Rogue Elf

Elbrynn's page

39 posts. Alias of Evindyl.


Full Name

Elbrynn Witchwarden

Age

23

Alignment

NG

Deity

Ketephys

About Elbrynn

Elbrynn

Spoiler:
Male-presenting Half-Elf Brightness Seeker 2/Ranger (Falconer, Shapeshifter) 5
CG Medium humanoid (elf, human, shapechanger)
Init +2; Senses low-light vision; Perception +25 (+27 to intuit that a creature is concealing its true beliefs, feelings, or motives)
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 67 (7 HD; 2d8+5d10+12)
Fort +6, Ref +7, Will +9; +10 resistance bonus vs. fear effects, +2 racial bonus vs. transmutation spells and spell-like effects
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Offense
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Speed 30 ft.
Melee hunter +9/+4 (1d10/18-20)
Ranged kinbonded bow +9/+4 (1d8/×3)
Special Attacks combat style (thrown), favored enemies (humanoid shapechangers +2, monstrous humanoids +4)
Ranger (Falconer, Shapeshifter) Spells Prepared (CL 2nd; concentration +7)
. . 1st—aspect of the falcon[APG], commune with birds[ARG], urban grace[ARG]
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Statistics
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Str 8, Dex 14, Con 13, Int 13, Wis 20, Cha 13
Base Atk +6; CMB +5; CMD 17
Feats Andoren Falconry[ISWG], Animal Affinity, Endurance, Iron Will, Precise Shot, Psychic Sensitivity[OA], Weapon Finesse
Traits dangerously curious, natural flier
Skills Acrobatics +2 (+3 while flying), Bluff +1 (+2 vs. humanoids), Diplomacy +6 (+7 vs. humanoids, +8 to influence people from Kyonin), Fly +10, Handle Animal +10 (+12 train or control birds of prey), Intimidate +10 (+12 to influence people from Kyonin), Knowledge (arcana) +2, Knowledge (dungeoneering) +5, Knowledge (geography) +6, Knowledge (history) +3, Knowledge (nature) +10, Knowledge (nobility) +3, Knowledge (religion) +5, Lore (Ketephys) +8, Perception +25 (+27 to intuit that a creature is concealing its true beliefs, feelings, or motives), Ride +4, Sense Motive +11 (+13 to intuit that a creature is concealing its true beliefs, feelings, or motives), Spellcraft +10, Survival +10, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan
SQ channel past incarnation, channel past incarnation (wings), discover omen, elf blood, favored pilgrim, multidisciplined[HA], perfect[HA], shifter's blessing (form of the eagle), track +2, tranquility
Other Gear iadaran dress uniform[UE], hunter, kinbonded bow, ancestral clasp[ARG], ring of serene contortions, 22 pp
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Special Abilities
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Andoren Falconry (Attack Bonus) Bonuses when dealing with birds of prey class feature
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Channel Past Incarnation (Su) At 2nd level, Brightness Seekers establish a mystical connection with their previous lives spent as simple creatures of the forest or field. Once per day, a Brightness Seeker may spend 1 hour meditating to manifest one of the special qualities detail
Discover Omen (1d20+3, 2/day) (Su) All Brightness Seekers know how to interpret the omens the natural world presents to them in order to discover lucky or unlucky actions for themselves and others. Once per day per class level, a Brightness Seeker may attempt to forecast the future of
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humanoid Shapechangers +2) (Ex) +2 to rolls vs. humanoid shapechangers foes.
Favored Enemy (Monstrous Humanoids +4) (Ex) +4 to rolls vs. monstrous humanoids foes.
Favored Pilgrim (Ex) Elves who believe in the Brightness who normally would have an initial attitude of hostile, unfriendly, or indifferent toward the character instead start as one step closer to friendly when dealing with the character.
Form of the Eagle (Su) The ranger’s skin stretches, his nose becomes hooked, and his eyes enlarge. While in this form, the ranger gains a +10 bonus on Perception checks.

Master Shifter: The ranger’s skin stretches, his nose becomes hooked, and his eyes enlarg
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Multidisciplined +1 CL for spells from classes.
Perfect +1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to Survival checks made to track.
Tranquility (Ex) You gain a +10 resistance bonus on saves against fear effects.
Wings (Su) Wings (average maneuverability, fly speed 40 ft.)

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Rising Star CR –
Eagle
N Small animal
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 43 (5d8+15)
Fort +6, Ref +7, Will +5
Defensive Abilities evasion
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Offense
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Speed 10 ft., fly 80 ft. (average)
Melee bite +7 (1d4+2), 2 talons +7 (1d4+2)
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Statistics
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Str 14, Dex 16, Con 14, Int 2, Wis 14, Cha 6
Base Atk +3; CMB +5; CMD 17
Feats Friendly Face, Iron Will, Toughness
Tricks Attack, Attack, Attack Any Target, Distract, Roam
Skills Acrobatics +3 (-5 to jump), Fly +10, Perception +8
SQ attack, attack any target, distract, roam
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Distract [Trick] The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.
Evasion (Ex) No damage on successful reflex save.
Fly (80 feet, Average) You can fly!
Friendly Face Similar type animals or similar to animal focus have starting attitudes two higher.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Roam [Trick] The falconer can let his animal companion loose to roam and forage. He must let it roam for no more than a week. When the falconer lets it roam, it agrees to return to the place he let it loose within the time period he designates.