Amarthecthel |
Amarthecthel folds like a cheap suit, collapsing to the floor and dropping his scimitar. Lore's healing saves his life and he groans, still badly battered.
Lorelendral Teklet |
After healing Amarcthecthel, the brave gnome moves back to let someone else move forward and fight. ooc sorry, she's no fighter
Pelkin Norwind |
Hmm, not sure I get flanking right now. Add +2 if I do though.
Pelkin tries to make sure he can hit the enemy, hoping to remove some of its magical defenses! Taking away Power Attack.
Attack: 1d20 + 15 ⇒ (6) + 15 = 21 for Damage: 1d8 + 4 ⇒ (8) + 4 = 12 - Miss Chance?: 1d100 ⇒ 72
Attack: 1d20 + 10 ⇒ (20) + 10 = 30 for Damage: 1d8 + 4 ⇒ (7) + 4 = 11 - Miss Chance?: 1d100 ⇒ 7
Bah! No chance on that crit if he has blur, etc. going on.
If I did hit once, image? 1=real: 1d4 ⇒ 4
GM BPChocobo TK1 |
Huh, thought everyone was topped off before this battle.
@Pelkin: Actually, you will get it; Amarthecthel's Monstrous Physique is still up, we'll say with just under 2 minutes remaining.
Pelkin removes another image with a blow that would have decapitated lesser foes.
"You should cower under the might of Dhalavei's chosen ones and just stay down!", Ikrimah shouts as Amarthecthel shows signs of consciousness again. He deviously eyes Lore with ill-intent.
Init Order (bold = up)
Velidor
Purple man (displaced, 2 images)
Pelkin (37 damage, judgment: protection/justice)
Lore (SoF)
Amarthecthel (50 damage, monstrous)
Twigg/Mexel
Pelkin Norwind |
Just for reference, is his displacement a 20% or 50% miss chance?
Velidor Gamestalker |
Velidor shoots at the dastardly foe again hoping to eliminate the fake images...
Musket1+RS1+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (2) + 10 = 12
DMG RS1+DA+MT+PBS: 1d12 + 5 + 4 + 1 + 1 ⇒ (9) + 5 + 4 + 1 + 1 = 20
1d100 ⇒ 3spend a grit to clear
GM BPChocobo TK1 |
While Velidor's gun jams and he clears it, Twigg launches a bevy of force missiles... that are deflected by an invisible barrier. "Thought that would work, 'eh? But I, Ikrimah, had time to plan as you wandered through my web, and with planning comes your sacrifice!"
He then spins his head around, looking at Pelkin. "You first, failed child of Desna!"
Stunning flurry @ Pelkin: 1d20 + 19 - 4 ⇒ (3) + 19 - 4 = 18
Damage on hit: 1d6 + 6 + 8 ⇒ (1) + 6 + 8 = 15
Pelkin Fort on hit: 1d20 + 11 ⇒ (13) + 11 = 24
flurry @ Pelkin: 1d20 + 19 - 4 ⇒ (20) + 19 - 4 = 35
Damage on hit: 1d6 + 6 + 8 ⇒ (5) + 6 + 8 = 19
Crit confirm on hit: 1d20 + 19 - 4 ⇒ (13) + 19 - 4 = 28
Extra damage on hit: 1d6 + 6 + 8 ⇒ (3) + 6 + 8 = 17
flurry @ Pelkin: 1d20 + 19 - 4 ⇒ (2) + 19 - 4 = 17
Damage on hit: 1d6 + 6 + 8 ⇒ (5) + 6 + 8 = 19
flurry @ Pelkin: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25
Damage on hit: 1d6 + 6 + 8 ⇒ (2) + 6 + 8 = 16
flurry @ Pelkin: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
Damage on hit: 1d6 + 6 + 8 ⇒ (3) + 6 + 8 = 17
Pelkin manages to avoid most of the blows, but the one that connects nearly dislocates his jaw out of the sheer power.
"Hmm... may need to be more fluid to ensure your demise.", Ikrimah analyzes.
Init Order (bold = up)
Velidor
Purple man (displaced, 2 images, shield)
Pelkin (56 damage, judgment: protection/justice)
Lore (SoF)
Amarthecthel (50 damage, monstrous)
Twigg/Mexel
Pelkin Norwind |
Pelkin shakes off the punch and tries to do something about the images!
Attack: 1d20 + 17 ⇒ (7) + 17 = 24 for Damage: 1d8 + 4 ⇒ (1) + 4 = 5 - Miss Chance: 1d100 ⇒ 28
Attack: 1d20 + 12 ⇒ (20) + 12 = 32 for Damage: 1d8 + 4 ⇒ (7) + 4 = 11 - Miss Chance: 1d100 ⇒ 83
Confirm?: 1d20 + 12 + 3 ⇒ (5) + 12 + 3 = 20 for Damage: 2d8 + 8 ⇒ (6, 6) + 8 = 20
3 is real: 1d3 ⇒ 3 Well, too bad it likely didn't confirm.
Do we not have any way to eliminate these defenses?
GM BPChocobo TK1 |
As Pelkin swings a second time, the blade hits something real! But, he notices that the skin is unnaturally durable and the full force of the strike isn't felt, barely leaving a scratch.
Among the other defenses, he has stoneskin, too.
"You... you cut me! I'll enjoy ripping you limb from limb, half-elf!"
Init Order (bold = up)
Velidor
Purple man (displaced, 2 images, shield)
Pelkin (56 damage, judgment: protection/justice)
Lore (SoF)
Amarthecthel (50 damage, monstrous)
Twigg/Mexel
I will have to tell you about this guy once the battle is over
Lorelendral Teklet |
channel to heal: 4d6 ⇒ (5, 5, 6, 6) = 22 should get everyone but Pelkin, excluding purple man with selective channel
Pelkin Norwind |
[dice=channel to heal]4d6 should get everyone but Pelkin, excluding purple man with selective channel
Rats, I could really use it too, LOL.
Lorelendral Teklet |
I know but you're too far away right now
GM BPChocobo TK1 |
@Amarthecthel: Luckily, he 5' stepped to reach Pelkin, so you are ok!
-Posted with Wayfinder
Velidor Gamestalker |
Velidor shoots at the foe once more...
Musket1+RS1+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (10) + 10 = 20
DMG RS1+DA+MT+PBS: 1d12 + 5 + 4 + 1 + 1 ⇒ (8) + 5 + 4 + 1 + 1 = 19
Miss Chance: 1d100 ⇒ 52
Musket1+RS2+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (18) + 10 = 28
DMG RS2+DA+MT+PBS: 1d12 + 5 + 1 + 4 + 1 ⇒ (5) + 5 + 1 + 4 + 1 = 16
Miss Chance: 1d100 ⇒ 12
Musket2+PBS vs Touch AC: 1d20 + 9 ⇒ (11) + 9 = 20
DMG2+PBS+MT: 1d12 + 1 + 5 ⇒ (10) + 1 + 5 = 16
Miss Chance: 1d100 ⇒ 24
GM BPChocobo TK1 |
Mirror image chance 3 = hit: 1d3 ⇒ 1
Velidor fires another round of bullets, one of them popping another image.
"Getting closer are we?", Ikrimah jests.
Init Order (bold = up)
Velidor
Purple man (1 damage, displaced, 1 images, shield)
Pelkin (56 damage, judgment: protection/justice)
Lore (SoF)
Amarthecthel (50 damage, monstrous)
Twigg/Mexel
GM BPChocobo TK1 |
Because of Twigg's spell-list, delaying him.
"Time to switch!", Ikrimah, moving over to Amarthecthel and attacking him!
Flurry: 1d20 + 19 - 4 ⇒ (1) + 19 - 4 = 16
Damage on hit: 1d6 + 6 + 8 ⇒ (3) + 6 + 8 = 17
Flurry: 1d20 + 19 - 4 ⇒ (17) + 19 - 4 = 32
Damage on hit: 1d6 + 6 + 8 ⇒ (4) + 6 + 8 = 18
Flurry: 1d20 + 19 - 4 ⇒ (7) + 19 - 4 = 22
Damage on hit: 1d6 + 6 + 8 ⇒ (6) + 6 + 8 = 20
Flurry: 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 15
Damage on hit: 1d6 + 6 + 8 ⇒ (3) + 6 + 8 = 17
Flurry: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
Damage on hit: 1d6 + 6 + 8 ⇒ (6) + 6 + 8 = 20
Amazingly, only 1 strike lands, although it still hits hard!
"You must really want me dead to stay when you are trapped in my web!"
Init Order (bold = up)
Velidor
Purple man (1 damage, displaced, 1 images, shield)
Pelkin (56 damage, judgment: protection/justice)
Lore (SoF)
Amarthecthel (46 damage, monstrous)
Twigg/Mexel
Pelkin Norwind |
Pelkin continues to try and take the enemy down before it takes his friends apart! Lore! Move closer! I could use your aid!
There is an empty spot behind Amar that you could channel from.
Attack: 1d20 + 17 ⇒ (5) + 17 = 22 for Damage: 1d8 + 4 ⇒ (8) + 4 = 12 - MC: 1d100 ⇒ 74
Attack: 1d20 + 12 ⇒ (4) + 12 = 16 for Damage: 1d8 + 4 ⇒ (4) + 4 = 8 - MC: 1d100 ⇒ 24
1 is real, if a 22 even hits: 1d2 ⇒ 2
Lorelendral Teklet |
Lore move forward and channels again, excluding the purple man.
channel: 4d6 ⇒ (4, 6, 3, 3) = 16
Pelkin Norwind |
Much appreciated, Lore! Pelkin looks a bit better than he had previously.
Amarthecthel |
Panting heavily, Amarthecthel moves in to the attack.
Despite being in gargoyle form, I think I'll go with a traditional attack.
Swift Action: Spend 1 from Arcane Pool to give my +1 cold iron scimitar the icy burst property.
Cast frigid touch Defensively (DC 19): 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
1st attack - +1 Cold Iron icy burst Scimitar w/ spell combat and spellstrike and frigid touch: 1d20 + 12 - 1 ⇒ (6) + 12 - 1 = 171d6 + 7 + 1d6 + 4d6 ⇒ (5) + 7 + (6) + (3, 2, 2, 3) = 28
I assume that's a miss, so the frigid touch is still active.
2nd attack - +1 Cold Iron icy burst Scimitar w/ spell combat and spellstrike and frigid touch: 1d20 + 12 - 1 ⇒ (9) + 12 - 1 = 201d6 + 7 + 1d6 + 4d6 ⇒ (4) + 7 + (5) + (6, 6, 4, 5) = 37 Sheesh!
Don't forget that an attack that misses by 5 or less destroys an image.
GM BPChocobo TK1 |
@Amarthecthel, yup! I remember that. Just that jerkface here has a ridiculous AC.
Amarthecthel swings twice after enchanting his blade, but fails to land a blow at the agile, magically armored foe.
Velidor and Twigg/Mexel!
Velidor Gamestalker |
Velidor takes a quick shot at the foe
Musket1+RS1+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (3) + 10 = 13
DMG RS1+DA+MT+PBS: 1d12 + 5 + 4 + 1 + 1 ⇒ (2) + 5 + 4 + 1 + 1 = 13
Musket1+RS2+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (3) + 10 = 13
DMG RS2+DA+MT+PBS: 1d12 + 5 + 1 + 4 + 1 ⇒ (3) + 5 + 1 + 4 + 1 = 14
before looking through his backpack for his heal stick to pass up to Lorelendral if need be...
GM BPChocobo TK1 |
@Velidor: If you want to pull out your healstick; that means you only get a single attack. This actually makes a difference as without the -2 Rapid Shot penalty, one of the bullets does poof the last image!
Velidor fires a single round, causing only a single, yet distorted, Ikrimah to remain.
Amarthecthel will: 1d20 + 6 ⇒ (19) + 6 = 25
Ikrimah Will: 1d20 + 17 ⇒ (2) + 17 = 19
Pelkin Will: 1d20 + 13 ⇒ (20) + 13 = 33
Twigg tries to slow down Ikrimah, but his mental fortitude is astounding.
"Hmm, seems its time to have one less Sarenite in here!", the cultist flying overhead of Lore and striking at the gnome!
@Pelkin and Amarthecthel: You both get an AoO against Ikrimah since he had to use a move action to get into position.
Ikrimah unarmed strike @ Lore: 1d20 + 21 - 4 - 2 + 1 ⇒ (6) + 21 - 4 - 2 + 1 = 22
Damage on hit: 1d6 + 6 + 8 ⇒ (5) + 6 + 8 = 19
Striking from above, Ikrimah barely manages to avoid Sarenrae's magical shield and kicks Lorelendral in the head, nearly dislocating her jaw!
Init Order (bold = up)
Velidor
Ikrimah (1 damage, displaced, shield)
Pelkin (40 damage, judgment: protection/justice) + AoO @ Ikrimah
Lore (19 damage, SoF)
Amarthecthel (30 damage, monstrous) + AoO @ Ikrimah
Twigg/Mexel
Pelkin Norwind |
AoO: 1d20 + 17 ⇒ (1) + 17 = 18 for Damage: 1d8 + 4 ⇒ (3) + 4 = 7 Ha!
Drop to the ground, Lore! If she does, can I use my move action to use Dimensional Hop to teleport to her square? If not,
Pelkin will cast Spiritual Weapon: 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21 for Force Damage: 1d8 + 3 ⇒ (6) + 3 = 9 - Miss Chance?: 1d100 ⇒ 83
Lorelendral Teklet |
Lore complies and drops to the ground as Pelkin requested, and channels after Pelkin ports in and excluding Ikrimah.
channel heal: 4d6 ⇒ (6, 5, 2, 4) = 17
To Ikrimah she says, "You're a bad man, I don't think I like you."
GM BPChocobo TK1 |
@Pelkin: I'd allow that, although Lore would have to 'squeeze though' to move to another square. Likewise, it'll be difficult terrain for you, too, while she is there.
Still going to keep the Spiritual Weapon or switch to a melee attack?
Pelkin Norwind |
I would use my melee attack if I can use it. Since the images are gone I'll go back to Power Attack and Bane. Modifier is +17 with all that so the roll is actually a 28, add Damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8 to the damage roll if it hits.
GM BPChocobo TK1 |
Pelkin swings, but man is this guy agile, barely ducking the blade from his aerial position. "Seems I touched a nerve!", he cackles.
Velidor Gamestalker |
Velidor takes a quick couple of shots at the now image less foe...
Musket1+RS1+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (8) + 10 = 18
DMG RS1+DA+MT+PBS: 1d12 + 5 + 4 + 1 + 1 ⇒ (8) + 5 + 4 + 1 + 1 = 19
Musket1+RS2+PBS+DA vs Touch AC: 1d20 + 10 ⇒ (12) + 10 = 22
DMG RS2+DA+MT+PBS: 1d12 + 5 + 1 + 4 + 1 ⇒ (8) + 5 + 1 + 4 + 1 = 19
Amarthecthel |
Attack of Opportunity - +1 Cold Iron icy burst Scimitar w/ spell combat and spellstrike and frigid touch: 1d20 + 12 ⇒ (10) + 12 = 221d6 + 7 + 1d6 + 4d6 ⇒ (4) + 7 + (3) + (6, 1, 6, 2) = 29
1st Attack - +1 Cold Iron icy burst Scimitar w/ spell combat and spellstrike and frigid touch: 1d20 + 12 ⇒ (13) + 12 = 251d6 + 7 + 1d6 + 4d6 ⇒ (1) + 7 + (2) + (5, 5, 1, 6) = 27
2nd Attack - +1 Cold Iron icy burst Scimitar w/ spell combat and spellstrike and frigid touch: 1d20 + 12 ⇒ (2) + 12 = 141d6 + 7 + 1d6 + 4d6 ⇒ (2) + 7 + (6) + (5, 2, 5, 5) = 32
I don't think any of those hit. If they did, any subsequent attacks lose the frigid touch.
GM BPChocobo TK1 |
Amarthecthel swings thrice twice, the nimble flying man avoiding the first blow and a magic barrier deflecting the other two. "Swing, swing as hard as you can! You can't hit me, I'm a Dhalavei-man!"
Do note, he's still displaced, even with all of the images gone, so 50% miss chance!
Velidor Miss chance on attack 2 > 50 is hit: 1d100 ⇒ 93
Velidor fires twice more, the second bullet actually piercing skin and stopping the man's annoying chant. "WHAT?! WHAT IS THIS?!!!!!", Ikrimah enraged that his defenses were truly pierced! However, Velidor notices that his bullet almost made a clanging sound as it hit Ikrimah, the force of the bullet reduced for some reason.
Init Order (bold = up)
Velidor
Ikrimah (10 damage, displaced, shield)
Pelkin (23 damage, judgment: protection/justice) + AoO @ Ikrimah
Lore (12 damage, SoF)
Amarthecthel (17 damage, monstrous) + AoO @ Ikrimah
Twigg/Mexel
GM BPChocobo TK1 |
Twigg nominally aids Pelkin's defenses every bit does help!. Ikrimah, enraged, splits his attacks between Lore and Velidor!
I missed it last time Velidor, but you are adjacent to him, unless you have some ability to prevent AoOs from firing!
Ikrimah flurry @ Velidor: 1d20 + 19 - 4 ⇒ (14) + 19 - 4 = 29
Damage on hit: 1d6 + 6 + 8 ⇒ (1) + 6 + 8 = 15
Ikrimah flurry @ Velidor: 1d20 + 19 - 4 ⇒ (7) + 19 - 4 = 22
Damage on hit: 1d6 + 6 + 8 ⇒ (5) + 6 + 8 = 19
Ikrimah flurry @ Velidor: 1d20 + 19 - 4 ⇒ (7) + 19 - 4 = 22
Damage on hit: 1d6 + 6 + 8 ⇒ (3) + 6 + 8 = 17
Ikrimah flurry @ Lore: 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32
Damage on hit: 1d6 + 6 + 8 ⇒ (4) + 6 + 8 = 18
Crit confirm: 1d20 + 16 - 4 ⇒ (5) + 16 - 4 = 17
Extra damage on crit: 1d6 + 6 + 8 ⇒ (4) + 6 + 8 = 18
Ikrimah flurry @ Lore: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
Damage on hit: 1d6 + 6 + 8 ⇒ (6) + 6 + 8 = 20
Velidor is cracked once in the shoulder from a flying kick, while the prone Lore is kicked in the head again, then takes a painful smash to her hip!
"Forget sacrifice; I will murder you all here, right now! That is my secret to you!", Ikrimah yells!
Init Order (bold = up)
Velidor (15 damage)
Ikrimah (10 damage, displaced, shield)
Pelkin (23 damage, judgment: protection/justice) + AoO @ Ikrimah
Lore (50 damage, SoF)
Amarthecthel (17 damage, monstrous) + AoO @ Ikrimah
Twigg/Mexel
Velidor Gamestalker |
Velidor strikes out at the foe with his spiked gauntlet...
Spiked Gauntlet: 1d20 + 10 ⇒ (1) + 10 = 11...DMG: 1d4 + 2 ⇒ (1) + 2 = 3
Pelkin Norwind |
Pelkin's face is set with determination as he tries to land a strike against this annoying foe!
If Velidor is willing, Pelkin would use Swap Places with him so that Pelkin can gain flanking on the enemy. If he doesn't want to be underneath the enemy, he doesn't have to allow it.
Attack with Bane: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21 for Damage: 1d8 + 4 + 2d6 ⇒ (3) + 4 + (2, 2) = 11
Attack with Bane: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 for Damage: 1d8 + 4 + 2d6 ⇒ (3) + 4 + (2, 5) = 14
Not that it matters, gah.
Lorelendral Teklet |
Lore channels again...
channel heal: 4d6 ⇒ (6, 2, 3, 6) = 17
selectively excluding Ikrimah
Pelkin Norwind |
Thinking Haste at this point. With the displacement we need extra attacks and the +1 bonus will help with that AC of his too.
GM BPChocobo TK1 |
Velidor and Pelkin both swing at Ikrimah, but their attacks fall short of their mark.
Lore heals the party again, her holy energy waning.
Init Order (bold = up)
Velidor (15 damage)
Ikrimah (10 damage, displaced, shield)
Pelkin (23 damage, judgment: protection/justice)
Lore (50 damage, SoF)
Amarthecthel (17 damage, monstrous)
Twigg/Mexel
Amarthecthel |
Amarthecthel sweeps back five feet and casts haste on the entire party.
- +30' movement
- +1 bonus on attack rolls
- +1 dodge bonus to AC and Reflex saves
- one extra attack when making a full attack
Velidor Gamestalker |
didnt Lore's channel for 17 cancel out some team damage?
GM BPChocobo TK1 |
Bah, I didn't update those HPs. You ate right.
-Posted with Wayfinder
GM BPChocobo TK1 |
Botting Twigg
Amarthecthel reaches out to his powerful arcane reserves, quickening the party's movements.
Twigg pulls out another wand and taps himself, disappearing from view. He then slowly moves through the party.
"Heh, one gnome disappeared... let's get rid of another.", Ikrimah sending his full fury at Lore as his shape becomes more solid.
So, you guys managed to last long enough to wear off the displacement :)
Pelkin in the way does provide Lore cover, although it's -2 to Pelkin attacks as well as Lore's body does make thinks difficult to move around for a good hit.
Flurry @ Prone Lore: 1d20 + 19 - 4 ⇒ (4) + 19 - 4 = 19
Damage on hit: 1d6 + 6 + 8 ⇒ (1) + 6 + 8 = 15
Flurry @ Prone Lore: 1d20 + 19 - 4 ⇒ (11) + 19 - 4 = 26
Damage on hit: 1d6 + 6 + 8 ⇒ (5) + 6 + 8 = 19
Flurry @ Prone Lore: 1d20 + 19 - 4 ⇒ (6) + 19 - 4 = 21
Damage on hit: 1d6 + 6 + 8 ⇒ (2) + 6 + 8 = 16
Flurry @ Prone Lore: 1d20 + 16 - 4 ⇒ (11) + 16 - 4 = 23
Damage on hit: 1d6 + 6 + 8 ⇒ (5) + 6 + 8 = 19
Flurry @ Prone Lore: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
Damage on hit: 1d6 + 6 + 8 ⇒ (2) + 6 + 8 = 16
Luckily, Pelkin's presence is the only thing that keeps Lore conscious as only two kicks reach the small body, causing her intense pain.
"Damn you! Why won't you DIE like a good little sacrifice?!"
Init Order (bold = up)
Group buffs:
haste - 8 rounds remaining
Velidor
Ikrimah (10 damage, shield)
Pelkin (6 damage, judgment: protection/justice)
Lore (71 damage, SoF)
Amarthecthel (monstrous)
Twigg (invisible)
Mexel
Pelkin Norwind |
I refuse to die to the likes of you! Able to see the enemy the inquisitor sneers. You are an ugly one, aren't you?
The -2 is fair. I'll just have that cancel out the flanking bonus as I think I still have it with someone here. No power attack but using Bane again.
Attack: 1d20 + 18 ⇒ (9) + 18 = 27 for Damage: 1d8 + 4 + 2d6 ⇒ (2) + 4 + (3, 5) = 14
Attack: 1d20 + 18 ⇒ (16) + 18 = 34 for Damage: 1d8 + 4 + 2d6 ⇒ (1) + 4 + (5, 2) = 12
Attack: 1d20 + 13 ⇒ (16) + 13 = 29 for Damage: 1d8 + 4 + 2d6 ⇒ (5) + 4 + (6, 1) = 16
Velidor Gamestalker |
Velidor backs away from the foe and shoots once when he stops...
Musket1+PBS+DA vs Touch AC: 1d20 + 12 ⇒ (18) + 12 = 30
DMG RS1+DA+MT+PBS: 1d12 + 5 + 4 + 1 + 1 ⇒ (5) + 5 + 4 + 1 + 1 = 16