GM Bali's Reign of Winter (Inactive)

Game Master Bali

A strange and unnatural cold has fallen in Southern Taldor. The town of Heldren calls for heroes, who will answer this call?


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: roll20 link :

Droguk steps up to one of the doors and opens it. Within a stairway can be seen that doubles back on itself and ends in a landing with a solid looking door on it. Judging by the direction and height you would guess that the door is one of those you saw on the walls of the courtyard.

Entering the alcove also reveals another door on the Western wall.

Just what you needed :)


NOOOOOOOOOOO! :P

Stepping back out, "This door, I believe, leads back outside. Let us try this one." He then opens the southern door.


: roll20 link :

A small privy with water running through an open latrine is all that greets you when you open the door.


Shutting the door again, "I hate this place." He then turns to the westernmost doors. "We will go through those doors." Droguk moves up to them both - that ominous feeling that it's a trap still lingering - and looks back at the others. "Be ready." He looks to the water again and the statues before turning back to the door. Examining it, he wonders if the door itself is trapped.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

If I don't notice anything, will open the top door that is directly west of the doors we came in at.


: roll20 link :

GM:
+50 attacks, Attack chance: 1d100 ⇒ 75

Disgusted by the excessive array of portals Droguk makes his way past the pool to try one of the doors on the other side of the room. As he nears the waters he catches sight of a stirring withing the pool. Without further warning a shape takes form from the liquid, rising up to attack.

Initiative:

Droguk: 1d20 + 1 ⇒ (14) + 1 = 15
Kobad: 1d20 + 2 ⇒ (6) + 2 = 8
Natasza: 1d20 + 1 ⇒ (3) + 1 = 4
Tough: 1d20 + 2 ⇒ (5) + 2 = 7
Cyrus: 1d20 + 3 ⇒ (13) + 3 = 16
Nadya: 1d20 + 2 ⇒ (5) + 2 = 7
Creature: 1d20 + 1 ⇒ (12) + 1 = 13

Surprise round : Droguk, Creature
Regular rounds : Cyrus, Droguk, Creature, Kobad, Nadya, Tough, Natasza

Despite the creatures sudden appearance Droguks vigilant observation of the pool allows him to act first.


Droguk brings his axe around and swings it at the water creature.

Cold Iron Greataxe: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d12 + 6 ⇒ (6) + 6 = 12


: roll20 link :

The axe cuts through the creature cleanly, a spray of water following it's path. Even as it cuts through the water reforms behind it. The creature does seem diminished however and lets out a gurgling moan.

In response it strike out with one of its arm like appendages.

Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Confirm: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

It's attack catches the barbarian with devastating force in the side of his rib cage. The crack of bone can be hear in it's wake.

Surprise round done...on to Round 1. Cyrus and Droguk you're up

GM:

N1: 1d20 + 1 ⇒ (16) + 1 = 17
N2: 1d20 + 1 ⇒ (2) + 1 = 3
N3: 1d20 + 1 ⇒ (17) + 1 = 18
N4: 1d20 + 1 ⇒ (2) + 1 = 3
N5: 1d20 + 1 ⇒ (3) + 1 = 4

S1: 1d20 + 1 ⇒ (6) + 1 = 7
S2: 1d20 + 1 ⇒ (12) + 1 = 13
S3: 1d20 + 1 ⇒ (1) + 1 = 2
S4: 1d20 + 1 ⇒ (3) + 1 = 4
Yana: 1d20 + 1 ⇒ (2) + 1 = 3


Crap. That hurt.

Enraged at the beating he's just taken, Droguk becomes wild-eyed and swings with an even greater fury.

Raging 3/13
Cold Iron Greataxe w/PA: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d12 + 12 ⇒ (2) + 12 = 14

AC 13; Hp's 17/45(26/54)


: roll20 link :

Yep he got a good one in on you though you're paying it back in kind :)

The red rage that clouds Droguks vision drives away any sense of pain. When the axe comes back around it again slices through the watery creatures form. In it's passing it leave the strange beings form quivering and unstable but still standing.

Cyrus you're up


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus skirts around the edge of the pool of water before stepping into it directly behind what he assumes to be the water elemental, providing distraction enough to make both his and Droguk's jobs hopefully a bit easier.

Attack w/ Flank: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13

Hooray for nat-20s on elementals! :P


: roll20 link :

Cyrus' strike shatters the elemental and sends water flying about and raining down.

Elemental down...rest of the party up

Nadya, bow in hand, asks "What was that thing?"


The battered Droguk looks around for more enemies before finally calming. As he struggles a moment or two to catch his breath, "A creature of water. That is what I saw. That is why the water seemed to be 'separate' of itself," he responds, mostly explaining it all to himself more than anyone else. He then takes out a vial, pulls out the stopper and drinks the contents within.

Potion of Cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9 Hp's 26/45

Looking to Cyrus, "Nice strike, Landwarden." He nods.


: roll20 link :

Sorry for the confusion, still on initiative though so Droguk will have to hold off for now. You can compliment Cyrus as a free action though :)


Whoops! TOTALLY didn't realize we were fighting something else. Uh-oh.


: roll20 link :

Who said anything about fighting? Just initiative...that can't be bad right?


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad does what every good spell caster does when faced with big scary bad guys, looks for a place to hide.

stealth: 1d20 + 2 ⇒ (11) + 2 = 13

with his current wounds, He seeks to conserve his energy for the witch that they will undoubtedly face sooner rather than later.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

The fight was over before Natasza realised there was something to fight.

"You okay? Any more?" she simply asks.


: roll20 link :

As the party collects their breath after the water creature falls the door across the way opens wide. A guard with a crossbow is revealed and sends a bolt at Droguk.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d8 ⇒ 7

The Kellids battle rage makes him reckless and he doesn't even attempt to step aside as the bolt strikes his shoulder.

Back to the party (Droguk if/when you choose to drink that potion you can keep the fine roll)


Thanks, man! I'm gonna need it. Whenever it's my turn, that's what I'll do.


: roll20 link :

It's the partys turn so you're good to do so now. Are you going to maintain rage or let it drop?

Keeping the fire in his blood in check if only for a moment Droguk retrieves and drinks a vial of healing.

Rest of the party is up


Keep rage.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

can't see map from phone. Is the baddie in charge range?

-Posted with Wayfinder


: roll20 link :

You can walk into the doorway and take a swing. I'm going to rule no charge as you're actually in the fountain so that would obstruct movement.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad takes cover from the archers.

stealth: 1d20 + 2 ⇒ (4) + 2 = 6

sorry, but I fear I will need what spells I have left for a much more difficult fight.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

"Fireborn, why are you hiding? Do your thing!" Natasza yells even as she loads a pebble and whistles. Tough responds instantly and goes for the soft underbelly of the crossbowman.

Sling: 1d20 + 4 ⇒ (13) + 4 = 171d3 + 1 ⇒ (1) + 1 = 2

Can't move Tough. I want him 2 squares left of Droguk, if that's okay? He can move there and then ready to attack.


: roll20 link :

My take is that unless Tough has a trick to cover that then an attack order would have him move right up into combat (double move in this case). If you'd prefer not to give that order yet let me know. Also I gave you control of his icon.

The pebble whistles as it cuts through the air and impacts the crossbowman with a solid "thwack".


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Then these boots were made for walkin'.

Cyrus moves around the edge of the fountain, skirting its edge until he can confront the soldier who just popped open the door, stabbing with his falchion as soon as he clears the door's edge.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9


: roll20 link :

Since Natasza hasn't had a chance to confirm Toughs action I'm going to have Cyrus move into the spot first.

Stepping up Cyrus moves into the doorway and strikes at the guard who opened the door. His blade catches the man before he can put up more than a token defense and leaves him barely standing.

Cyrus:
Now in the doorway you can make out that the room beyond is a barracks of some sort. Beds line the walls and a table and chairs sit south of you. Many of the chairs are knocked over as if those in them rose in haste. More alarmingly you note more guards to the south gathered at another doorway.

Just need to figure out where Tough ends up and then it's back to the bad guys


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

You're right, my bad. Tough will stand behind Cyrus, ready to attack the first one he can get his "hands" on ;)


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

"More guards in here!" the ranger calls to his companions, eager to get out of the way of the door and allow them entry into the room to deal with the villains beyond.


: roll20 link :

Nadya shifts a bit and looses an arrow in an attempt to strike the crossbowman.

Attack: 1d20 + 5 - 4 - 4 + 1 ⇒ (11) + 5 - 4 - 4 + 1 = 9
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Her concern for Cyrus and the narrow doorway ruin the shot however.

Cyrus calls out a warning just as the door to the South opens and more soldiers come pouring out.

The first opens the door and steps to the side preping a crossbow. Meanwhile two soldiers charge past him at the sorcerer in the alcove. One is equiped much as the others while the second, a woman, carries a spiked shield and carries herself with an air of competence and authority.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Attack: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Their combined assaults severely injure Kobad, sending him to the ground. "Surround these rebels and cut them down!" the woman calls out.

Sorry Kobad

Meanwhile at the northern door the guard with the crossbow drops the weapon and attacks Cyrus with his blade.

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

The blow comes close but the Ranger manages to dodge at the last second.

Taking advantage of the distraction his companion stumbles back a step and opens a nearby trunk.

Round 3, back to the party

"Kobad!" Nadya calls out when she sees him fall before these new foes blades. Changing targets she fires at the woman who seems to be in charge.

Attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Unfortunately the shot flies high.


Droguk moves over to where Kobad lies, seeing the culprits who dropped him and attacks with the intent to destroy them all or die trying.

Move to Kobad's space(I think it's legal to move to a square with an unconscious ally. Please correct me if I'm wrong. If so, I can easily make it to the square below Kobad with an AoO); Attack woman

Cold Iron Greataxe: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d12 + 12 ⇒ (10) + 12 = 22

Don't worry, Kobad, I'll soon be right there with you I'm afraid. :p Especially with my lame AC.

AC 13; Hp's 26/54 raging; Rage 5/13


: roll20 link :

The powerful blow rocks the woman back on her heels but she remains standing...if barely.

Snarling at Droguk she glancing across the fountain room and calls out "Get out here you louts!"

Nice hit...darn raging barbarians :)
Standing over Kobad seems properly heroic to me so no worries there. I moved his icon to make things manageable


Thanks. Yeah I thought it was a pretty fitting myself. And for the record, I meant to say: "WITHOUT taking an AoO." Was in a hurry and had to leave.

Also: C'mon party! Man do Kobad and Droguk need you folks now. We are in a world of hurt and there's only 3 of us(4 including Tough). And I'm thinking Tough is gonna be key in this for us to survive.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

Tough first attack: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 2 ⇒ (1) + 2 = 3
Tough second attack: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (4) + 2 = 6

Even as Natasza moves up to Droguk and the body of Kobad, her hands start freezing and her eyes go white.
"Get down Droguk!!!" she screams as she releases a cone of pure freezing cold, and her enemies are pelted by innumerous amounts of icycles and snowballs.
DC 16 reflex save or 4d6 ⇒ (6, 3, 6, 6) = 21 damage.
If success: 10 dmg :)

Tough steps in and attacks the guards without fear, his tusks moving through their armor like it was hot butter.

Don't know if it's too late for this, but could Cyrus move 5ft after his attack please? Easier for Tough to get in there. Otherwise there will only be one attack.
--
PS: Droguk, aren't you glad I got "fleet" as my feat? ;)


: roll20 link :

Tough won't be able to get in there at the moment as Cyrus is on one side of the doorway and the guard is blocking the other (My take is that Cyrus (or anyone coming up) can't step diagonally as the wall would block the movement). If Cyrus gets through there we can move Tough then.

The ice and hard packed snow pummel and slice the three guards. When the wintery blast ends all three lay on the ground coated in slush.

Nice attack. As a side note I'm ruling no AOO due to the cover from the wall.


YES!!! Natasza with the UN-FREAKING-BELIEVABLE roll!!! You so rock! And rock on Fleet feat! :)


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

heh....whatever....I'm not that impressed.... Oh wait I'm in my usual condition, never saw anything


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

Yeah, I was actually counting on that rule :)
And okay for Tough. Cyrus, you need to learn to 5FS :P

Who is up?

When Natasza's eyes turn her normal shade of grey, the three guards are face down in the snow.

"There are more coming, scarred one. Be ready.
We also need to help the Warden of the Land."


: roll20 link :

Need a stabilization roll from Kobad and Cyrus' action then we're back to team tower


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

wait if I don't roll then they never get a turn right?

DC 11 death roll: 1d20 + 0 ⇒ (6) + 0 = 6

down to -2 HP

yup: I wonder what my next character will be.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Sorry for the late posting! Busy with the family. Also...5FS? Five-foot step? Or something else?

Cyrus will take a shot at the guard in front of of him, not yet knowing how the rest of his companions are faring. Still, leaving this one not dealt with would be the height of foolishness. Not to mention Tough needs his piece of the action. Cyrus will take a swing at the guard, then back away and move quickly as he can to the aid of the others.

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10


: roll20 link :

Cyrus aims a cut that passes the mans guard and sends him tot he ground. Concerned for his companions he backs out of the room, leaving the last guard to Tough who advances on the man and gores him horribly. The guard collapses on the chest he had opened.

From the Northern door and alcove more men come spilling out. You notice that unlike those from the other room these men are unarmored and move with a level of weariness. Their swords and crossbows seem sharp enough however. One moves to threaten Nadya while two others loose bolts at Cyrus and Natasza.

Attack vs Natasza: 1d20 + 2 - 1 ⇒ (18) + 2 - 1 = 19
Damage: 1d8 ⇒ 4

Attack vs Cyrus: 1d20 + 2 - 1 ⇒ (3) + 2 - 1 = 4
Damage: 1d8 ⇒ 8

The firsts bolt flies true while the second glances off one of the pillars long before it threatens Cyrus.

Back to the party


As the rage within carries on, Droguk's eyes go wide at the threatening of Nadya. "NO!" With a roar he moves to defend her, raising his axe up high and bringing it down with all the force he can muster upon the newest enemy.

Move and attack one directly above Nadya

Cold Iron Greataxe w/PA: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d12 + 12 ⇒ (3) + 12 = 15

AC 13; Hp's 26/45(raging); Rage 6/13


: roll20 link :

Like an avatar of destruction the rage fueled barbarian hacks the guard down in a spray of blood.

GM:
Intimidation vs guards DC 14 : 1d20 + 2 ⇒ (6) + 2 = 8

Now free of the sword wielding guard, Nadya nocks and looses an arrow at the next closest guard.

Attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

He manages to side step the arrow at the last second however.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

♫ I've been bleedin on the floor ♫
♪♫ all my combat days ♫
♪ I've been bleedin' on the floor ♪
♫ Just to pass the time away ♪

Sable check DC 12: 1d20 ⇒ 11

down to -3


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

"Tough, get them. They are coming from behind you!" Natasza shouts, as she tries to hit one of them on the head with one of her pebbles.

The pebble strikes the man on the side of his head, while Tough tries to repeat the skewer action he did with the last guard.

"Watch out!" he screams at the lumbering barbarian, as she steps behind him.

Natasza: 1d20 + 3 ⇒ (20) + 3 = 231d3 + 1 ⇒ (2) + 1 = 3
Confirm?: 1d20 + 3 ⇒ (3) + 3 = 61d3 + 1 ⇒ (3) + 1 = 4
Tough: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 2 ⇒ (1) + 2 = 3


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus, initially moving toward Nadya to help clear the threat from her, gives a joyous bark of laughter as Droguk goes to her rescue, shouting a thank you to him as turns his attention to the two guards threatening Tough, maneuvering around the fountain to confront the nearer of the two foes.

Falchion Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12


: roll20 link :

Again Nataszas aim is true this time sending a stone into one of the guards ribs. Distracted he doesn't see Tough moving to attack from the Southern room. The mammoths tusk catches him in the thigh and leaves a deep gouge.

Kobad:
A warm wind blows across your face from the valley below. At another time you'd find it a welcome respite from the chill of the mountain air but today it only serves to carry the coppery smell of blood and death to your nose. Around you the few soldiers that remain fight desperately against the host of ogres that are steadily overrunning them. Turning left and right you see man after man fall, bloodied and mauled by the beasts. Their voices call out to you, both the living and the dead, "Vasht Sālār! Vasht Sālār! Help us! Do not let us die! Why won't you help us?!?" You try with all your might to lift your sword but find that your arms won't move. Terror and frustration flood your mind but still you cannot move.

Looking about you once again in a near panic you find that all your men now lay in crumpled heaps. Ogres surround you closing in slowly, as if through molasses, but with a horrible inevitability. As they reach striking distance their faces transform into that of Commander Argbadh Abdul and their weapons change to wicked looking whips.

"How could you fail half blood? You let them all perish!" the host of identical Commanders condemn you in a single echoing voice. In the background the pleading of your dead soldiers still continues. You feel the weight of failure and defeat crushing you as the circle of Commanders reach back, unfurling whips to strike.

Just then you feel a spark alight within the darkness consuming you. It's warmth and light begins to grow rapidly, filing you and breaking whatever malaise had previously held you motionless. The fire fills you, burning away the darkness and flowing outward. You scream your defiance as the inferno leaps from your outstretched hands and burns down the Argbadh faced ogres. They howl and writhe in the flames, flesh melting away to be followed by bone turning to dust. Finally the fire subsides leaving you exhausted but with a sense of triumph. Within you the fire continues to burn, contained...sated...but ever present.

Looking up you are shocked to find one Argbadh ogre remains unharmed before you. He stands laughing lightly, applauding you mockingly with his hands. His features once again shift, short black horns grow from his forehead, his nails lengthen into black claws, his skin darkens to a deep fiery red and his eyes turn to pools of flame. He also grows in height...or perhaps you shrink...until he towers over you. With a sudden stomach lurching realization you recognize the form of an Efreeti before you.

"Enjoy your gift slave. I will return for it soon enough." you hear him say before the ground disappears beneath your feet and you fall into darkness.

Not to be outdone Cyrus moves forward and finishes the injured man.

To the north the guard with the crossbow reloads and fires at the raging barbarian.

Attack vs Droguk: 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6
Damage: 1d8 ⇒ 5

The bolt flies wide however.

His companion steps forward and attacks.

Attack vs Droguk: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Damage: 1d8 + 1 - 1 ⇒ (1) + 1 - 1 = 1

But he to is unable to find his way past Droguks defenses.

Meanwhile the remaining guard near Cyrus steps to the side and attacks.

Attack vs Cyrus: 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18
Damage: 1d8 + 1 - 1 ⇒ (5) + 1 - 1 = 5

Finding success where his companions did not he leaves a cut of his own on the ranger.

Nadya steps back and fires another arrow, this one aimed at the crossbowman at the back.

Attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Her poor luck continues however when he ducks under the shot.

And back to the heroes


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

GM:

OK?!? is that a dream? should I still make stabilization rolls? am I conscious?

just curious now.

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