GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


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The boy looked Yelena strangely. "I know you. You're one of the militia, ain't you? We don't live in no village, just a pig farm. Where do you think your bacon rashers come from? Ain't no room in Trunau for a hundred pigs!" The boy looked at Yelena as if he thought she might be sick int he head...or maybe just stupid.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

"I think I recognize him. He's fine," Quill asserts, offering his own waterskin.

"Are you sure you don't want to go back now? I can walk you out of here."

Quill is happy to continue with him, but wants to make sure.

Some thug want to open the other door?


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Quill, it's not safe to go back now. Remember when you were attacked? We don't want that to happen again. I'll keep an eye on Othdan."

She gestures to the next door.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

"Quill, the last time you decided to rush off...you were very lucky. Do you think splitting up is the best of ideas again? Either we all go, or we all stay, I think..."

With that, she checks the last door they have come to for traps.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

If Trap found(Yeah, right...): 1d20 + 8 ⇒ (19) + 8 = 27

After, if door locked: 1d20 + 8 ⇒ (9) + 8 = 17


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Yer better off hanging out with us at least until we get back to town, kid," Molly tells Othdan - but she glances at Quill, too. "Wouldn't want to walk out of here just to saunter right into this Half-Orc Johnny's arms or his dagger, right?"


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Not really having much skill with children or language, Storn just stays back, listening as the group speak with the child. He finally speaks.

"I doubt we have too much more to look at here. Let's finish up keep Othdan here with us. We'll see what we can figure out about this half-orc of yours."


I'm not going to bother putting a non-combatant on the map for now. Othdan will stay with you for now

Mariana checked the door and motioned for Storn to do the honors. The big man burst through the door with his usual enthusiasm to find a large room filled with statues of different celestial heroes in every corner. A fire pit in the center of the room is bordered on all sides by bedrolls, while shovels,picks, and other digging equipment lie strewn about a shallow tunnel bored into the northern wall. The ceiling above the tunnel has collapsed, leaving a hole open to the sky above a pile of burnt rubble. The only other exit from this room is a door on the southern wall.

Here's the map


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Hello, hello, hello!" Molly says as she saunters in after Storn. She quirks an eyebrow. "What's all this, then? A break-in? ... Or a break-out?"

Detect magic.


Concentrating on the room as a whole, Molly discerned the faint aura of light conjuration magic in the vicinity of the collapsed rubble pile.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill looks in the room, wondering the same things that Molly asks.

"Wait...is that hole going towards the town? Are they trying to dig *under* the town and walls?!" Quill asks, seeming quite alarmed.

"That would have been disastrous if they had completed this. If we were attacked..."

I assume, at least, that it's in the direction of town...northern wall and all.

Quill moves to C6 and ganders about.

1d20 + 10 ⇒ (18) + 10 = 28 Perception


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"There's some form of light magic under the rubble," Molly reports. She elbows Storn in the side. "Start digging, blood-'n-guts."


Quill, it would indeed be headed towards the southern escarpment and walls of Trunau.

Quill looked around while musing about the possible goal of the collapsed tunnel. He noticed that while the bedrolls were fairly new, in comparison to the rest of the room's contents, they hadn't been used for several days. Small holes had been chewed into them in places, and rodent droppings littered the tops.

As Molly pointed out the magic source, Quill moved up and peered in that direction, spotting a pair of boots with legs still attached sticking out of the rubble.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Mariana moves into the room and begins searching around.

As they aren't in a huge hurry, she takes her time.

Take 20 for a 27


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn smirks over at Molly and stomps his way over to the rubble. He begins clearing it out to unearth whoever is trapped beneath it.


mechanics:

Mariana 1d20 + 3 ⇒ (5) + 3 = 8
Molly 1d20 + 1 ⇒ (4) + 1 = 5
Quill 1d20 + 3 ⇒ (19) + 3 = 22
Storn 1d20 + 2 ⇒ (3) + 2 = 5
Vashta 1d20 + 2 ⇒ (15) + 2 = 17
Yelena 1d20 + 1 ⇒ (4) + 1 = 5
enemy 1d20 - 1 ⇒ (19) - 1 = 18

Storn stomped to the rubble pile and grabbed a shovel to start unearthing the covered body. It took a few minutes of hard work, but Storn managed to struggle through it. Finally, with most of the rubble moved out of the way, Storn bent and grabbed the legs by the ankles and pulled. There was some resistance, and then the body pulled free.

The body Storn dragged out was a large half-orc male, dressed in chainmail. Its hand was firmly attached to a morningstar clipped to his belt. As Storn dragged it free, the body twitched. Storn dropped the legs in surprise and the half-orc stood with a low moan. Only Quill was fast enough to respond as the creature stood.

Round 1:

Initiatives:

Quill 22
enemy 18
Vashta 17
Mariana 8
Storn 5
Molly 5
Yelena 5

Quill is up!

Here's the map


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"This the guy who grabbed you, kid?" Molly asks Othdan.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn stumbles back, fumbling for his sword.

"Good news, orc! I know which leg I'm going to beat you to death with!"


The kid hunched down at the back of the group and stammered "Uh, uh, I never seen him before!"


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Lovely!" Molly says, grinning. "In that case, we can go into this meeting with an open mind and open heart. Quill, would you be so kind as to extend the hand of friendship to our new acquaintance on our joint behalf?"

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 1

Quill darts forward, moving as the stands already untrusting the situation, before the halforc can act. Move to D11.

From D11, he fires his longbow at the halforc's back, fueled by his inbred natural hatred of orcs.

1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23 to hit; (+PBS, +Enemity)
1d8 + 1 ⇒ (4) + 1 = 5 damage.

1d20 + 5 ⇒ (18) + 5 = 23 Know (Religion) - undead?


mechanics:

1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 2 ⇒ (5) + 2 = 7

Quill, recognizing the creature as a zombie, moved quickly to put it between himself and the others. A clear lane of fire is always preferable to trying to shoot around someone as big as Storn. The arrow plunged into the back of the creature, but simply fell back out again. The creature struck out with its morningstar at Storn, smashing the spiked head into the man's left side.

Round 1-2:

Storn takes 7 damage

Initiatives:

Vashta 17
Mariana 8
Storn 5
Molly 5
Yelena 5
Quill 22
enemy 18

Everyone is up!

Here's the map

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill watches his arrow nearly go out the other side and strike Storn.

"Oh yeah, it's a zombie!" Quill reminds others. "Arrows don't work so good. It's already dead."


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Stay back," Vashta warns, holding the boy to make sure he doesn't stumble into the melee.

She pulls out her net, hoping it might be of some use if Storn and Yelena can't finish the thing quickly.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Status:

Hp: 3/10

Storn is almost knocked flat by the power of the zombie's morning star, but the enormous Kellid is very ready to respond. Yanking out his greatsword, Storn roars loudly as blood streams down his face. Gripping his sword two-handed, he swings it straight down for the zombie's collar in an attempt to bifurcate the undead menace.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11


Yelena takes a confident step forward [D6] and tries to bring her longhammer crashing down on the zombie's head. "Huzzah!"

Large dwarven longhammer 1d20 + 2 ⇒ (12) + 2 = 143d6 + 7 ⇒ (3, 5, 6) + 7 = 21


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Mariana waits for the right moment to act, holding.


mechanics:

1d20 + 5 ⇒ (1) + 5 = 6
1d8 + 2 ⇒ (1) + 2 = 3

Storn and Yelena both launch blows at the zombie, but the nice-looking chainmail it was wearing turned their blows. It lunged again at Storn, but was off balance from the blows it had taken, and missed badly.

Round 2-3:

Molly stammers in fear and does nothing

Initiatives:

Vashta 17
Mariana 8
Storn 5
Molly 5
Yelena 5
Quill 22
enemy 18

Everyone is up!

Here's the map


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Seeing that her opportunity is now, she rushes forward, slipping her blade from it's hidden strap into her palm once more. Stepping next to Storn, she does what she knows is best...and aids her companion.

Aid: 1d20 ⇒ 14

With calm words, as she slashes at the creature to draw it's gaze, she says, "There! Use that opening and end it!"

Aid for +2 to hit


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Have to get lucky with this some time," Molly mutters as she pulls the trigger on her crossbow. Hit or miss, she then slams her bayonet into place and looks for another opening.

Molly fires her crossbow: 1d20 + 1 ⇒ (4) + 1 = 5 for 1d6 ⇒ 6 damage and then sets her bayonet in place.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 2

Seeing that his arrows are useless, Quill reaches for the ceremonial dagger at his neck. He steps into flank (C10) and slashes at the zombie while providing flank for Storn.

1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19 to hit; (flank)
1d4 ⇒ 3 damage.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Vashta edges closer to the zombie and tosses her net at it.

Move to E-6
She has a -4 for using a weapon she's not proficient in; I think it probably should have another -4 too, though, for throwing it into melee. If so, it misses; if not, then ... she still probably misses, but maybe not.
Net (ranged touch): 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10

Spoiler:
The target is entangled (–2 penalty on attack rolls and a –4 penalty to Dexterity, can move at only half speed, and cannot charge or run, must succeed at a concentration check with a DC of 15 + the spell's level or be unable to cast); escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a successful DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn grins, despite the blood pouring down his face as Quill moves in.

"Hah! That's it, we move as one to defeat the enemy!"

Attack+Flank: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

With another mighty swing, Storn misses entirely.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

"That means you have to actually swing in the direction of the creature, my friend," Mariana says with a wink.


mechanics:

1d20 + 2 ⇒ (6) + 2 = 8
3d6 + 7 ⇒ (6, 6, 1) + 7 = 20

1d20 + 5 ⇒ (15) + 5 = 20
1d8 + 2 ⇒ (8) + 2 = 10

In what seemed like a comedy of errors, the companions tried to finish off the zombie. Mariana moved up beside Storn to help him with the undead monster. As she did, Vashta threw her net, catching Mariana on the back of the head. The weighted ends of the net caused Mariana to jostle Yelene, whose hammer hooked over Storn's blade as the man raised it high for a strike. The only one to land a blow was Quill, whose hopeknife did little damage. The zombie roared and lashed out at Storn again, landing a heavy blow with its morningstar. The warrior went down in a bloody heap, and the zombie sounded off again.

Round 3-4:

Storn takes 10 damage, which puts him at -7, I believe.

Initiatives:

Vashta 17
Mariana 8
Storn 5 (dying)
Molly 5
Yelena 5
Quill 22
enemy 18

Everyone is up!

Here's the map

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Amazing.

Round 3

Quill watches the big warrior fall with mixed feelings...on one hand, it's more quiet and there is less yelling, on the other hand if Storn couldn't handle the zombie, what hope does Quill have?

"Uh...I got this, don't worry," Quill utters without any confidence. He waits for someone to come into flank before striking again with his dagger.

1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5 to hit; (flank)
1d4 ⇒ 3 damage.


The dice giveth, and the dice taketh away.

"Storn! Noooo!" Yelena channels her righteous indignation into a mighty swing of her hammer.

Large dwarven longhammer 1d20 + 2 ⇒ (16) + 2 = 183d6 + 7 ⇒ (2, 4, 3) + 7 = 16


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Stepping back with a quick movement 5' step Mariana takes her attention from the creature and onto her companion. A clatter is heard as her dagger falls to the ground and she flicks her other wrist and a scroll appears. Kneeling down, she begins to whisper the magic from the scroll and reaches out to touch Storn.

Swift to eject scroll of CLW, cast CLW on Storn.

1d8 + 1 ⇒ (7) + 1 = 8

Whispering "Sometimes the better part of valor is to stay down. I can't promise I can do that again..."


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

"RAAAAAH--"

WHACK

A loud crack sounds and Storn's head snaps to the side as the zombie sweeps out with its morningstar. The Gorumite crashes to the ground in a pool of blood, not moing.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"This is not a nice day," Molly sighs as she edges around, trying to escape the zombie's notice - and jabs at the zombie with her bayonet. Alas, she misses...

Molly moves to D10 and attacks with the bayonet: 1d20 + 1 ⇒ (8) + 1 = 9 for 1d6 + 1 ⇒ (1) + 1 = 2 damage.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"We're a regular set of raga lizards, running around in the darkness," Vashta mutters, stepping up and grabbing Storn's leg to drag him away from the creature.

5-ft. step to D-7, then drag Storn back 5 ft. (so he'll end up in D-7, and I'll still be in E-7.
Drag CMB, if needed (he's presumably unconscious/not unwilling): 1d20 - 1 ⇒ (11) - 1 = 10


mechanics:

1d20 + 5 ⇒ (4) + 5 = 9
1d8 + 2 ⇒ (4) + 2 = 6

Vaastha dragged Storn back out of danger, and Mariana used some healing magic to bring the severely injured warrior back to consciousness. The others tried to kill the zombie, but only Yelena managed to do any significant damage. As Quill reached in to slash at the zombie, it turned on him. Quill managed to jump out of the way of the thing's swing, but it was close.

Round 4-5:

Initiatives:

Vashta 17
Mariana 8
Storn 5
Molly 5
Yelena 5
Quill 22
enemy 18

Everyone is up!

Here's the map


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Enough's enough," Molly grumbles as she jabs at the zombie again. "Down you go!"

Another bayonet-attack: 1d20 + 1 ⇒ (15) + 1 = 16 for 1d6 + 1 ⇒ (1) + 1 = 2 damage.

Well, I'm getting better than 10 on my attack rolls now, at least...

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 4

Quill attacks again with his dagger, wondering how long he will last against this unkillable zombie.

1d20 + 1 ⇒ (5) + 1 = 6 to hit;
1d4 ⇒ 1 damage.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Fearing she's going to need to step in, despite her almost complete lack of skill at arms, Vashta pulls her sickle out.


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Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn groans as the healing magic courses through him. He opens his eyes and looks around blearily. Fumbling around, he finds a tooth in the ground and shoves it into his mouth.

"Mph. Not mine."

Spitting out the tooth, Storn crawls to his feet.

"Gorum lækna mig!"

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Some of his wounds close up a little bit. Storn grumbles something.

Status:

Hp: 5/10

Move action to stand, standard to cast CLW.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Reaching behind her, she draws out her back-up dagger and takes a quick step forward, putting herself between the creature and Storn...hopeful, but doubtful he will take the hint. Then she waits for him to do something stupid.

Readied action:

As soon as Storn rushes into combat, Mariana will slash out at the creature, attempting to draw it's attention once more, though this time to throw it's attacks off. Aid another for AC to Storn
1d20 ⇒ 4 or not.


"Die, already!" She brings her hammer down again, with feeling.

Large dwarven longhammer 1d20 + 2 ⇒ (17) + 2 = 193d6 + 7 ⇒ (6, 5, 5) + 7 = 23


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Well, that could do it.


Yelena's longhammer smashed down on the zombie's head, driving the creature down to the ground, where it finally stopped moving. Searching the finally still half-orc zombie, you find it wearing a nice suit of chainmail and carrying a dagger with exquisite scrollwork. It also had a wand and on a chain an unholy symbol of a dark god. In a pouch at its belt, it has 6 dark onyx gems and a small handful of coins.

K. Religion DC 15:

It is an unholy symbol of Nulgreth, the Blood God.

loot list:

  • mwk chainmail
  • ornate silver dagger
  • wand
  • red gold unholy symbol
  • 6 onyx gems
  • 27 gp in mixed coins
  • Silver Crusade

    Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

    Quill kneels down to search what is left of the body after Yelena's slam. He holds up the unholy symbol, taking a glance at it before passing it on.

    1d20 + 5 ⇒ (13) + 5 = 18 Know (Rel)

    "Oooh...Nulgreth, the Blood God. That's pretty crazy, huh?" Quill says, reaching for more of the zombie's loot and passing it along.

    He lays out the loot in case others want to look at it.

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    motteditor wrote:
    How many of those Stan Lee cameos do you remember? :)

    I'm up to the challenge. Spotting Stan 'The Man' Lee has become the Marvel movie equivalent of Where's Waldo. Even have the kids keeping their eyes out for him when we watch them.

    Grand Lodge

    Y'know, I haven't seen Big Hero 6 yet but my wife saw it while I was watching something else with some guy friends and she really liked it. Want to Redbox it or something when it comes out.


    Big Hero 6 was great fun. My 5-year-old actually sat through it with only a modicum of squirming. There are plenty of Fridge Logic moments, but overall very worth your time.


    Okay, here we go.

    First, let me say that you all submitted some of the best characters any campaign has gotten on these boards. I even had other GMs send me PMs to tell me how awesome the response was. Kudos! I had a very hard time choosing just two people to go with my pre-invited players. I honestly had enough strong submissions to run two or even three games. Unfortunately, I can't commit to that. I had to pick two. In the end, it was by the thinnest of margins that I chose:


    Yelena Shukhov
    Mariana Trellis

    Everyone else, thank you for your responses. Sometimes RL happens and players bow out. I hope that some of you will be willing to step forward when that time comes. In the meantime, feel free to bookmark the campaign thread and follow along.

    The OOC and IC threads are up for the invited players.


    Well shucks. Congrats Yelena and Mariana!

    Silver Crusade RPG Superstar 2014 Top 16

    Congrats to the two who made it! We're going to have to find us some more GMs to run games for the rest of us!

    Grand Lodge

    Congratulations to those chosen for the game!


    Grats to those that made it.


    Congratulations to those that were picked!


    also my congrats to those picked. I guess I will try and try again. :)


    Congrats to the two who made it. Especially given the tough competition.


    Nom Nom Nom on all the sorrowful rejects...


    Congrats to the two that made it!


    Hey all. I will be joining this marry band of murder hobos in a few weeks. I just wanted to stop by and say hi. My name is Elliott.

    I will be playing an unchained rouge halfling. I am still working out the backstory & his personality some. I look forward to playing and jumping into the fun.


    Hey Elliot! I'm Dave. Welcome to our merry band of lunatics.


    Hi there. ^_^


    Welcome!

    Silver Crusade

    E2lio2tr wrote:

    Hey all. I will be joining this marry band of murder hobos in a few weeks. I just wanted to stop by and say hi. My name is Elliott.

    I will be playing an unchained rouge halfling. I am still working out the backstory & his personality some. I look forward to playing and jumping into the fun.

    First, welcome.

    Second, 'marry'? Hmm...Quill has his heart set on another. But maybe if that falls through. You'll need to learn to cook hummus.

    Third, feel free to keep your build/feats between yourself and the GM. Quill doesn't know and I don't need to know...happy to experience your new yahoo through the lens of RP rather than crunch.


    Sorry Typo. Merry. Switched to Kipa's profile
    I have no issues shearing my PC sheet. If you want to know just ask.
    the rouge is built around skills & flanking as much as i can in combat.
    Personally, I am w/ you in RP wise on learning about other PCs but when it comes to combat I like to make sure everyone can do what they are designed to and get the support they need. And yet I have never played a Bard.


    Well, fine. We can be a polyamorous commune, but Storn has to be the little spoon.


    .... I think I'll take a separate drawer. ^^;

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