GM BPC TK2's Excellent PFS Adventure

Game Master Black Powder Chocobo

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Fort Inevitable Map map Gardens map

Nilfyr manages to wound the mouther, but much like Thunderstealer's horsechopper, it just doesn't have full effect on the blob of flesh!

It's at 35 damage!

@Artemus: May as well post: Faeros isn't doing much of anything until he can see and Nilfyr just went :)

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Unhappy to see the druid grappled the arcanist tries to take the creature down with Magic Missiles.

2d4 + 2 ⇒ (3, 2) + 2 = 7


Fort Inevitable Map map Gardens map

The magic missiles strike... but it still stands!

Mouther Engulf @ Thunderstealer: 1d20 + 3 + 5 ⇒ (14) + 3 + 5 = 22
Engulf Damage on success: 6d4 ⇒ (4, 1, 3, 3, 2, 2) = 15 +2 Con damage

Thunderstealer is enveloped by the mouther, the druid receiving multiple bites as the creature moves towards the rest of the party!

Init Order (round 4) bold = up!
Gibbering mouther (42 damage, engulfed Thunderstealer)
Nilfyr (stun barrier, divine favor)
Faeros (blinded 1 round)
Belcher
Artemus
Thunderstealer (24 damage, 2 Con damage, engulfed, transformed)

Dark Archive

bite: 1d20 + 8 ⇒ (14) + 8 = 22 for damagse BPS: 1d6 + 8 ⇒ (6) + 8 = 14

Claw: 1d20 + 8 ⇒ (12) + 8 = 20 for damagse BPS: 1d4 + 8 ⇒ (3) + 8 = 11

Claw: 1d20 + 8 ⇒ (20) + 8 = 28 for damagse BS: 1d4 + 8 ⇒ (1) + 8 = 9

rake: 1d20 + 8 ⇒ (20) + 8 = 28 for damagse BS: 2d6 + 12 ⇒ (4, 2) + 12 = 18


Fort Inevitable Map map Gardens map

I'd ask you to confirm the crit, but that's a bit of overkill

It is good that Faeros cannot see as Thunderstealer rips the gibbering mouther apart violently with tooth and claw, showering himself, Nilfyr, and Belcher with quivering piles of flesh and bile.

Combat is extremely over

Dark Archive

Wasn't it immune to crits? ;-) I made a mistake with the damage, (only a +5 damage modifier and only a d4+5 in total for the rake.), but that would still be 35 and hopefully enough!


Fort Inevitable Map map Gardens map

Also good point; combat is still extremely over!

Dark Archive

"Where did beast come from?"

Dark Archive

"And ouch!"

Thunderstealer applies his CLW wand to his wounds multiple times.

CLWx6: 6d8 + 6 ⇒ (3, 1, 4, 5, 2, 6) + 6 = 27

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

That sounded... violent...


Fort Inevitable Map map Gardens map

A few seconds later, Faeros regains his sight as the party cools down from battle. For Nilfyr's sake, a minute has passed for his Divine Favo if you wait for Thunderstealer's recovery, depending on what you guys do and where you guys go.

Dark Archive

Also going to use a scroll of lesser restoration to get rid of the con damage

Thunderstealer draws a scroll and utters some divine words.

Lesser Restoration: 1d4 ⇒ 1 Good enough to get rid of the penalty! ;-)


Fort Inevitable Map map Gardens map

Sounds good :)

What does the party do now? Finish exploring the room they just opened (personal quarters) or skip that and go to another door?

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Glad that abomination is down. I wonder what it was guarding. Lets investigate its room.

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Lets not leave anything behind. Faeros goes into the room to look around.


Fort Inevitable Map map Gardens map

Artemus finishes searching through the gaol and guardroom, and finds nothing else of interest. The creature was hiding in there, but Nilfyr's perception check failed to notice it first time around and after opening the door, you guys didn't stick around to look and thus have it engage you in the room.

Afterwards, the party finishes looking through the personal quarters. They belong to a human-sized male with an interest in archery given the fletching equipment found. The most valuable prize, though, is the chess set with gold-plated figures, worth around 75 gold crowns.

Now which door? :)

Dark Archive

The door inside the personal quarters


Fort Inevitable Map map Gardens map

And Thunderstealer finds his personal latrine and cistern!

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr, not wishing to leave any stone unturned, confirms there is nothing else to find.

Perception (Take 10): 10 + 12 = 22

Dark Archive

Nilfyr Starshadow wrote:
Nilfyr, not wishing to leave any stone unturned, confirms there is nothing else to find.

"That is not a stone!"

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Heh - nice :-)

Dark Archive

Check door to the north


Fort Inevitable Map map Gardens map

After Nilfyr uses his weapon to confirm that there really is nothing in the privy, Thunderstealer goes north, and finds the kitchen. A large hearth takes up most of the south wall, and there's a basin for washing up against the west wall. Dry goods, provisions, and cooking gear clutter the space.

Make yourself a nice meal? There's some salted venison and canned vegetables to work with :)

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Artemus uses Detect Magic to scan over the areas the group has already searched to see if they have missed anything before recommending Lets check out this room to the southeast.


Fort Inevitable Map map Gardens map

@Artemus: No magic in any of those rooms.

Dark Archive

"Next room!"

Thunderstealer walks to the next unopened door and opens it


Fort Inevitable Map map Gardens map

Thunderstealer reveals the Splinters' barracks. The double bunks and footlockers in the alcoves of this large room serves that purpose well. The walls are decorated with simple paintings and murals, including sketches of building, temple, and ruin layouts with notations suggesting how to get past obstacles and traps. Two small privy chambers stand against the southern wall with another door exiting to the northwest.

Map updated!

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Artemus moves in behind the druid, his detect magic spell still active.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr searches the kitchen and barracks with a keen eye.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


Fort Inevitable Map map Gardens map

Artemus once again finds no magical auras from either room, while Nilfyr only finds a few small keepsakes and notes; most of the splinters are single or widowed men, although a couple are deadbeats who left their families, finding a working, married life too boring.

Where to next? :)

Dark Archive

"Next!"


Fort Inevitable Map map Gardens map

Thunderstealer takes the party to room choked with tables stacked with stills and alembics, flasks, bubbling vats, and crockery. The eastern wall is fitted with stout wine racks filled with bottles of various sizes and shapes.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Again, Nilfyr searches the room.

Perception: 1d20 + 12 ⇒ (10) + 12 = 22


Fort Inevitable Map map Gardens map

Assuming Artemus will maintain his detect magic

Nilfyr finds many of the vials are quite valuable!

He finds a number of vials that are all labeled: 11 bottles of wine, 5 bottles of brandy, 8 bottles of vinegar, 3 vials of acid, and 14 vials of synesthetic agent, 8 vials of synesthetic agent antidote, 4 vials of Small centipede venom, three vials of cure light wounds potion, and two vials marked bull's strength. The two bull's strength vials are underlined, and oddly, Artemus confirms that they are not magical. Craft: Alchemy to identify the contents of that vial, too

Dark Archive

"Poison?"

Thunderstealer doesn't much care about the fake potions and urges the others to continue clearing the bandit's hideout.

"Next room!"

Open door

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

A nice find. Artemus notes as he reviews the bottles. These may be mislabled. he adds. They read Bull's Strength but do not radiate magic. Mmm. He will investigate.

Craft Alchemy bottle 1: 1d20 + 8 ⇒ (11) + 8 = 19

Craft Alchemy bottle 2: 1d20 + 8 ⇒ (17) + 8 = 25


Fort Inevitable Map map Gardens map

Both bottles are the same: lich dust poison suffused in oil. An obvious trap indeed!

Next door in a lil bit :)

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

After explaining what is in the bottles he pockets both. They might have alchemical value in town. he explains. He will then hand out a potion of cure light to Thunderstealer and Faeros, keeping one for himself.


Fort Inevitable Map map Gardens map

GM Dice:

??? Percep: 1d20 + 7 - 5 - 5 ⇒ (19) + 7 - 5 - 5 = 16
Thunderstealer Stealth: 1d20 - 2 ⇒ (19) - 2 = 17

Inside is a dim room full of small cages containing rabbits, mice, rats, cats, and dogs. The din of the animals is defeaning, and the room smells strongly of animal waste.

A man with crazed hair and wearing a bronze mask turns to the sound of the door opening. "I told you never to interr- wait, intruders!", he shouts, the animals barking and squeaking louder than ever, a metallic snake nearby hissing as well.

Inits:

Jaris: 1d20 + 6 ⇒ (4) + 6 = 10
IC: 1d20 + 2 ⇒ (4) + 2 = 6
Artemus: 1d20 + 2 ⇒ (14) + 2 = 16
Faeros: 1d20 + 7 ⇒ (7) + 7 = 14
Nilfyr: 1d20 + 3 ⇒ (12) + 3 = 15
Thunderstealer: 1d20 ⇒ 12

Bad guy is about to have a bad day.

Init Order (bold = up)
Artemus
Nilfyr
Faeros
Thunderstealer

Crazed man
Metal snake

Map updated!

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr steps into the room and attempts to bring the man to the ground.

Move action: As indicated on map
Standard action: Trip man
CMB (Trip): 1d20 + 9 ⇒ (6) + 9 = 15


Fort Inevitable Map map Gardens map

Nilfyr manages to work his weapon under the table and trips the man, who lands with a thud.

Gave him cover from you and you still nailed it, good ol' flat footed :P

Dark Archive

Thunderstealer walks into the room and attacks with his horsechopper

power attack, cover, prone)
To Hit: 1d20 + 8 - 1 - 4 + 4 ⇒ (6) + 8 - 1 - 4 + 4 = 13
Damage: 1d10 + 10 ⇒ (1) + 10 = 11

"Belcher, grab him!"

Belcher jumps over the table and tries to lock his jaws around the lunatic.

Grapple vs prone flatfooted person
CM: 1d20 + 7 ⇒ (18) + 7 = 25


Fort Inevitable Map map Gardens map

Success for Belcher, not for Thunderstealer!

-Posted with Wayfinder


Fort Inevitable Map map Gardens map

Thunderstealer narrowly misses the man, an invisible barrier of force deflecting the heavy polearm, but that means nothing to Belcher as the megasaur's bulk traps one of the man's shoulders.

@Faeros: The man will still be standing for your arrows in case you wanted to shoot him.

Init Order (bold = up)
Artemus
Nilfyr
Faeros
Thunderstealer
Belcher (grappling)
Crazed man (prone, grappled)
Metal snake

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Faeros will use his longspear, which he draws as he moves into the room.

Stay down, and give up! He commands.

Ready action to attack with spear. (condition = bad guy does something other than surrender)

Spear: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 3 ⇒ (1) + 3 = 4
crit damage:
crit confirm: 1d20 + 8 ⇒ (15) + 8 = 232d8 + 6 ⇒ (2, 7) + 6 = 15


Fort Inevitable Map map Gardens map

I'll wait on what Artemus does first before posting his reaction.

Dark Archive

Waiting for players to act:
When I run a PbP if a player is AFK for more than 24 hours without prior warning I'd either put him in delay or act as I think the character would. (With prior warning I'd suggest he'd appoint another player to act on his behalf)


Fort Inevitable Map map Gardens map

@Thunderstealer:

Giving him a bit longer; usually I note when time is coming close or when I plan to bot. Given my own weakness is posting on weekends, giving Art the benefit of a doubt and a bit more time to post :)

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

I am around just busy. And I get confused when I am first in initiative but others have acted before I even see that we are in melee. I was ready to post earlier, but was unsure if I should post like no one had acted or post based on actions of my allies that were after me but have already posted. Art was planning to summon an eagle, but if all these actions have already happened he would ready to do so.


Fort Inevitable Map map Gardens map

I'm ok if you want to post first as if no one else did anything; I noted for Faeros that he could fire his arrows as if the guy wasn't prone and Belcher wasn't in the way for instance. I'm ok being flexible with optomizing your actions given how PbP work.

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