GM Auke's Delirium's Tangle (Inactive)

Game Master Auke Teeninga

Delirium's Tangle Map


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Next hour

Survival
Ebon: 1d20 + 6 ⇒ (20) + 6 = 26
Survival assists
Muluk: 1d20 + 4 ⇒ (4) + 4 = 8
Targost: 1d20 + 2 ⇒ (1) + 2 = 3
Talwin: 1d20 + 5 ⇒ (15) + 5 = 20

Failures=2
Successes=2
Neither=4

The tunnel makes four hard lefts before coming to an intersection. The remains of a bronze mechanism, recently destroyed, lies on the floor.


And the next

Survival
Ebon: 1d20 + 6 ⇒ (3) + 6 = 9
Survival assists
Muluk: 1d20 + 4 ⇒ (7) + 4 = 11
Targost: 1d20 + 2 ⇒ (3) + 2 = 5
Talwin: 1d20 + 5 ⇒ (10) + 5 = 15

Failures=3
Successes=2
Neither=4

Maze Hazard: 1d20 ⇒ 10

Although you've been making progress the previous 2 hours this our the only thing you find is another trap!

A arc of lightning zaps through the party!

electricity damage: 4d6 ⇒ (5, 4, 2, 1) = 12, DC 20 Reflex save for half damage

Muluk: 1d20 + 6 ⇒ (12) + 6 = 18
Targost: 1d20 + 2 ⇒ (10) + 2 = 12
Ebon: 1d20 + 2 ⇒ (1) + 2 = 3
Talwin: 1d20 + 4 ⇒ (7) + 4 = 11

Everyone's save fails!


Heal up again and continue...

Survival
Ebon: 1d20 + 6 ⇒ (19) + 6 = 25
Survival assists
Muluk: 1d20 + 4 ⇒ (9) + 4 = 13
Targost: 1d20 + 2 ⇒ (20) + 2 = 22
Talwin: 1d20 + 5 ⇒ (9) + 5 = 14

Succes!

Failures=3
Successes=3
Neither=4

The walls angle inward more at this crossroads, but the ceiling soars to impossible heights above. A spatter of fresh blood marks the left wall.


After a total of 11 hours in the maze...

Survival
Ebon: 1d20 + 6 ⇒ (19) + 6 = 25
Survival assists
Muluk: 1d20 + 4 ⇒ (19) + 4 = 23
Targost: 1d20 + 2 ⇒ (16) + 2 = 18
Talwin: 1d20 + 5 ⇒ (6) + 5 = 11

Succes!

Failures=3
Successes=4
Neither=4

The constant, curving sides of this passage close in with every step. What was once a concealed door is broken and left ajar with a tuft of white hair caught in the latch.


12 hours

Survival
Ebon: 1d20 + 6 ⇒ (17) + 6 = 23
Survival assists
Muluk: 1d20 + 4 ⇒ (10) + 4 = 14
Targost: 1d20 + 2 ⇒ (9) + 2 = 11
Talwin: 1d20 + 5 ⇒ (5) + 5 = 10

Succes!

Failures=3
Successes=5
Neither=4

Six passageways flow together like a river in this chamber and seem to sublty shift and move. A large, bloody handprint is the only landmark that remains constant.


13 hours

Survival
Ebon: 1d20 + 6 ⇒ (5) + 6 = 11
Survival assists
Muluk: 1d20 + 4 ⇒ (5) + 4 = 9
Targost: 1d20 + 2 ⇒ (17) + 2 = 19
Talwin: 1d20 + 5 ⇒ (3) + 5 = 8

Failure!

maze hazard: 1d20 ⇒ 3

Failures=4
Successes=5
Neither=4

Another pit trap! DC 20 Reflex avoids.

Muluk: 1d20 + 6 ⇒ (4) + 6 = 10
Targost: 1d20 + 2 ⇒ (1) + 2 = 3
Ebon: 1d20 + 2 ⇒ (9) + 2 = 11
Talwin: 1d20 + 4 ⇒ (12) + 4 = 16

falling damage: 3d6 ⇒ (2, 3, 4) = 9


Heal up, climb out and continue... 14 hours

Survival
Ebon: 1d20 + 6 ⇒ (10) + 6 = 16
Survival assists
Muluk: 1d20 + 4 ⇒ (15) + 4 = 19
Targost: 1d20 + 2 ⇒ (11) + 2 = 13
Talwin: 1d20 + 5 ⇒ (19) + 5 = 24

Failures=4
Successes=5
Neither=5

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Can we say we are healing after each damaging failure..otherwise I might be down and out!


Targost wrote:
Can we say we are healing after each damaging failure..otherwise I might be down and out!

I actually said you were healing up in between, you just need to track wand charges! (or use the potions you found)


Ghosting Ebon

"Let's stop and rest for now. 14 hours on the run and it might even take more than that to find the minotaur. After a bit of sleep I might ask Gorum if he can grant me some of Deadeye's Lore"

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4


with the additional +4 from deadeye's lore safest thing is for Ebon to take 10 and needing 2 out of 3 assists. If Muluk also casts a deadeye's lore chances increase to about 80% succes with no chance of failure.

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Just FYI, Muluk can't cast anything... yet.


Muluk al-Zadari wrote:
Just FYI, Muluk can't cast anything... yet.

Ah, check!


Fast Forward

Survival
Ebon (Deadeye's lore): 10 + 6 + 4 = 20
Survival assists
Muluk: 1d20 + 4 ⇒ (19) + 4 = 23
Targost: 1d20 + 2 ⇒ (11) + 2 = 13
Talwin: 1d20 + 5 ⇒ (4) + 5 = 9

Succes: The passage abruptly ends at a smooth, white wall.

Survival
Ebon (Deadeye's lore): 10 + 6 + 4 = 20
Survival assists
Muluk: 1d20 + 4 ⇒ (16) + 4 = 20
Targost: 1d20 + 2 ⇒ (2) + 2 = 4
Talwin: 1d20 + 5 ⇒ (3) + 5 = 8

Neither

Survival
Ebon (Deadeye's lore): 10 + 6 + 4 = 20
Survival assists
Muluk: 1d20 + 4 ⇒ (11) + 4 = 15
Targost: 1d20 + 2 ⇒ (6) + 2 = 8
Talwin: 1d20 + 5 ⇒ (20) + 5 = 25

Succes: A skeleton lies against the wall ahead, a message crudely sketched in charcoal next to it: “Left is back but back is clockwise and right is too hot. I’m sorry, Garanel.”

Survival
Ebon (Deadeye's lore): 10 + 6 + 4 = 20
Survival assists
Muluk: 1d20 + 4 ⇒ (19) + 4 = 23
Targost: 1d20 + 2 ⇒ (11) + 2 = 13
Talwin: 1d20 + 5 ⇒ (8) + 5 = 13

Succes: A low, rhythmic hum buzzes through the stones of the floor, causing a jaw-rattling vibration.

Survival
Ebon (Deadeye's lore): 10 + 6 + 4 = 20
Survival assists
Muluk: 1d20 + 4 ⇒ (5) + 4 = 9
Targost: 1d20 + 2 ⇒ (15) + 2 = 17
Talwin: 1d20 + 5 ⇒ (4) + 5 = 9

Neither

Survival
Ebon (Deadeye's lore): 10 + 6 + 4 = 20
Survival assists
Muluk: 1d20 + 4 ⇒ (9) + 4 = 13
Targost: 1d20 + 2 ⇒ (4) + 2 = 6
Talwin: 1d20 + 5 ⇒ (16) + 5 = 21

Succes: The leftward-curving passage deadends, but turning around to backtrack reveals a brand new passage that slopes gently upward.

Survival
Ebon (Deadeye's lore): 10 + 6 + 4 = 20
Survival assists
Muluk: 1d20 + 4 ⇒ (11) + 4 = 15
Targost: 1d20 + 2 ⇒ (8) + 2 = 10
Talwin: 1d20 + 5 ⇒ (7) + 5 = 12

Succes: The jaw-rattling vibrations cease as a giant, bronze door appears in the passageway ahead.

It's been about 30 hours since you went on your way, but it seems you have reached the centre of the maze!

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Good golly!! Best re-cast mage armour before we pass through the door!

Silver Crusade

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Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Made it though. Congrats in Star #5 Auke!

Talwin carefully inspects the door, looking it over for traps or other hidden dangers, using detect magic for a full 3 rounds as well.

Take 10 on Perception, or take 20 if possible.

-Posted with Wayfinder


The comforting embrace of the bronze door ahead slips further away. The world spins as colors and sounds blend together into a sickening maelstrom. The chaos passes just as quickly, but the passage is suddenly gone and instead there is now only a scrap of rock, surrounded by inky blackness dotted with distant points of light. Fractured sounds, like whispered curses, float across the darkness.

Location
Ebon: 1d8 ⇒ 5
Targost: 1d8 ⇒ 3
Talwin: 1d8 ⇒ 7
Muluk: 1d8 ⇒ 7

See map: You are weightless, so there's no chance of falling in the void, but don't end your turn in mid air! Also charging is not possible

initiative
Essence of the Void Whisperer: 1d20 + 3 ⇒ (13) + 3 = 16
Muluk: 1d20 + 2 ⇒ (19) + 2 = 21
Targost: 1d20 + 4 ⇒ (19) + 4 = 23
Ebon: 1d20 + 4 ⇒ (2) + 4 = 6
Talwin: 1d20 + 4 ⇒ (12) + 4 = 16


Targost
Muluk
Talwin
Essence of the Void Whisperer
Ebon

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk reaches out with his senses, seeking the unmistakable aura of evil.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Cool map!! We are in trouble now!

Trying to steady himself, Targost casts gravity bow and prepares for combat.


Muluk senses no evil
Targost casts gravity bow


Know: Dungeoneering (Talwin): 1d20 + 5 ⇒ (15) + 5 = 20

Talwin:
This horrid mass of eyes, mouths, and formless flesh stares in all directions, its countless maws yammering ceaselessly. A horrible amorphous aberration seemingly drawn from a lunatic’s nightmares. Although not evil, it thirsts after bodily fluids and seems to prefer the blood of intelligent creatures. It can drive those that listen to it mad.

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

"I sense no evil from this thing. Perhaps we can parley?" Muluk shouts to be heard.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

"I don't know how it isn't evil, but parley is not going to be possible. That thing is an aberration, it thirsts for the flesh of intelligent creatures and can drive you mad!"

I haven't had a chance to log into roll 20, so I don't really understand the map situation.

-Posted with Wayfinder

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Thanks for the link! Based on your description, we can cross the chasm safely, being weightless, but just shouldn't end our turn there?

-Posted with Wayfinder


Talwin Bernhold wrote:
Thanks for the link! Based on your description, we can cross the chasm safely, being weightless, but just shouldn't end our turn there?

Correct

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Cool, thanks!

Talwin moves over to the center and activates aberration bane, striking at the hideous mass.

Should be able to get SW of the post, which is just in range for my longspear. 2 squares NE of baddie.

Attack w/ bane: 1d20 + 10 ⇒ (3) + 10 = 13
Damage?: 1d8 + 5 + 2d6 ⇒ (5) + 5 + (2, 1) = 13

-Posted with Wayfinder

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Bane 5/8 rounds left.

-Posted with Wayfinder


Talwin moves to the thing and tries to hit it, but fails.

The multi-mouthed monster starts babbling in a weird and foreign language.

Will
Muluk: 1d20 + 6 ⇒ (5) + 6 = 11 failed (=confused)
Targost: 1d20 + 3 ⇒ (18) + 3 = 21
Ebon: 1d20 + 4 ⇒ (4) + 4 = 8 failed (=confused)
Talwin: 1d20 + 7 ⇒ (2) + 7 = 9 failed (=confused)

It emits a stream of acidic spittle at Targost (provoking)

AoO Talwin: 1d20 + 10 ⇒ (8) + 10 = 18 misses

To Hit (ranged touch): 1d20 + 6 ⇒ (16) + 6 = 22
Fortitude Targost: 1d20 + 3 ⇒ (16) + 3 = 19 succes!

The acid burns in his face, but Targost manages to retain his eyesight!

The weird creature wobbles towards Talwin and its many mouths attack the brave inquisitor!

To Hit (1): 1d20 + 7 ⇒ (17) + 7 = 24
To Hit (2): 1d20 + 7 ⇒ (5) + 7 = 12
To Hit (3): 1d20 + 7 ⇒ (2) + 7 = 9
To Hit (4): 1d20 + 7 ⇒ (15) + 7 = 22
To Hit (5): 1d20 + 7 ⇒ (8) + 7 = 15
To Hit (6): 1d20 + 7 ⇒ (11) + 7 = 18

Only two mouths hit!

Damage(total): 2d4 ⇒ (3, 1) = 4

Grapple (1): 1d20 + 7 ⇒ (20) + 7 = 27
Grapple (2): 1d20 + 7 ⇒ (18) + 7 = 25

The mouths do latch into Talwin's flesh!


Ebon
Targost
Muluk
Talwin
Essence of the Void Whisperer

confusion Ebon: 1d100 ⇒ 38


Ghosting Ebon

"The moon tastes like blue fish, see it crawl out of the tree"


Confusion rules wrote:
Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes.

Talwin must attack the thing, but is currently grappled by it, so he can't use his longspear. He drops his longspear and draws his odds is mace, even=dagger: 1d2 ⇒ 1 mace and attacks!

To Hit: 1d20 + 6 - 2 + 2 ⇒ (17) + 6 - 2 + 2 = 23 hits!
Damage: 1d8 + 3 + 2d6 ⇒ (3) + 3 + (6, 2) = 14

Bane 4/8 rounds left.


confusion Muluk: 1d100 ⇒ 24

Act normally!

Muluk
Talwin
Essence of the Void Whisperer
Ebon
Targost

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk sighs and walks across the chain to the center platform, not quite able to reach the combatants this turn.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

I think Targost's turn was missed

Taking aim, even with the pain of the acid still burning his face, Targost fires at the weird monster.

Attack-ranged: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7


Targost wrote:
I think Targost's turn was missed

Ah, yes, I switched Talwin and Targost again...

Talwin shoots and misses.
Muluk moves toward sthe combat

The creature gibbers again.

Will
Muluk: 1d20 + 6 ⇒ (15) + 6 = 21 succces!
Ebon: 1d20 + 4 ⇒ (18) + 4 = 22 succces!
Talwin: 1d20 + 7 ⇒ (10) + 7 = 17 succces!

but everyone is able to resist listening to its maddening words.

Grapple: 1d20 + 7 + 5 ⇒ (16) + 7 + 5 = 28

The creature engulfs Talwin. The inquisitor is trapped in the creature's body, where several of its mouths continue to feed and drain blood.

damage: 6d4 ⇒ (3, 4, 3, 3, 2, 3) = 18 plus 2 con damage

The creature then spittles again at 1 Targost, 2 Muluk, 3 Ebon: 1d3 ⇒ 1 Targost.

To Hit: 1d20 + 6 ⇒ (14) + 6 = 20 Hits! Fortsave Targost: 1d20 + 2 ⇒ (10) + 2 = 12 and this time the acid is too stong and Targost is blinded!

GM dice:
for rounds: 1d4 ⇒ 4


Ebon
Targost (blind)
Muluk
Talwin (engulfed)
Essence of the Void Whisperer

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Ok...odd question, but will firing a magic missile still hit the creature even though I am blinded?


Targost wrote:
Ok...odd question, but will firing a magic missile still hit the creature even though I am blinded?

Nope, you need to see the target


GM Auke wrote:
Talwin shoots and misses.

Correction, due to grappling and point blank it actually does hit. It deals damage, but not as much as expected.


Ghosting Ebon

Ebon jumps over to the central platform, draws his earthshaker and rages!

"By Gorum, let my friend go!"

To Hit: 1d20 + 9 ⇒ (20) + 9 = 29 Hit! (no crits possible :-( )
Damage: 2d6 + 9 ⇒ (6, 1) + 9 = 16


Being engulfed by the creature counts as being swallowed whole

Swallowed Whole Rules:
A swallowed creature can try to cut its way free with any light slashing or piercing weapon, or it can just try to escape the grapple.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin grabs his dagger and calls down Abadar's Judgment, seeking justice. He tries to cut free!

Attack, bane, grappled, justice: 1d20 + 7 + 2 - 2 + 2 ⇒ (20) + 7 + 2 - 2 + 2 = 29
Damage?: 1d4 + 3 + 2d6 ⇒ (1) + 3 + (6, 3) = 13

3/8 rounds of bane left.

-Posted with Wayfinder


Talwin is able to slash an opening in the creature big enough to get himself free! The hole in the creature closes as it simply flows together again after Talwin gets out.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

One thought on bane, haven't had a chance to look up. It makes your weapon's enhancement bonus count as 2 higher. Does this add to the base damage like a normal enhancement nonus would, in addition to providing the extra 2d6? I always leave it out to be safe, but this thing is tough enough to make me consider all possible damage!

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Grabbing at his waterskin, Targost squirts water over his face, attempting to remove the burning acid and clear his eyes.


Talwin Bernhold wrote:
One thought on bane, haven't had a chance to look up. It makes your weapon's enhancement bonus count as 2 higher. Does this add to the base damage like a normal enhancement nonus would, in addition to providing the extra 2d6? I always leave it out to be safe, but this thing is tough enough to make me consider all possible damage!

If it becomes relevant, I'll deal with it! ;-)


Ghosting Muluk

Muluk moves in and attacks!

To Hit: 1d20 + 10 ⇒ (3) + 10 = 13 Misses.

Targost tries to wash the acid from his eyes, but to no avail!


The thing wobbles 5 feet and attacks Talwin!

To Hit (1): 1d20 + 7 ⇒ (20) + 7 = 27
To Hit (2): 1d20 + 7 ⇒ (1) + 7 = 8
To Hit (3): 1d20 + 7 ⇒ (9) + 7 = 16
To Hit (4): 1d20 + 7 ⇒ (15) + 7 = 22
To Hit (5): 1d20 + 7 ⇒ (13) + 7 = 20
To Hit (6): 1d20 + 7 ⇒ (19) + 7 = 26

confirm
To Hit (1): 1d20 + 7 ⇒ (13) + 7 = 20

Damage (Total): 5d4 ⇒ (2, 1, 1, 3, 4) = 11

grapple
Grab (1): 1d20 + 7 ⇒ (18) + 7 = 25
Grab (4): 1d20 + 7 ⇒ (2) + 7 = 9
Grab (5): 1d20 + 7 ⇒ (9) + 7 = 16
Grab (6): 1d20 + 7 ⇒ (3) + 7 = 10

Talwin is grappled again!

The creature spits at Ebon To Hit: 1d20 + 6 ⇒ (19) + 6 = 25 Hits!

Fortsave Ebon: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 Fails! Ebon is blinded!

GM dice:
rounds: 1d4 ⇒ 2

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