GM Auke's Delirium's Tangle (Inactive)

Game Master Auke Teeninga

Delirium's Tangle Map


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Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Unable to use magic on the elf, Targost slowly moves once again to get the enemy in line with his bow.

Not sure if this would do anything, but if I cast prestidigitation on myself would it clear off the swarm that is infesting me?


If you move out of the swarm, the swarm will have to go to you again to damage you (but your spellcraft tells you that if the caster doesn't concentrate on the spell, the swarm will disappear after 2 rounds). 5 foot step and shoot is possible. (remaining in the swarm will allow point blank shot though!)

EDIT: (as it is clearly the smartest thing, Targost stays in the soon to be gone swarm and shoots at the crazy elf)

Ghosting Targost

Fortsave vs poison: 1d20 + 3 ⇒ (2) + 3 = 5 fail take Strenght damage: 1d2 ⇒ 1
To Hit: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 Miss


Ghosting Talwin

Talwin climbs halfway up the ladder.


The swarm deals more damage to Targost damage: 1d6 ⇒ 4 and more poison enters his bloodstream (DC increase), then the magic ceases and the spiders fade away.


The elf controls the pendulums again to remove Ebon from the walkway.

To Hit (touch: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22 Hits!
Damage: 2d8 ⇒ (5, 1) = 6

Acrobatics: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13 Succes!

The lunatic then tugs on the chains on his leg and chains fall from the device towards Targost. To Hit (touch): 1d20 + 5 ⇒ (4) + 5 = 9, but misses!


Round 6:
Ebon (enfeebled., prone)
Targost (slowed....)
Talwin (slowed.... poisoned.)
Muluk (slowed....)
Abysiel Greensummer

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Still climbing. "Must... reach... top."


Muluk al-Zadari wrote:
Still climbing. "Must... reach... top."

Muluk reaches the top of the stairs and can walk over the catway. (I assume half speed, so DC5 acrobatics)

Acrobatics DC 5: 1d20 ⇒ 12

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin labors upward, grunting with effort, slowed by the spell.

Again, I think it's Targost that is poisoned not me.

-Posted with Wayfinder


Talwin Bernhold wrote:
Again, I think it's Targost that is poisoned not me.

Indeed, copy/pasted without fixing...

Well, as we're at it let us roll Targost's fortsave!

fort: 1d20 + 3 ⇒ (6) + 3 = 9 fail, Targost gets another Strength damage: 1d2 ⇒ 1


Talwin Bernhold wrote:
Talwin labors upward, grunting with effort, slowed by the spell.

Talwin makes it to the top!

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Arrgh the spiders are making me weak!!! Will not be able to do much soon!!! I believe I am down 3 str ?

Finally having the distraction of the spiders fade, Targost struggles to pull the bow to its full length, but still fires at the elf.

Attack-ranged: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 1d8 + 6 ⇒ (3) + 6 = 9


Targost wrote:
Arrgh the spiders are making me weak!!! Will not be able to do much soon!!! I believe I am down 3 str ?

Currently 3 strength damage (but only even counts, so -1 on all strength related rolls).

Bow(to hit) = 1d20 + 3 (base) + 3 (dex) + 1 (point blank) +1 (magic) -2 (penalty for using wrong strength bow) -1 (slow) = d20 + 5
[ooc]Bow(damage) = 1d8 + 1 (strength), +1 (magic), +1 (point blank) = d8+3

Targost shoots an arrow and hits the elf!


Ghosting Ebon

Ebon stands up and attacks the insane elf.

To Hit: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26 Threat!
To Hit: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21 Does not confirm.

Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12


Abysiel rages with pain!

"Go away, you're no fun!"

Pendulum vs Ebon
To Hit (touch): 1d20 + 8 ⇒ (4) + 8 = 12 Hits
Damage: 2d8 ⇒ (5, 5) = 10

Acrobatics Ebon: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18 manages to keep standing on the catwalk.

Pendulum vs Ebon
To Hit (touch): 1d20 + 8 ⇒ (12) + 8 = 20 Hits
Damage: 2d8 ⇒ (8, 6) = 14

Acrobatics Ebon: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21 and even with the punishment Ebon stands tall! (on -1 HP, but Die Hard)


Round 7:
Ebon (enfeebled..)
Targost (slowed..... poisoned..)
Talwin (slowed.....)
Muluk (slowed.....)
Abysiel Greensummer

Fortsave Targost: 1d20 + 3 ⇒ (18) + 3 = 21 Targost manages to get the poison out of his system! (strength damage is still there though)

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk forces himself towards the elf.


Muluk al-Zadari wrote:
Muluk forces himself towards the elf.

Acrobatics for not falling down: DC5 for half speed

Acrobatics for not falling down: DC10 for regular speed

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Have to chance regular speed.

Acrobatics: 1d20 + 1 ⇒ (18) + 1 = 19


Muluk al-Zadari wrote:
Have to chance regular speed.

Muluk joins Ebon to face the crazed elf

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost slowly aims and fires at the elf once again.

Attack-ranged: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Thanks for sorting out what bonuses I get after being poisoned!


Targost misses

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin slowly closes in on the enemy.

Acrobatics: 1d20 - 1 ⇒ (1) - 1 = 0

Was going for the DC 5 check. But I failed by 5 or more...

-Posted with Wayfinder


Talwin loses his footing!

Climb: 1d20 + 5 ⇒ (5) + 5 = 10 is unable to catch the walkway...
Acrobatics: 1d20 - 1 ⇒ (14) - 1 = 13 and doesn't land on his feet...
Falling damage: 2d6 ⇒ (6, 5) = 11 (OUCH!)


Ghosting Ebon

With Muluk here to take over the assault, Ebon heals up and jumps down by his own accord. (lowers himself from the catwalk and then lets go.)

CLW (Comprehend Languages): 1d8 + 3 ⇒ (4) + 3 = 7
Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27 Safely lands on his feet.


Abysiel now focuses his anger on the new arrival.

"You're a pest to be exterminated!"

Pendulum vs Muluk
To Hit(touch): 1d20 + 8 ⇒ (3) + 8 = 11 Misses

Pendulum vs Muluk
To Hit(touch): 1d20 + 8 ⇒ (11) + 8 = 19 Hits!
Damage: 2d8 ⇒ (4, 5) = 9
Acrobatics Muluk: 1d20 + 1 ⇒ (12) + 1 = 13 Muluk manages to stay on top!


Slow ends!

Round 8:
Ebon (enfeebled...)
Targost
Talwin (prone)
Muluk
Abysiel Greensummer


Ghosting Ebon

"Talwin, come over here!"

Ebon starts casting Enlarge Person.

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk snarls, no longer encumbered by the slowing effect of the spell. Freed from the invisible bonds holding him, he vents his rage on the elf.

Muluk vs. Abysiel: 1d20 + 10 ⇒ (13) + 10 = 23
Damage (scimitar): 1d6 + 4 ⇒ (3) + 4 = 7


Muluk's blade slashes the elf!

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin stands, spear in hand, then moves over to Ebon, grinning at the idea of attacking from below. He calls down Abadar's judgement, seeking justice against the wicked.

Unless falling made me drop my spear, in which case it's 2 move actions to retreive then stand.

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost aims once again in hopes of hitting the crazy elf.

Attack-ranged: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Targost misses, Talwin gets up and moves to the middle of the room


Pendulum vs Muluk
To Hit(touch): 1d20 + 8 ⇒ (5) + 8 = 13

Damage: 2d8 ⇒ (7, 5) = 12
Acrobatics Muluk: 1d20 + 1 ⇒ (12) + 1 = 13

Pendulum vs Muluk
To Hit(touch): 1d20 + 8 ⇒ (9) + 8 = 17

Damage: 2d8 ⇒ (5, 4) = 9
Acrobatics Muluk: 1d20 + 1 ⇒ (14) + 1 = 15

Abysiel uses the machine's pendulums to slam into Muluk twice, but the valiant warrior manages to keep his footing.


Ebon finishes casting and Talwin gets enlarged!

Round 9:
Ebon (enfeebled....)
Targost
Talwin (Enlarged)
Muluk
Abysiel Greensummer

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Staggering under the beating applied by the pendulum, Muluk tries again to take down the elf.

Muluk vs. Abysiel: 1d20 + 10 ⇒ (13) + 10 = 23
Damage (scimitar): 1d6 + 4 ⇒ (4) + 4 = 8

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Ok, so Str now 18 which is awesome for a 2 hander. Net 0 to hit, but spear now does 2d6. 2 rounds of bane, and judgement up...

Talwin infuses his spear with elf bane, then move close enough and strikes.

Attack, judgement, bane: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d6 + 7 + 2d6 ⇒ (1, 3) + 7 + (3, 6) = 20

-Posted with Wayfinder

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Any chance I could position myself to flank with Muluk? Kind of odd, but if we're opposite each other, that seems like it still might work.

-Posted with Wayfinder


Muluk slashes Abysiel again!

Talwin finishes the madman with a succcesful attack!

Combat is over!

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost slowly walks towards the others, speeding up as the spell finally lapses and he can move normally again. Still weak from the poison, he congratulates his comrades in successfully defeating the mad elf.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin sighs wearily, then joins in congratulating his allies.

After this, Talwin is still feeling mostly healthy so he begins to explore the perimeter of the room.

-Posted with Wayfinder


Well, there's an albino minotaur on the couch. He seems to be on the edge of consciousness.


This chamber contains many ancient tools and earlier experiments in manipulating time. Among the salvageable items are an alchemist’s lab, masterwork artisan’s tools, a wand of magic missile, and a wand of daze. there is also a set of goggles of minute seeing and a potion of haste. Scattered throughout the room are a variety of coins brought here by the morlocks as offerings 5,500 gp. The greatest treasure, however, is Izryen’s Hourglass, which can easily be removed from the grand device with 30 minutes worth of work. There is also a diary from which you can deduce the maze's backstory.

Delirium’s Tangle:
Delirium’s Tangle is the pitiful offspring of desperation and betrayal, the life’s work of the elf Abysiel Greensummer and his unknowable patron from beyond the borders of this world. When the elves first returned to Golarion, they understood little of human culture or mortality, and they dispatched great ambassadors into the world to review mankind’s advancement. As one of the first elves born and raised among humans, Abysiel Greensummer saw generations of tutors and childhood playmates whither and die before he reached maturity. Time became the enemy, not to him but to everything he loved. As an immortal adult, again and again he failed to save those he loved from the march of the seasons. His obsession drove him ever deeper into forgotten magic and forbidden faiths.
In time, the whispers came to Abysiel. So quiet it strained his mind to listen, these whispers spoke of impossibly complex diagrams and an elven artifact, Izryen’s Hourglass, which could hold back the tide of years. Desperate to save the humans for whom he had grown so fond, Abysiel acquired the hourglass from a Chelish antiquities dealer. He then secretly constructed the diagrams on a massive scale as an intricate series of rooms and halls deep beneath the city of Absalom. His project eventually became a maze of impossible angles and curves that twisted the mind. Abysiel’s Tangle tugged at the boundaries of reality and slowly drove him mad. On its completion, Abysiel’s whispering patron betrayed the obsessed sorcerer. A force from the void reached through the Tangle into reality, binding the elf in chains to complete the diagram and summon itself to Golarion through the elf. But Abysiel’s broken heart provided too weak a spark, and the ritual fizzled. Abysiel’s whispering patron fled from the elf ’s dangling body, and so Abysiel hung like a broken marionette in the heart of his failed endeavor for 15 centuries, magically protected from the ravages of thirst, hunger, and time.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Leaving the loot for now, Talwin walks over to the minotaur. He holds his empty hands out to show he means no harm, then casts a healing spell on the creature.

CLW: 1d8 + 5 ⇒ (7) + 5 = 12

If the minotaur becomes conscious:

"Nuar, I presume? I am Talwin, an agent of the Pathfinder Society. We were sent to return you to safety."

-Posted with Wayfinder


Nuar regains consciousness, but he's still chained up.

"Yes, indeed, I am Nuar Spiritskin, also known amongst Absolom's inhabitants as the Minotaur Prince. My mind seems to play tricks on me, as I have no recollection of how I came to be here." He seems to sniff the air.

"Hmmm, we're currently in the center of a marvelous maze under Absalom itself. How interesting!"

"I went to sleep in my home and awoke in a cave where I was nearly beaten to death by a horde of vile beings."

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

"That would be the morlocks," Muluk says, examining the chains.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost reads the elf's diary and examines the hourglass and attempts to see how to remove it from its housing.


Targost easily removes th ehourglass from the grand device with about half an hour's worth of work.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

While Targost worls on the hourglass Talwin uses his adamantine spear to pry apart the chains binding Nuar Spiritskin.

"Well then, Nuar Spiritskin, it's a pleasure to make your acquaintance. It seems like you have a natural affinity for mazes. Would you care to do the honors of leading us out?"

Before going Talwin will help recover coin and other valuables.

-Posted with Wayfinder


You grab all the loot and follow the minotaur. He quickly and easily leads you out of the labyrinth and back to the Ivy distict.

He thanks you for saving him and tell you he will make sure that everyone in Absalom will know of your good deeds.

+1 to all charisma based checks in Absolom.

Adventure Finished

Dayjobs, Faction Cards, or anything else before I send you the certs? ;-)

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