GM Axolotl |
The icy armor melts away to show the body of a tall, muscular fey lord with large antlers, which fall off almost immediately--perhaps they were held on by the covering of ice. The lord is pale and withered, despite its (his?) huge, bulky musculature, with skin like pale parchment. A ragged, puckered X of a scar slashes across its chest, stitched together with pale blue ribbon and from the scar issues a truly foul scent. Though the lord seemed like one undead, the all too real blood belies its corpse-like state; it must have been, horrifyingly, alive, although not a life that resembled anything of warmth or kindness.
The glaive also disappears, soaking the ground with so much meltwater.
Two sky blue aquamarine gems and a horn that radiates magic can be found in his riding satchel. Nothing else of worth is found.
Orik Rostov |
Orik approaches the elk nonchalantly and says, ”alright - you’re free of him. Don’t squander this opportunity.” Knowing the elk doesn’t really understand him at all, the priest rummages in his satchel for a sliver of preserved fruit and offers it to the beast.
GM Axolotl |
The elk noses the fruit, eats it, and then whickers a bit, snorts, and runs up the side of the Crevasse as nimbly as a mountain goat.
***
"Well, then," says Erdija, collecting her arrows. "That's that."
For the next day and half, the hike up the Crevasse is uneventful; you mainly see blue skies, feel bracing winds (it must be far worse out of the Crevasse), hear the roar of the river, and follow Erdija's swishing tail and rump past scree, tumbled rocks, and cottonwoods and willows that follow the lines of the wind. The rocks change from granite grey to basalt black.
After a snowy cirque of a rise that threatens to expose you to the icy wind of the plains, you enter another defile, wide and vast, deeper than other parts, with the cliffs towering above you.
Wispy clouds race across the gleaming blue sky overhead, but the floor of the crevasse lies in shadow, the sunlight blotted out by the massive cliffs on either side. Gray grasses and scraggly trees poke through drifts of ice and snow, weaving their way through black boulders that lie at the base of the towering cliffs.
Crudely carved into the face of these cliffs, several miles apart, stand three impossible sculptures that each rise over half a mile in height. Each carving depicts a naked humanoid woman holding forth a warning hand. The first resembles a young maiden with flowing hair, the second depicts a pregnant matron, and the third a stooped and withered crone.
You note that the moon is waxing gibbous, so according to the crow Oracles in the Hut, you should be able to access the Maiden's Door on top of Artrosa. At full moon, in a week, the Mother's Door will open, and then the Crone's Door.
Orik Rostov |
Orik nods at the beast, and the packs up what he has, retrieving his own arrows, and moves along.
When they get to Artrosa, he can’t help but be impressed, ”incredible. Those must be the tallest … anything within a thousand miles. Or more. They must have been made with magic…” He exhales and his breath is prominently visible. ”anyway, the moon is gibbous - so we should go to the maiden door, there.” He points towards the maiden statue.
Yrja |
Earlier
Spellcraft on the horn: 1d20 + 16 ⇒ (16) + 16 = 32
Artrosa
Yrja looks slack-jawed at the reality-defying statues, her head craned all the way back to take it all in. "This is..." She trails off, the words unable to do justice to the incredible sight before them.
K. nature: 1d20 + 16 ⇒ (16) + 16 = 32
She nods to Orik. "You are right. But didn't the oracle say the door was... on top? How do we get there?"
Dezső |
Since Yrja is handling the horn, Dez will try to appraise the gems:
appraise: 1d20 + 9 ⇒ (14) + 9 = 23
And I guess we need a new loot tracker? Was someone handling that?
Afterwards, Dez follows the group and has little to add to the general sense of amazement (awesome descriptions!)). "All of your logic seems sound. I guess let's approach and see what we can find by way of an entrance."
Orik Rostov |
Since Yrja is handling the horn, Dez will try to appraise the gems:
[dice=appraise]1d20 + 9
And I guess we need a new loot tracker? Was someone handling that?
Afterwards, Dez follows the group and has little to add to the general sense of amazement (awesome descriptions!)). "All of your logic seems sound. I guess let's approach and see what we can find by way of an entrance."
I redid all the loot and shared it on discord. Everyone got shares. There’s space for new ones, but the link on the campaign page probably needs to be updated.
GM Axolotl |
That's a Horn of Fog, and two aquamarines worth 500 gp each. Good for trading inside the dungeons?
Erdija points to her 'gear saddle' ruefully and then flashes a smile at Elbrynn. "Centaurs don't like to be ridden. Ever. However, our gear bags do resemble a...hardness. Excuse me, harness." She shakes her head at the word. "I can reinforce it with some rope. How many can you take in each flight?" She shades her eyes and squints at the distant top. "That's...three or four minutes of trotting, I suppose. I don't know how fast you will fly. So, the party will be split for...ten minutes, maybe. I don't love it; we'll be vulnerable. Elbrynn, I suggest you take as many as you can the first time, and then me and whomever is left."
Dezső |
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"I believe I too can manage to fly myself to the top. I've been toying with an extract that will allow me to consume a potion and then regurgitate it back into the bottle for future use. Not elegant, but vert resource efficient. I bought a fly potion just for this purpose. I've been waiting for an opportunity to try the extract out."
GM Axolotl |
Erdija swishes her tail with amusement. "Well then, perhaps we can all go together."
You reach the base of the Maiden; the ground is littered with the remains of previous attempts to breach Artrosa. There are Iobarian warriors from ages past, ground almost to dust, their armor falling to bits; there are frost giant bones bleached and scattered, elephantine in size. A catfolk shrine to their dead with a sober warning is preserved with careful neatness off the meandering paths through the rubble, bones, and armor.
Erdija frowns at the ground near the towering base. "Fresh blood here--one, maybe two days. Maybe an offering."
There are plenty of fresh tracks of centaurs, and frost giants, which then stop and disappear in a group as if they ascended through magic.
There are also some that appear out of nowhere, as if they also have descended.
It's sloppy, but the blood appears to make a twisted hammer with a demilune sickle at its base--the rune of Kostchtchie.
Dezső |
1 person marked this as a favorite. |
knowledge nature with free inspiration: 1d20 + 10 + 1d6 ⇒ (16) + 10 + (3) = 29
knowledge religion with free inspiration: 1d20 + 10 + 1d6 ⇒ (19) + 10 + (1) = 30
Dez applies his powers of close observation and his depth of studies to the scene before the group.
"First, I notice there are many fresh tracks of centaurs and frost giants, which then stop and disappear -- as if they ascended through magic, as we intend to do. These must be the malicious centaurs we were warned of, and their giant allies. I also see some tracks that appear out of nowhere, so clearly there has been traffic both in and out, but probably none friendly to us."
"Second, although the artist was unskilled, the the blood appears to make a twisted hammer with a demilune sickle at its base--the rune of Kostchtchie, demon lord of giants and the biting cold."
"We have some tough fights before us, I fear."
GM Axolotl |
1 person marked this as a favorite. |
Erdija nods. "The Tsolniva. Some of them must be working with frost giants, which is very disturbing. They are usually enemies. But the frost giants, the andrazkus, and these hoof-traitors may well all stem from the same source...that deathless coward of a half-god, whose name I will not mention." She spits at the blood rune and stamps it into so many hoofprints.
She rubs her chin. "Also, I wonder if someone helped them ascend and descend. An artifact...or a magic-caster." She snorts and stamps. "You will excuse me, but I find that unnatural, centaurs flying up and down regularly."
She flaps her arms to demonstrate, shakes her head, and then crosses her clearly inadequate-for-flight arms. "I will make at least five or six exceptions for our flying from ground to Maiden to Mother to Crone and then to ground again. And then I may kiss the ground."
Yrja |
"But flying is wonderful, Erdija! You'll see! But yes, it makes sense they have someone or something with them to help with the transport. I think a someone is more likely, a something that can grant flight to so many creatures would be very, very expensive and difficult to find."
Yrja prepares to cast her flight hex once the others signal they are ready to begin the ascent.
Orik Rostov |
Orik shrugs, "I guess I can fly around on Elbrynn, right? Sounds better than climbing..." He looks at Elbrynn unsteadily, and says to Erdija, "I hate flying as much as you do, so misery loves company - or whatever." He shakes his head and prepares to go up with everyone.
Elbrynn |
Orik shrugs, "I guess I can fly around on Elbrynn, right? Sounds better than climbing..." He looks at Elbrynn unsteadily, and says to Erdija, "I hate flying as much as you do, so misery loves company - or whatever." He shakes his head and prepares to go up with everyone.
"Would it be better to take a minute? Would you like me to transform first, here on the ground? I think it is more fitting for me to carry you Orik, but I suppose you could mount Erdija, although that seems a little inappropriate."
Elbrynn smiles broadly ...
"That said, I do have to agree with Yrja: flying is wonderful. When the burden of all of this is ended, I hope that we can go back to your village and share the beauty of flying with the children of your tribe. They will love this land like never before."
Dezső |
Dezső listens to all the back-and-forth about flying: "This should be an interesting experience. I look forward to trying it. I'm ready to quaff and regurgitate whenever you all are ready." Dez holds two bottles in his hands -- one a potion bottle holding a misty silvery fluid and an extract bottle containing a sickly green fluid.
GM Axolotl |
"Elbrynn, I'm going to spank you, if we survive this for your terrible phrasing," says Erdija with a grin. "One sentient per set of talons, please."
"Dez, if you need any further regurgitation as we fly up, I'll be able to provide it," she continues.
Elbrynn |
"Elbrynn, I'm going to spank you, if we survive this for your terrible phrasing," says Erdija with a grin. "One sentient per set of talons, please."
"Dez, if you need any further regurgitation as we fly up, I'll be able to provide it," she continues.
"How do you know about spanking!? Do centaurs say that to scare their children too!? Elves tell kids many stories, about humans who hit their children when they make mistakes; there is also a story about a Pixie who steals the baby teeth of human children. I never had a chance to find out if they were true, although it wouldn't surprise me if it were a pixie in Absolam ..."
The half-elf smiles remembering how horrible it had seemed to be born human
"Let's do this in stages; if you would lay the straps of the harnesses out, I will pick them up as an eagle ... and transform again when I am above you. Be set for a little jolt, trust me, it will hurt me more than it hurts you."
GM Axolotl |
"How do you think we make the centaur in front of us run faster?" says Erdija, laughing. "No, we do not hit our children, not out of anger. That sounds like a good plan, Elbrynn."
She settles down into a sitting position and lays out the straps of her carrying bags in harness-shape.
"I am ready," she says, looking ahead stonily.
Orik Rostov |
Orik looks skeptically at the talons, "between us, we're pretty heavy. It might be best if you just take a few trips."
Whatever Axolotl wants, but it's not clear to me what the order of operations is around here. Yrja and Dez are good on their own, but I need to either climb up myself or go with Elbrynn. I assume he was going to carry Erdja and Orik, but I doubt he has the strength to carry both at the same time, even with wild shape (huge) up. Of course, Orik isn't terrible at climbing but it'll take a while and has a big risk of failure, even with his magic items.
Also, it seems like we're pretty close to leveling up, unless I'm missing something. If so, I would get some more spells and could possibly deal with the issue better.
Dezső |
"I'm fine going up in the first group, which sounds like it will also include Yrja and either Erdja or Orik. We'll know when we get to the top if there are foes waiting for us. If not, we probably have time to wait for Elbrynn to fly down and get his second passenger."
GM Axolotl |
"In that case, I volunteer to be last," says Erdija, looking at the top somewhat nervously, and fiddling with her harness. "How in the Nine Hells did the others get up there..."
After some quaffing of potions and settling in Elbrynn's talons, you are all ready to go. Erdija is soon diminishing pony, then dot, below you, as the druid-roc's massive pinions carry you skyward. The air is bright and cold, and the side of the Maiden is rough-hewn, appearing like a natural cliff face at this relative close view. Its upper regions glisten with snow and wet lichen, and bare black rock. Tiny waterfalls decorate its sides, each tiny plume disappearing into feathery spray.
You are perhaps some five hundred feet from the top--and a dizzying precipitous height from the floor of the Crevasse below--when two spinning, ephemeral glowing lights appear from a cleft in the statue. Dez recognizes them immediately: will-o-wisps. Nasty alien creatures coming from who-knows-where, they haunt desolate places, immune to almost all magic, and deliver a nasty electrical shock to anyone foolhardy enough to follow them into the wilds.
They move silently, bobbing and weaving in the wind, clearly aiming to attack you.
Dez: 1d20 + 6 ⇒ (20) + 6 = 26
Elbrynn: 1d20 + 2 ⇒ (14) + 2 = 16
Yrja: 1d20 + 4 ⇒ (1) + 4 = 5
Orik: 1d20 + 2 ⇒ (1) + 2 = 3
Aerial Combat!
Dez
Yellow Wisp
Elbrynn-Roc
Blue Wisp
Yrja
Orik