Bielsi |
"I am beginning to suspect that our escaped spirit is the very person from these visions. Perhaps her imprisonment was justified, though an eternity trapped here seems a harsh punishment," Bielsi comments.
"Let's take these out so they can be put in a safe place and we'll move on to the bazaar to investigate further. And perhaps buy some preventative medicine as Ashwell has pointed out."
Kenza Bloodborn |
Kenza hurries over to the horns and picks the last one up, seeing the third vision.
"Morality is not our concern." Kenza remarks in response to Bielsi's musings on whether or not the punishment was justified.
She ensures the horns are placed carefully into her backpack so they cause no further harm to her companions.
When the others are ready to move on, she leaves with them, constantly alert for signs of danger.
Avasir |
"Yes, let us leave this place quickly!" Avasir says with a chill after they're done experiencing the visions.
Ready to move on
GM Batpony |
Although there are a few questions left unanswered, the ruins seemed to have revealed as much as it can to you. Satisfied with your discoveries, you thread back to Obahar who waits patiently and eagerly for your return at the entrance of the ruins.
"Well, what have you discovered?" He immediately asks when you are within reach, as he frantically jots and goes through his notes of the ruins and incidences that have taken place. He head nods rigorously as you relay every detail you can to him "Mhmm. Mmm."
"I have not heard of the Dungeon of the Ever-Dying, but there must be a means to discover this." He states, ever so eager to learn more of the situation at hand. "You should rest for the day, let me compile my notes on the leads for you. I suggest you visit the Thrice-Shrouded Necropolis in case the reference to the Lady of Graves is significant. Come back to me when you have enough clues and maybe we can figure out where this Dungeon is."
You have three options from here:
1. Temple of the Reedeming Sun, where you can meet the raving woman
2. Visit the alchemist who claims to have mentioned the "demonic face"
3. Visit the Thrice-Shrouded Necropolis
We shall go with the place that gets 2 votes first.
GM Batpony |
After a day's rest, the group boldy heads off to the necropolis in search of more answers.
Priests of Pharasma, the Lady of Graves, oversee a large graveyard and several small shrines surrounding it. For reasons unknown to anyone, the necropolis possess some unique traits: the sun’s light shines weakly upon it, causing the graveyard to be dimly lit even on the brightest days, every sound made in this area is difficult to her, almost as if everything is muted.
Oddly enough, everybody feels calm and emotionless when wandering the necropolis. This is a forced feeling, therefore you cannot take violent (no combat allowed!), happy, or acts that could be perceived as one driven by emotion.
When you arrive, you are immediately greeted by a mid-ranking priestess. "Good day, I am Renofre, have you come here to pray?"
Ashwell |
”We can pray. And then we also seek information. And I bet it would be right up your alley,” Ash mentions to the priest.
Diplomacy 1d20 + 5 ⇒ (7) + 5 = 12
Kenza Bloodborn |
Kenza feels completely normal entering the necropolis, and although she notices the lack of sunlight, she doesn't notice the area's emotion dampening effects.
"Greetings, honoured Priestess. We come seeking guidance and knowledge on an ancient matter."
She bows respectfully, and motions for some of the more knowledgable members of the group to take over.
GM Batpony |
"I'm afraid I don't understand. I'm not a teacher, but a caretaker. I know little about ancient matters." She looks a little perplexed at the request at hand.
Avasir |
”You see, we were exploring nearby ruins, came into contact with some powerful relics, and were visited by three visions of the Lady...”
He relays the details of the three visions, asking relevant companions to fill in details of what they experienced.
GM Batpony |
She remains lost, "Unfortunately I have no recollection of powerful relics or who this lady might be."
Kenza Bloodborn |
Kenza pulls out her notes on the ruins and gives the woman an accounting of their experiences, excluding the visions, which Avasir has already recounted.
"What significance, if any, do you believe the Lady of Graves to have in relation to the tomb, visions and supposed spirit?"
She watches the priestess carefully, curious if she was an incompetent, or just poorly trained. This was a way from home, after all. It's doubtful priests outside of Osirion are held to the same impeccable training as those within Osirion...
Sense Motive: 1d20 + 2 ⇒ (13) + 2 = 15
GM Batpony |
"Unfortunately, I don't believe there is any significance to it at all. We are not archaeologist nor do we study history. However, I am curious, I did not hear of "supposed spirits." We take the undead very seriously here, and do our best to ensure they are shepherd into the afterlife."
Kenza doesn't believe the priest hides anything.
Ashwell |
”Priestess, is there anyone else here we might talk to about these visions? I’m hoping so,one else might better understand our issues.”
Kenza Bloodborn |
Deciding priests are held to a much lower standard here than they are back home, Kenza decides she has had her fill of the priestess. She bows respectfully to her.
"Thank you for your time."
GM Batpony |
"Unfortunately I don't believe anyone here would be able to enlighten you on such visions." She regretfully informs.
Anyone else have anything to ask? Else do a make a decision of where to next.
Bielsi |
"Have you seen any graves or monuments that might have decorations that look like these?" Bielsi asks, showing the woman the horns (if they still have them) or sketching them in the dust (if they handed them over.)
If that is still a dead end, Bielsi will say "I believe our next stop should be the Temple of the Redeeming Sun. Perhaps this woman has had more contact with this spirit than we know and we can find some information in her ravings."
The fact that he's a worshiper of Sarenrae probably influences that decision...
Ashwell |
Ash nods, quite frustrated at the lack of information being provided by the Priestess. He was ready to move on, before his mouth got him in trouble.
GM Batpony |
Bielsi's last attempt for information yields poor results. These Pharasman worshippers know nothing of the history that was. Frustrated, the group decides to head over the Sarenrite temple.
This temple is the largest in the city. It boasts a massive courtyard where the faithful congregate to pray under the open sun. The gold plating on the surrounding buildings focuses the rays of the sun inward on a tremendous altar at the center of the courtyard, it's been told that the heat at the apex is so intense that the priests require protective magic to survive giving their sermons.
One of the side buildings that provide shelter from the sun is the hospice wing. Inside you are able to find Mauta, the woman mentioned in the briefing as you are escorted to by a priest named Herhut. Mauta lies in a small room separate from the other patients, and her mad screams echo through the halls. The priest explains that Mauta started rambling in garbled Ancient Osiriani shortly after arriving at the temple. They are doing their best to care for her, but they are unable to ease her wild ramblings and hallucinations. She is strapped down to her bed, in her mad state, she yells incoherently, as if she's lost the ability to speak properly.
You discern the words “seek,” “she,” “spiral,” and “death."
You can calm her down with a diplomacy or heal check.
Kenza Bloodborn |
Kenza listens to the woman's ravings. "She's rambling. But the words I can discern are... Seek, she, spiral and death."
Looking at the woman, she attempts to calm her down.
"I hear you, sister. Calm yourself. I can guide you through this, if you let me."
Diplomacy: 1d20 ⇒ 5
Ashwell |
Linguistics 1d20 + 8 ⇒ (13) + 8 = 21
Ash was able to make out the same group of words as the monk. He tried to respond but that damned oppressive heat made it so that he wasn’t able to get his message across. He wanted to be back in his cool library more than anything.
Diplomacy 1d20 + 5 ⇒ (2) + 5 = 7
Avasir |
Not sure whether she'll understand, and not knowing ancient Osiriani, Avasir tries anyway to sooth the mad patient.
"Please miss, we come in peace. Is it possible for you to slow down and speak with us more fully?"
Diplomacy: 1d20 ⇒ 12
Bielsi |
I forget that Diplomacy checks are untrained. Bielsi will aid.
After spending some time admiring the outdoor chapel of this spectacular church of his goddess, Bielsi catches up to the group jogging on his stumpy legs.
The poor woman fills him with pity. Physical afflictions are bad enough. A mental curse seems even more torturous, though perhaps she is not aware of her suffering.
Inspired by their location, he voices reassuring prayers to Sarenrae to her, giving her some of the platitudes of the Dawn Flower behind Avasir's words.
Diplomacy Aid Another: 1d20 - 1 ⇒ (7) - 1 = 6
Lindwickett Berenbiddle |
"Hmm. Everything points to this ancient Osiriani necromancer trying to place herself beyond the reach of the Lady of Graves. With her Dungeons of the Ever Dying, and the skeletons deformed by plague that caused inhumane levels of damage, her growing requests for subjects... Then there were the mosaics. The one with here hovering over the skulls I assume marks her power as a necromancer, the second one... I remember why that figure was familiar now. The one where she was kneeling before the fiend- that was Ahriman, Lord of all the Divs. So it could be that she made some kind of infernal compact to further her power. And then with her and the godlike being standing in front of a massive pyramid... her ultimate goal of immortality I presume, though who could say if she achieved it or not.
"I am not terribly familiar with the gods of Ancient Osirion and whether they know our gods by different names and faces, but it sounds more like a cultist of Urgathoa to me. One whose power must have been immense if this period came to be known as the Pharaohs of the Forgotten Plagues. But why are symbols and references to Pharasma tangled up in this mystery?
Lindwickett takes her hand in his tiny hands and speaks slowly and calmly, "Mauta. Listen to me. We need your help here. We can fix this, but you have to help us understand. Focus your thoughts and words so that we can understand."
Diplomacy + Inspiration: 1d20 + 8 + 1d6 ⇒ (7) + 8 + (2) = 17
I took 10 for 17 on a Kn Religion on the previous page about Ahriman.
Inspiration 4/3
GM Batpony |
With perseverance from the group in attempting to calm her to her senses, she begins to speak slower. Perhaps she understands you, and wants to help, but her madness has not left her. She continues to repeat her words, but she speaks with a bit more clarity.
من به دنبال کسی هستم که مارپیچ مرگ را می پوشد! من احساس حضور او را دارم! خادمان خورشید سعی داشتند فرشته ها را مخفی کنند، اما آنها باقی مانده اند! آنها کجا هستند؟!"
“I seek she who wears the spiral of death! I sense her presence! The Servants of the Sun tried to hide the Dungeons, but they remain! Where are they?!"
After you have read the spoiler above, you may attempt for the spoiler below.
“spiral of death” is reminiscent of Pharasma, the Lady of Graves, whose holy symbol is a spiraling comet.
Also, we're at another decision point soon, so think ahead while you're posting.
1. Go back to Obahar to report your findings
2. The alchemist
Kenza Bloodborn |
Kenza listens to the woman's words and translates. "She says: I seek she who wears the spiral of death! I sense her presence! The Servants of the Sun tried to hide the Dungeons, but they remain! Where are they?!"
Knowledge Religion (Max DC 10): 1d20 ⇒ 16
Turning to her fellow Pathfinders she adds, "The spiral of death is reminiscent of Pharasma. The Lady of Graves' holy symbol is a spiralling comet."
I vote alchemist next.
Bielsi |
"Excellent work, Kenza," Bielsi says as the half-orc both translates and interprets the afflicted woman's words.
He strokes his hairless chin thoughtfully and looks around at the very building they're in.
"I wonder if this church was built over these Dungeons? It would not be beyond my goddess and her worshipers to try to redeem such a place by providing a building of light."
"But I don't think we have enough information yet. Let us go see the alchemist next and see what sort of information he can provide."
GM Batpony |
Satisfied that the hallucinating woman has helped you as much as she mentally is able to, the group proceeds to the last lead, a visit the wayward alchemist. It doesn't take much to find the man and his shop, or what used to be his shop. A cramped, single-room establishment full of empty shelves. A sign is posted across the windows. "Closed for business."
A voice yells from the inside. "I don't sell nothing no more!"
Avasir |
"How about a fascinating conversation with a wizard and fellow alchemist?"
Diplomacy: 1d20 ⇒ 18
Kenza Bloodborn |
Kenza bows respectfully, even though she is not sure if the man within can see her.
"Please grant us an audience. I believe we may be able to assist you."
Diplomacy to AID: 1d20 ⇒ 13
Ashwell |
Aid another diplomacy 1d20 + 5 ⇒ (9) + 5 = 14
”The other two are right. We are quite a clever group and might be able to pique your interest.”
GM Batpony |
A worn looking man, with heavy eye-bags, and a very unkempt look approaches you. "Well then, count me curious, how is it that you might assist me?"
Bielsi |
"We are investigating a spirit that escaped a nearby excavation. We heard that you had a strange encounter and we came to learn more about it to see if we can find a way to return it to its prison," Bielsi spoke up to the man when he appeared.
GM Batpony |
"My stock has been confiscated, and I see you've then heard that I've been paid a visit by a divine host. Yes, it is true that I'm the chosen one. And clearly the authorities don't understand talent."
GM Batpony |
He grins with a bit of excitement, "I was told... nay, promised great power if I provide my customers with a little bit of experimental alchemy. I am the chosen one! It is a shame that the people misunderstand my experiment and have been poisoned as a result. Simple minds don't truly understand the heights of this powerful alchemy!" He goes into a little bit of detail about his experiments, rambling on about how much of a genius he is.
The alchemist could not have performed such advanced experiments without detailed help.
Kenza Bloodborn |
Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16
"Sudden genius is often inspired by something grand and powerful. Who helped you achieve such heights? Whose Chosen One are you?"
After he answers she's also like to ask:
"And how did you come to be the Chosen One?"
GM Batpony |
He sighs, but then whips out a little pocket journal, "The flying head of course! But all it left me was this book, If I can master it's experiments I should be able to master eternal life!"
The question regarding the chosen one has left him a little bit stunned. "Erm. I suppose just a chosen one, I'm not sure whose really. But It must be me because of my genius level intellect, surely you can see that."
Avasir |
"Okay... where did this visit occur? Has the flying head told you all that you need to know or is it coming back to instruct you further? If so, when?"
Kenza Bloodborn |
"May we see the book, Chosen One?"
If he look wary of this, she adds
"Its doubtful I could understand it, but examining the book may help us prove your claims."