Shoanti Tribesman

Elbrynn's page

62 posts. Alias of Evindyl.


Full Name

Elbrynn Witchwarden

Age

23

Alignment

NG

Deity

Ketephys

About Elbrynn

Elbrynn

Spoiler:

Elbrynn
Male-presenting half-elf druid (eagle shaman) 8 (Pathfinder RPG Advanced Player's Guide 102)
NG Medium humanoid (elf, human)
Init +2 (+4 during surprise rounds); Senses low-light vision; Perception +20
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 71 (8d8+16)
Fort +7, Ref +4, Will +11; +4 vs. fey and plant-targeted effects, +2 racial bonus vs. transmutation spells and spell-like effects
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Offense
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Speed 30 ft., fly 30 ft. (average)
Melee hunter +6/+1 (1d10/18-20)
Ranged kinbonded bow +10/+5 (1d8/×3)
Special Attacks wild shape 3/day
Spell-Like Abilities (CL 8th; concentration +9)
. . Constant—know direction
. . 1/day—lter self alter self (specific human, drow, or elf form)
Druid (Eagle Shaman) Spells Prepared (CL 8th; concentration +13)
. . 4th—cloud shape[ARG], cure serious wounds, dispel magic, summon nature's ally IV (animals only)[D]
. . 3rd—carrying wind, cure moderate wounds (3), fly[D]
. . 2nd—greater detect magic[UI] (2), feather fall[D], harmless form (2)
. . 1st—calm animals[D] (DC 16), commune with birds[ARG], cure light wounds (3), recharge innate magic[ARG], speak with animals
. . 0 (at will)—detect magic, guidance, read magic, stabilize
. . D Domain spell; Domain Animal (Feather domain[APG] subdomain)
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Statistics
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Str 8, Dex 14, Con 13, Int 14, Wis 20, Cha 13
Base Atk +6; CMB +5; CMD 17
Feats Martial Weapon Proficiency (longbow), Nature Magic[ACG], Weapon Shift, Wild Vigor[UW]
Traits devotee of the green, natural flier
Skills Acrobatics +2 (+3 while flying), Bluff +1 (+2 vs. humanoids), Diplomacy +5 (+6 vs. humanoids), Escape Artist +4, Fly +14, Handle Animal +9, Knowledge (geography) +7, Knowledge (history) +6, Knowledge (nature) +15, Lore (Ketephys) +11, Perception +20, Sense Motive +10, Spellcraft +13, Survival +15, Use Magic Device +6; Racial Modifiers +6 Perception
Languages Common, Druidic, Elven, Goblin, Sylvan
SQ animal companion (eagle named Rising Star), eagle's totem transformation, eagle's totemic summons, elf blood, eyes of the hawk, nature bond (Feather domain[APG]), nature sense, perfect[HA], totem transformation (eagle's movement[APG]), trackless step, wild empathy +9, woodland stride
Other Gear shifting jerkin[UC], hunter, kinbonded bow, ancestral clasp[ARG], ring of serene contortions, 22 pp
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Special Abilities
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Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Druid (Eagle Shaman) Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Eagle's Totem Transformation (Move Action, 8 minutes/day) (Su) At 2nd level, an eagle shaman may adopt an aspect of the eagle while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (fly speed 30 feet [average], the druid m
Eagle's Totemic Summons (Su) At 5th level, an eagle shaman may cast summon nature’s ally as a standard action when summoning eagles, rocs, and giant eagles (added to the 4th-level list), and these summoned creatures gain temporary hit points equal to her druid level. Th
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Eyes of the Hawk (+4 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Fly (30 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Magic (Purify Food and Drink, 1/day) (Sp) You are able to use simple spells by drawing on nature's raw majesty.

Prerequisite: Knowledge (nature) 1 rank.

Benefit: You gain know direction as a constant spell-like ability, and can choose another druid orison y
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Perfect +1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Weapon Shift (- custom / magic weapon -) When wild shape, chosen weapon's properties and dam type applies to all natural attacks.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (6 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Vigor (5/day) Gain temporary hits points equal to your base attack bonus when you use wild shape.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Rising Star CR –
Eagle
N Small animal
Init +3; Senses low-light vision; Perception +2
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Defense
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AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 10 (5d8+10)
Fort +6, Ref +7, Will +3
Defensive Abilities evasion
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Offense
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Speed 10 ft., fly 80 ft. (average)
Melee bite +5 (1d4+1), 2 talons +5 (1d4+1)
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Statistics
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Str 13, Dex 16, Con 14, Int 2, Wis 14, Cha 6
Base Atk +3; CMB +3; CMD 16
Skills Acrobatics +3 (-5 to jump), Fly +5
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Special Abilities
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Evasion (Ex) No damage on successful reflex save.
Fly (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.