Lamishal

Kobad the Sorcerer's page

425 posts. Alias of Edward Sobel.


Full Name

kobad

Race

Human

Classes/Levels

Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Gender

Male

Alignment

CG

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 20

About Kobad the Sorcerer

theme song:

back story:

Kobad was born to a Qadirian military family. His father, Shamed was the army blacksmith making and repairing the men’s armor and weapons and keeping the quivers full. Kobad never really knew his mother his father always said she died in childbirth and never would elaborate any further.

Kobad had an older brother named Hassiem. By the time Kobad was old enough to apprentice to his father Hassiem was already rising quickly in the Qadirian ranks having obtained the rank of Gond Sālār, in command of an entire infantry division.

Shamed was unable to fight due to an injury that cost him his leg but his talent at the forge made him a continued asset to the encampment.

Word came that additional troops were needed at the fortress of Omash in northern Qadir near the Taldorian border. Tensions were high in this region both enduring their uneasy truce awaiting for any sign that the other side had broken the treaty and engage in open warfare.

The call for additional troops was unsettling to Kobad, Is it possible that war was in fact imminent? Shamed and kobad journeyed with the division up to Omash. His brother in command, Kobad was given his father’s scimitar to wield and took his place as Hassiem’s squire.

Kobad never really took to melee combat like his brother, but he wielded the sword out of respect for his father; He had hoped he would never have to use it.

The troops arrived at Omash and set up camp. We were not there long when another small group of soldiers returned to the keep badly battered. After a short meeting Hassiem was ordered to gather a small division and lead them north to the mountains and track down a group of Ogres in the area.

Hassiem assigned Kobad as the leader of the expedition and was given the rank of Vasht Sālār. Kobad led the group up into the mountains to find the ogres but instead the ogres found Kobad’s Vasht division first and the entire division was nearly wiped out. Kobad realized that his small division was no match for the ogres and the commander had to of known as well.

Kobad escaped and managed to return to Omash to inform the commander. The commander, Argbadh Abdul, Abdul demanded that Kobad pay for the loss he should have died with his troops.

Kobad was sentenced to 20 lashes for incompetence on the field of battle. But as the punishment was to be administered, Shamed intervened demanding a proper trial be performed. Abdul refused and sentenced both to the same punishment.

Following the lashes Abdul ordered both Kobad and Shamed into exile from Qadira lands. Kobad’s blood began to boil at the news his eyes began to glow a fiery red. Shamed grabbed Kobad, “No, it isn’t possible. You were not supposed to be cursed.”

Kobad heard nothing what his father said and in an instant of rage unleashed a blast of fire form his hand burning a soldier and singeing Abdul.

Abdul flew into a rage and ordered the men to kill Kobad and Shamed, but Hassien stepped inbetween. Abdul ordered him to step aside but Hassiem refused . the following altercation gave Kobad and hos father enough time to escape Omash.

Hassiem was captured and sentenced to death. Kobad and his father never learned about what happened to Hassiem but they knew enough to guess the most probable outcome. Now in exile Kobad and his father journeyed north to Taldor. During this time Shamed told Kobad about what had happened.

Shamed explained that long before Kobad was born it was discovered that his mother was sterile and unable to bear children. Hassiem was an adopted child and not a true relative yet he was raised and treated as their own. But it was custom that a true blooded heir to the family be born to carry on the family name. shamed made a pact with an Efreeti to remove his mother’s sterility and to bear a son. The Efreeti granted that wish but as they say all magic has a price, Kobad was born with the blood of an efreeti. This made him no longer an heir to the family but instead the future property of the Efreeti that granted the wish. And to ensure that no other child be born the Efreeti killed Kobad’s mother right after his birth.

Now Kobad is of age and it will just be a matter of time before the Efreeti comes to claim his property. The fires of the Efreeti run in Kobad’s veins and fire come naturally to him.

Kobad and Shamed journeys through Taldor until they finally settled in the tiny town of Helfren. Shamed assumed the name Samuel and Kobad assumed the name of Vors in order to blend in in the Taldorian culture.

As the years passed Kobad (AKA Vors) Shamed (AKA Samuel) became to old to continue farming. Kobad decided to seek work in town he had grown more confident in his Efreeti abilities and learned to manifest various powers. But he kept as much of that as he could secret. Kobad attempted to find work with Isker, the local blacksmith but it seemed that Iskar had figured out about Kobad’s Qadirian heritage and since he was a retired soldier of the Taldorin army he refused Kobad the oppurtunity to wok in the smithy.

Kobad and taken a liking to Iskar’s daughter, Xanthippe, this only infuriated Iskar even more and he forbade the two from ever being together. Kobad agreed though reluctantly and he set up a small smithy out of the barn on his home. This second smithy provided competition to Iskar and he was not very fond of it. Iskar would look for every means possible to shut down Kobad’s operation but never met with success.

Today Kobad continues to work his small smithy on his farm and continues to care for is now bed ridden father. Occasionally Xanthippe would stop by to read to Shamed. Kobad liked to believe so she could be near him. But truth-be-told, she only comes by because her father said no.

character stats:

Kobad
Male Human (Keleshite) Sorcerer 4
CG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 14, touch 12, flat-footed 12 (+1 armor, +2 Dex, +1 natural)
hp 22 (4d6+4)
Fort +2, Ref +3, Will +5
Resist fire 10
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Offense
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Speed 30 ft.
Melee scimitar +2 (1d6/18-20)
ranged touch Fire ray +4 (1d6+3/x2)
Sorcerer Spells Known (CL 4th; concentration +9):
. . 2nd (4/day)—Burning Arc (DC 19)
. . 1st (8/day)—burning disarm (DC 18), burning hands (DC 18), enlarge person (DC 16), Shock Shield (DC16, DC 18 fire), magic missile, snowball (DC 16, DC 18 fire)
. . 0 (at will)—acid splash, daze (DC 15), detect magic, disrupt undead, flare (DC 15), jolt, ray of frost, read magic, spark (DC 15)
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Statistics
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Str 10, Dex 14, Con 12, Int 12, Wis 12, Cha 20
Base Atk +2; CMB +2; CMD 14
Feats Elemental Focus (fire), Eschew Materials, Expanded Arcana, Greater Elemental Focus (fire)
Traits elemental pupil, heirloom weapon (proficiency)

Skills
Craft (blacksmith) +4
Craft (weapons) +3
Diplomacy +5
Intimidate +5
Knowledge (arcana) +7
Knowledge (planes) +5
Perception +4
Sense Motive +1
Spellcraft +8
Stealth +2
Use Magic Device +10

Languages Common, Ignan, Kelish
SQ bloodlines (efreeti), fire ray
Gear scroll of animate dead, lesser x3, scroll of endure elements, scroll of magic weapon, magic weapon, scroll of unseen servant, keros oil, haramaki, scimitar, cloak of the yeti, belt pouch, spellbook, torch (2), waterproof bag, whetstone, flasks of acid (2), flasks of alchemists fire (3), pinches of flash powder (2), flasks of liquid ice (3), smoke sticks (each a different color) (3), sunrod, tanglefoot bags (2), thunder stones (3), tindertwigs (15) in a silver canister (canister worth 50gp), cold iron weapon blanch (3), Scroll Dispel magic, 40 gp, 4 sp, 7 cp
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TRACKED RESOURCES
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Endure Elements (cold only, Constant) - 0/0
Fire Ray (1d6+3, 8/day) (Sp) - 1/8
Keros oil - 0/10
Tindertwig - 0/15
Torch - 0/2
1st level spells - 6/8
2nd level spells - 2/4
Smoke stick - 0/3
tanglefoot bag - 0/2
thunderstones - 0/3
acid flask - 0/2
alchemist fire - 0/3
flash powder - 0/2
liquid ice - 0/3

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Special Abilities
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Efreeti You were born with the power of fire genies, and the magic of the efreet is strong in you.

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descri
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Elemental Pupil (Fire) +1 dam when cast damaging spells of chosen element.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Ray (1d6+3, 8/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability
Greater Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Scroll of animate dead, lesser, animate dead, lesser, animate dead, lesser Add this item to create a scroll with spells on it.
Scroll of endure elements Add this item to create a scroll with spells on it.
Scroll of magic weapon x2 Add this item to create a scroll with spells on it.
Scroll of unseen servant Add this item to create a scroll with spells on it.
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Mantle of the Black Rider:
add a +2 bonus to one of your attributes (Charisma) and will be recognized, by those who have the ability to notice, as a favored servant of Baba Yaga. Additionally you are also under a geas like effect which compels you to find and aid Baba Yaga in her return to Irrisen.