Staginsdar's residence!

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill alerts the others pointing to the north building, even as he...Acrobatics: 1d20 + 3 ⇒ (5) + 3 = 8 gracefully leaps the barricade on Elven feet! nearly faceplants in a failed jump over the barricade, disentangling himself awkwardly by his haste.

"There! I hear voices for help, there!" Quill cries, hopping on one foot, his leg caught on a wooden spike. Quill moves to AD72 when he is free.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

"Whuh? STOOORN!"

Storn clumsily makes his way around the barricade towards the building.

Storn is heading for AG73 but not sure how far he'll make it. If I only have a round's worth of actions, going to AK70 at a full run.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

"That's Sara and Agrit's house! We have to help them!" Sander declares, his voice trembling only slightly.

Downing a vial, his complexion seems to grow less pale, though the furrows in his brow seem to only grow deeper, a look of single-minded focus plastering itself on his face.

Drinking his mutagen: +2 natural armor; +4 alchemical bonus to Con (so +4 hp), -2 penalty to Cha for 20 minutes

He begins moving as quickly as he can toward the house, though he chooses the expediency of simply going around the barricade.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Take your word for it," Molly says. "Let's do some good!" She follows after Sander...


Navigating the barricade was difficult, as it should be, and the flames and smoke made it difficult to make out who was who in the darkness. Still, you managed to get to the house. Now everyone can hear the cries for help coming from inside. Peeking in, you can see that the house is on fire. In the main bedroom in the back, you can just see Councillor Agrit Staginsdar's soot streaked face as she lifted on a fallen beam. Trapped under the beam was the unconscious form of Sara Morningstar, a large wound on her forehead bleeding profusely.

Agrit called, "Please, help me! I can't lift this off of her, and if we don't get out of here soon, she'll burn to death!" Smoke roiled through the house at her words, and she began to cough. You also feel the tickle in the back of your throat that signals smoke inhalation.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

"Storn, Yelena, can you free her?" Sander asks, realizing his slight frame will be of little help in this situation.

He looks around to make sure no orcs come upon them as they're helping.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

"C'mon Yelena! Anyone else as well, there's enough beam for all of us."

Storn stalks his way into the building, heedless of the fire and danger before he grabs the beam.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill holds his breath as he moves in, putting his bow over his shoulder so he has both hands free. He grips Sara's hands in his own, ready to drag her out once the beam is lifted off her.

Quill squints his eyes against the smoke.

Round 2 of 24 breath holding.


"Let's do this." Yelena flexes her grip, squares her shoulders and hips with the beam, and is ready to lift with Storn.

Strength: 1d20 + 3 ⇒ (13) + 3 = 16


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly watches the others go in to lift the beam... but stands next to Sander, keeping a lookout, her crossbow ready in case someone decides to capitalize on the team's efforts inside the burning building.

Perception 1d20 + 3 ⇒ (11) + 3 = 14


mechanics:
Mariana 1d20 + 3 ⇒ (3) + 3 = 6
Molly 1d20 + 1 ⇒ (20) + 1 = 21
Quill 1d20 + 3 ⇒ (4) + 3 = 7
Storn 1d20 + 2 ⇒ (17) + 2 = 19
Vashta 1d20 + 2 ⇒ (12) + 2 = 14
Yelena 1d20 + 1 ⇒ (8) + 1 = 9
orcs 1d20 + 0 ⇒ (10) + 0 = 10

As Storn and Yelana moved forward to take their places on teh beam, Quill put his bow away to grab Sara's hands and pull her out as the others lifted the heavy, and burning, piece of wood. The choking smoke is thick in the room, and breathing becomes difficult. The beam is wedged firmly against the wall, and though everyone strains, it barely shifts. Finally, after a goodly amount of pulling, the beam moves up an inch. It's not enough to free Sara, but at lease progress is being made.

Sander, Molly, and Mariana keep an eyes out the door for trouble, and unfortunately it showed up. Four orcs loped their way. One of them pointed, and the group split up. A pair of orcs rushed Mariana at the door, while the other two leaped through holes in the walls to attack from the sides.

Round 1:

Initiatives:

Molly 21
Storn 19
Sander 17

orcs 10
Yelena 9
Quill 7
Mariana 6

Molly, Storn, and Sander are up!

Here's the map


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn roars as he begins to lift, and then the orcs attack. He quickly lets go of the beam.

"Bah! We'll get her out Agrit, got to take care of some problems first, all the squishy ones are up front with the orcs. STOOOORN!"

Storn yanks out his greatsword and quickly chants a small prayer to Gorum before racing down the hall to engage with the orcs.

Casting shield of faith, and then using a swift action to activate war blessing for +10 movement. Moving to AB72. AC is now 19.

Status:

17/17 HP
19/2/17 AC

1/3 spells remaining
2/4 blessings remaining
4/4 fervor

Shield of faith (20 rounds)
War blessing (+10 movement, 10 rounds)


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly coolly turns around, aims her crossbow at the Orc charging through the door (Orc AB 78) and pulls the trigger. Hit or miss, she next takes her bayonet and slams it home, turning her crossbow from a ranged to a melee weapon.

Perception for other Orcs' movements: 1d20 + 3 ⇒ (5) + 3 = 8. Ranged attack 1d20 + 2 ⇒ (7) + 2 = 9 for 1d8 ⇒ 4 damage.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Ooops, I was thinking we'd wait outside, but no big deal.

Quick stats:

HP 22/22 (normally 18)
AC 19, touch 14, flat-footed 16
Fort +6 (+2 vs. poison), Ref +7, Will +2 (+2 vs. fear)
CMD 13
Bombs: 0/5; Mutagen: 1/1
Effects: Mutagen (+2 natural armor; +4 alchemical bonus to Con (so +4 hp), -2 penalty to Cha for 20 minutes)

Bracing himself, Sander steps up, spinning the cloth sling in an ever-faster circle. As soon as he gets a good look at the nearest orc at AA 72, he launches the oily stone toward him.

5-ft. step to AB-73
Mwk sling (point blank): 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Plus, Greenblood oil, DC 13, 1 Con/rd. for 4 rds., 1 save cures
Miss chance (high is good): 1d100 ⇒ 68


Storn - I believe the war min blessing is a standard action, not a swift one. Waiting for clarification before I post next.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Usually stnd, but with his quickened blessing (war) feat, it's a swift. Warpriests gunna war, yo.

Quill still looks ready to pull Sara out.


Oops, totally missed that feat. Carry on


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Thanks Quill! Shoulda mentioned the feat.


Just waiting for the orcs. :)


Busy, busy weekend!

Sander - How are you getting the sling to do 1d6 damage? Or is it a sling staff?

mechanics:

f: 1d20 + 3 ⇒ (8) + 3 = 11

s: 1d20 + 5 ⇒ (3) + 5 = 8
2d4 + 4 ⇒ (4, 1) + 4 = 9

mo: 1d20 + 5 ⇒ (4) + 5 = 9
2d4 + 4 ⇒ (2, 1) + 4 = 7

ma: 1d20 + 5 ⇒ (20) + 5 = 25
2d4 + 4 ⇒ (3, 3) + 4 = 10
confirm: 1d20 + 5 ⇒ (9) + 5 = 14
2d4 + 4 ⇒ (4, 2) + 4 = 10

SM: 1d20 + 5 ⇒ (11) + 5 = 16
SM-5

Storn dropped the beam and rushed to defend against the orcs. The beam crushed Sara once more, and a sizzling was clear in the air as fresh blood met with the fire on the beam. Sander flung a stone at the approaching orc, taking it right in the forehead and raising a huge welt. The welt turned green almost instantly as whatever the alchemist had coated the bullet with went to work. To his rear, Molly hastily fired off a shot that went wide, then slammed her bayonet home and prepared to defend the door.

The orcs attacked clumsily, as if not sure what to do against determined defenders. All but the one facing Mariana. That one, a hulking brute with a missing ear, slammed its falchion down on her left arm, hard enough to shatter the bone. The damage was almost too much for the archaeologist, who swayed uneasily on her feet.

Round 1-2:

Mariana takes 10 damage, which puts her at 0, I believe.

Initiatives:
Yelena 9
Quill 7
Mariana 6
Molly 21
Storn 19
Sander 17

orcs 10

Everyone is up!

Here's the map

current combat hp status:
Yelena -0
Quill -0
Mariana -10
Molly -0
Storn -0
Sander -0


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Cheating, I guess? Not sure. Should be 1d3 + 1 ⇒ (3) + 1 = 4

Status:

HP 22/22 (normally 18)
AC 19, touch 14, flat-footed 16
Fort +6 (+2 vs. poison), Ref +7, Will +2 (+2 vs. fear)
CMD 13
Bombs: 0/5; Mutagen: 1/1
Effects: Mutagen (+2 natural armor; +4 alchemical bonus to Con (so +4 hp), -2 penalty to Cha for 20 minutes)

"Mariana!" Sander cries.

Please don't die, please don't die, he thinks to himself, realizing his Louly will never forgive him if he doesn't do something really stupid.

He pulls his morningstar out and stands his ground, ready to attack the first orc through the door once the badly injured woman retreats.

Move: Pull out morningstar
Standard: Ready to attack if Mariana moves and either of the orcs follow her.
Morningstar: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 ⇒ 6


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn winces as he sees the damage he's caused.

"Keep an eye on her Agrit! If she's almost gone I'll heal her!"


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Note:I will not likely be posting much during the day for the next week. I am at da beach! I have internet, though!

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Waiting to see if Yelena lifts so Quill can yank or if we leave Sara to her fiery fate as we deal with the orcs.

Quill watches to see what his militia sergeant does.


M HumanCONFIRM! Level 1 PBP GM

Also, Mariana has 17 hp total now...She's only down to 7...ew

Mariana takes a quick step to take cover by the door 72 AC and then flicks her wrist to pop the wand into her palm and then drawing her dagger with her other hand. Swinging awkwardly at the orc defensively.

1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11
1d4 ⇒ 4


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

72 AC? That's REALLY good!


I need to check that character sheet again, you munchkin! 72 AC at level 2?


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

As the Orc closes with her, Molly curses under her breath - and her eyes suddenly burn into her enemy's, digging at its mind and self-confidence...!

Evil Eye Hex to lower attack rolls by 2. Will save DC 14...

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 1, Init 7

Sorry...wanted to wait for Yelena, but meh...it could be a while.

If Yelena stays to save Sara:

Quill joins with Yelena to left the beam, hoping Agrit can drag the body out or they can move the beam off Sara.

1d20 + 1 ⇒ (7) + 1 = 8 Str check to aid.

If Yelena goes to fight:

Quill shrugs at Agrit and follows his sergeant into battle. He moves up (AA74) and draws his bow. He fires at the orc bothering Mariana.

1d20 + 6 + 1 + 1 - 4 - 4 ⇒ (2) + 6 + 1 + 1 - 4 - 4 = 2 to hit; (+PBS,-cover,-combat)
1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 damage.

AC 17; hp 15/15
Still holding breath, 4 of 24 rounds used.


Gong to post tonight as soon as I get the chance, with or without her


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Wow...I even rearranged it so it would look LESS like that: Row AC, Column 72 sheesh


mechanics:

will: 1d20 - 1 ⇒ (15) - 1 = 14

1d20 + 5 ⇒ (1) + 5 = 6
2d4 + 4 ⇒ (4, 2) + 4 = 10

1d20 + 5 ⇒ (15) + 5 = 20
2d4 + 4 ⇒ (4, 2) + 4 = 10

As Yelena saw the damage caused by Storn racing off, she ran in and grabbed the beam. She was able to help Agrit take most of the weight off of the half-orc, but Quill was still not able to pull the woman free.

In the one room, Storn leveled his opponent with a haymaker swing, laying the orc out on the burned wooden floor. Sander, his little morningstar at the ready, brained the first thug that came through the door. Literally brained. Gray matter coated the wall and floor as the orc slid to the ground. The other stopped short in the doorway, cautions about getting near the feisty halfling. He tentatively swung his falchion at Sander, but it was easily avoided. Molly sent a minor hex at her opponent, who just blinked at her stupidly and came on. She lifted a hand to ward off the blow, but the orc slapped it aside and drove his blade through her abdomen.

Round 2-3:

2 down!

Molly takes 10 damage

Initiatives:
Yelena 9
Quill 7
Mariana 6
Molly 21
Storn 19
Sander 17

orcs 10

Everyone is up!

Here's the map

current combat hp status:
Yelena -0
Quill -0
Mariana -10
Molly -10
Storn -0
Sander -0


Sorry. Busy with work.

Yelena curses at Quill through clenched teeth. "Pull her out, ya little nancy!" She adjusts her grip and keeps the beam lifted as much as possible.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Surrounded by orcs and fire and with his greatsword in hand, Storn truly comes into his own, kicking out at the orc in front of him before stabbing out hard in an attempt to skewer his enemy. He roars a war cry in his native Kellid.

"RAAAHHH! DAUÐA OG BLÓÐ!"

Attack: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Attacking the orc at AC73. If it dies, Storn will move to AA74 if he fits.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Status:

HP 22/22 (normally 18)
AC 19, touch 14, flat-footed 16
Fort +6 (+2 vs. poison), Ref +7, Will +2 (+2 vs. fear)
CMD 13
Stones: 2/10; Bombs: 0/5; Mutagen: 1/1
Effects: Mutagen (+2 natural armor; +4 alchemical bonus to Con (so +4 hp), -2 penalty to Cha for 20 minutes)

Trying to get out of Storn's way, Sander steps back, letting another stone fly at the nearest orc. He frowns as the shot goes wide thanks to his effort not to hit one of his companions.

If Mariana's orc still lives, fire a stone toward him and take a 5-ft. step back to AA-73; if it's dead, fire instead at Molly's orc.
Mwk sling, into melee, point-blank: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d3 + 1 ⇒ (3) + 1 = 4


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"A little help, here!" Molly shouts as she stabs at the Orc again. "Now!" She then tries to tumble backward, but slips on a piece of debris and stands flailing for balance, cursing loudly as she does.

Bayonet attack 1d20 + 2 ⇒ (19) + 2 = 21 for 1d6 + 2 ⇒ (1) + 2 = 3 damage. Followed by an Acrobatics check to get to V 74 without drawing AoO: 1d20 + 7 ⇒ (2) + 7 = 9. Oh, drat.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Hoping her companions can handle the orc before her...she calls out, "Handle him so I can go help Molly!"

With those words coming out, she taps herself with her wand.

1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 2, Init 7

Very similar post. And failure all around.

If Yelena stays to save Sara:

Quill joins with Yelena to left the beam, hoping Agrit can drag the body out or they can move the beam off Sara.

1d20 + 1 ⇒ (8) + 1 = 9 Str check to aid.

If Yelena goes to fight:

Quill shrugs at Agrit and follows his sergeant into battle. He moves up (AA74) and draws his bow. He fires at the orc bothering Mariana.

1d20 + 6 + 1 + 1 - 4 - 4 ⇒ (5) + 6 + 1 + 1 - 4 - 4 = 5 to hit; (+PBS,-cover,-combat)
1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5 damage.

AC 17; hp 15/15
Still holding breath, 6 of 24 rounds used.


My understanding is that Yelena is holding the beam somewhat aloft, and Quill is trying to pull Sara out, correct?


Trying to, yes. The beam is very heavy and is wedged against one wall, so even your combined efforts are barely enough to keep the beam from crushing Sara further, though not enough to actually get her out yet.

mechanics:

S: 1d20 + 5 ⇒ (12) + 5 = 17
2d4 + 4 ⇒ (1, 1) + 4 = 6

Storn crushed the last orc in the doorway and moves to help Molly. The witch gave her opponent a nasty cut across the chest, then rolled out of the way. The orc, in fast pursuit of Molly, came up against Storn instead. The furious swing barely made it through the warpriest's defenses, opening a wound in Storn's left forearm.

In the back room, Quill continued to try and pull Sara free, making some headway as Yelena lifted on the beam. Still, the weight of the beam and its position made progress slow. They really needed another pair or two of hands on this job.

Round 3-4:

Storn takes 6 damage

Initiatives:
Yelena 9
Quill 7
Mariana 6
Molly 21
Storn 19
Sander 17

orcs 10

Everyone is up!

Here's the map

current combat hp status:
Yelena -0
Quill -0
Mariana -6
Molly -10
Storn -6
Sander -0

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