
GM BPChocobo TK2 |

Nilfyr manages to wound the mouther, but much like Thunderstealer's horsechopper, it just doesn't have full effect on the blob of flesh!
It's at 35 damage!
@Artemus: May as well post: Faeros isn't doing much of anything until he can see and Nilfyr just went :)

GM BPChocobo TK2 |

The magic missiles strike... but it still stands!
Mouther Engulf @ Thunderstealer: 1d20 + 3 + 5 ⇒ (14) + 3 + 5 = 22
Engulf Damage on success: 6d4 ⇒ (4, 1, 3, 3, 2, 2) = 15 +2 Con damage
Thunderstealer is enveloped by the mouther, the druid receiving multiple bites as the creature moves towards the rest of the party!
Init Order (round 4) bold = up!
Gibbering mouther (42 damage, engulfed Thunderstealer)
Nilfyr (stun barrier, divine favor)
Faeros (blinded 1 round)
Belcher
Artemus
Thunderstealer (24 damage, 2 Con damage, engulfed, transformed)

GM BPChocobo TK2 |

I'd ask you to confirm the crit, but that's a bit of overkill
It is good that Faeros cannot see as Thunderstealer rips the gibbering mouther apart violently with tooth and claw, showering himself, Nilfyr, and Belcher with quivering piles of flesh and bile.
Combat is extremely over

GM BPChocobo TK2 |

A few seconds later, Faeros regains his sight as the party cools down from battle. For Nilfyr's sake, a minute has passed for his Divine Favo if you wait for Thunderstealer's recovery, depending on what you guys do and where you guys go.

GM BPChocobo TK2 |

Sounds good :)
What does the party do now? Finish exploring the room they just opened (personal quarters) or skip that and go to another door?

GM BPChocobo TK2 |

Artemus finishes searching through the gaol and guardroom, and finds nothing else of interest. The creature was hiding in there, but Nilfyr's perception check failed to notice it first time around and after opening the door, you guys didn't stick around to look and thus have it engage you in the room.
Afterwards, the party finishes looking through the personal quarters. They belong to a human-sized male with an interest in archery given the fletching equipment found. The most valuable prize, though, is the chess set with gold-plated figures, worth around 75 gold crowns.
Now which door? :)

GM BPChocobo TK2 |

After Nilfyr uses his weapon to confirm that there really is nothing in the privy, Thunderstealer goes north, and finds the kitchen. A large hearth takes up most of the south wall, and there's a basin for washing up against the west wall. Dry goods, provisions, and cooking gear clutter the space.
Make yourself a nice meal? There's some salted venison and canned vegetables to work with :)

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Artemus uses Detect Magic to scan over the areas the group has already searched to see if they have missed anything before recommending Lets check out this room to the southeast.

GM BPChocobo TK2 |

Thunderstealer reveals the Splinters' barracks. The double bunks and footlockers in the alcoves of this large room serves that purpose well. The walls are decorated with simple paintings and murals, including sketches of building, temple, and ruin layouts with notations suggesting how to get past obstacles and traps. Two small privy chambers stand against the southern wall with another door exiting to the northwest.
Map updated!

GM BPChocobo TK2 |

Artemus once again finds no magical auras from either room, while Nilfyr only finds a few small keepsakes and notes; most of the splinters are single or widowed men, although a couple are deadbeats who left their families, finding a working, married life too boring.
Where to next? :)

GM BPChocobo TK2 |

Thunderstealer takes the party to room choked with tables stacked with stills and alembics, flasks, bubbling vats, and crockery. The eastern wall is fitted with stout wine racks filled with bottles of various sizes and shapes.

GM BPChocobo TK2 |

Assuming Artemus will maintain his detect magic
Nilfyr finds many of the vials are quite valuable!
He finds a number of vials that are all labeled: 11 bottles of wine, 5 bottles of brandy, 8 bottles of vinegar, 3 vials of acid, and 14 vials of synesthetic agent, 8 vials of synesthetic agent antidote, 4 vials of Small centipede venom, three vials of cure light wounds potion, and two vials marked bull's strength. The two bull's strength vials are underlined, and oddly, Artemus confirms that they are not magical. Craft: Alchemy to identify the contents of that vial, too

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A nice find. Artemus notes as he reviews the bottles. These may be mislabled. he adds. They read Bull's Strength but do not radiate magic. Mmm. He will investigate.
Craft Alchemy bottle 1: 1d20 + 8 ⇒ (11) + 8 = 19
Craft Alchemy bottle 2: 1d20 + 8 ⇒ (17) + 8 = 25

GM BPChocobo TK2 |

Both bottles are the same: lich dust poison suffused in oil. An obvious trap indeed!
Next door in a lil bit :)

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After explaining what is in the bottles he pockets both. They might have alchemical value in town. he explains. He will then hand out a potion of cure light to Thunderstealer and Faeros, keeping one for himself.

GM BPChocobo TK2 |

??? Percep: 1d20 + 7 - 5 - 5 ⇒ (19) + 7 - 5 - 5 = 16
Thunderstealer Stealth: 1d20 - 2 ⇒ (19) - 2 = 17
Inside is a dim room full of small cages containing rabbits, mice, rats, cats, and dogs. The din of the animals is defeaning, and the room smells strongly of animal waste.
A man with crazed hair and wearing a bronze mask turns to the sound of the door opening. "I told you never to interr- wait, intruders!", he shouts, the animals barking and squeaking louder than ever, a metallic snake nearby hissing as well.
Jaris: 1d20 + 6 ⇒ (4) + 6 = 10
IC: 1d20 + 2 ⇒ (4) + 2 = 6
Artemus: 1d20 + 2 ⇒ (14) + 2 = 16
Faeros: 1d20 + 7 ⇒ (7) + 7 = 14
Nilfyr: 1d20 + 3 ⇒ (12) + 3 = 15
Thunderstealer: 1d20 ⇒ 12
Bad guy is about to have a bad day.
Init Order (bold = up)
Artemus
Nilfyr
Faeros
Thunderstealer
Crazed man
Metal snake
Map updated!

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Nilfyr steps into the room and attempts to bring the man to the ground.
Move action: As indicated on map
Standard action: Trip man
CMB (Trip): 1d20 + 9 ⇒ (6) + 9 = 15

GM BPChocobo TK2 |

Nilfyr manages to work his weapon under the table and trips the man, who lands with a thud.
Gave him cover from you and you still nailed it, good ol' flat footed :P

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Thunderstealer walks into the room and attacks with his horsechopper
power attack, cover, prone)
To Hit: 1d20 + 8 - 1 - 4 + 4 ⇒ (6) + 8 - 1 - 4 + 4 = 13
Damage: 1d10 + 10 ⇒ (1) + 10 = 11
"Belcher, grab him!"
Belcher jumps over the table and tries to lock his jaws around the lunatic.
Grapple vs prone flatfooted person
CM: 1d20 + 7 ⇒ (18) + 7 = 25

GM BPChocobo TK2 |

Success for Belcher, not for Thunderstealer!
-Posted with Wayfinder

GM BPChocobo TK2 |

Thunderstealer narrowly misses the man, an invisible barrier of force deflecting the heavy polearm, but that means nothing to Belcher as the megasaur's bulk traps one of the man's shoulders.
@Faeros: The man will still be standing for your arrows in case you wanted to shoot him.
Init Order (bold = up)
Artemus
Nilfyr
Faeros
Thunderstealer
Belcher (grappling)
Crazed man (prone, grappled)
Metal snake

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Faeros will use his longspear, which he draws as he moves into the room.
Stay down, and give up! He commands.
Ready action to attack with spear. (condition = bad guy does something other than surrender)
Spear: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 3 ⇒ (1) + 3 = 4
crit damage:
crit confirm: 1d20 + 8 ⇒ (15) + 8 = 232d8 + 6 ⇒ (2, 7) + 6 = 15

GM BPChocobo TK2 |

I'll wait on what Artemus does first before posting his reaction.

GM BPChocobo TK2 |

Giving him a bit longer; usually I note when time is coming close or when I plan to bot. Given my own weakness is posting on weekends, giving Art the benefit of a doubt and a bit more time to post :)

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I am around just busy. And I get confused when I am first in initiative but others have acted before I even see that we are in melee. I was ready to post earlier, but was unsure if I should post like no one had acted or post based on actions of my allies that were after me but have already posted. Art was planning to summon an eagle, but if all these actions have already happened he would ready to do so.

GM BPChocobo TK2 |

I'm ok if you want to post first as if no one else did anything; I noted for Faeros that he could fire his arrows as if the guy wasn't prone and Belcher wasn't in the way for instance. I'm ok being flexible with optomizing your actions given how PbP work.