GM Armadillephant's Fallout Extravaganza

Game Master Loup Blanc

Life in the Wastes is a constant struggle. Let's see if our heroes have what it takes to survive...
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Grand Lodge

Since the non-existent skills make up a significant portion of a rogue's class skills, can I swap in the new "Use Computer" skill for Use Magic Device as a class skill and add Survival as a class skill in place of all the "conversational" skills that were deleted?


I can make power cells if we can find parts..... I can also make power armor and auto turrets given parts but good luck on us finding the stuff for that anytime soon lol. If someone will take up the craft explosives route it would be awesome we lost our bomber


Indeed, a bomber or at least someone with explosives-crafting ability could be very nice to have.

Ammo will probably be about as common as I've seen in Fallout 3--shops have a fair amount of it, and after a couple days of trading they get more, but it's not like every podunk town has 500 rounds of 5.56, hm? As for free ammo with the gun, no you do not--so factor that into your cap spending.

Gergg, that all sounds fine to me!

Poor Wandering One, sorry to see you go, you had some good questions about ghouls and I was interested in seeing what you have. If Recruitment stays open for a while longer and you change your mind, feel free to come back!

Grand Lodge

I put a rank in Craft Explosives, so I can fill that role.

I'll be filling in the rest of my equipment and backstory in the near future, but most of my character sheet is complete now.


Looks pretty good, Gergg. Don't forget that your hp from your class gets doubled, so you should have 16 HP, rather than 8. Make sure to fill in how much of your starting wealth you're spending on what, grab armor and other gear and finish up, but you're looking pretty good all in all! I'd like to see more backstory when you can get it up.

Grand Lodge

Armadillephant: Can you make a list of the available Craft/Profession disciplines for use in this game and what they include? If I can make bombs/grenades using a broader Craft discipline that would allow me to make/repair other weapons that would be awesome.


Well Varin aka Darius has craft weapon and craft armor with a high intelligence, so I think we have everything covered. Unless someone wants craft drugs, but hopefully whatever type of medic we get can cover that.

Here's my guy so far, Fitzgerald. Don't have the background up yet, but just think of him as the old school British Safari Hunter.

Edit: Ignore the numbers in his name. I haven't figured out a last name, and Fitzgerald was already taken as an alias.

Edit edit: I gave him a last name now.


Skeck will be learning to make drugs. He'll be taking mindchemist alchemist levels as he investigates the secrets of his fresh existence. He will also be experimenting in ghoul drug use, much in the same way as the jet + sugar bombs ghouls of fallout 3


Dang. Since I changed the name link doesn't work any more.

Fitzgerald Hawtrey

Grand Lodge

My backstory is pretty well complete, still working on equipping.

GM Armadillephant:
As far as introducing my character to the group, I was thinking of having him observe/follow them from afar for a while until they notice/approach him. Let me know what you think.


As Wofguy said, Gergg, I believe that the party will have the Crafting skills well in hand. As for Profession, it's pretty much as you'd expect--cook will allow you to cook food, perhaps raising its value or other capabilties, that sort of thing. The only special skill in that vein is Profession (Scavenger), which could potentially let you find things and/or figure out what's worth keeping, what isn't, etc. Whereas Int characters with Appraise can decide based on knowledge of pricing and value, Wisdom and profession (scavenger) allows you to use that gut instinct of the good scavenger to choose your wares.

Wofguy--looks good, but be aware that you have the same alias picture as Winter McAllister, which could lead to confusion.

Gergg:
Your backstory's pretty good, I'm interested to see RP. As for your idea of being introduced to the group, that might work, although it might also get you shot at... Maybe consider working with the other resident ghoul, Skeck of Shizzle69, to decide how best to incorporate your radiated selves.

By the way, do you guys look at other people's spoilers, or do you have self-restraint? I don't hold it against you either way.


I chose the alias picture because that's the hat my guy is actually going to be wearing.

It's funny, I asked the same question when I was DM. I don't anymore, because everyone that replied to me said they don't.


Yeah, it's funny. I actually kinda got told off in another thread for spoilering my build. I didn't realize it'd be an issue, I figured that if you really wanted to look at it, I can't stop you. You could always check my aliases over and over again until you see the one I'm (probably) using for that game. But, I digress.


I ban all showing of Aliment in my games, you PM me and thats it, so even if your god is a bad one you may not be. Players seem to like that and a allow aliment drift in game


Okay so im done. Finally work left me alone long enough to finish everything. I had a few caps left over but I tossed em in the interest of being broke lol. So theres me.... im ready whenever everyone else is now...


Avatar picture has been changed (as you can see :) ) just to avoid any confusion

Grand Lodge

I'm going to roll some Craft checks to make myself some grenades and mines and such... Not really sure how crafting works as I'm kind of new to Pathfinder and I haven't bothered crafting much of anything in my other games.

1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 7 ⇒ (14) + 7 = 21
1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 7 ⇒ (15) + 7 = 22
1d20 + 7 ⇒ (1) + 7 = 8
1d20 + 7 ⇒ (15) + 7 = 22
1d20 + 7 ⇒ (12) + 7 = 19


Well, for Crafting, you've got to find the price of the item in question in silver pieces (multiply cap price by 10), and for grenades and mines, I'll rule the DC is 15 for grenades, 20 for mines. If you pass the DC, multiply the DC by your check, and that's how much of the item (in sp, or 1/10 caps) you crafted; add them all up, once you get to the total, you made the item. As such, it's looking like you got some grenades crafted, at least.

Bah, crafting's confusing. I'll just say you got a few grenades there, call it 3. Pay half price for each of 'em.


If someone else can make the fillers with craft chems I have a few interesting ideas....

Hey Gm Arm you mind opening the discussion thread for us?

Grand Lodge

Yikes! Confusing indeed.


OK so i changed up the story a bit. Let me know if you like it. Skeck has almost no supplies since ferals only seem to carry caps. He does have survival though so staying alive alone if necessary shouldn't be too hard. Integrating him can be as easy as finding him in the wastes, or if you'd like he could have already been led to a town.

Grand Lodge

Skeck, I don't think feral ghouls attack regular ghouls (hence the ghoul mask in Fallout3).


Yep ferals are only nice to ghouls

Grand Lodge

GM Armadillephant: I gave myself a blowgun and poisoned darts, but I'm not sure how to determine/list the stats for them. I just used the Pathfinder damage and range stats for a blowgun, but I put Radscorpion poison on the darts so the default 1d2 damage isn't accurate.


Well, Gergg, the blowgun's fine--I assume you're using the Pathfinder rules for range, damage, price, etc. As for the radscorpion poison... treat it as Large Scorpion Venom, and for every 30 caps' worth, you can poison 5 darts.

Skeck, the others are right--ferals don't generally attack other ferals, or even normal ghouls. Sort of how Super Mutants don't attack ghouls--it's some kind of weird camaraderie thing.

Darius--I do need to open the Discussion page. I just need a name...

Any suggestions for the Friendly Local Drinking Hole?


The sucubus club. Its this ritz stirp bar on the outskirts if chi town thats built in top of an old bunker the building was an castlesque place when it was a hotel befire the mob bought it. The building and bunker shiuld survive bombs well as long as they dint hit it and the building is defensible. ..


Haha, nice. Any other suggestions? I kind of like the ring of that name, even if I alter the story of it a little bit.


Yeh i knew ghouls were like that i just was thinking since he was talking all pinky like that the feral would flip. I always imagined the character with the ghoul mask sort of shambling around acting feral like. Not a problem though skeck can just find a dead ghoul or two and come to the same conclusion. Ill change the story when i get home, on the phone right now.


Well its also a hotel and cigar lounge. As well as a 5* restaurant. So its nice been there a few times. All the different parts are kept separate and half the dinner guests and hotel guests dont know about the lounge or strip club. It was one of the bunker hiding spots bulit back the cold war like I wanna say greenwood.


The mob also runs the largest gambling center in Chicago in the hotel. They hit the spot light with a new form of poker, known as Chicago Hold'em.


Lol.


So what exactly are we waiting for? I know I don't have by background up yet, but is there other people that we are waiting for? I guess we still need a medic too.


I'll get a Discussion board up when I have time--should be in a bit--and I guess we could start pretty soon, although I'd prefer a check-in and a full party with all roles covered...

Can I get a roll call of who all's still here and interested?


Skeck is here and ready for anything chap.

Grand Lodge

Me am.

Grand Lodge

I'll be away from the computer over the weekend, though. Moving.


I understand, Gergg. Thanks for letting me know!

So, we've got our resident ghouls, and Wofguy, presumably.


Still got room?


And me of course. And my pipbombboy


All present and correct (ish) !


Yep


hey Varin, get back in the tower so I can kill you all off!


N N 959 wrote:
Still got room?

I believe so!


Discussion thread's up, people! Feel free to move over there if I've given you any sort of thumbs up on characters.


can i use a ragechemist? i can provide a link to the character


Unknown, I have seen you post about a ragechemist in 4 recruitment threads now! Haha. Sure, shoot me a link if he's already up, retool him for this specific game with all the crazy stuff we have going on, and I'll be happy to take a look and help you get him in.


thank you hows this? oh and here is a link for the rage chemist if you wanna see its advancements

feats and features:
alchemy, bomb (1D8), brew psycho, throw anything, feral psycho, swift drinker (converted their names for the story)


Hey any really old ghouls pm me if you wanna know darius hes as old as you he was prewar military


http://paizo.com/people/AbbeySwan#newPost


Unkown1234[/spoiler:

Okay, I'm a little confused by the stat block, but I'll post on that below.

Don't forget that I gave the option to drop Brew Potion for anything else, since crafting magic items is kind of dropped in this game.

Also, if you want to refer to your mutagens as Psycho or whatever, that's fine, but give it a special name so that they're not confused with normal versions of the same chem.

You should know more than just Cure Light Wounds...

Alchemist wrote:
An alchemist begins play with two 1stlevel formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier.

And I'm not sure where you were getting swift drinker from.

Also, no chain shirt. You'll need to rework your character for this game, as it's pretty different.

Everyone: I've noticed some disparity between character sheets. If we could all follow one format, that'd be awesome, although I won't hold it against you as long as you have all the info needed to run the character in the alias (for AoO, DMPCing the character if needed, etc.) However, if you could check out Winter's page, he's very close to what I usually use and it's easy for me to read all the stuff I need to know. Thanks!

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