GM Bali's Reign of Winter (Inactive)

Game Master Bali

A strange and unnatural cold has fallen in Southern Taldor. The town of Heldren calls for heroes, who will answer this call?


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Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

With the foul weather and the deep snow Kobad only moves from behind the brush looking to see the enemies as best he can straining to see through the snow.

double move only


Unfazed by the the prisoner betraying them, Droguk moves as far as he can and launches the javelin at him.

Move 20'(If you go to the square directly above Cyrus and then 2 more over going left, that's where I plan to move to. That technically is 40' which is my maximum movement. Sorry, I still can't figure out how to move him). :P Attack the prisoner(Purple dot guy).

Cold Iron Javelin: 1d20 + 0 - 4 ⇒ (20) + 0 - 4 = 16
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Crit confirm
Cold Iron Javelin: 1d20 + 0 - 4 ⇒ (9) + 0 - 4 = 5
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Nelossë will let her surprise round action stand.


: roll20 link :

Keep in mind during a surprise round you only get either a move or standard action. I figure you'd want to toss the javelin though so we'll go with that.

Having given the prisoner enough rope to hang himself with Droguk carries through on his earlier threat. A javelin impales the man and drops him to the snow.

Nice start..on to round 1 : Cyrus, Kogar, Kobad, Bandit, Nelosse, Bandit, Droguk, Featherfoot


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus, not wanting to push his luck with another arrow, steps out of the forest, moving as far forward as he can in a single move, putting away his bow and drawing his blade. Once drawn, he twirls the weapon in a slow, deliberate motion, the grin on his face showing just how much he hopes one of the remaining bandits tries his luck in a stand-up fight.

Move in the direction of the bandits as far as a single move gets me, drawing falchion while moving. Then ready an action if a bandit gets within melee range. Should be do-able.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

I believe the snow is difficult terrain? if not then Kobad can move further

Kobad merely trudges through the snow to close the range between him an the enemy. the ducks back down trying to avoid the pincushion syndrome.

moved 15' on the map


My bad on that. Totally forgot about it being a surprise round. And you figured correctly, my man. Good call.


: roll20 link :

Stepping forward Kogar launches another projectile at the bandits.

1d20 + 4 - 4 - 2 ⇒ (8) + 4 - 4 - 2 = 6
1d8 + 6 ⇒ (6) + 6 = 12

Again the shot goes wide, smashing into a nearby tree branch and sending splinters flying.

The quicker of the two bandits recovers from his shock and immediately turns and runs back the way he came.

Double move away for the first bandit


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Nelossë drops her glaive and steps out from around the tree, drawing and leveling her crossbow at the fleeing bandit.


: roll20 link :

The second bandit joins his fellow in fleeing the area.

Double move back the way they came as well.

Droguk you're up.


Droguk chases after the fleeing bandits, drawing another javelin as he goes.

Double move toward them both. As far as I can towards them. Whichever square that might be. A double move for Droguk is 8 squares with his 40' move.


Cyrus is up. Well, there's Featherfoot but I don't guess he/she is gonna charge madly after them. But I guess you never know. :P


: roll20 link :

Droguk charges forward his swift stride making up a bit of the distance to the bandits.

Featherfoot will move over to Nelosse

Back to the top


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus will follow Droguk as he advances on the bandits. "How far do we pursue, Droguk? Could they be leading us to more of their fellows?" he calls to the barbarian.


: roll20 link :

Grunting in frustration Kogar creates another shard of ice and hurls it forth.

Attack : 1d20 + 4 - 4 - 2 ⇒ (17) + 4 - 4 - 2 = 15
Damage : 1d8 + 6 ⇒ (4) + 6 = 10

It strikes with an audible crack and sends the bandit tumbling to the ground where he remains motionless.


You're up Kobad.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad trudges foward some more. There is no way ea could keep pace with these guys considering the weatehr conditions.

They are to far out of range for any of my magic. I'm sorry I can't be of much help here

moved forward some more (as identified on the map)


: roll20 link :

The final bandit continues to flee the area.

Double move away, will update the map when I get home


Nelosse would be next then.


: roll20 link :

Correct, though now that it's bandit-party feel free to mix your order


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Lowering her crossbow, Nelossë looks to the others. "Is anybody hurt, or should do press on and catch up to the foe before he can report in?"


Cyrus Laskaris wrote:
Cyrus will follow Droguk as he advances on the bandits. "How far do we pursue, Droguk? Could they be leading us to more of their fellows?" he calls to the barbarian.

As the urge to continue to pursue is great, Droguk realizes this group does not consist of his people. "They will retreat to this cabin where they will alert those they answer to. They will be expecting us."

Nelossë wrote:
Lowering her crossbow, Nelossë looks to the others. "Is anybody hurt, or should we press on and catch up to the foe before he can report in?"

"We will press on. We will follow their tracks in hopes of catching them. If not, maybe we give them little time to prepare for us. Let's move."

Moving to retrieve his javelin that struck the prisoner fatality, he jerks it out and cleans it on the dead man's shirt before sheathing it and heading after the two that got away.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus nods in agreement. "We have them surprised and therefore at an advantage. We should give them as little time to ready themselves for us as possible."


We're going to follow them in hopes to catch them. Out of combat of course. Or do we continue this in rounds? I've never really used 'chase' in combat so I have no idea how that would work. Obviously we can't run after them given the terrain. I was thinking more along the lines of follow the tracks until we catch up(if we can, that is). What do y'all think?


: roll20 link :

We can continue the pursuit in two ways. The first would be we maintain initiative and you follow tactically (basically as you are currently doing). The benefit is that it allows you to make use of ranged attacks when your close enough, keeps you close (at least in the near term) and keeps him in sight. The downside is that you will start to break up based on your different foot speeds. The second option would be to let him go, regroup and then pursue via tracking. Plus side is you travel as a group, downside is you're following tracks rather than visually and you move at group speed.

Let me know which way you'd like to proceed or if you'd like to mix the two (pursue tactically for X rounds then regroup, etc).


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

[ooc]I say follow the tracks, myself. Traveling as we are, at our own speeds and what-not, may end up separating us more than we want and making it easier to pick off people who aren't front-liners, like Kobad.


That is probably best. Travel as a group it is and following tracks. Unless the others have objections? And we need to discuss further?


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

My only question would be do we want somebody to ride ahead on Featherfoot and take him out sooner. Anybody with crossbow proficiency can get within range soon.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

I agree with the tracking there is a better chance that they will be ready for us but we could have a few surprises for them as well.


You know, that Featherfoot idea is intriguing. But there again we divide ourselves. Droguk is terrible with range and doesn't have the ride skill. It'd have to be Cyrus or you, Nelosse, I would guess. You wouldn't think they've gotten too far ahead. You know what they always say, "Never. Split. The party." ;) I dunno. I'll leave that up to you. Heck, it's your horse. :)


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Yeah. Not terribly great with range myself, so let's pursue with the whole party.


Alright, Bali, whole party pursuit! Let's roll!


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

To Waffles! Waffles, Hooooooo!


: roll20 link :

After a brief initial pursuit Droguk and Cyrus notice they are outpacing their fellows and allow the last bandit to flee into the storm. Regrouping and gathering their belongings the party begins their hunt.

The trail is easily followed both because the mans tracks are so fresh, perhaps made only a few minutes ago, and because they follow the older trail through the snow. The wind and falling snow still limit visibility and muffle sounds but with the clear footprints you are able to move forward confidently.

Hour 1:

Fort Saves vs Cold DC 10
Droguk 1d20 + 11 ⇒ (12) + 11 = 23
Nelosse 1d20 + 8 ⇒ (20) + 8 = 28
Kogar 1d20 + 5 ⇒ (9) + 5 = 14
Kobad 1d20 + 2 ⇒ (7) + 2 = 9
Cyrus 1d20 + 9 ⇒ (11) + 9 = 20
Featherfoot 1d20 + 6 ⇒ (20) + 6 = 26
Bandit 1d20 + 3 ⇒ (16) + 3 = 19
Damage 1d6 ⇒ 1

Party : 1d20 + 3 ⇒ (4) + 3 = 7
Bandit : 1d20 + 1 ⇒ (4) + 1 = 5

Droguk 1d20 + 7 ⇒ (9) + 7 = 16
Nelosse 1d20 + 6 ⇒ (4) + 6 = 10
Kogar 1d20 + 6 ⇒ (20) + 6 = 26
Kobad 1d20 + 1 ⇒ (20) + 1 = 21
Cyrus 1d20 + 5 ⇒ (18) + 5 = 23
Bandit 1d20 + 9 ⇒ (17) + 9 = 26

Kobad:

Once again the cold creeps into your bones. It's now familiar chill is no less exhausting for the pace of the pursuit.

Fatigued again, 1 point of Nonlethal

During your pursuit Cyrus is confident you're gaining ground on the fleeing man. As you near the end of the hour your chase is interrupted by the flight of an arrow and a shout from Kogar.

Attack vs Cyrus FF 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
Damage 1d6 ⇒ 6

The arrow flies wide, taken by the wind. Looking in the direction Kogar is pointing you see the bandit about forty feed away partially concealed behind a tree, bow in hand.

Init:

Droguk 1d20 + 1 ⇒ (15) + 1 = 16
Nelosse 1d20 + 4 ⇒ (8) + 4 = 12
Kogar 1d20 + 1 ⇒ (18) + 1 = 19
Kobad 1d20 + 2 - 1 ⇒ (4) + 2 - 1 = 5
Cyrus 1d20 + 3 ⇒ (16) + 3 = 19
Featherfoot 1d20 + 2 ⇒ (3) + 2 = 5
Bandit 1d20 + 1 ⇒ (18) + 1 = 19

Looks like Cyrus, Kogar, Bandit, Droguk, Nelosse, Featherfoot, Kobad


Cyrus, you're up, bud.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Sorry! Busy weekend!

Cyrus growls menacingly at the bandit hiding behind the tree, trudging through the snow as quickly as he is able to move, spinning his falchion in his grip with a flourish as he does. He is clearly not worried in the least about the threat the bandit poses.

Double-move toward the bandit. If that would put me in melee range, Cyrus will stop at 10' away.


: roll20 link :

You'd be roughly in melee range so we'll stop you 10' away

The half giant squints at the bandit through the snow. Nods to himself and throws a chunk of ice his way.

Attack : 1d20 + 4 - 4 - 2 ⇒ (1) + 4 - 4 - 2 = -1
Damage : 1d8 + 6 ⇒ (1) + 6 = 7

The throw sails off into the woods however.

With Cyrus nearly on him the bandit falls back and then fires at the approaching ranger.

Move back 15'
Attack : 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
Damage : 1d6 ⇒ 4

Tripping a bit in the snow however his arrow flies harmlessly over everyones head.

Back to the party....Nelosse, Droguk, Kobad and Cyrus.


Droguk moves toward the bandit grabbing a javeling as he goes. When he gets within range, he launches it at his head.

Move 40'; 4 squares which I think puts him 20' away.

Cold Iron Javelin(30'): 1d20 + 0 - 4 ⇒ (15) + 0 - 4 = 11
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

Nelossë draws her crossbow and lets a bolt fly at the bandit.

Crossbow: 1d20 ⇒ 4
Damage: 1d8 ⇒ 1


Kobad? Cyrus? Your turn, fellas.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad makes his way a bit closer to the enemy and with a few movements of his hands the bandits weapon begins to glow red hot.

cast burning disarm DC 16 reflex or take 1d4 ⇒ 4 fire damage. or drop weapon to avoid damge. failed save take damage and drop weapon


: roll20 link :

1d20 + 1 ⇒ (1) + 1 = 2

Flames erupt from beneath where the bandit is gripping his bow. He screams out as they lick up his arm burning away skin. Patting at the flames in a panic his bow falls forgotten to the ground.

Nice hit Kobad. Cyrus you're up
Droguk he'd be roughly 35' from you now (started at 40', moved back 15' and you advanced 20' due to DT


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

"What's the matter, coward?! Losing your stomach along with your weapon?!" Cyrus calls to the bandit. Seeing that continuing this plan of action will only lead him further away from the group, he gives up the foot pursuit, flicking his scimitar into the snow with one hand while pulling his bow from his back with the other, nocking an arrow to let fly at his opponent.

Attack: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6


: roll20 link :

The bandit snarls at Cyrus, picks up his bow and fires.

Attack : 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Damage : 1d6 ⇒ 5

The arrow flies true providing a bloody response to the rangers taunts.

Back to the party


Droguk moves ever closer to the bandit as he draws his spear this time seeing how he's within its range and launches it at him.

Move 40'(20'). Should put me 15' away from him. Draw while moving.

Cold Iron Spear(20'): 1d20 + 0 - 4 ⇒ (7) + 0 - 4 = 3
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Man my range attacks stink. Like skunk bad.


: roll20 link :

I'm pretty sure Droguk has ranged weapons only to let people know he's coming to kill them, not to do the actual killing :)


LOL! That's absolutely perfect! Oh man I love it. :)


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Y'know I hate to shoot myself in the foot like this, but that roll was a threat, DM Bali. You should roll to confirm.


We got Nelosse, Cyrus, and Kobad up.

And you know, Cyrus, that was a good catch. Or a bad one, I guess. :P That never even registered to me.


: roll20 link :

Missed it myself thanks Cyrus

1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4

And so good deeds aren't punished :)

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