GM BPChocobo's PFS Cult of the Ebon Destroyer (Inactive)

Game Master Black Powder Chocobo

Cult of the Ebon Destroyer for PFS credit

Combat map
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Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore casts a heal spell on herself.

cure critical wounds: 4d8 + 8 ⇒ (6, 3, 6, 1) + 8 = 24

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

do i need to cast defensively? let me know and I'll roll it.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Is Twigg really standing between Amarthecthel and the enemy?

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

I believe the enemy is airborne, thus our AoOs a bit back.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

1st Attack - +1 Cold Iron icy burst Scimitar w/ spell combat and spellstrike and frigid touch and haste: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 171d6 + 7 + 1d6 + 4d6 ⇒ (6) + 7 + (4) + (6, 3, 2, 3) = 31

2nd Attack - +1 Cold Iron icy burst Scimitar w/ spell combat and spellstrike and frigid touch and haste: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 171d6 + 7 + 1d6 + 4d6 ⇒ (4) + 7 + (4) + (3, 3, 3, 3) = 27

3rd Attack - +1 Cold Iron icy burst Scimitar w/ spell combat and spellstrike and frigid touch and haste: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 311d6 + 7 + 1d6 + 4d6 ⇒ (2) + 7 + (3) + (6, 1, 3, 4) = 26

Critical Hit Confirmation: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 231d6 + 7 + 1d6 + 4d6 ⇒ (1) + 7 + (6) + (1, 6, 3, 5) = 29

Looks like just one hit with no crit. Damage = 26 and target is staggered for one round. 18 points of the damage are cold damage.

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

Twig will stay invisible and cast a non offensive spell and cast Vanish on Lore.


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@Lore: I will need a concentration check, still, DC 23, but I'll give you a +2 bonus with Pelkin's presence.

Now that his defenses have slowly been wiped, the party begins their onslaught!

Pelkin only lands a single scratch, but the blast of cold from Amarthecthel's swing causes a powerful effect that temporarily slows Ikrimah. Twigg tries to hide Lore who tries to heal herself!

Botting Velidor if he doesn't post by 4pm MDT

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

[doce=concentration dc 23]1d20+8+2[/dice]

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Try again, Lore. :)

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

concentration dc 23: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

I guess no heal spell, dammit

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 10/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor moved back and now steadies himself to shoot at the slippery foe once more...

Musket1+RS1+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (4) + 10 = 14
DMG RS1+DA+MT+PBS: 1d12 + 5 + 4 + 1 + 1 ⇒ (8) + 5 + 4 + 1 + 1 = 19

Musket1+RS2+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (8) + 10 = 18
DMG RS2+DA+MT+PBS: 1d12 + 5 + 1 + 4 + 1 ⇒ (8) + 5 + 1 + 4 + 1 = 19

Musket2+PBS vs Touch AC: 1d20 + 9 ⇒ (10) + 9 = 19
DMG2+PBS+MT: 1d12 + 1 + 5 ⇒ (1) + 1 + 5 = 7

but the dancing bear seemed to have bumped his shoulder


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Velidor fires a bevy of bullets, but only one strikes Ikrimah and it harmlessly bounces off of his body.

Seeing Lore fail to heal herself, Ikrimah smiles. "Trying to be invisible? I see you little gnome!"

Ikrimah kick @ Lore: 1d20 + 21 - 5 ⇒ (1) + 21 - 5 = 17
Damage on hit: 1d6 + 6 + 8 ⇒ (5) + 6 + 8 = 19

Luckily, the cooling ice slows down Ikrimah's kick that she is spared what would be a life threatening blow!

Init Order (bold = up)
Group buffs:
haste - 7 rounds remaining
Velidor
Ikrimah (38 damage, shield, see invisibility)
Pelkin (6 damage, judgment: protection/justice)
Lore (71 damage, SoF, invisible)
Amarthecthel (monstrous)
Twigg (invisible)
Mexel

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore, seemingly unable to cast, channels again, excluding Ikrimah.

channel to heal: 4d6 ⇒ (1, 5, 6, 5) = 17


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"Aha, you did still have a trick on you! Only delaying the inevitable!", Ikrimah taunts.

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Fairly sure I should get to go as well.

Pelkin continues to try and take the man down! Swapping judgment Protection for Destruction, AC now 30. The penalty for Lore being at my feet is cancelled by flanking.

Attack: 1d20 + 18 ⇒ (17) + 18 = 35 for Damage with Bane: 1d8 + 9 + 2d6 ⇒ (6) + 9 + (6, 4) = 25
Attack: 1d20 + 18 ⇒ (2) + 18 = 20 for Damage with Bane: 1d8 + 9 + 2d6 ⇒ (5) + 9 + (4, 1) = 19
Attack: 1d20 + 13 ⇒ (17) + 13 = 30 for Damage with Bane: 1d8 + 9 + 2d6 ⇒ (4) + 9 + (5, 5) = 23

Confirm #1?: 1d20 + 18 ⇒ (7) + 18 = 25 for Damage with Bane: 2d8 + 18 ⇒ (6, 8) + 18 = 32
Confirm #3?: 1d20 + 13 ⇒ (7) + 13 = 20 for Damage with Bane: 2d8 + 18 ⇒ (6, 3) + 18 = 27


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Of course you do, it's not like the GM just edited his [ b] tag placement to be correct last second :P

Pelkin only lands a single blow No confirm :(, but it hits powerfully even getting past whatever magical protection is negating part of the damage.

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Ouch, a 30 didn't hit? Eep.


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Like I said, I'll explain this guy after the battle. You will be a little surprised :)

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

"You are formidable, demon," says Amarthecthel, breathing heavily and moving with preternatural speed. He tries to goad the monster into attacking him instead of Lore. "Take comfort in your final moments that you were harder to kill than most. My name is Amarthecthel, warrior of Kyonin. Tell them my name when you reach the Pit that awaits you."

Concentration check to cast defensively (DC 17): 1d20 + 12 ⇒ (13) + 12 = 25

Amarthecthel casts shocking grasp and attacks.

1st Attack - +1 Cold Iron icy burst Scimitar w/ spell combat and spellstrike and shocking grasp and haste: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 311d6 + 7 + 1d6 + 5d6 ⇒ (6) + 7 + (1) + (3, 5, 2, 2, 4) = 30

2nd Attack - +1 Cold Iron icy burst Scimitar w/ spell combat and spellstrike and shocking grasp and haste: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 301d6 + 7 + 1d6 + 5d6 ⇒ (4) + 7 + (2) + (2, 5, 2, 4, 3) = 29

3rd Attack - +1 Cold Iron icy burst Scimitar w/ spell combat and spellstrike and shocking grasp and haste: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 281d6 + 7 + 1d6 + 5d6 ⇒ (5) + 7 + (2) + (4, 1, 5, 2, 4) = 30

Critical Hit Confirmation: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 331d6 + 7 + 1d6 + 5d6 ⇒ (4) + 7 + (1) + (2, 1, 1, 6, 2) = 24

Note that I get a +3 on all attacks if the enemy is wearing metal armor.

Note also that the +5d6 only remains until the first hit.

So, if a 31 hits, then that's 54 damage. If 30 hits, then 83.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 10/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor focuses a bit harder and uses his clustered shooting skills and shoots at the foe...

Musket1+RS1+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (13) + 10 = 23
DMG RS1+DA+MT+PBS: 1d12 + 5 + 4 + 1 + 1 ⇒ (5) + 5 + 4 + 1 + 1 = 16

Musket1+RS2+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (6) + 10 = 16
DMG RS2+DA+MT+PBS: 1d12 + 5 + 1 + 4 + 1 ⇒ (11) + 5 + 1 + 4 + 1 = 22

Musket2+PBS vs Touch AC: 1d20 + 9 ⇒ (10) + 9 = 19
DMG2+PBS+MT: 1d12 + 1 + 5 ⇒ (6) + 1 + 5 = 12

using the CLustered Shot feat so if any hit add the damage together before subtracting any DR.


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@Amarthecthel: 31 hits... the guy is not wearing metal armor, but you did confirm that crit! Now for a bit of bad news :)

Also, you did forget the icy burst extra cold damage, although it it looks like you doubled the 1d6 cold from the weapon, too. I'll negate the 1 in your crit confirm damage, an add a 1d10 result.

Icy Burst damage: 1d10 ⇒ 7

Amarthecthel summons electricity to his blade, then quickly cuts the man's chest! The strange magical defenses reduce the severity of the blow, but he knows that damage was dealt. Oddly, the explosion of electricity hits, but seemingly washes off of him, no signs of electricity burns on him. However, the icy explosion from the powerful blow does remain.

DC 19 Kn: Arcana or Spellcraft:

Looks like he has either resist energy or protection from energy for electricity up. And powerful enough to absorb at least 28 electricity damage.

Velidor then fires another salvo, 2 bullets striking this time! As the second bullet hits, Ikrimah shouts, "See me in the Pit? I will see you in Dhalavei's court, begging for mercy that will. not. come!", Ikrimah disappearing from view!

If someone wants to bot Twigg, I'm ok with that!

Init Order (bold = up)
Group buffs:
haste - 7 rounds remaining
Velidor
Ikrimah (93 damage, shield, see invisibility, disappeared)
Pelkin (judgment: protection/justice)
Lore (54 damage, SoF, invisible)
Amarthecthel (monstrous)
Twigg (invisible)
Mexel

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

As a reminder, Pelkin has See Invisibility up.

Not sure about Twigg's action. If someone has an idea, do it.


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I did forget about that!

Pelkin sees Ikrimah still floating above Lore.

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Pelkin will point him out and ask Twigg to cast Glitterdust on him so that everyone can see him!

Assuming Twigg has the spell available, DC 17.


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That will also blast most of the party, too! But can be done :) You can choose to either ignore Twigg/Amarthecthel or Mexel/Velidor.

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

If he is in the air he should be able to angle it upwards, right?

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Glitterdust a 10' burst and the ceiling is only 10'. I made the same warning to Twigg earlier when he wanted to glitterdust Ikrimah much earlier in the battle, but doing so would either nail Amarthecthel or Pelkin and Velidor.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

I imagine Twigg's Will save is good. Mine's okay. But if I can't see him, I might as well be blind, so yeah. Hit me.

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

I don't pay attention to the troubles of casters. LOL. OK, you heard the man. Hit Amar. DC Will 17.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Will save (DC 17): 1d20 + 6 ⇒ (12) + 6 = 18 ...Phew!


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I'll roll for Twigg.

I'll also need a Will save for Pelkin and Lore, too. Don't forget your one feat that boosts your save based off of your allies.

Twigg Will: 1d20 + 6 ⇒ (18) + 6 = 24

Twigg braces himself and blasts the area with sparkles, Amarthecthel and Twigg resisting the effect.

Ikrimah is it a 1 will?: 1d20 ⇒ 1

Lawl

The last thing he expects is a blast of sparkles hitting him in the face, and he shouts with anger. "Gaaaaah! Dhalavei, damn him!", he flails around trying to hit Pelkin!

Flurry @ Pelkin: 1d20 + 19 - 4 ⇒ (6) + 19 - 4 = 21
Miss chance: 1d100 ⇒ 80
Damage on hit: 1d6 + 6 + 8 ⇒ (6) + 6 + 8 = 20
Flurry @ Pelkin: 1d20 + 19 - 4 ⇒ (17) + 19 - 4 = 32
Miss chance: 1d100 ⇒ 67
Damage on hit: 1d6 + 6 + 8 ⇒ (3) + 6 + 8 = 17
Flurry @ Pelkin: 1d20 + 19 - 4 ⇒ (20) + 19 - 4 = 35
Miss chance: 1d100 ⇒ 19
Damage on hit: 1d6 + 6 + 8 ⇒ (4) + 6 + 8 = 18
Flurry @ Pelkin: 1d20 + 16 - 4 ⇒ (8) + 16 - 4 = 20
Miss chance: 1d100 ⇒ 44
Damage on hit: 1d6 + 6 + 8 ⇒ (6) + 6 + 8 = 20
Flurry @ Pelkin: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
Miss chance: 1d100 ⇒ 6
Damage on hit: 1d6 + 6 + 8 ⇒ (5) + 6 + 8 = 19

Only a single blow strikes Pelkin in all the mess.

Ikrimah Will again: 1d20 ⇒ 20

His eyes clear aftewards, burning rage visible now. "You'll die in a few seconds!"

Init Order (bold = up)
Group buffs:
haste - 6 rounds remaining
Velidor
Ikrimah (93 damage, shield, see invisibility, sparkly)
Pelkin (judgment: protection/justice) NEED DC 17 Will or be blinded
Lore (54 damage, SoF, invisible) NEED DC 17 Will or be blinded
Amarthecthel (monstrous)
Twigg (sparkly)
Mexel

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

will dc 17: 1d20 + 11 ⇒ (20) + 11 = 31

I think that makes it

Lore attempts to give herself protection vs evil, making the assumption that Ikrimah is evil.

cast defensively, dc 17: 1d20 + 12 ⇒ (7) + 12 = 19

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Will: 1d20 + 13 + 3 ⇒ (10) + 13 + 3 = 26

Pelkin, knowing what was coming, avoids being blinded. He then hopes to be able to end the fight!

Attack: 1d20 + 18 ⇒ (20) + 18 = 38 for Damage: 1d8 + 9 + 2d6 ⇒ (7) + 9 + (1, 4) = 21
Attack: 1d20 + 18 ⇒ (14) + 18 = 32 for Damage: 1d8 + 9 + 2d6 ⇒ (5) + 9 + (2, 4) = 20
Attack: 1d20 + 13 ⇒ (18) + 13 = 31 for Damage: 1d8 + 9 + 2d6 ⇒ (4) + 9 + (1, 4) = 18

Confirm #1?: 1d20 + 18 ⇒ (15) + 18 = 33 for Damage: 2d8 + 18 ⇒ (4, 8) + 18 = 30
#3?: 1d20 + 13 ⇒ (8) + 13 = 21 for Damage: 2d8 + 18 ⇒ (7, 6) + 18 = 31

That better end it.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 10/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor counts his lucky stars he was not around the glitterbomb but now that the target is outlined and watching Pelkin attack the man Velidor shoots at the pesky fellow in case it is still hostile...

using clustered shot once again

Musket1+RS1+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (14) + 10 = 24
DMG RS1+DA+MT+PBS: 1d12 + 5 + 4 + 1 + 1 ⇒ (4) + 5 + 4 + 1 + 1 = 15

Musket1+RS2+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (17) + 10 = 27
DMG RS2+DA+MT+PBS: 1d12 + 5 + 1 + 4 + 1 ⇒ (5) + 5 + 1 + 4 + 1 = 16

Musket2+PBS vs Touch AC: 1d20 + 9 ⇒ (12) + 9 = 21
DMG2+PBS+MT: 1d12 + 1 + 5 ⇒ (3) + 1 + 5 = 9


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Battle over! More later!

-Posted with Wayfinder

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore puts her face in her hands and weeps in relief... "Thank Sarenrae for our deliverance..." she manages to wimper between sobs. She slowly stands up, sniffles a few times and looks at her companions... "Thank you all so much for your prowess my friends."... She pulls out a small wand and asks, "Now, who needs to be healed?"

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Amarthecthel dismisses his gargoyle form and leans exhaustedly on his scimitar. "We would all be dead without your efforts, Lorelendral. We owe you at least as much thanks as you owe any of us. We are a good team."

"And I think it is you who needs healing. You have kept the rest of us in fighting trim."

Grand Lodge

Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

Pelkin is down just 17 HP so just a few taps should do it.

Indeed, Lorelendral. Without you the battle would have been lost long ago. Pelkin will help the gnome to her feet as she stands.

That was fun! I can't wait to see what this guy was all about.

Pelkin will search the fallen enemy to see what secrets he might still hold.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore will begin by healing Pelkin, then she'll heal herself some.

clw pelkin: 1d8 + 1 ⇒ (3) + 1 = 4
clw pelkin: 1d8 + 1 ⇒ (5) + 1 = 6
clw pelkin: 1d8 + 1 ⇒ (1) + 1 = 2
clw pelkin: 1d8 + 1 ⇒ (7) + 1 = 8

clw lore: 1d8 + 1 ⇒ (3) + 1 = 4
clw lore: 1d8 + 1 ⇒ (8) + 1 = 9
clw lore: 1d8 + 1 ⇒ (3) + 1 = 4
clw lore: 1d8 + 1 ⇒ (5) + 1 = 6
clw lore: 1d8 + 1 ⇒ (1) + 1 = 2
clw lore: 1d8 + 1 ⇒ (8) + 1 = 9
clw lore: 1d8 + 1 ⇒ (7) + 1 = 8
clw lore: 1d8 + 1 ⇒ (7) + 1 = 8

12 charges used

"I have very few spells left to use for the day, and only 1 channel remaining... I don't suppose we could find a place to hole up and rest?"

When it's al over and the healing is done, if no one else has done so yet, she'll cast 'detect magic' on ikrimah's body and point out any sources of magical auras.

Liberty's Edge

Male
ATK:
Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
Half Elf CL:12
Archetypes:
Bolt Ace 10/Wild Shadow/Trapper 2
Skills:
Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
Gunslinger 10/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

Velidor keeps his musket trained on the fallen foe as the others check his body..."Could be a trick... a ruse..." the woodsman says to the others.


Niswan map Ebon Destroyers handouts Combat map

So that guy... he was a wizard. With 1 dip in monk and 11 levels in wizard! Basically, he cast a ton of buff spells. Also, I did make a minor screw up and forgot his BLUR that would still be active at minutes per level, but we can assume that the big hits were at least over the 20% concealment threshold.

What made him deadly in particular is the use of the transformation spell to give him massive temp HP, full BAB based off of his caster level, and haste for extra attack. Combined with a bunch of other buffs (owl's wisdom, bear's endurance, etc), he had a ton of HP and that insane 31 AC and 19 touch AC and could still hit like a truck.

Another amusing fact is that had you not dropped him this round, transformation would have ended and he would be able to use his magic again... such as dimension door and disintegrate :)

Pelkin, with a silent prayer to Desna, swings once, his blade striking through Ikrimah's chest and into his heart, the Dhalavite barely able to glare at the half-elf once more before falling to the ground dead on top of Lore, his blood staining her garb.

Looking over his body, the party finds:

Ikrimah loot:

[list]
  • potion of bull's strength
  • potion of cat's grace
  • 2x potions of cure moderate wounds
  • scroll of greater dispel magic
  • scroll of teleport
  • wand of scorching ray (15 charges left)
  • [i]cloak of resistance +2 embroidered with the unholy symbol of Dhalavei
  • headband of vast intelligence +2(Escape Artist skill)
  • ring of counterspells(dispel magic stored)
  • silver ring
  • 750gp worth of diamond dust
  • spellbook
  • Ikrimah's spellbook:

    1: alarm, chill touch, disguise self, expeditious retreat, mage armor, protection from good, ray of enfeeblement, shield
    2: alter self, bear's endurance, blur, bull's strength, cat's grace, continual flame, darkvision, eagle's splendor, false life, fox's cunning, invisibility, knock, magic mouth, mirror image, owl's wisdom, protection from arrows, resist energy, scorching ray, see invisibility, spider climb
    3: dispel magic, displacement, fireball, gaseous form, greater magic weapon, haste, heroism, protection from energy
    4: dimension door, lesser globe of invulnerability, mnemonic enhancer, resilient sphere, stoneskin
    5: overland flight, permanency, symbol of pain, telekineses, teleport, wall of force
    6: disintegrate, globe of invulnerability, greater dispel magic, permanent image, transformation

    Continuing to the end of the path, the party find's Ikrimah's lair. This tetrahedral chamber possesses a single entrance at one of the three base corners. Red light bathes the area, causing the polished walls to gleam. Around the room’s edges, squat benches and low shelves fill the cramped space between the floor and the steeply sloping walls. The room’s center is clear and has a spiraling circular design etched into the floor.

    The benches and tables hold a variety of alchemical and magical items, including 3 potions of mage armor, five smokesticks, four tanglefoot bags, and two everburning torches.

    Whew! I'll give you guys a bit to go over the phat loots before moving on :)

    Grand Lodge

    Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

    So who can use any of this wizard stuff? I'd like to take at least one of the CMW potions so that next time I need to heal up I'll be ready for it.

    Does the silver ring have anything special about it?

    I'm tempted to take a dip in monk with my wizard now!

    Lastly, about taking a rest, its probably a good idea as that fight took a lot out of us. Can we hole up in this guy's lair?


    Niswan map Ebon Destroyers handouts Combat map

    The silver ring was Ikrimah's bonded item; it's useless to anyone but him.

    A dip in unchained monk with wizard wouldn't be the worst thing in the world. They take a fully capable level 11 caster and turned him into a melee powerhouse that took you guys about 10 rounds to whittle down his defenses.

    @Pelkin/Lore: Can I get an intelligence check?

    Grand Lodge

    Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

    Intel: 1d20 + 0 ⇒ (4) + 0 = 4 Ha!

    Liberty's Edge

    Male
    ATK:
    Rep Hvy XBow:+16 /+17(PBS)/+17)/+11(Deadly Aim)/+9(RS+DA)/+2 Favored Enemy
    Half Elf CL:12
    Archetypes:
    Bolt Ace 10/Wild Shadow/Trapper 2
    Skills:
    Acrobatics:+16;Climb:+6;Disable Device:+19;Intimidate:+3;Stealth:+16;Survival:+14
    Gunslinger 10/Ranger 2 (HP:100/100)(AC:29 FF:20 T:20)(F:+13 R:+17 W:+10)(Init:+10)(Perception:+19)

    the only thing Velidor could use would be a heal potion and the cloak of +2 Res but if it has an evil symbol on it....would he...Also are he heading back into town at all?


    Niswan map Ebon Destroyers handouts Combat map

    Common sense would dictate that trying to camp in an enemy base is a bad idea. Worse, leaving would only give the remaining cultists time to reinforce their defenses or possibly even evacuate and who knows where they will be after that.

    Grand Lodge

    Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

    As I feared. No rest for the wicked it seems! So, I assume we followed the passageway to his lair and nothing else is in this direction?

    Once the party has recovered enough to continue, Pelkin will lead them to the next adventure.

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    int check: 1d20 ⇒ 16

    "I'd like that wand of scorching ray if no one else does, and I wouldn't mind having the scroll of greater dispel magic too" if she can use it... if it's arcane, which it probably is, she probably can't even though she CAN cast the spell, hers is divine and it should then go to Amar

    "The headband is nice too, but Amar is probably more suited to it."


    Niswan map Ebon Destroyers handouts Combat map

    Paizo ate my original post, but I'm ok with you using the scroll Lore, but I will test against the higher caster level. Also, you are right Pelkin, I exposed the rest of that area of the map!

    @Lore: The Intelligence check was for the above post where you would realize that despite your magical exhaustion, you have to keep going lest either the cult sneak attack you or pack up and move, either case being bad.

    Grand Lodge

    Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'

    Pelkin will lead the party down to the next area to explore, what seems to be a 10' corridor. I've moved myself on the map.

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