GM Armadillephant's Jade Regent Campaign (Inactive)

Game Master Loup Blanc

The path of DESTINY!!!!!!!!!!


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Hundreds of years ago, a calamity struck an ancient nation. Their rulers were displaced, and an evil threat took power. This tale has been lost for decades... But now, it rises once more.

Greetings, fellow Paizoites! I, the Armadillephant GameMaster, have come to offer you a new chance at glory and excitement! All the facets of a great legend abound: comedy, danger, thrills, chills, good and evil, true love and deepest hate, ancient curses, high magics, and a quest for the fate of a nation!

But, to get there, you'll have to bear with my... whims.

You see, the above statements qualify the Jade Regent Adventure Path, friends, an excellent campaign which I seek to guide several erstwhile (read: excited) adventurers through to completion. But, this Adventure Path has a prequel: the WE BE GOBLINS module!

...Which I will be running first!

You may ask how this will work, and I will tell you. You will have two characters in this game: one who will have vast power and the greatest adventure of their lives... and the other, who is not a goblin. Still, I expect that your non-goblin Player Character will also see their share of adventure, and who knows? Perhaps they will conclude their story having succeeded in their mission, rather than at the end of a sword.

But, enough chatter, I'm sure you're interested in finding out how exactly all of this will work.

You will be creating one or two characters for this campaign. Necessarily, you will construct a "main" PC for the actual Jade Regent AP; however, you will also be running a goblin for the prequel module. For this goblin, you may either use one of the pre-generated goblin PCs in the We Be Goblins module, or you can create your own using the below rules. I personally promote the d20pfsrd for character creation.

Rules for Creating a Goblin PC:

Point Buy: 15. The goblins are heroes among their people, but they’re actually not that special.

Classes Available: All but the antipaladin, magus, ninja, paladin, samurai, or wizard. I also allow all official Paizo archetypes.

Races: Goblin, obviously!

Traits: You get 1. Just 1.

Equipment: You get a melee weapon, a ranged weapon (if you choose a throwing weapon, you get 1d8), a set of light armor if you want it, two potions of 1st-level spells, and miscellaneous other equipment befitting a goblin of little to no use or value. You MUST have a lucky pet toad with a name. Think of this equipment partially as a way to make the character, and partially as a way to role-play your goblin. If you want other gear, you can put in a request to me, which will be taken into consideration.

Other: You have to have something distinctly goblin-esque about your character. A specific goblin feat, trait, or archetype would fit this. I don’t need a big backstory for your goblin; you’re just a goblin, after all.

Main Character Creation Rules:

Allowed Books: Essentially anything Paizo and on d20pfsrd.com is allowed, including, but not limited to, the CRB, APG, UC, UM, UE, ARG, and others. I also suggest the Jade Regent Player’s Guide.

Point Buy: 20. Unlike the goblins, the main adventurers here are destined for greatness, and have the capabilities to survive dangerous tasks.

Allowed Races: I prefer core and featured races (like the demi-human outsiders), but even a relatively unusual race could be a part of the group if you have a good backstory to explain it. However, keep in mind that you’ll be dealing with a lot of good characters as well as townsfolk, so being a “monstrous” race probably won’t work well, if at all. You’d need a really good backstory, and have to be willing to face the RP issues.

Allowed Classes: I won’t disallow anything at this time, but certain classes may not have the easiest time in this AP. Especially the gunslinger. I’m not saying you can’t play one--taking on the challenge might prove very interesting--but keep in mind that guns aren’t a huge part of the AP in the first place.

Skills: You get an extra skill point at each level to be placed in a Craft, Perform, or Profession skill (or, with special permission, another skill that represents a non-combat skill you possess). This particular skill is a class skill for you.

Traits: You get 3 traits, and one of them has to be a campaign trait from the Player’s Guide.

Starting Gold: Average for your class.

Background: I don’t need a novel--though I’ll certainly read one, as I tend to write long backstories myself--but I do require a background for your character, or the submission isn’t considered complete. Just let me know a bit about the character, maybe their appearance or how they took up their profession now. The campaign trait will automatically link you to at least one important NPC.

House Rules:

Vital Strike: This feat (and all its later improvements) is usable during any action where you take a single attack. This includes the attack standard action, using Spring Attack, and charging. It does not include Whirlwind Attack.

Agile Maneuvers/Weapon Finesse/Dervish Dance: These feats are rolled into two new feats--Combat Finesse and Improved Combat Finesse.

Combat Finesse

Prerequisites: Dexterity 13

Benefit: As the Agile Maneuvers and Weapon Finesse feats.

Improved Combat Finesse

Prerequisites: Combat Finesse, Dexterity 17, Base Attack Bonus +2

Benefit: When using any finessable weapon, you may substitute your Dexterity modifier for the Strength modifier when calculating damage. You still take any Strength penalty to your damage roll. You don’t add 1.5 times your Dexterity modifier in damage with a two-handed finessable weapon.

Normal: You use Strength to calculate damage on melee attacks.

Special: With GM clearance, you may apply the benefits of this feat, as well as Combat Finesse, to certain weapons if you have taken the Weapon Focus feat for that weapon, even if those weapons are not normally finessable.

DO NOT nitpick or criticize/critique/comment on those feats, please and thanks. The intent is clear, and as they’re houseruled in, they don’t need to be perfect.

HP: At each level up you will gain 1/2+1 hit points, plus your Constitution modifier. For example, a fighter with a Constitution score of 14 would gain 8 hit points at 2nd level (10*.5+1+2=5+1+2=8).

Coup de Grace: If you attack an enemy outside of combat (which usually counts as the surprise round) and they were completely unaware of the attack, it counts as a coup de grace against them even though they were not helpless. There is also another new homebrew feat to go with this (again, please don’t pick it apart).

Skulking Killer

Prerequisites: Sneak attack +1d6, Stealth 2 ranks

Benefit: You may coup de grace an enemy in combat as long as that enemy is completely unaware of your attack, even if they are not helpless (at the GM's discretion). The coup de grace is still a full-round action.

That’s all for now, though others may be forthcoming.

About myself and the campaign:

As a member of a race of few--and very few of whom partake in RPGs--I find myself seeking to be as tolerant as possible when it comes to different things. I’d like to make you comfortable and make this campaign as enjoyable as possible for everyone involved. If there’s something you’d like to know or try, don’t hesitate to ask! I’m relatively accepting of even 3rd party material, but run it by me first.

As a senior in high school, though, I must admit that my schedule can get very busy from time to time. Particularly in upcoming days, I may be swamped with work and unable to post for a day or two. Once summer rolls around I should be more available.

I’m in the Eastern U.S. Time Zone, and I post in the afternoon and evening on most weekdays, though I can sometimes get on during a free period at school, or in the morning. Weekends, I will post whenever I’m able to get on.

I currently am involved as a player in several different games here on the forums, and also run a Fallout-based campaign. I’ve been considering doing a Victorian-esque homebrew as well. As may be apparent, this is the most orthodox Pathfinder game I’ve considered running.

This campaign should be enjoyable. It should have a good amount of combat, but I’m also looking for good roleplayers who will make it amusing and interesting. I’m also looking for team players--if you’re here with the “sooo grimdark, I’m so evil and angsty” character, it probably won’t work. Not to say I won’t consider it--but it had better be a pretty damn good character to get a good shot.

I’m looking for a party from 4 to 6, and one spot is reserved, though I don’t know what the player will be playing just yet. I’m not against having multiple characters with similar skill-sets, but ideally, the party will be well-balanced. To that end, it’s more likely that I’d pick a barbarian and a zen archer than a barbarian and a two-handed fighter, but all bets are off.

Submissions are open until declared otherwise! I don’t know how soon the campaign will start, but hopefully it won’t take too long! Remember, I need a goblin character (or a decision on which from the module you’d want) and a main character with a background. Aliases aren’t required just yet, and I don't need a stat sheet until we get to the selection phase (although you can draft one up as soon as you like), and for the sake of simplicity, you can use your main alias for the goblin PC if you don’t want to create separate aliases.

Now, DANCE, MORTALS! MUAHAHAHA! ha


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Oh you tease! Sign me up! I would like to bring a Goblin Druid in if possible, but I'm also partial to the Alchemist pre-gen (I got to play him at the FLGS for Free RPG day & he was a hoot!).

Regarding the Goblin PC's do you figure to run 'We be Goblins too!' later, or is this primarily to get us into the mood for Jade Regent?

Regarding the JRAP how much emphasis are you going to place on the Relationship mechanics &/or the Caravan rules?


Hmmm, interesting, sounds fun! I'll have a think, but my initial thought is an obese goblin sorcerer named Skuttergut, not sure about a bloodline.


On WBG2: I'm not sure. My thoughts right now are, no, but it's a possibility, I suppose. Don't plan for it as of this point.

I plan to use the Relationship mechanics, adapted somewhat for PbP. I don't think I'll put hefty focus on Caravan rules, though purchasing wagons will be important as far as trade goods, speed, and that sort of thing.

Any ideas on the non-goblin PCs? It's tempting to try and run the whole thing with goblins, but I have no idea how to make it work as of now.

Contributor

Ooh! Ooh! Dot for interest.

For sure I'll try to submit a magus and possibly a goblin cleric.

EDIT: I've decided on a goblin barbarian.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
GM Armadillephant wrote:
Any ideas on the non-goblin PCs? It's tempting to try and run the whole thing with goblins, but I have no idea how to make it work as of now.

If you have 'Champions of Purity' & will allow some of the new stuff from it, a Celestial focused Master Summoner, Human male.


Here's a character I originally played in a Jade Regent game where the GM disappeared shortly after level 2. If accepted I would drop him back down to level 1 and adapt to your rules.

For the goblin character, not sure yet, I'll have to think on that.


Oh man this sounds so cool. I'd love to be in this, if you'd have me. I statted up a shapeshifting ranger goblin called Chomp who bites his opponents with a finesse attack.

For the jade regent pc, I'm not as sure. Was thinking either maybe a drunken master monk or a spellcaster of some kind(most likely a witch or wizard).

I got classes which are ramping up so I might not have as much time for this as I'd want--at first. I imagine the OP is in a similar situation. I'll manage though.

EDIT: Here's what I got for the goblin. I revised it some. The alternate trait is from the race guide and it can be found online.

Spoiler:

Name: Chomp
Class: Ranger(Shapeshifter)

Strength: 12
Dex: 17
Constitution: 14
Intelligence: 10
Wisdom: 12
Charisma: 8

Feats: Weapon Finesse

Alternate Race Trait: Hard Head, Big Teeth (1d4 bite attack) replaces Skilled

Trait: Advantageous Distraction

Skills
Survival 1
Perception 1
Stealth 1
Knowledge(dungeoneering) 1
Knowledge(geography) 1
Swim 1

Favored Enemy: Animals

When Chomp was born, tribe elder said he was cursed because of his big mouth. Other goblins made fun of Chomp. Chompy responded by biting them with his big mouth. Chomp’s momma told Chompy he was best looking goblin before she left him in the cage to counteract this. Chomp took that to heart. He thinks he’s the best looking goblin in the whole land. He decorates himself with things he thinks are pretty and he always gets distracted by his reflection whenever he sees it. He’s especially proud of his teeth, which he’s constantly picking at. Chomp’s inflated self-worth came to be matched by his nasty bite. Soon, the chief began to take notice, and maybe thought Chomp’s curse could actually be some kind of ‘good curse’. He hangs his pet toad, Wart on a necklace made from some old rope.

Equipment: rapier, shortbow, studded leather

HP: 13
AC: 16


dotting for interest, likely as a spellcaster of some sort for jade regent. I'm as of yet unsure about the goblin pc.


:O Dot for interest, *especially* for the goblin bit! If there's still space, that is!
I'll post a couple of character ideas shortly.

Contributor

Here is my magus submission, Sinjuan. I don't have his gear picked out yet, but his stats are there. Also, I have yet to nail down his back story. However, the gist is that he was a warrior, probably a sellsword for years and somewhat of a nomad. He has seen allies come and go due to age and never had a chance to fight along one of his kind. He eventually found his way to Sandpoint where he made friends with Shalelu and has now gone under her tutelage.

I'll try to get my goblin done soon.

Contributor

magnumCPA wrote:
I statted up a shapeshifting ranger goblin called Chomp who bites his opponents with a finesse attack.

I was planning to make a bitey barbarian! I don't want to do something else, so if we both get in, would you like to be bitey brothers or bitey friends?


donato wrote:
magnumCPA wrote:
I statted up a shapeshifting ranger goblin called Chomp who bites his opponents with a finesse attack.
I was planning to make a bitey barbarian! I don't want to do something else, so if we both get in, would you like to be bitey brothers or bitey friends?

Sure, brothers works. They could be foils to each other.


My concept for the Jade Regent character is Alexander (less important because he's not a goblin); a largely self-centered Aaismar Bard who believes that he's just too pretty and charming to actually work hard or lead a virtuous life.

Spoiler:
Alex is the orphaned son of a knight of Sarenrae who was raised in a small monastery, and is a distinct disappointment to said monastery's inhabitants. Even as a young boy he made friends easily, and on his frequent and illicit escapades in the village beyond the monastery's walls he was able to smile his way out of trouble with just as much ease as he sauntered in. As he approached his adolescence, the boy showed an ever greater propensity for indulging his desires rather than his angelic bloodline (much to the ever-growing distress of the Abbot).
Matters came to a head just shy of his sixteenth birthday, when Alex was supposed to take his ascetic vows. Instead, after an incident involving mead stolen from the monastery, a farmer's daughter, and a wagon conned out of the hands of a merchant, the Abbot barred Alex from the monastery, wishing that he live a good life and forbidding that he ever return (both statements with equal sincerity).
Although his pride was wounded, Alex saw his forced exodus from his childhood home as the opening scene of the grand adventure that was to be his life. He fell in with a group of Sczarni for a time (and fell out again, in an incident he will still claim to not be his fault), spent some time in Riddleport, and even tried for a while to lead a normal life, for the novelty of it if nothing else (and also having garnered both unpaid debts and the attention of the law) although he quickly found that working for a living was just a little too boring to suit a fellow like him.

About Alex: Alex isn't inherently bad, simply self-indulgent (and occasionally uninterested in actual consequences). By the same token he's rarely actively malicious, and is generally fairly amiable (although eternally self-centered).He has little sense of responsibility or right-and-wrong, and is generally interested primarily in whatever has captured his interest at the moment (he's often easily bored). This boredom is a major motivating factor for him, as he'll often do something (especially when it comes to crime or other daring ventures) simply because he can or wants the challenge of seeing if he can.
A note, Alex's self-interest doesn't preclude him from working within a team. Although sometimes egotistic, he's usually smart enough to see the benefits to his self-interest that comes from working with a group when the circumstance arises.

As for the Goblin...oh man I have so many ideas. The most tempting of which at the moment is a witch (possible the Gravewalker archetype, so I can be a voodoo goblin).

Looking forward to (hopefully) playing with everybody :D

Shadow Lodge

Dotting.


Gorgle Crittercaller, goblin summoner

For JR, Pwent Gravelbeard, dwarf brawler fighter (or armored hulk barbarian, not sure). Pwent is a smith's apprentice, but has no love for the craft. He wants adventure and excitement.
Pwent eschews weapons in combat, preferring to charge in garbed in spiked heavy armor and rend his foes (big focus on grappling).
Though he prefers coffee over ale and has a small room in his master's home, he spends much of his off time at the Rusty Dragon, hoping to get the chance to spend time with his long-time crush, Shalelu. Though he is careful to be as courteous to her as possible, he has yet to admit his feelings to her, spending his time in a quiet corner sketching.


First I present the goblin Naarssk! The foe of all things gnome!

Naarssk in his early years believed that something was wrong in the world...then he met his first gnome and he understood what his life's calling was...to slay those cursed, laughing gnomes!

stats
lvl 1 ranger, CN, AC 15, Initative 7+, fort 2+, reflex 7+, will 2+
str 8
dex 20 (16+4)
con 10
int 10
wis 14
cha 8
feat point blank shot
equipment a shortbow and twenty arrows, and a few knickknacks as decided by the GM.
Toad, Rock. Named rock due to the fact that it has been used as a last resort weapon against many enemies.
trait Reactionary

And the Jade regent character gm would you allow a tiefling with say the oni spawn heritage feat to apply his sorcery trait to the oni bloodline? And while I'm at it can I nix 2 traits (not a campaign trait) in order to gain the Oni-Spawn Heritage feat as a bonus feat?

Sovereign Court

As far as the goblin goes: I would like to play a goblin sorcerer with cross blooded. I see him as Orc and Kobold descended (The latter represented as Draconic bloodline). Big and bold for a goblin, he would like to "melt yer face".

Depending on the party make-up, I would LOVE to use the updated feats, as I have three PFS characters that use Dervish Dance, as I have always favored agile combatants (having fenced in my past). The class would really be the only thing that would adjust. A human who was rescued at a young age by Shalelu and has sought to emulate her grace throughout his life. He has picked a blade and has learned to dance with it with all the grace of an elf. The type of blade would depend on the class, but my ideas are: Magus (if we need spellcasting/dpr), Rogue/Ninja (if we need a stealth type), or a pure martial type. That being said, I see the character as someone who has always been close to weapons, and his father's smithy was attacked when he was in his youth and without the timely arrival of Shalelu, he would have surely died, as he was cleaning up the smithy after a long day of work, leaving the place full of freshly crafted weapons. Now, as an adult, he has continued to make the weapons his father spent his entire life crafting. He craves more and has learned a great deal in his lifetime, but has honored his father's desires to keep the smith opened. However, now his younger sister is of age and she loves the smithy, so he feels that he can leave it in her capable hands and begin his travels.


I went ahead and updated Treygan's stat block to your listed rules.

For the goblin, I'd figure I'd use one of the pre-gens (which is best suited to what we have).


Gorgle is here!

Spoiler:

NE Goblin Summoner 1
Init +3 Senses Darkvision; Perception +1
----------
DEFENSE
----------
AC 16, Touch 14, flat footed 13 (+3 Dex, +1 size, +2 armor)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +3
----------
OFFENSE
----------
Speed 30
Melee Morningstar +1 (1d8)
Ranged Javelin +4 (1d4) range 30
Space 5ft; Reach 5
Special Attacks
Summon Monster I (Sp) Can cast Summon Monster I 4x/day as standard action when eidolon is not summoned. Creatures stay for 1 minute.
Spells Known:
-Cantrips
--Acid Splash, Detect Magic, Mending, Resistance
-1st Level
--Magic Fang, Lesser Rejuvenate Eidolon
----------
Statistics
----------
Str 10, Dex 17, Con 13, Int 10, Wis 12, Chr 12
Base attack 0 CMB -1; CMD 12
Feats
Augment Summoning
Skills Fly 3, Handle Animal 5, Linguistics 4, Perception 2
Trait Balloon Headed
Languages Common, Goblin
----------
SPECIAL ABILITIES
----------
Eidolon Big Hopper, a large, hideous toad-like creature (Quadraped base form with the Claws, Mount and Swim evolutions)
Life Link (Su) When the eidolon takes enough damage to send it to its home plane, the summoner can sacrifice hp to prevent the damage on a 1-for-1 basis
----------
GEAR
----------
Morningstar, 1d8 ⇒ 5 javelins, leather armor, a pickle extractor, a pointy stick for cleaning Big Hopper's teeth, a handful of bugs for Lil Hopper, a half-eaten pickled squirrel, a sack made from an old liver, a hat with a spot for Lil Hopper to rest in (actually an abandoned beehive with a frog-sized hole in it), a dead fish he found one day, two eyeballs (leftovers from last night's dinner) and his lucky frog, Lil Hopper

I'm pressed for time currently, but I'll have the eidolon's full stats and Gorgle's backstory up later, and the info for Pwent


I've been wanting to get in on a JR campaign for a while.. And I finally picked out the perfect character. I'm going to throw together a NG peace-loving Samsaran Witch, who grew up with Koya's mother. After much wandering the two ended up in Sandpoint as my character knew something important about her destiny awaited her there. I'll get a full sheet/backstory done ASAP.

Viluki wrote:
And the Jade regent character gm would you allow a tiefling with say the oni spawn heritage feat to apply his sorcery trait to the oni bloodline? And while I'm at it can I nix 2 traits (not a campaign trait) in order to gain the Oni-Spawn Heritage feat as a bonus feat?

Without getting spoilery, an Oni-Spawn tiefling will be nearly impossible to play in JR.


Alright. I'll start putting some things together. I'll have some stuff up later today.


I would allow the Oni-spawn tiefling without the feat, and you can apply the bonus to the oni bloodline, but as dunebugg said, it's going to be rough. I'd need a strong backstory.


Armadillephant, do you have an objection to Feats or Evolutions from Champions of Purity? I didn't see a response to my earlier query.
This is the background for Irnk's non-Goblin idea.

Born the bastard son of a travelling Jadwiga Yelizaveta & a misanthropic Varisian Trapper, Rufus was universally expected to be a bastard in demeanor as well as birth. Circumstances seemed to conspire to push him in that direction as his mother used what little political influence she still had to see him enrolled in the Bloodstone Conservatory in Feyfrost Province where she hoped his seeming talent for conjurations might blossom into something more useful for her.
Imagine everyone's surprise when the first entity Rufus called was neither some lesser fiend from the lower planes, nor the more expected boreal Fae from the First World. No, Beacon was instead some order of lesser Celestial, recognizing the potential for goodness within Rufus' heart & determined to inspire it further. Needless to say, this did not make either of them popular with the other students or the faculty. Fortunately the Head Preceptor, Zenovia Kseniya, was not so fell in her temperment & saw to it that the two of them were merely removed from Feyfrost & Irrisen rather than suffer an 'unfortunate accident'.
Making his way South & West, Rufus fell in with a Varisian Caravan traveling among the Shoanti tribes in the Cinderlands of Varisia. From the Varisians he learned more of his Father's heritage, particularly the reverence many Varisian's felt for the Empyreal Lords & from there he decided to make his way to Magnimar, a city renowned for it's many monuments celebrating them. He made it as far as Sandpoint before he found himself once more ensnared by the stories of another. While resting at the Rusty Dragon for the night on his way south, Rufus found himself charmed by the proprietor's tales of her family's homeland far beyond the Path of Aganhei. He has found reasons to stay in Sandpoint ever since, usually providing the use of his summoned creatures & or the occasional translation as his mastery of language thanks to his mixed heritage is uncommon in one as comparatively young.

The combination of ancestry has given Rufus a rather exotic appearance, his olive Varisian complexion & strongly hooked nose combined with the almost literally white-blond hair of his mother to present a somewhat imposing facade. A facade quickly broken when he smiles, which he does fairly often, particularly when Ameiko is around.


Okay, here's my submission sans background. That'll take a bit longer. I've got work most of tonight, then I can work on it afterwards.

As far as goblins go. I was creating a cleric, then noticed it was very similar to the cleric pre-gen. There were differences, but I said to myself, "Self, it's close enough and still looks fun. You've got other things to work on." So I'll go with that.


Here is my submission Shalaye an aasimar (azata) magus (kapenia dancer) and the mighty Ronk a goblin cavalier that can't remember his order's name so he makes up a new on each time.

Contributor

Here's my goblin, Gnaw Gnash. He has a lucky toad named Squib that he wears on his back like a backpack. I haven't given him his random equipment, but he's otherwise good to go. He's a brute compared to his more agile brother, Chomp and has a bite just as fierce.


Great, done with my goblin and I've decided on a concept for the non-goblin. I'll stat up a Wizard(Diviner) with the Family Friend trait who was hired as a fortune teller.

Here's the link for the goblin. I think it should all be there and I'll do the wizard soon.


This seems like it would be fun.

I'm thinking a True Primitive Barbarian goblin and a Druid for the jade regent PC. I'll think about backgrounds and have something up in the next day or so.


If you feel the guy won't be good for JR I'll build something else hope you like.

Drosil of the shadows

stats:

male fetchling summoner (shadow caller), hp 8, ac 13, Initative 3+, fort 0+, reflex 3+, will 0+
str 10
dex 16 (14+2)
con 10
int 16
wis 8
cha 16 (14+2)
spells cantrips mage hand, message, guidance and detect magic, lvl 1 spells Grease and rejuvenate eidolon (lesser)
feat
favored class reward 1 extra skillpoint per lvl
traits Fast Talker, Bully and Childhood Crush (Shalelu)
skillpoints per lvl 7 Stealth, Knowledge the planes, knowledge local, knowledge religion, Intimidate and Bluff. Profession skill is gambling
equipment (travelers outfit, free), marked cards (1 gp), Loaded dice, superior (50 gp), quarterstaff (free) and Summoner's kit (8 gp).

eidolon:

hp 11, ac 16, Initative 2+, fort 3+, reflex 4+, will 0+
feat extra evolution
skills Perception, Stealth, Fly and Sense Motive.
base form Quadruped
Evolutions Claws (1 point), Tail (1 point), Tail Slap (1 point) and Improved Natural Armor (1 point)

the story:
Drosil's family migrated from the shadow plane in order to escape the horrors that lurked within it. They died when he was but 12 in Sandpoint, kiled by an orc raid. The villagers did not like his parents and buried the bodies in a hurried manner, they made it clear that they wanted him gone. He however remained using a mixture of guile and subtle intimidation to get food and water.

He stayed in the wilderness outside the town unless he was getting food and water, even then though he moved through the village at dusk swiftly and silently. He learned through a hodgepodge of lore that was stolen, begged and cheated of the summoning arts. It took him over thirty years to assemble his stockpile of knowledge, then he made the connection to the shadowfell and summoned Aceritic, his eidolan. It was like clay in his hands and he shaped Aceritic with great joy.

For his companion was completely loyal and devoted and he even trained it to steal rising bread from rooftops, much to his delight as bread was something he got only two to three times a year at most. He focused on turning Aceritic into a minature version of an Umbral dragon and perhaps later on a true one. His mother had told him of those terrible overlords of the shadowplanes and he desired one for himself.

For with such a marvel as an Umbral Dragon under his control who would dare oppose him? Who would dare mock him? Few would indeed he would be appeased with great gifts of food and perhaps even gold! Then Shalelu heard from a frightned villager of the "Dragon", the elf for reasons completely unknown to Drosil, believed her. So she found the "Dragon" on his next outing and followed him through the woods until she reached Drosil's camp.

She came into the camp with her bow and arrow knocked and said Who are you and why do you steal from Sandpoint? Drosil turned startled by her voice and immediatly raised his hands, feigning surrender as his companion hid in the camp's shadows...You have the wrong man I can assure you high lady of the elves. Then Aceritic threw himself at her side she reacted quickly, but not quick enough. He made a motion with his hands and grease erupted from under her feet. His companion had her under his bulk in an instant and simply stayed there, awaiting orders from Drosil.

So lady of the elves tell me why you came into my camp with the intent of skewering me? She looked at him her face showing both rage and humilation. A villager reported your "pet" stealing food and said it was shaped like a Dragon, I believed that she had spotted a young Wyrmling. Then I follow it to this camp and find you, I do not even know who you are! Once three fetchlings came to Sandpoint, two of them died and the third was thought to be long gone care to guess who I am? Her eyes opened in comprehension.How could you survive and more to the point tame such a creature as this?

That is quite a tale, one that would cost you something...I swear that if you let me go I will not harm you or tell anyone of your existance. Her eyes didn't seem to hold any intent other then honesty, so he let her go and they began speaking over the campfire of his life and her life. She was charming and interesting, as such for twenty years he spoke with her occasionally at his fire. They played various games on occasion, including cards and dice. He did not use his marked cards and loaded die however.

Now however he heard from her that she was going on a caravan, and he was loathe to leave her for she was in truth someone he wished to spend his life traveling with, as such he decides to come along with her for better or worse.

appearance:
Drosil stands at 5.5 feet tall, his skin the color of dusk with eyes the color of a gray storm, his face is shaped more like that of an elf then a human exiled to the shadowplane, his rounded ears however point however that he is not drow and his hair is a dark gray, descending from his head down over his back.

Aceritic should look like a wingless Umbral Dragon, thing like a wyrmling.

GM do you find the backstory to your liking?


Viluki wrote:

If you feel the guy won't be good for JR I'll build something else hope you like.

Drosil of the shadows

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Just fyi, Sandpoint isn't really near any tribes of orcs, threatening or otherwise. The only real danger that the town routinely faces is the occasional mischief from the Goblin tribes that inhabit the region.


Also, I was wondering if our benevolent game master has made any decision on which characters he's accepting for the campaign. Or are submissions still open?


eek! I confused how many years he has been living with tiefling years...GM forgive me.


Gawg ready to tell his fortune from your big longshank eye-balls!

I need to finish his background and appearance.
Note: In his 'Gear' section there's an item listed as 'dark-magic bone shaker'. This is in fact a halfling's skull on a stick, with Gawg's collection of teeth (his most prized possessions) rattling around in its cranium. This item has no magical properties whatsoever.


Okay, lots of interest! Sorry I didn't give a lot of feedback earlier, but I was posting on a public computer with limited time. Now that I have more opportunity, heeeeere's commentary! Also, SUBMISSIONS ARE STILL OPEN. Probably only for a few days, though. I’d rather not be swamped and have to make a really tough choice.

Irnk:

I'm fine with Champions of Purity being included as long as you can sum-up or even copy/paste the rules for new options that aren't elsewhere. If it's already up on d20pfsrd.com--which it may be--then no problem at all.

As for the character, I like the concept. I assume you'd be taking the Childhood Crush campaign trait, reflavored to be one that started when arriving in Sandpoint? Or maybe Best Friend. Your choice :) Either way, go ahead and start statting up the character if you like. I'd like a better idea of how Rufus will be, mechanically.

Goblin-wise, no worries at this stage. Just toss ideas around.

Treygan Gorski:

Okay, I like the background quite a lot. Very descriptive, sets up some potential, draws you into the campaign, gives you a good reason to like the NPCs and want to help out with things in Sandpoint. Two little points: first, another submission is named Rufus, so you may or may not want to change your friend’s name, up to you. Second, you specifically reference training in the scimitar, but you wield a falchion. Given, a falchion is like a big scimitar in some ways, so not a huge deal, just something I noticed.

As for the goblins, any idea on which one (if any) particularly strikes your fancy? I’m not hugely worried about a balanced party of goblins, so just pick whichever one seems neat. I’m going more by the main character and RP potential than the goblin choice.

magnumCPA:

I’m fine with using alternate race traits. I like the way you’re going so far, although having the archetype isn’t a huge deal since you won’t be advancing at all, really. Still, neat. Flesh out the equipment with random tiddlybits and a pet toad and you’re good here.

As for the main PC, sounds interesting. Whatever you come up with is fine.

donato:

Seems neat so far--been a while since I saw a magus build with the most emphasis on Intelligence, and certainly it’s been some time since I saw one with a Dexterity penalty. Get a backstory around--I’m interested to hear about this guy, and why he uses a katana, among other things.

As for the goblin, you seem to be one point short on point-buy. Grab some random gear--whatever strikes you as goblin-y. Don’t be afraid to draw inspiration (or outright steal) from the goblin PCs in the module--just don’t read the adventure itself!

Brother Spider:

Alex seems like an interesting character, but I’ll be honest--I’m having trouble seeing him fitting into the campaign. There are long journeys through different environs, for one thing, and plenty of fighting where he’d have to dirty his hands. The main NPCs are also generally down-to-earth people, and he needs to be linked to one of them. I’m not saying no to the concept--but I’ll need to see how he’s tied in with everything and everyone in the campaign.

I do like Gawg, and I’d like to see more gear. The dark-magic bone shaker tickles my fancy as well as my funny bone.

Dragon Knight:

I’m very interested to see what you come up with, because frankly, I’m really digging Gorgle. Especially the random gear you picked is nice to see--don’t be afraid to grab more if you want.

As for the main PC, I also am intrigued by this. A dwarf-elf love interest? Not in the ordinary. By any chance, is Pwent inspired in name and action by Thibbledorf Pwent of Drizzt fame? If he is, I could possibly help homebrew a way to make armor spikes and grappling slightly better mechanically.

Viluki:

The goblin seems kind of neat, though I’ll warn you that there aren’t many gnomes in the region and you won’t be facing any in the adventure. Maybe turn your hatred against dogs, as most goblins do, or another humanoid race? In any case, I’d like to see you pick your random gear yourself, since it’s a part of your goblin. Although I do like the Rock thing--quite amusing to picture.

To be harsh, though, I’m not sure that Drosil will fit in this campaign. The connection to Shalelu is rough at best, as she tends to be a little vengeful in her protection of Sandpoint when necessary. As for stealing from the townsfolk and everything, Drosil seems like a very dark character if not an outright evil one. I’d certainly say that feeling glee over having his eidolon steal from the townspeople seems evil. Also, keep in mind that the eidolon has to stay pretty close to him, so it couldn’t go into town without him following within a hundred feet (you could risk 1,000 but that’s pushing it), and Shalelu is an accomplished warrior--she probably wouldn’t be taken down by a 1st-level summoner and his eidolon. Finally, as was already posted, there aren’t really any orcs around Sandpoint, just goblins.

If he had stayed in Sandpoint, accepted as an eccentric and odd fellow by the townspeople, that would work a lot better all around, or you could build a new character, but I’m not feeling it for Drosil in his current form.

Aranan Aldori:

Hah, sounds like you have a lot of ideas. I’ve certainly been there. No huge rush to complete one, just get a solid concept. I’d like to see what you want to play, rather than what the party needs, as balance isn’t a huge concern of mine--the NPCs can help make up for a missing link if need be. The goblin also sounds amusing. Just get concepts down pat when you can!

As a side note, amusingly enough, another potential player (Treygan Gorski) is planning on being the child of a blacksmith. Maybe you want to be siblings? Feel free to contact him about the possibility.

dunebugg:

Sounds neat, get the concept fleshed out more with backstory and I’ll give you more feedback. I am interested in seeing what you do with the Samsaran, since I don’t believe they’re typically anywhere in the region.

DMBen:

Good to see you! I like what you’ve got so far, although backstory is important. Also, a couple notes: 1st, on the rope dart, I’ll be treating it the way I think it ought to be: it’s essentially a melee weapon with reach out to 20 feet, you can use it against anyone else, you don’t threaten attacks of opportunity with it, and you provoke attacks of opportunity if you use it at a distance.

2nd, your Eyes of the Wild trait is a religion trait based on the Green Faith. I’m not against you having it, but strictly speaking it only works for that religion.

Running the goblin pre-gen cleric sounds fine!

Shalaye:

Interesting, and I like the flavor of the scarf dancer magus for the campaign. However, a few things I noticed going over the profile... You’re one short on the point-buy for your ability scores; You get a third trait; and while you have the Adopted Child trait, your backstory indicates that you were actually raised by your mother. I’m not sure what trait could work better, but it just seems odd that you were “adopted” while also with family.

The goblin seems amusing as well. Is “Toad” his lucky pet toad’s name? An imaginative one... If you’d rather have a goblin dog than a wolf for your mount, that’s also acceptable, although I think goblins get along okay with wolves (and their similarity to dogs may have the other goblins quaking to think of mighty Ronk the dog-tamer!). I am wondering why you took Combat Finesse, though, as that doesn’t do anything for you.

A couple notes for everybody:

1) Remember, Weapon Finesse has been coupled with Agile Maneuvers into a single feat called Combat Finesse. A few different people have “Weapon Finesse” on their sheets. STOP THE MADNESS, DON’T TAX YOURSELF FOR FEATS. For just a few changes on your sheets, you can make a difference!

2) For those considering pre-gen goblin PCs, you don’t have to use those names, or even those genders. Do what you want, guys.

3) If you want bonus points from me for your submission (especially the goblin part), come up with a little four-line song for your goblin. Something appropriately sadistic and comedic.

4) I know it’s a little crappy of me to pull this out right now, but I do like a certain template for characters to use. Picky, I know, but it’s the one I’ve always used and is the clearest to me when it comes to reading a sheet. I’ve been told it’s the same kind used by HeroLabs, so if you use that, then you’re gold. If not, I’ve got a fill-it-in template in a spoiler...

Template!:

Name

Gender, race, class (archetype), level
Alignment, size, type (subtype)
Init +x; Senses Perception +xx

DEFENSE

AC xx, touch xx, flat-footed xx (+xx)
hp xx/xx (xdxx+xx)
Fort +xx, Ref +xx, Will +xx

OFFENSE

Speed

Melee

Ranged

Combat Options

STATISTICS

Str xx, Dex xx, Con xx, Int xx, Wis xx, Cha xx

Base Attack +xx; CMB +xx; CMD xx

Feats

Traits

Trained Skills
Skill +xx, x ranks

Languages

Equipment
Weapons

Armor

Other Gear

Wealth

Carrying Capacity
Light:
Medium:
Heavy:
Carried:

...And more spoilers for stuff like abilities, spells, background, etc.

And finally, a count of current submissions.

Player--Goblin--Non-Goblin

Irnk, Dead-Eye’s Prodigal--Undecided--Rufus Fitzroi, Human Summoner

Xzaral--Undecided--Treygan Gorski, Human Paladin

magnumCPA--Chomp the Ranger--Undecided

donato--Gnaw Gnash the Barbarian--Sinjuan, Elf Magus

Brother Spider--Gawg the Witch--Alexander, Aasimar Bard

Dragon Knight--Gorgle the Summoner--Pwent Gravelbeard, Dwarf Brawler (class undecided)

Viluki--Naarssk the Ranger--Drosil, Fetchling Summoner

Runner188--Pre-Gen Cleric--Lentuki Haku, Tengu Monk

Rafael Bronzatti--Ronk the Cavalier--Shalaye Korvaski, Aasimar Magus

If you’re not on that list, don’t worry! It’s because you haven’t given anything solid for either character, it doesn’t mean that you’re not still in the running. As I said, SUBMISSIONS ARE STILL OPEN. I’m starting to get a good feel for everyone, which I like! Keep it coming, guys. Flesh out characters, backstories, give RP examples (in profiles, please, not in this thread)... Anything you think seems like a good plan, do it, and let me know about it.

EDIT: Formatting on the template got a little wonky, should be good now.


GM:
I'll go ahead and change Rufus's name in my backstory. But in my defense I came up with it 11/24/2011, so I had it first ;p

(just being funny, if that didn't come across, stupid text)

As far as the scimitar/falchion thing. When I played Treygan I really didn't have a good understanding of the Pathfinder paladin mechanics. I found, especially upon obtaining second level, that a 2-hander was a better choice than sword and board, particularly where Lay on Hands was concerned. I thought I changed all aspects on my sheet but forgot the mention in my background (haven't edited that since).

As far as the goblin, looking over I think I'd want to do the alchemist of the pre-gens. I'll try to come up with a little poem and put it in the alias.


Treygan:

No problems, and I got the humor, no wukkas. As for the scimitar/falchion, that's not a huge deal either, and I understand the change--doing anything other than fighting with sword-and-board is rough.

For the goblin, you don't have to come up with your own poem--all the pregens have one, which is why I suggested it for other people.


GM Armadillephant wrote:

** spoiler omitted **...

GM Armadillephant

Spoiler:
Alright, I haven't had a chance to do any more than glance over the Player's Guide (finals week). I'll try to find the time to read it a bit more thoroughly over the next couple of days and either figure out how Alex fits in, or come up with a new character concept if need be.

As for Gawg's gear, I seem to have missed the miscellaneous goblin gear part of your initial post. I'll update it with the trinkets and odds and ends suitable to an aspiring voodoo Goblin xD

Scarab Sages

Posting Asha Helium for my hero. Would like to play either Chuffy or Poog as a goblin.


GM Armedillephant:
Actually, I was figuring Hero Worship, just he considers Ameiko a hero for slightly different reasons than most other folks do. As a start on his Mechanics, the traits I was interested in were:..
Hero Worship: Campaign JRPG pg. 12, +2 on Concentration checks also +1 trait bonus on attack rolls against foes that threaten Ameiko.
Affable: Social Champions of Purity pg. 13, +2 trait bonus on Diplomacy checks to gather information & gather information Diplomacy checks take 1/2 the time they normally do; also Diplomacy & Knowledge (local) are always class skills for you.
Child of Two Peoples: Race/ethnicity People of the North pg. 15, + 2 trait bonus on Will saves vs charm & compulsion effects ; also know the ethnic languages of your parents, in this case Varisian & Hallit.


I'm pretty sure I counted the points right since I used a calculator but I check again. Uhm yep done right. On the questions: Well since Shalaye only family was her mother she was as I told in the backstory brought up pretty much by everyone at the caravan, Koya principaly as she was pretty much the sole reason Shalaye could accept her aasimar heritage. I am obviously changing the actual fluff of the trait. I could use the Friends of the family trait too, but it is pretty useless to my character and Shalaye isn't exactly from Sandpoint so It would be a stretch too.

Mighty Ronk: I actually forgot about changing it to mounted combat since I used Shalaye sheet as a template XD. The toad is called Fingereater. Which is a great exageration of his capabilities and tendencies. Might make a song, bit hard for me since I suck at actually speaking english.


here are my submissions. Please let me know what if anything needs improved, added, subtracted, changed, or well you know.

first the not so great goblin cleric Hargnor

backstory:
Hargnor grew up as any goblin might in a brood of many with no distinction. He is actually small for a goblin but not a runt by any means. On day as the goblin healer was doing prayers to their god Ymeri Hargnor tripped and pushed Kazerb Eviltooth into the fire built for worship. Well Kazerb turned out to be very flammable and died, but Ymeri wanting a goblin spiritual leader passed the powers onto Hargnor.

Hargnor once feeling the power started to sing:

Hargnor burn you till you dead
stole yous mojo from da fire
now I goblin healin head
while da flames jus go higher
burn you burn you steal mojo
burn you burn you here I go
burn you burn you now you die
burn you burn you now am I

And thus is the rise of the not so great Hargnor and his pet sticky tongue the toad.

crunch:

Hargnor Solvarn
Goblin Cleric 1
N Small Humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 16 (+4 armor, +1 shield, +2 Dex, +1 size)
hp 9 (1d8+1)
Fort +2, Ref +2, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee Longsword +1 (1d6/19-20/x2)
Ranged Light crossbow +3 (1d6/19-20/x2)
Special Attacks destructive smite +1 (5/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Doom (DC 13), Bane (DC 13), Burning Hands (DC 13)
0 (at will) Guidance, Read Magic, Detect Magic
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 10, Int 8, Wis 14, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Selective Channeling
Traits Reactionary
Skills Acrobatics -1, Climb -3, Escape Artist -1, Fly +1, Heal +6, Ride +3, Stealth +7, Swim -3
Languages Goblin
SQ aura, cleric channel negative energy 1d6 (5/day) (dc 12), domains (destruction, fire), fire bolt (5/day), spontaneous casting
Combat Gear Potion of cure light wounds; Other Gear Chain shirt, Buckler, Crossbow bolts (20), Light crossbow, Longsword, Belt pouch (empty), ????, 41 GP
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Negative Energy 1d6 (5/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Destructive Smite +1 (5/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Fire Bolt (1d6+0) (5/day) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Sticky Tongue
Toad
N Diminutive Magical Beast ((animal))
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 16, touch 15, flat-footed 15 (+1 Dex, +4 size, +1 natural)
hp 2 (1d8-2)
Fort +0, Ref +3, Will +4
--------------------
Offense
--------------------
Speed 5 ft.
Space 1 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4
Base Atk +0; CMB -3; CMD 2 (6 vs. Trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (-11 jump), Climb +1, Fly +7, Perception +5, Stealth +21, Swim +1
Languages
SQ improved evasion
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Then secondly my Half-Orc Inquisitor forged from pain and suffering. Magnauk Hailstraum

Long Back Story:
When Cheliax was even more powerful than it is today; when it was in the last years of its Imperial glories; Roknaug Hailstraum and several other Half-Orc familes moved to just outside of Barrowood. Their dream was to build a sepertist community of Half-Orcs where they could feel safe and live a peaceful life tending the land and trading in lumber of barroak wood for ship building and shade maple used for arcane implements. They freely worshiped Erastil the god of family, farming, hunting, and trade and they lived with out insident for years. But then the Civil War spun all of Cheliax out of control for thirty years.

Roknaug was able to keep his small community out of the troubles but that may have been only because of the logging his little clan could produce. The clan was not bothered and were left alone but that didn't mean they didn't notice the changes. They were able to see the power shifts and how the new laws and diabolical followings effected the people. Being removed from the cities the clan was not effected dirrectly by the surrendering of morality to the law and order of fiends and House Thrune. They kept their worship of Erastil hidden but it did not wane.

Ragnauk Hailstraum son of Roknaug had a heart of good. He secretly hated what he saw around him. Yes there was Law and Order but at what cost. What evils were being allowed to support the rule. Ragnauk became outraged at what Cheliax had become. Several people of the clan and Ragnauk started to secretly support Revolutionaries that wanted to return Cheliax to its heyday before the rise of the House Thrune. Maybe do what Andoran had done and establish a common rule. Ragnauk had even started to help in the Bellfower Network as a tiller. It took time for him to prove himself to the mostly hafling freedom fighters but after he did he used his cover as a logger to help sneak slaves to their final destination in Andoran.

Magnauk Hailstraum, son of Ragnauk son of Roknaug, grew up learning to help others less fortunate than he was. He loved his father and knew where his family came from and believed that Cheliax could be something more something better. Magnauk knew the risks of helping others and the worshiip of Erastil, but he never thought of the costs. He learned what the costs were and they were more than steep. He never saw so many Hellknights at once as they decended upon the clans meager settlement. They were there to hand out their justice to those that went against the law. And being a secret revolutionary, a Bellfower agent, and a worshiper of Erastil was about as far as you could go against the law.

Magnauk faught with his clan and as he did a rage burst from deep inside of him for the first time ever. He faught as ferocious as a caged animal using a great axe to carve into any Hellknights that stood in his way, but there were too many for the small clan. Magnauk turned after taking down a Hellknight and never saw the metal barbed whip coming towards him. He got hit squarely in the face with the whip ripping a deep gash from the top of his forehead down to and through his upper lip. The wound barely missing his left eye as it cut through his flesh. As he fell he heard one of the Hellknights yell for the Order of the Rack before he passed out.

Magnauk was left for dead as the clans houses were burned and the dead left for the vultures to gorge themselves. But Magnauk did not die, because of the kindness of a person just passing through Cheliax. Koy found him barely alive and healed him and took Magnauk out of Cheliax. Koya took him to Sandpoint and he stayed there a short time healing and deciding what he was to due without family or clan. Koya convinced him he should seek out a temple of Erastil and find his purpose.

Magnauk followed the advice and found a temple not far from Sandpoint. He studied and found favor from Erastil in small amounts of divine power but he grew in strength even more. Magnauk has become grim yet determined to gain justice for his lost clan. He knows getting at those directly responsible is almost impossible, but he can use his new found abilities to root out enemies of the faith and enact justice upon them. He has returned to Sandpoint to personally thank Koya for not only saving his life but giving him purpose.

CRUNCH:
Magnauk Hailstraum
Half-Orc Inquisitor 1
NG Medium Humanoid (human, orc)
Init +8; Senses darkvision 60 ft.; Perception +7
Aura enlarge (6/day)
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 8 (1d8); judgement of sacred healing 1
Fort +2, Ref +2, Will +5
Defensive Abilities judgement of sacred protection +1, orc ferocity (1/day); DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2 (cold)
--------------------
Offense
--------------------
Speed 20 ft.
Melee Greataxe +4 (1d12+6/x3)
Ranged Shortbow +2 (1d6/x3)
Special Attacks judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Inquisitor Spells Known (CL 1):
1 (2/day) Cure Light Wounds, Magic Weapon
0 (at will) Guidance, Daze (DC 13), Detect Magic, Disrupt Undead
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 10, Int 9, Wis 16, Cha 7
Base Atk +0; CMB +4; CMD 16
Feats Improved Initiative
Traits Armor Expert, Reactionary, Rescued (Koya) (Ex)
Skills Acrobatics -1 (-5 jump), Climb +1, Escape Artist -1, Fly -1, Heal +7, Intimidate +1, Knowledge (nature) +3 (+6 to identify the abilities and weaknesses of creatures), Knowledge (religion) +3 (+6 to identify the abilities and weaknesses of creatures), Perception +7, Profession (herbalist) +7, Ride -1, Sense Motive +8, Stealth -1, Survival +7, Swim +1 Modifiers monster lore
Languages Common, Orc
SQ domains (growth), judgement (1/day)
Other Gear Scale mail, Arrows (40), Greataxe, Shortbow, Backpack (empty), Bedroll, Belt pouch (empty), Blanket, Flint and steel, Grappling hook, Erastil, Silk rope, Trail rations (10), Waterskin, Whetstone, 16 GP, 2 SP, 8 CP
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enlarge (6/day) (Su) Swift action: Enlarge person on yourself.
Inquisitor Domain (Growth) Associated Domain: Plant
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Cold) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rescued (Koya) (Ex) +2 hp healed by your cure spells. +1 vs foes threatening rescuer.

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


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working on my submission for the jade regent pc, leaning towards first world summoner with a mystic fox like eidolon.

expect something solid tomorrow morning (US EASTERN)


Get back to work, you Maggots! :-)


Dotting for interest as well. I'll put ideas to keyboard tonight. :-D


Hmmm....submission number 2 may you find him to your liking

Narz Kune, bastard of Infernal Cheliax:

male tiefling wizard (Infernal binder)LN, hp 6, ac 11, Initative 5+, fort 0+, reflex 1+ and will 2+
stats
str 8
dex 12 (10+2)
con 10
int 20 (18+2)
wis 10
cha 12 (14-2)
opposition schools divination and abjuration.
spells Grease, Mage armor, Mount and Gravity bow
feat Persuasive
alternate racial trait beguiling liar replaces skilled.
traits Fiendish Confidence,Peace Maker and Childhood crush (Ameiko)
skillpoints per level 9 knowledge the planes, knowledge religion, knowledge arcana, knowledge history, knowledge local, bluff, intimidate and spellcraft. The 1 skillpoint to a profession goes to Profession (Barrister)
favored class reward is 1 skillrank per lvl
familiar Scorpion, Greensting
lauguages Common, Infernal, Abyssal, Draconic, Elven, Dwarven and Gnome.
equipment wizards kit (21 gp), scholars outfit (free), quarterstaff(free). Crossbow light (35 gp) and twenty crossbow bolts (2 gp)

the story:
Even tieflings get lucky...or unlucky depending on one's point of view. Narz Kune was a tiefling who had been the result of a Cheliaxian noblewoman's dalliance with a tiefling...and got pregnant. Her father was not amused when he learned of her pregancy and her child, he ordered that the child be killed. His mother Jiavi smuggled him to sandpoint via a teleport spell, he survived on table scraps and whatever he could scrounge from fruit trees.

However as he was unknown to his grandfather, the family's fiendish associations and pacts came into effect, much to the delight of the Devil who was to carry it out. The ayngavhaul came to him while he was scavenging food in the forest, its fat, reeking form was repulsive and so was the throne of iron and skulls that carried its bulk around. However he did not leave its presence he could feel its power and why would something so powerful want to find him?

You do not run away from me young one, good I despised having to teach your forebearers as they cowered wimpering before me. It seems the injection of Infernal blood into your family has strengthed it, not detracted it as your grandfather stupidly believes. Kunes eyes widened slightlyI have a grandfather? Yes you do, although he was a pathetic excuse for a infernal binder. He always cheated and never gave his work any thought, all he cared about was instant gratification. He never could have invented his owns spells, he relied on the works of those who had come before and even then he was stupid and incompetant. You however have not been raised with those weak qualities, in you I see a true Infernal Binder but still you require training.[/b]

So began his infernal apprenticeship his teacher was cruel and ruthless, whenever he found weakness or stupidity he punished it with shocking pain. However he never failed to instruct him, teaching him the foul arts of Hell and how to tap into that source of power instead of the source of energy most others used:The Cosmos. Most wizards believe in channeling the power of Chaos, thus they make the power they draw upon inefficent at best. By drawing upon the energy of Hell you draw upon pure Order and Control hence the energies are already formed to the use you require. The reason why wizards rarely draw upon the powers of Hell is because thay are too weak of will to draw upon it. Their minds are ruled by Chaos and they bow before it like weaklings, no Chaos is not bowed to it is conquered! Learn this lesson well apprentice, for without conquest and thus victory over Chaos your mind will be ruled by it.

The years of endless instruction continued and his devotion to understanding Infernal Binding only heightned as the pain mounted. For his teacher not only used pain as a punishment, he used it to make Narz Kune strong. By the time he was approaching the summoning of his first imp and thus the completion of his training, Narz was strong willed, his mind forged in the relentless power and Order of Hell. The imp was a simple task and his lessons on how to deal with the various kinds of Devils manifested itself. Within five minutes he had cowed the imp forcing it to become his familiar when he wanted it to be. For the moment however he preferred his Scorpion, its greenstinger and armored carapace were just some of its delightful qualities. It was a disciplined hunter, lying in wait for hours until its prey came to it and then in one swift motion killing it!

His teacher departed, he had completed the pact and was moving on to other duties. He had not come into the town of Sandpoint for over two decades of ruthless learning and he decided it was time to enjoy himself, a fairly novel thought. For his teacher had instructed him that while pleasure was not to be avoided (even pitfiends must occasionally indulge themselves) but must be done in the proper place and proper time. Although a Devil's concept of a pleasurable activity could be greatly different from a mortal's.

So it was that he wandered into Sandpoint and more to the point that fine establishment called the Rusty Dragon run by the noble called Ameiko Kaijitsu. She proved to be a fine friend however when he performed a service for him. Ameiko while a noble was not a barrister and a nasty land dispute had begun over the very ground that the Rusty Dragon sat upon. However in just a few hours Narz Kune had figured out and memorized the law books and more to the point their loopholes. He not only won the trial, he fined the noble who had made the land claim into poverty.

As such his friendship with Ameiko had blossomed and was turning into love, alas she was withdrawn and he did not know the complex contract that was her memory. However a caravan is gathering steam and she wants him to bring his wizardly knowledge along with them. And he hopes that a journey might loosen whatever inhibitions exist in her mind. So Narz begins his curious journery.

personality:
Narz Kune is relentless, precise and uncomprimising. He likes intelligence, strength of will and compentance, he despises stupidity, weakness in any form (as long as it is plainly obvious, hidden weakness as long as they don't come to light are acceptable) and the incompetant. He keeps his word to the letter (and generally no further), those who dislike his methods beware he will not hestiate to use a spell or summoned creature no matter how vile it is to succeed. By the same token he does not judge others who use methods contrary to his own, so long as those methods are effective. He will let his guard down only when among friends and at say a tavern, he does believe in having fun so long as it at the proper place and time. He enjoys Chess and games of strategy, although he has been known to play a mean hand of cards every now and then.

appearance:
His heritage is prominent in the form of two black horns that jut from his head like bent pillars of bone. His eyes are a gleaming yellow, his face is hardened and shows a disciplined mind. He stands at 6 feet tall and even his movements seem staged. He wears robes of red and gold, stiched with sigils in a lauguage you do not understand and do not want to.

The Song. Da bombs fly! Da Arrows pierce theirs tiny bodies! Da blood flows from dem laughing folk! Ho, ho they scitter and scatter around, looking for dem eyeballs! Oh They look around but they don't see me coming, till my arrows pierce theirs eyes!

GM for equipment give my goblin a potion of vanishing and a potion of Gravity bow. Also he wears a cloak of Gnomeskin, don't worry about favored enemy Gnome this is a module and I want to preserve his flavor. As for my new submission for JR do you find Narz Kune acceptable?


Gawg is now tricked out with more Goblin-y goodness, and tales of Goblin adventure for your reading pleasure (if you're dumb enough to let him steal the words out of your head)!
More gear, backstory, and appearance added; I'll reformat his character sheet soon, when I have some more time.

EDIT: I almost forgot, his goblin song too!


GM Armadillephant

Spoiler:
After skimming through the Player's Guide, I'm still leaning towards playing Alex rather than coming up with a new character. The most likely trait would be Rescued (by Koya). Alex came to Sandpoint to escape some trouble he'd gotten into, but some of it followed him there and would have spelled the end to his exploits had Koya's kindness not intervened to save his life. Though he's spent the last several weeks/months in town lying low, he's ready to strike out once more for new horizons. What better way to get out of town and repay his debt to Koya than by accompanying her caravan, at least for a little of the journey?


Pwent is absolutely based on THAT character, at least in fighting style. His crunch will be up soon, just gotta tweak it a bit.
As for template, thats actually the one used by the Dingle's Games NPC generator: I use it to do all the math and calculations for me then just copy it over.
My next post is gonna be Gorgle's backstory, in the form of an interview (cuzz I dig that) and Pwent's crunch will immediately follow.


GM Armadillephant wrote:
** spoiler omitted **

GM Armadillephant:
That sounds about how I'd figured it on the rope dart. Just makes sense. As for the Eyes of the Wild, my original concept had him worshiping Saranrae, but the more I built him, the less he fit with her ideals. Finally I changed it to the Green Faith, I guess I just forgot to change it in the profile--I built him in Hero Lab, and it's changed there. But it's fixed now.

Starting work on background now. It'll either be up later tonight, or tomorrow sometime.

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