GM Auke's Delirium's Tangle (Inactive)

Game Master Auke Teeninga

Delirium's Tangle Map


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Ebon (blind)
Targost (blind.)
Muluk
Talwin (grappled)
Essence of the Void Whisperer

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Ok, so between damage and Con damage, it looks like I'm down to 5 HP. We really need to kill it this turn. Blinded guys can fight with a 50% miss chance...

Talwin swings his mace again at the wretched creature.

Attack, bane, grappled, judgement: 1d20 + 6 + 2 - 2 + 2 ⇒ (10) + 6 + 2 - 2 + 2 = 18
Damage?: 1d8 + 3 + 2d6 ⇒ (4) + 3 + (6, 3) = 16

-Posted with Wayfinder


Talwin Bernhold wrote:
Talwin swaps bane back into his mace and swings at the wretched creature.

Talwin misses!


Ghosting Ebon

Ebon moves towards the sound of battle and tries to hit!

(still raging)
To Hit: 1d20 + 9 ⇒ (4) + 9 = 13 Misses!


Ghosting Muluk

To Hit: 1d20 + 10 ⇒ (17) + 10 = 27 Hits!
Damage: 1d6 + 4 ⇒ (3) + 4 = 7 But does considerable less damage than expected.


The creature again tries to engulf Talwin.

1d20 + 7 + 5 ⇒ (7) + 7 + 5 = 19 Succeeds! (almost forgot the additional +5 for unbroken grapple)

Damage: 6d4 ⇒ (1, 2, 1, 2, 2, 3) = 11 and 2 con damage

It drops the blood drained body of Talwin and spits at Muluk

To Hit: 1d20 + 6 ⇒ (11) + 6 = 17 Hits!

Fort save Muluk: 1d20 + 11 ⇒ (19) + 11 = 30 Succeeds!


Ebon (blind.)
Targost (blind..)
Muluk
Talwin (down)
Essence of the Void Whisperer

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Ok, so I think that kills me dead. I've taken 44 points of damage. But the 4 total Con damage is the killer. It costs me 2 hp per level, or.another 10 HP by making my max HP 33 and my Con score 10. Max hp 33, 44 damage taken, I'm at -11 with a 10 Con. Not much to be done there...

-Posted with Wayfinder


Talwin Bernhold wrote:
Ok, so I think that kills me dead. I've taken 44 points of damage. But the 4 total Con damage is the killer. It costs me 2 hp per level, or.another 10 HP by making my max HP 33 and my Con score 10. Max hp 33, 44 damage taken, I'm at -11 with a 10 Con. Not much to be done there...

Certainly looks that way... I'll recheck the math, but I think your calculations are correct. (original con was 13 or 14?)

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Original Con was 13, increased to 14 at 4th level, though I forgot to update my sheet. 5d8 HD is 28 HP plus 10 from Con, 5 from favored class. 43 total hp. My damaged Con score is 10. I took 4 + 18 + 11 + 11 = 44 damage. Plus loss of 10 from con dmg means 54 hp gone. So I'm at -11 hp one way or.the other. The only question is whether my natural con or.my damaged con determines if I'm dead.or just dying.

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost fits an arrow to his bow and attempts to fire at the unseen creature.

Attack-ranged: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6

Miss: 1d100 ⇒ 40


Targost wrote:
Targost fits an arrow to his bow and attempts to fire at the unseen creature.

Miss due to misschance

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Darn I was hoping it was over 50% not under...sorry

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

If Talwin is still breathing: Muluk lays a hand on Talwin's body and invokes a quick prayer to Sarenrae. Lay on hands to heal 1d6 damage.

If Talwin is not breathing: Muluk attacks with renewed vigor.

Muluk vs. Creature: 1d20 + 10 ⇒ (6) + 10 = 16
Damage (scimitar): 1d6 + 4 ⇒ (3) + 4 = 7

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Unfortunately, the rules state that when your negative hit point total equals your Constitution score, you are dead. If I were asked to make a judgement call, I would have to say that since the rules do not explicitly state otherwise, this is your current Constitution score.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

And that is the interpretation I think I would make as GM too, but I don't want to put words in the mouth of ours. I do have enough prestige for a raise, but not enough for body recovery. So if you guys pull it out, don't leave me behind!

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

I give you my word as a paladin of Sarenrae; I will fall beside you, or you will come with us.

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

"Die! Die! Die!"
Ebon screams in frustration as he swings mightily at the mess of noise snd mouths.
attack: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 2d6 + 9 ⇒ (6, 6) + 9 = 21
miss chance: 1d100 ⇒ 2
And apparently spins completely around with the force of his miss.


The monster attacks Ebon!

Bite (1): 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Bite (2): 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Bite (3): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Bite (4): 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Bite (5): 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Bite (6): 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

damage(total): 5d4 ⇒ (3, 4, 1, 2, 2) = 12

Grab (1): 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Grab (2): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Grab (3): 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Grab (4): 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Grab (5): 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

And the creatures many mouths cling on to Ebon!

It tries to spittle Muluk

To Hit: 1d20 + 7 - 4 - 2 ⇒ (19) + 7 - 4 - 2 = 20 Hits!

Fortsave Muluk: 1d20 + 11 ⇒ (1) + 11 = 12 And Muluk is blinded as well!

GM dice:
rounds: 1d4 ⇒ 4

Ebon is no longer blind, but now he's grappled!

Ebon (no longer blind, but grappled)
Targost (blind...)
Muluk (blind)
Talwin (down)
Essence of the Void Whisperer

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk swings wildly at the area where the creature was last seen.

Muluk vs. Creature: 1d20 + 10 ⇒ (16) + 10 = 26
Miss chance: 1d100 ⇒ 17 Even is good
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Shwing and a miss!

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost again tries to fire at the monster.

Attack-ranged: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Miss Chance: 1d100 ⇒ 34


Ghosting Ebon

Ebon takes one of his daggers and stabs the creature.

Raging!
To Hit: 1d20 + 7 ⇒ (19) + 7 = 26 Hits!

damage: 1d4 + 6 ⇒ (2) + 6 = 8 Deals some damage, but not enough to kill it...


The monster tries to engulf Ebon!

grapple: 1d20 + 7 + 5 ⇒ (1) + 7 + 5 = 13 and fails!

Spittle on Ebon

To Hit: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8 misses


Ebon (no longer blind, but still grappled)
Targost (no longer blind)
Muluk (blind.)
Essence of the Void Whisperer

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Now able to see, Targost fires at the monstrous beast!

Attack-ranged: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10


Targost manages to shoot the creature and kill it.

As the monster vanishes you find yourselves once again standing before the bronze door. To anyones surprise Talwin is lying on the floor in front of the bronze door alive, but staggering and with an enormous, skull-pounding headache. (so currently 0 hitpoits and the condamage is still there)

This headache imposes a –1 on all further attack rolls, damage rolls, and skill checks made while inside the Tangle.

Spoiler:
Yes, this is actually in the scenario! I think the author knew quite well how dangerous a gibbering mouther can be.

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk, once his vision returns, will apply healing to Talwin via his wand of cure light wounds.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

And, I don't know if it will work, but my lay on hands removes sickness effects, in addition to healing 1d6 ⇒ 5 damage.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Well, you had me going there! Anyway, did anyone ID and pick up that wand from back in the Morlock room? I don't suppose we can say that at least bringing it with us was part of our SOP? Along with other magical items, like the potions from the first fight?

Talwin sits up slowly, holding his head. He slowly closes and opens his eyes a few times, not sure of himself. He looks at his companions, then the huge door.

"So where is Pharasma's throne? Shouldn't she be weighing our souls just now, or must we wait?"

-Posted with Wayfinder


I assume you picked up all the magics and loot I described (like the crude idols)

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

I should say so..lol

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Can you roll Spellcraft Targost? I haven't put any ranks in it yet. Really hoping for a wand of lesser restoration.

-Posted with Wayfinder


Talwin Bernhold wrote:
Can you roll Spellcraft Targost? I haven't put any ranks in it yet. Really hoping for a wand of lesser restoration.

There was a scroll of lesser restoration! ;-)

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Then if there are no objections...

As his teammates apprise Talwin of what happened, he asks Muluk to pause briefly in his healing and has Ebon read the scroll for him.

Forgot if it's an inquisitor spell.

Lesser Restoration: 1d4 ⇒ 4

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Spellcraft on magic items (not sure how many things were magical besides the potion, scroll and wand)

1d20 + 7 ⇒ (5) + 7 = 12 = wand
1d20 + 7 ⇒ (7) + 7 = 14 = scroll
1d20 + 7 ⇒ (4) + 7 = 11 = potion


Targost wrote:
Spellcraft on magic items

As the scroll, potions and cloak are quite common, I told what they where already (perception can identify potions, read magic will identify scrolls and the stength of the aura will identify a cloak +1). The wand however is less common, but 12 is not enough to identify it.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

So with the potion and healing I should be at full strength less the headache.

Talwin stands, thanking Muluk for the healing. He then faces the door, examining it carefully with Detect magic active.

Take 10 on Perception, or 20 if possible.

-Posted with Wayfinder


The door can easily be opened and you can enter the chamber behind it (see lower left side of the map). This chamber is lined with symbols like those near the entryway. There are obvious signs of a recent struggle, including blood and the corpse of a morlock. Drag marks slide through a pool of blood formed around the head of the morlock, indicating a creature was pulled through the sealed door on the east side of the room. The door in the east wall is intricately formed from bronze. Four interconnected, circular windows reveal a confusing series of cogs and sprockets within. Levers, dials, and knobs protrude from the frames surrounding the window, but nothing appears to be an obvious latch.

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Anyone with K: engineering?

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Nope, sorry, but I will cast detect magic on the door and corpse.

Looking at the impressive door, and the morlock corpse, Targost cast a spell to detect magical emanations on both items.


As you approach the door to scan it for magic, the door groans followed by a series of metallic clicks before the great circular plates on its face spin and rearrange at random. Levers spin and knobs turn, protrude, or retract, creating a rearranged mess of clockwork oddities. With a metallic creak, the bronze door in the west wall slams shut and bolts with an definitive clang. A few moments of ominous silence hang in the air briefly before a rushing, gurgling mass of water starts pouring in through several five-foot-wide chutes in the ceiling.

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

"Well, that can't be good," Muluk mutters, examining the door.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10


The door seems to react to you like a sentient being. It seems to challenge you to a game of thought. Comparable to a game of chess, where but one where the pawns will drown if they lose.

Door:
You must solve the door’s puzzle to unlock it. As a standard action, a PC may make an opposed Intelligence check against the door. If a PC wins the check, it shuts down one of the flooding ceiling chutes. If the Clever Door wins, it reopens one of the chutes.

Round 1:

Knee-high water turns the entire room into difficult terrain.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Opposed Intelligence check: 1d20 + 1 ⇒ (20) + 1 = 21

Do we each get a chance, or is it one person with the others "helping" (aid other)?

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

I'll roll to aid just in case, but with a +1 myself I can't beat a 21.

Int Aid: 1d20 + 1 ⇒ (12) + 1 = 13

-Posted with Wayfinder


Every character can challenge the door, no assists possible, but as most characters will need a turn to get to the door, it's just Targost this turn.

GM dice:

vs Targost: 1d20 + 1 ⇒ (6) + 1 = 7

Targost manages to outwit the door this time and one of the chutes closes.

I'm going to assume everyone moves towards the door

turn 2
Talwin
Tagost
Ebon
Muluk
End of turn

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Yes, thanks! Didn't realize we had to be adjacent. Now, each of us challenging the door is a separate chance to openor close chutes? Like if we have 2 successes and 2 failures we make no progress?

Talwin attempts to outwit the door.

Int: 1d20 + 1 ⇒ (9) + 1 = 10

-Posted with Wayfinder


GM roll:
Door vs Talwin: 1d20 + 1 ⇒ (6) + 1 = 7

Talwin wins and another chute closes!

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Will try again

Int: 1d20 + 1 ⇒ (19) + 1 = 20

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk will give it a go.

Int: 1d20 + 1 ⇒ (3) + 1 = 4


GM Dice:
vs Targost: 1d20 + 1 ⇒ (11) + 1 = 12
vs Muluk: 1d20 + 1 ⇒ (20) + 1 = 21

Targost forces the third chute to close, but Muluk loses and the first chute opens again.

(so currently 2 closed)

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