Sveinn Blood-Eagle

Igmar Halfstin's page

3 posts. Alias of Umbungo.


Full Name

Igmar Halfstin

Race

Human

Classes/Levels

Slayer 1

Gender

Male

Size

Medium

Age

26 - 30 ish

Alignment

LG

Deity

Torag

Location

Trunau

Languages

Common, Dwarf, Giant

Occupation

Stonemason, Town Defence

Strength 18
Dexterity 15
Constitution 12
Intelligence 13
Wisdom 10
Charisma 8

About Igmar Halfstin

See crunch at MythWeavers

History:

“Take this and RUN! Don’t look back, Don’t wait for me, just RUN!”

That memory is all the boy has of his mother. That and the faded pencil sketch of her and his father in the locket she thrust into his hand that night.

Somewhere between five minutes and five days later they found him. A scared, lost boy wandering alone in the mountains. He couldn’t have been older than six. Most of the party agreed they should give him some food and send him on his way. They were in orc territory and the child would only slow them down, but Dolgrin disagreed. “He’s coming back with us. Janderhoff’s only three days away and he’d never last that long out here. If his folks are looking for him they’ll be bound to come our way sooner or later.”

They never did come, and over the years Dolgrin raised the boy as his own, even giving him a traditional dwarven name – Igmar. Igmar was brought up with all the traditions and customs of the dwarves, learning how to work stone and drink stout with the best of them. Even from a young age, folk would say his ability with an axe was something to behold. By the time he reached adulthood Igmar knew his future lie with the militia. Ten years to the day after he first came to Janderhoff, Dolgrin presented Igmar with his own battle scarred Urgrosh and a new suit of armour. Later that day the boy began his training. Igmar favours a technique in which he uses the spearpoint of the urgrosh to feint before bringing the heavy axehead to bear on his enemies. His skill grew quickly and he soon became a valued member of the city’s expeditionary force.

It was on one of his patrols that Igmar stopped atop a ridge and gazed out into the east. He’d always been proud to be considered an equal to the dwarves he served and lived with, but as he grew into a man Igmar was less and less sure that was who he really was. Out there somewhere was his true home, and maybe the parents he barely remembered. Though he tried to keep these feelings inside, he eventually could hold them in no longer. One night Igmar confessed his feelings to Dolgrin and the elder dwarf realised that while the boy’s home would always be Janderhoff, the man’s was somewhere out to the east. On the third day of Erastus, loaded up with up with provisions, Igmar set off over the mountains in search of his past. He’d sworn he’d be back some day, with dreams of a human family to bring back to his dwarven home.

Surprisingly, Igmar didn't have to search for long. With a spear at his throat an Orc talks quickly, and this one led Igmar to the town of Trunau. The locals at first took Igmar as a little strange, but when he showed his locket to the innkeep Cham Larringfass, the Halfling instantly recognised the couple in the picture. “That’s Darvan and Udara Halfstin, and you must be their boy, Garidan!” The man now had a human name, but besides that the news was bad. Nobody had seen the Halfstins in nearly twenty years, and everyone feared the worst. Out of respect for both Dolgrin and his parents, Igmar kept his dwarven name but adopted his human surname. He would have made his way back to Janderhoff then, but instead he took a look around the beleaguered town. Even if he didn’t remember it this was his home, and right now the place looked like it could do with every pair of hands it could get. Igmar offered to stay for a month and lend his stone working skills to help rebuild from the previous orc raid.

That was two years ago.

Day to Day life:

Igmar has grown to love Trunau as the town has come to value him. His dwarven upbringing has giving him a hard working, never say die attitude that fits in well in this town. It also helps that his upbringing gave him two skills very useful to a town under constant threat of attack. In times of war Igmar takes to the wall like everyone else, and fights with zeal and a passion to defend his new home. In more quiet times Igmar plies his trade as a stonemason, which often involves making repairs on the same wall he helps to defend.

Up until recently Igmar had been living in the men's barracks in the longhouse. Over the past few months however he's been spending more and more time in the company of the farming girl Beth Starfrost, and little over a month ago she invited him to move in with her.

Appearance:

Though his height and build obviously mark him as human, almost everything else about Igmar's appearance says dwarf. He wears his deep red hair in a long braid running down his back and has a short braided beard to match. In everyday life Igmar wears a hardwearing pair of leather breeches and a plain white tunic. He often wears a grey wolfskin cloak in the winter. In battle Igmar dons his mail, a rusty and scarred affair clearly designed for function over form. His Urgrosh has much the same appearance. The only unique feature about Igmar's armour is the bulge in front of his heart which conceals the hopeknife within. Recently acquired on the insistence of his lover, the knife is a plain dagger which Igmar has no intention of using.

Personality:

A strange mix of dwarven tradition, Trunauan hardiness and good old fashioned romance, Igmar's character is hard to pin down. The years spent in Trunau have given him a purpose, the people there have given him something to fight for. Igmar can be loyal almost to a fault, especially to those in command. He can be stubborn when others disagree with his plans, but usually bows to authority. At this point Igmar would do almost anything to defend the town and people he has come to love. Anything except use that knife under his armour. If the Orcs take him alive he'll take his punishment like a dwarf, and take as many of the godforsaken creatures with him on his way out. If they take a loved one... well that doesn't bear thinking about.

Development:

Igmar will almost certainly be a slayer every level. I plan to design him around two weapon feinting, except using a double weapon instead of the more traditional two small weapons. At lot of his build will be focused on getting sneak attacks from feints.

Driving Forces:

Igmar is fairly certain he's falling in love. His main driving force would be to protect the town he's come to call home, but most importantly to protect and provide for Beth. He'd like to marry her someday and start a family, but he's wary of doing so in somewhere as dangerous as Trunau. Through loyalty to the town (and his dwarven stubbornness) he'd rather see Trunau made safer than run away to somewhere else.
At some point it would also be nice to introduce his new family to his old dwarven one if possible.

My Experience:

I've been playing and GMing Pathfinder for about two years now, though I'm completely new to PbP. I've unsuccessfully submitted a few characters on here and other sites. I'm drawn to PbP because the slower pace allows much more character development than real life gaming where things move a lot quicker.