GM Batpony PFS [9-04] Unseen Inclusion (Inactive)

Game Master Batpony

Maps & Handouts

Low Tier

GM:
Discoveries: 5


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Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Know. Arcana 1d20 + 8 ⇒ (6) + 8 = 14

Resistances?

Ashwell holds up his arms. ”Wait for a moment. That statue moves. I’d suspect it’s a guardian. Let me see if I can place it, and see what will hurt it and what won’t....”

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

"Hmm, I wonder what magical abilities it has?"

Knowledge (arcana): 1d20 + 8 ⇒ (16) + 8 = 24

Spellcasting? Spell-like abilities?

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Ashwell didn't meet the minimum DC for questions.

The group recognizes the statues to be caryatid columns, constructs made of magic. These one seems to have aged over time, and has worned out it's magic. It is a dumbed down version of the caryatid column without some of it's original abilities. Also no spellcasting or spell-like abilities.

If nothing else, we'll go straight into initiative!

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza drags her bloody body up from the floor and bows deeply to the group.

"I apologize for my weakness."

Then she draws a drinks a few potions.

Healing: 1d8 + 1 ⇒ (2) + 1 = 3
Healing: 1d8 + 1 ⇒ (8) + 1 = 9

Currently at 13 hp.

----

At the strange room, Kenza approaches warily. When the dust shifts she stop, holding out an arm to keep the others back.

"These statues are dangerous."

She draws her sai in one hand, knowing from experience that it's better to break a weapon than break a fist or foot. In her other hand she holds a vial of acid.

"Ready."

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind whips out her wand and heals kenza once more.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Bielsi frowns. {b]"It is a shame that we will have to destroy these. They are fine work and surely have great historical significance. I have never heard of ones meant to look like gnolls.[/b]

He readies his scythe against the creature and Zarisha prepares herself for another meaningless conflict with a sigh.

GM Batpony:
It's part of her beginning stats -
Phantom

Starting Statistics: Type Outsider (phantom); Size As spiritualist or one size category smaller (or one size category larger, if the spiritualist is Small or smaller); Speed 30 ft.; AC +2 dodge (in incorporeal form) or +2 natural armor (in ectoplasmic form); Attack 2 slams (1d6 or 1d4 if size Small); Ability Scores Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Self mage armor: check. Kenza mage armor: check. Anybody else want one before we start?

Avasir clenches his masterwork dagger and prepares for the statue to spring into action.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

initiative:

Kenza: 1d20 + 2 ⇒ (14) + 2 = 16

Bielsi: 1d20 + 2 ⇒ (4) + 2 = 6

Ashwell: 1d20 + 2 ⇒ (15) + 2 = 17

Lindwicket: 1d20 + 4 ⇒ (7) + 4 = 11

Avasir: 1d20 + 3 ⇒ (3) + 3 = 6

Frostwind: 1d20 + 3 ⇒ (5) + 3 = 8
CC: 1d20 + 1 ⇒ (20) + 1 = 21

Without further ado, it becomes evident the standoff will soon turn into combat if you were to get through the passageway. Everyone is soon surprised by the speed of the statue as it springs into action charging at Kenza. But it's speed means nothing as Kenza is able to dodge the relatively slow swing.

Slam vs Kenza, Charge: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13B: 1d6 + 4 ⇒ (5) + 4 = 9

~~~
Combat Round 1

Column
Kenza (MA), Bielsi, Zarisha (MA), Ashwell
Frostwind, Avasir (MA), Lindwicket

Grand Lodge

Gnome Inspired Blade 1 / Empiricist 1 HP: 20/20 AC:16 FF:13 T:14 F:+3, R:+6, W:+2 (+2 vs illusion, fear and despair) Init:+4 Perception +5 (+1 vs traps, Darkvision 60') Panache 4, Inspiration 4/3, Effects: None

How far down is the drop to the next level?

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

The platform is raised 10ft

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

"Indeed. A shame," Bielsi says as it becomes apparent that they will not be able to explore further without destroying this ancient guardian.

He moves behind Zarisha and Kenza and up next to the animated statue. He slashes at the stone creature with this scythe.

Scythe: 1d20 + 3 ⇒ (11) + 3 = 14
Slashing: 2d4 + 3 ⇒ (4, 2) + 3 = 9

Scarab Sages

Fort +4, Refl +3, Will +3 Darkvision 60' Perception +6 Despair Phantom Companion 5th HP: 31/34 Ecto AC 23 (19 w/out gear), touch 14, flat-footed 17. Inco 21, touch 21, flat-footed 16 DR 5/Slashing

"Don't be so maudlin. This thing matters no more than the undead thing in the last room did. Nor the spirits of the creatures tortured in the room before," Zarisha chides him as she swings at the statue.

Slam: 1d20 + 3 ⇒ (19) + 3 = 22
Slamage: 1d6 + 1 ⇒ (3) + 1 = 4

Slam: 1d20 + 3 ⇒ (16) + 3 = 19
Slamage: 1d6 + 1 ⇒ (5) + 1 = 6

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

The spiritual pair engages without hesitation at the living rock. The slow moving statue does little to get out of the way of the attacks. However, the group soon finds that every knock, without the right force, merely bounces off it's hard exterior shell.

DR5/???, it has taken 5dmg so far.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir steps up to get a clear shot at the statue.

5' guarded step

He continues focusing on his bonded dagger, reaching in his mind back to the contents of his spellbook. He recalls one of the many spells that he'd not planned on using today!

Bonded item spell cast, Ray of Enfeeblement
Spell ray, ranged touch, into melee: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Ray of enfeeblement STR damage, DC15 fortitude for half: 1d6 ⇒ 1 ug

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Mixing anther bomb Frostwind lobs it at the statue, keeping her comrades out.
Attack: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 91d6 + 5 ⇒ (3) + 5 = 8

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza thrusts at the creature with her sai.

Attack 1: 1d20 + 4 ⇒ (12) + 4 = 16
Bludgeoning Damage 1: 1d4 + 3 ⇒ (3) + 3 = 6

Attack 2: 1d20 + 4 ⇒ (11) + 4 = 15
Bludgeoning Damage 2: 1d4 + 3 ⇒ (1) + 3 = 4

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Ash didn’t figure his mind magic would have much of an effect on the guardian, so he delayed, knowing it would take more physical damage to bring it down.

Grand Lodge

Gnome Inspired Blade 1 / Empiricist 1 HP: 20/20 AC:16 FF:13 T:14 F:+3, R:+6, W:+2 (+2 vs illusion, fear and despair) Init:+4 Perception +5 (+1 vs traps, Darkvision 60') Panache 4, Inspiration 4/3, Effects: None

Lindwicket's eyes light up when the statue begins to move. Rapier in hand, the gnome flips forward off the ledge and lands below light as a feather. He darts around to the base of the stairs to close from below and lunges at the hyena headed guardian from behind.

Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23
Mw Rapier + flanking: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Scarab Sages

Fort +4, Refl +3, Will +3 Darkvision 60' Perception +6 Despair Phantom Companion 5th HP: 31/34 Ecto AC 23 (19 w/out gear), touch 14, flat-footed 17. Inco 21, touch 21, flat-footed 16 DR 5/Slashing

...you know, I've been checking this thread all day wondering when someone was going to post. I just realized, it's my turn.

Zarisha, possessing a deep abhorrence for futility realizes that her fists are doing little to the living monolith. Bielsi's weapon seemed to have carved a gouge into it, though so she does what she can to distract the thing to give her Oread companion an advantage.

Aid Another: 1d20 + 3 ⇒ (20) + 3 = 23

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Zarisha and Bielsi had already posted! We were really waiting on Lindwicket. :) I'll assume that was/is the round 2 post then.

The fight is slow, and so is the rock guardian. Every attack surprisingly lands a blow, including Frostwind's possibly dodgy aiming skills. But nothing seems to be able to penetrate the creatures thick rock skin. He swings against Bielsi in retaliation, but even so, the equally slow oread somehow moves out just in time!

Fort: 1d20 + 1 ⇒ (14) + 1 = 15
Slam vs Bielsi: 1d20 + 7 ⇒ (5) + 7 = 12B: 1d6 + 4 ⇒ (5) + 4 = 9

Combat Round 2

Column -9 (-1 STR)
Kenza (MA), Bielsi, Zarisha (MA), Ashwell
Frostwind, Avasir (MA), Lindwicket

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Bielsi moves carefully further down the stairs so that he can eventually get the column between himself and one of his allies to make it easier to deal with. That will take more maneuvering but he's not willing to risk moving any faster.

Taking a 5' step.

As Zarisha so impressively and emphatically distracts the thing, he takes a swing at it.

Scythe plus Aid: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Slashing: 2d4 + 3 ⇒ (3, 3) + 3 = 9

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza tries again, pummelling the statue with her sai.

Attack 1: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage 1: 1d4 + 3 ⇒ (3) + 3 = 6

Attack 2: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage 2: 1d4 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Gnome Inspired Blade 1 / Empiricist 1 HP: 20/20 AC:16 FF:13 T:14 F:+3, R:+6, W:+2 (+2 vs illusion, fear and despair) Init:+4 Perception +5 (+1 vs traps, Darkvision 60') Panache 4, Inspiration 4/3, Effects: None

Blades and bombs seem to be having minimal effect. Lindwickett looks down at his thin metal rapier, then at the stone guardian, then back at his rapier with a frown. Then he flashes a semi-deranged smile, pivots and throws as much force as he can manage into a well aimed sidekick right on the back of the statue's knee to knock it off balance.

CMB to Trip, + 2 pts inspiration to be sure: 1d20 - 1 + 1d6 ⇒ (20) - 1 + (5) = 24
That provokes from me.
1/4 inspiration remaining

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Even the bomb does no damage?

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir looks at his dagger, and considers his Burning Hands spell. He's quite certain none of these things are going to do better than what the group has tried so far. He decides to try for a distraction to help the next attacker.

Mwk dagger, hand of the apprentice, aid another: 1d20 + 5 ⇒ (7) + 5 = 12

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Ash pulls his dagger and moves to engage the creature, hoping to provide a flank for someone.

That is, if there are any open squares next to the creature. If not, continue to delay.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

You know what, for some reason I forgot bombs are fire dmg and not subjected to the DR. I've corrected the damage! And will likely call it as you only need to do 1 damage to put him out. And it would be very unlikely to miss with it prone as well! AC8 currently.

Bielsi and Kenza continue to pummel the living rock, enough to weaken it and create cracks all around.

Linwicket comes around the corner to try to give the statue a surprise! But the statue knocks hard into Lindwicket before falling down with a well timed trip. It continues to attempt to take Lindwicket out before it's absolute downfall.

Slam vs Lindwicket, AoO: 1d20 + 7 ⇒ (13) + 7 = 20B: 1d6 + 4 ⇒ (5) + 4 = 9
Slam vs Lindwicket, Prone: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22B: 1d6 + 4 ⇒ (3) + 4 = 7

Lindwicket -16

With the path cleared, you are able to travel deeper through the dark and dimly lit chambers of this ruin. The walls, ceiling, and floor of this room are covered in elaborate patterns of countless tiny tiles. The tiles also form three images on the west wall: one depicts a woman in a cloak hovering above a pile of skulls; another depicts the same woman kneeling before a massive fiend; the third shows her in the company of a godlike figure standing before a massive pyramid.

Kn. Religion DC15:

This depicted fiend is Ahriman, Lord of All Divs

Heavily damaged objects have been left behind in this room. The objects include: gold-plated idols of the pharaoh (heavily dented); a lacquered box of stale incense (covered in tooth marks but unopened); a ceremonial platinum dagger (snapped in half); dozens of pieces of pottery (smashed to bits); six scrolls (chewed up into spitballs and stuck to the ceiling—now illegible); and numerous objects of gold and silver, all dented, battered, and broken a dozen times over.

Appraise DC15 or Kn. History DC15:

These date back to the reign of the Pharaoh of Forgotten Plagues.

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Bielsi breathes a sigh of relief as the animated statue is knocked to the ground then smashed beyond function. Especially since in it's last moments it gave Lindwicket a serious drubbing.

"Thank you," he says to the gnome as he pulls out his wand to heal him.

CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6

CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9

As they move into the next chamber, he examines the mosaics covering one of the walls, impressed by the craftsmanship and time it must have taken them to put in all those tiles.

Knowledge Religion: 1d20 + 6 ⇒ (6) + 6 = 12

He doesn't quite understand what he's seeing, other than the ruined artifacts in the room.

"What a shame," he says, sifting through the wreckage, a comment that earns him a derisive snort from Zarisha.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza looks around the room warily, alert for hidden enemies...

Perception: 7 = 7

She examines the mosaics, but recognizes nothing particular. She examines the pyramid, but can't place which one it is.

Moving over to examine the ancient artifacts, she frowns to find them all damaged. She collects them reverently, placing them all into her backpack.

Appraise: 1d20 ⇒ 4

Oh, yeah. There's some nice rolls...

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind looks at the collected good and shrugs.
Appraise: 1d20 + 4 ⇒ (20) + 4 = 24
"This is quite old, ancient even. Might be from the pharaos of Forgotten Plagues.!"
@GM happens! ;-)

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

For those who have yet explored that room, feel free to do so, but I'll post the next room just to keep us at a steady moving pace.

And after discerning some perhaps interesting information, you press on into what seems to be the final unexplored chamber of the ruins.

A well-preserved wooden chest sits atop a platform against the south wall of this room. A series of arcane glyphs burnt into the top of the chest forms a spiral. Iron bindings reinforce the chest, and it has no apparent lock or key. A series of heavy latches keep the lid tightly shut. The latches are apparent that they can be easily manipulated to open the chest. The arcane glyph bears a resemblance to that of the one on the floor upon your entrance into the ruins.

I've actually updated the map, but it doesn't play much role here.

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Ash casts Detect Magic, staying at range from the impressive looking chest. He dared not to touch it before it was checked for traps.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir likewise casts his arcane gaze upon the chest, and keeps an eye out for traps too.

Perception, scan chest for traps: 1d20 + 5 ⇒ (7) + 5 = 12
Cast detect magic, scan chest, applying the following knowledge...
Knowledge (arcana): 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

The glyphs on the chest or the chest itself are not magic in nature. If it once was, the magic has long died. The arcane symbols are nothing you are able to recognize, but there are some similar resemblance to ones used in ancient necromancy.

However, it is determined that several objects within the chest emit a weak aura of divination.

Avasir is more than certain the chest is easy to manipulate and open, and that it is not trapped.

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind takes a look at the chest for herself before working on the chest.
Perc: 1d20 + 6 ⇒ (7) + 6 = 13
DisableD.: 1d20 + 10 ⇒ (7) + 10 = 17

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

No disable device required!

Confidently Frostwind disables the latches and opens the lid. Inside the chest are three curved horns. They don't look valuable. The scenario doesn't clarify but I'd imagine they are animal horns rather than musical horns.

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Despite his curiosity, both professional and personal, Bielsi has delved enough ancient ruins to know that crowding around an unknown mysterious artifact is a good way to get an entire group of explorers dead or cursed.

He keeps a good distance from Frostwind and the chest, though he has his scythe ready and his healing wand close at hand for any eventuality.

When there is no explosion of necromantic energy or strange behavior from Frostwind, or release of an ancient, angry soul, he steps up to examine the contents.

"Hmm...not what I was expecting. But I think we should take these back out for the Venture Captain to look at," he says.

Scarab Sages

Fort +4, Refl +3, Will +3 Darkvision 60' Perception +6 Despair Phantom Companion 5th HP: 31/34 Ecto AC 23 (19 w/out gear), touch 14, flat-footed 17. Inco 21, touch 21, flat-footed 16 DR 5/Slashing

Not only is Zarisha dead, but, if you ask her, she is also cursed.

She has no fear of the contents of the chest or what it might do to her so she crowds behind Frostwind.

When the contents are revealed, she gives a knowing sigh. "Of course. This endeavor is as pointless as any other. What other quixotic task should we undertake?"

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza maintains her vigil over the others, ready to leap to their defence at a moment's notice. As the chest's contents are revealed, she wanders the room, searching for hidden doors or other objects of interest.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Kenza finds that there is nothing more than meets the eye. No secret doors, nor are there anything of interest in this room save the chest.

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

”Those horns have a necromantic aura. Bad mojo. I know we have to take and catalog them, but I expect bad things,” Ash whispered to the group.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

"All looks well..." Kenza remarks cautiously. "Shell we begin the survey?"

She removes the charcoal and journal from her back pack and begins to record everything she can about the ruins. She also tries her hand at drawing the site and its chambers, although she is not a skilled artist, by any means.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

The horns only emit divination and no necromancy! Only the arcane symbols suggest that. Is anyone picking the horns up?

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

My bad. Got mixed up about the magic.

Ash saw no one else was picking up the magical items, so he determined he wasn’t leaving them behind. He moved there, and grabbed the three horns, closing his eyes as he licked them up, hoping something bad didn’t happen.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir looks over Ashwell's shoulder.

"I think they're fine. We just need to figure out how to use them. We got a weak divination sense from them. What else?"

Cast detect magic to scan the horns
Knowledge (arcana): 1d20 + 8 ⇒ (6) + 8 = 14
Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Avasir doesn't know anything about the magic on the horns save the aura of divination. The magic is likely ancient and no longer practiced, thus lost in time.

As Ashwell picks up the first horn, his eyes momentarily turns clouded with white before it returns to it's normal state.

Ashwell:

As you reach in, your hand comes in contact with one of the horns. Immediately you receive a flash of a vision. You feel as if you are a disembodied, floating being, always in the presence of a woman dressed in Ancient Osiriani garb. Any distinguishing features of the woman blur and shift. The voice, you recall to be the same as the one that spoke when you entered into the ruins. The spoken language is Ancient Osiriani, but you seem to understand it even if you normally don't.

The woman stands surrounded by the aftermath of a great battle in the desert. She examines the wounded and dying with interest, ignoring their cries for help. She kneels by a dying man, places her hand on his forehead, and says, “Were you one of ours? One of theirs? It matters not. The Plague loves all of you the same. Do you feel it? As your body dies, does your mind cling to life? Yes—I sense it. Wonderful! I must try again. Soon even the Lady of Graves will have no hold over my fate.”

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Ashwell’s eyes go wide open after they clear. ”Things are really bad. Did anyone happen to invest in antiplague?”. He tells them about his vision.

Please read my spoiler. I’m on my phone today and it would take me 20 minutes to type that out, lol. Thanks.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir gets a troubled expression as Ashwell relays the vision to the rest of the group.

"And how do you feel? Was it truly just a vision or are you feeling any effects?"

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

If anyone else reaches to touch the other horns. As I imagined you would. Below applies:

As you reach and touch the horn Immediately you receive a flash of a vision. You feel as if you are a disembodied, floating being, always in the presence of a woman dressed in Ancient Osiriani garb. Any distinguishing features of the woman blur and shift. The voice, you recall to be the same as the one that spoke when you entered into the ruins. The spoken language is Ancient Osiriani, but you seem to understand it even if you normally don't.

Vision 2
Screams echo around the dark halls as the woman snarls. “They die too quickly! There is no time. I need healthier subjects.” She looks up, but her features remain obscured. “Go to the training grounds. Tell the captain I require another full squad of his most able-bodied guards for the Dungeons of the Ever-Dying. Perhaps they can survive long enough to further my studies. No—not one squad. A dozen fresh recruits each week.”

Vision 3
Feelings of intense pain and desperation accompany this memory. The woman mockingly waves one of the horns into view. “What better material to preserve a memory than the horn of a creature fundamentally obsessed with knowledge? Perhaps I shall find others like you, take their essence, and perfect my magic. Pain? Yes. There will always be pain for you. I will leave you those memories. A suiting gift for a traitor.”

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind takes another horn and is overwhelmed by the vision!

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