GM Batpony PFS Tyranny of Winds Table 2 (Inactive)

Game Master Batpony

Maps


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Liberty's Edge

Mosquito Witch Handouts

Going to give us a little push.

Before the group is able to give a consensus on the entry to tavern, the viewing porthole slides open to reveal two cold looking eyes, with eyeballs made of ice. "Hey! What's all that noise, who goes there? What do you want?"

Of course, conversation is in Auran.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

Korez responds in Auran, "Hello, friend! We have come in search of a tavern somebody mentioned as being here. But it appears we have been the victim of a prank. Tell me, is this the Sleet Saloon?"

Liberty's Edge

Mosquito Witch Handouts

In the cold harsh voice, "Yeah, yeah, it is. But we're closed. Unless you have business, scram!" It's eyes watches you as you make your next move.

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

Jian Sheng practically snarls at the unseen speaker "We're here about the bounty...now shut up and open up unless you prefer the entire *censored* plane to get wind of this"

intimidate check needed? If yes...
intimidate: 1d20 + 8 ⇒ (12) + 8 = 20

Liberty's Edge

Mosquito Witch Handouts

Mechanically you can try to deceive them into reason why you are here. With a believable story and a bluff check. Alternatively you can always make them think you have left and come back to break yourselves in.

He sounds somewhat confused, "I don't see you holding anything for offer. None of you seem to be holding any sort of bounty!"

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

"Yes we have, but we were unsure if we had come to the right tavern, as I said. If you let us in, we will happily show you what bounty we have for you!"

bluff AA: 1d20 - 1 ⇒ (12) - 1 = 11

Aid Another since JS started the bounty story. And also my mod sucks.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

And you wouldn't want to miss out on what we have, would you? Could be bad for business!

Xavian isn't sure exactly what the story is but he figures it couldn't hurt to embellish it a bit more.

Bluff: 1d20 + 9 ⇒ (18) + 9 = 27

Grand Lodge

"Shouldn't we just leave? He's not interested."

Bluff (aid): 1d20 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Mosquito Witch Handouts

With a deal sounding to good to be true, the icy voice hastily makes a decision. "Wait, wait! We want good deal. Come show us what have you?" He opens the door to reveal himself, a imp like looking creature, but made of ice! Known to be an ice Mephit. (Kn. Planes DC13)

He reveals a very run downed looking tavern, with broken, dusty, old, chairs and tables. The most eye catching feature of the make-do warehouse is the great blocks of ice stacked in the various sizes on all sides of the building. Several larger blocks hand from the expanded ceiling of the tavern. The hanging ice blocks vary from medium to huge size, and are mostly strapped in place with metal chains. Among the huge blocks nestled right in the centre of the room, one serves as a frozen prison for a Janni that matches the exact description of Jamila. She’s visible within, despite the thickness of the ice. Four metal chains hold the ice block in place. Jamila’s prison rests just above a hole in the saloon’s floor that leads down into the open air beneath the building.

Remember we're in a floating rock!

As you enter the room, you feel a chill in your spine due to the extremely low temperature. Not to mention that you start to see your breath.

Within the room, an Ice Troll (Kn. Nature DC14) walks around and notices the door open. "What are you doing you idiot! I told you to not let anyone in without me knowing! He yells towards, what you assume, is his incompetent worker, and he addresses you with his croaky voice. "Who are you? What business have you here?"

He is more smarter than the Mephit, a more convincing story of why you are here, and another bluff check is needed if you want to fool this guy.

Another ice Mephit is in the back of the room sweeping the floor.

Map updated!

Grand Lodge

Is it cold enough for endure elements to be useful?

"Aren't you the best in town? Everybody we talked to said to come see you. They didn't even talk about your competitors at all!"

Bluff: 1d20 + 3 ⇒ (17) + 3 = 20

Liberty's Edge

Mosquito Witch Handouts

Didn't want to explicitly say it but did try to imply it. Since you asked, It is cold enough for endure elements to be extremely useful!

Grand Lodge

"Brr . . . I'm cold-blooded as is. Is this too cold for anybody else, too?"

Yliss draws a wand and speaks a couple of words, then taps himself with the stick.

Activating a wand of endure elements, and happy to share if nobody else has protection.

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

Jian Sheng gives a slight bow to Yliss as she shares in the wand of endure elements as well before turning to the troll

"We're here for her" Jian Sheng points to Jamila encased in the block of ice "The Duchess has paid good money and we're here to collect her."

bluff: 1d20 - 2 ⇒ (20) - 2 = 18

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Indeed, it is as the lady says. Straight to the point, isn't she?

Auto aid with my +9 Bluff.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7
Quote:
Heaven’s Leap: The shaman is adept at creating tiny tears in the fabric of space, and temporarily stitching them together to reach other locations through a limited, one-way wormhole. As a standard action, the shaman can designate herself or a single ally that she can see who is within 30 feet of her. She can move that creature as if it were subject to jester’s jaunt. Once targeted by this hex, the ally cannot be the target of this hex again for 24 hours.

I'm thinking I could use this to remove Jamila from the iceblock, provided I move to within 30' of her. We are now allied with her organization even if we haven't met her personally, and I can see her. What do you think GM?

Liberty's Edge

Mosquito Witch Handouts

I'd allow you to move any unconscious person with that ability really.

Anybody else want to aid the bluff?

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

Cool. Also speaking of cool, I have cold resist 5. Do I need endure elements on top of that? I would rather not use up Yliss' wand if necessary. :D

Korez adds on after translating for the others: "Please hurry. The Duchess will be furious if we do not bring her immediately."

bluff AA: 1d20 - 1 ⇒ (6) - 1 = 5

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

"Besides," Glorin adds, "Since you've already put in the effort to capture her yourselves, I'm sure the Duchess will reward you for your part in her return."

Bluff AA: 1d20 - 1 ⇒ (7) - 1 = 6

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Xavian would also like a tap of the wand.

Grand Lodge

Yliss gladly touches Xavian and Jian with the wand, then looks at their other allies a moment before sheathing the stick.

Liberty's Edge

Mosquito Witch Handouts

Inira, Aid: 1d20 ⇒ 18 And that meets the exact DC!

Inira adds to the effect of the bluff, taping her feet furiously.
The troll hesitates momentarily, looks nervously at you, the ice, and back to you. "If it's the Duchess will..." He says.

Then he turns towards his mephits and yells in Auran. "Get that block of ice down. Come on!" The mephits immediately scramble to do his bidding. But the intrinsic way that they hang her up takes a long time for them to bring the ice down.

Meanwhile, while you wait, the chilliness of the room perpetuating from all the ice around the places takes a toll on your bodies.

Inira would need the endure as well, since Korez resists cold, I would rule it does not effect him.

Glancing around the room, you spot four vials of liquids on the dusty shelf.

Perception DC20:

There is a glinting necklace captured in the corner of one of the ice blocks. It is inside the ice and will need to be hacked.

The creatures have nearly removed the block of ice, that keeps Jamila frozen, from the chains that hold it. They grumble throughout their work as the Ice Troll continuously hounds on them, but keeps an eye out on you at the same time. Watching your every move..

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Just getting caught up, but I am back now. Yes, Inira will need some protection from the cold as well.

Perception: 1d20 + 18 ⇒ (5) + 18 = 23

She waits until Jamila is free before pointing out the spoiler to anyone else.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

perception: 1d20 + 12 ⇒ (7) + 12 = 19

Korez waits in the not unpleasant chill while they remove Jamila the slow way.

Grand Lodge

Yliss offers Inira protection from the cold as well, but despite the spell, he never stops moving or rubbing his scales for warmth. "Can we please hurry this up?"

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

perception: 1d20 + 9 ⇒ (19) + 9 = 28

Jian Sheng's eyes sweeps across the room and besides the vials on the shelf, notices a glinting necklace in the ice block

Hmm, I wonder what's that...but we need to get Jamila out of here first

Liberty's Edge

Mosquito Witch Handouts

After a painfully long time, the creatures bring down the ice.

Eventually with the strength of the party, you push, pull, heave, ho, the ice all the way out and far out of sight from any wandering eyes. Although on the way, few passer-by's look funnily in your direction, but they know when to keep about their own business and leave you be.
Hacking the ice is a fairly easy task, as the ice already starts to melt. Without minutes the janni is removed from the ice, and quickly regains consciousness.

Jamila in her exhausted state, takes a couple moments to realise what is happening to her, and in a very tired voice, she questions the six humanoids standing around her. "Who.... are... you......?"

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

While they are chipping away the ice, Inira mentions the a glinting necklace she noticed in one of the other ice blocks.

"Jamila, we have been trying to track you down for a long time. My name is Inira McCullagh."

Liberty's Edge

Mosquito Witch Handouts

I've assumed no one took the necklace, since you'll need to hack the ice and gain the attention of a very suspicious ice troll.

Grand Lodge

"And I am Yliss. Let us find somewhere warm for you, then we have many questions."

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

Jian Sheng frowns at the janni "We've gone through alot of trouble to find and rescue you...still, I suppose we'd better get you somewhere warm and out of sight before we talk further"

Liberty's Edge

Mosquito Witch Handouts

"Res..cue? I..ni..ra? Yl..iss? I.. still.. don't.. know.. you. Why.. have.. you.. come.. for.. me..?" She speaks slowly and unanimated as she continues to recover from her frozen state. She is somewhat dazed, and relatively unclear about who you are and why you have "rescued" her. In fact, she may seem suspicious a little bit.

Where you are currently is warm and secluded enough. Given a couple more minutes, she will likely be un-"frozen".

Just for your information as well, there is some continuity error between the two scenarios unfortunately, it was earlier mention in the last scenario that she was sent back to Golarion to meet pathfinders for a potential alliance. But in this scenario, it was assumed she never left for Golarion and never knew about the alliance. You can assume that you were told the truth , that she was sent on a different mission and not seeking alliance with pathfinders to keep things simple.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

What do you remember from before ending up here? Maybe from there some of us can fill in the gaps.

Liberty's Edge

Mosquito Witch Handouts

"I.. was sent.. here to.. retrieve.." But immediately she clams up. Although you are not openly hostile to her, she doesn't know who you are, and has no reason to trust you.

I am looking for you to explain why you are searching for here.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

Korez speaks gently: "We know who you are and why they captured you here. We were sent after you originally to hunt you down. But that was before our Pathfinder Society and your Conclave learned about each's other goals and determined that we can all work together to bring much good to the planes. So instead of hunting you, we have now come to rescue you."

diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

And its always better to be rescued than hunted! The halfling gives a smile and a wink to punctuate the remark.

Auto Aid Diplo with +9

Grand Lodge

"Yess, our Venture-Captain Norden Balentiir promised your Ashasar that we would rescue you if needed, and needed it was!"

Diplomacy (aid): 1d20 + 3 ⇒ (9) + 3 = 12

Liberty's Edge

Mosquito Witch Handouts

She looks surprised at the mention of Ashasar, and much more at the mention of Pathfinders working together with the Concordance. Clearly she recognises there might be truth in what you say, but is finding it hard to believe at the same time. She ponders momentarily again, and this time comes up with something more substantial.

"While all you say is plausible, and believeable...But It's not that I don't trust you... But I don't know you... But I have I plan, and I hope you hear me out as I like to take precaution in the matter at hand." She explains to you, that she is willing to reveal everything that has happen so far including her mission at hand, but only once she confirms this with Ashasar herself. She has a safehouse not far from here that she detailly explains the location. At the moment, she's still a wanted person, but she has enough uses of invisibility to get herself safely there. She'll also drop breadcrumbs along the way so that you do not get lost.

At the safehouse she has a means to communicate to Ashasar, and once she validates your story, she will tell all, no holds barred. She request as well that you be inconspicuous in your movement, as we don't want to attract unnecessary attention. "Sound good?"

From here you can make your way to the safehouse, you may attempt to trvael inconspicuously which is mechanically a disguise or stealth check, or something of that nature. Or you may make no effort to be silent and just make your way there.

Grand Lodge

Yliss quickly changes his tunic and rubs some dirt on his scales. "Is thiss good?"

Disguise: 1d20 + 8 ⇒ (5) + 8 = 13 Time: 1d3 ⇒ 2 20 minutes

@GM: Do we have time to try again?

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

I'll just try to keep out of sight or something.

Stealth: 1d20 + 16 ⇒ (3) + 16 = 19

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Stealth: 1d20 + 6 ⇒ (10) + 6 = 16

Inira tries to stay out of sight as much as possible.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

Korez uses his expertise with air to act like a nondescript local.

knowledge (planes): 1d20 + 5 ⇒ (11) + 5 = 16

If that skill doesn't count then -5 from that roll for my Stealth.

He also keeps an eye out for any of his companions which are extra conspicuous and will use his heaven's leap ability to hide them from searchers if necessary.

Scarab Sages

Female Human (Tian - Shu) Unchained Monk 1 / Magus (Bladebound / Kensai) 4 (HP: 38/38 | AC:22 T:20 FF:16 | CMB:+8 CMD:22 | Saves F:+7 R:+5 W:+6 | Init:+2 | Per:+12 | Speed 40ft | Arcane Pool 5/5) 5.1

disguise: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25

Jian Sheng uses her hat of disguise to make herself appear inconspicuous while staying close to Jamila, her eyes scanning her environment constantly for signs of trouble.

Hat of Disguise:
You get a +10 bonus on the Disguise check. A creature that interacts with the glamer gets a Will save (DC 11) to recognize it as an illusion.

Liberty's Edge

Mosquito Witch Handouts

While you do have the time to retry, I don't think you'd know how well your disguise looks! But no worries, as a group you've passed the DC.

Jamila leads you through the ins and outs of the small little harbour town, through back alleys mostly avoiding wandering eyes. The group makes themselves to the hideout inconspicuously by sticking themselves mostly to the shadows, and making themselves look more like the locals. Not a single eye is bat in your direction out of suspicion.

Eventually you are led to squat structure that looks like the entrance to a cave, nestled along the interior stone of Port Eclipse. Unlike most buildings that jut out into the inner space of Port Eclipse, this building is burrowed into the cavern wall. Janira explains before you that a trio of thriae seer calling themselves the Vanished Triad manage the comings and goings of visitors to the nameless inn you see before your eyes. "Leave everything to me, don't say anything stupid or we might get in trouble." Jamila walks over to the seers and whispers something to them. Jamila’s arrival is met with a quick nod from a seer, who hands the janni a key to one of the backmost rooms.

She beckons you to follow her into the room.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

We've come this far. Xavian will follow.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

Korez nods at Xavian's astute summation of the situation and steps in line.

Liberty's Edge

Mosquito Witch Handouts

The room is a simple in it's layout, wooden flooring and walls. No windows, and with simple furnitures. Perfect for a hiding spot. In the room, she produces a scroll of sending from behind the bed headrest and immediately uses it to communicate with Ashasar in private. A sigh of relief falls upon the janni's face as she returns and informs you that she is able to corroborate your story with Ashasar.

"It seems all is good. I shall share with you all I know thus far." She continues her story about tracking the artifact the horn of hurricane until confirming it's existence and laying her eyes on it. However prior to retrieval from it's site, Hshuhra caught wind of get activities which hindered her from returning back to site. She believes it to be safe still but is in no position, being wanted and weakened to retrieve the horn. "We must ensure Hshuhra does not lay her hands on it! Do you think you can take the task?"

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

"Yes, we can take on this task. Where is it?"

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

"Of course we will! Is there anything you can tell us about Hshuhra or her minions which will help us in defeating them?"

Liberty's Edge

Mosquito Witch Handouts

Janira shakes her head at the mention of Hshuhra, "At the moment, it is unclear if she intends to send her minions in pursuit. I've not seen any of them but know they largely compromise of air like elementals. The bounty on my head is out there, and I suspect they will discover my escape soon enough. I will teleport myself out of this plane tonight for my own safety."

She then searches through her belongings to pulls some paper, and attempts to sketch a layout of something. ""This here is a rough sketch of a junkyard not far from here. The horn was actually being used as the centerpiece of a djinni noble’s airship mast. A freak storm had cause the ship to come an accident and land itself in the junk yard here at Port Eclipse. Before I was captured, I managed to secure the ship through an agreement with the proprietor of the airship junkyard."

Jamila continues to detail as much as she can of what she knows of the junkyard. The junkyard is run by an awakened clockwork and its sizable force of clockwork assistants. Jamila assures you that the automatons won’t be a problem, granting you unrestricted access to the horn. She indicates that the four word passphrase needed for the clockworks to allow access to the junkyard is the word “balance” spoken in Aquan, Auran, Ignan, and then Terran. The tricky part, as she puts it, is that they must find the horn by sifting through the debris. She's not exactly sure where the horn is in the bunch of debris.

"You may use this safehouse for any preparations you need until then."

I've uploaded a map to give you an idea of how the junkyard looks like. Also it is floating debris and you will need to fly. If you recall flying in part 1, it's like that here. You may use wisdom check to fly, I will be attempting to simplify the rules as it's too messy especially when it comes to keeping track of the location of those who can't fail check.

Liberty's Edge

Mosquito Witch Handouts

And we're back!

You head over inconspicuously as possible to the clockwork junkyard. You are greeted by the clockwork guardian who is remarkably friendly. After informing him of your disposition to the junkyard, and of course informing him the four magic words. He nods and asks his servants to send you to the lot, where the wreckage is found.

All the lots are unfortunately above air, which forces you to fly and make acrobatic amazing acrobatic feats to reach the wreckage. You notice nettings with tons of trash and wreckage within the lot. Maybe the horn is in one of these nettings?

FLY RULES SIMPLIFIED

To fly using your mind, you must make a move action and two Wisdom check, DC16 and DC12 respectively. Passing will allow you to move in one direction of your choice at double your base speed, and assumes you have a perfect fly check. Failing any of the checks you just don't move.

Is you have normal means of flying, potion, or SLA, or others, you still require to make those checks but receive at +10 bonus. This is information you know before hand so you can prep yourself prior to arriving at the junkyard if you want to.

"Falling" down to the ground requires no checks.

Since gravity is funky, you cannot use acrobatics.

You start yourself at the edge of the platform, ready to jump or fly onto the wreckage.

Map is up, searching one net area is a full round action. For reasons unbeknownst we will be using combat rounds for the search for the horn.

Combat Round 1
Everyone is up!

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