
GM Armadillephant |

Indeed, a bomber or at least someone with explosives-crafting ability could be very nice to have.
Ammo will probably be about as common as I've seen in Fallout 3--shops have a fair amount of it, and after a couple days of trading they get more, but it's not like every podunk town has 500 rounds of 5.56, hm? As for free ammo with the gun, no you do not--so factor that into your cap spending.
Gergg, that all sounds fine to me!
Poor Wandering One, sorry to see you go, you had some good questions about ghouls and I was interested in seeing what you have. If Recruitment stays open for a while longer and you change your mind, feel free to come back!

GM Armadillephant |

Looks pretty good, Gergg. Don't forget that your hp from your class gets doubled, so you should have 16 HP, rather than 8. Make sure to fill in how much of your starting wealth you're spending on what, grab armor and other gear and finish up, but you're looking pretty good all in all! I'd like to see more backstory when you can get it up.

Wofguy |

Well Varin aka Darius has craft weapon and craft armor with a high intelligence, so I think we have everything covered. Unless someone wants craft drugs, but hopefully whatever type of medic we get can cover that.
Here's my guy so far, Fitzgerald. Don't have the background up yet, but just think of him as the old school British Safari Hunter.
Edit: Ignore the numbers in his name. I haven't figured out a last name, and Fitzgerald was already taken as an alias.
Edit edit: I gave him a last name now.

GM Armadillephant |

As Wofguy said, Gergg, I believe that the party will have the Crafting skills well in hand. As for Profession, it's pretty much as you'd expect--cook will allow you to cook food, perhaps raising its value or other capabilties, that sort of thing. The only special skill in that vein is Profession (Scavenger), which could potentially let you find things and/or figure out what's worth keeping, what isn't, etc. Whereas Int characters with Appraise can decide based on knowledge of pricing and value, Wisdom and profession (scavenger) allows you to use that gut instinct of the good scavenger to choose your wares.
Wofguy--looks good, but be aware that you have the same alias picture as Winter McAllister, which could lead to confusion.
By the way, do you guys look at other people's spoilers, or do you have self-restraint? I don't hold it against you either way.

GM Armadillephant |

Yeah, it's funny. I actually kinda got told off in another thread for spoilering my build. I didn't realize it'd be an issue, I figured that if you really wanted to look at it, I can't stop you. You could always check my aliases over and over again until you see the one I'm (probably) using for that game. But, I digress.

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I'm going to roll some Craft checks to make myself some grenades and mines and such... Not really sure how crafting works as I'm kind of new to Pathfinder and I haven't bothered crafting much of anything in my other games.
1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 7 ⇒ (14) + 7 = 21
1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 7 ⇒ (15) + 7 = 22
1d20 + 7 ⇒ (1) + 7 = 8
1d20 + 7 ⇒ (15) + 7 = 22
1d20 + 7 ⇒ (12) + 7 = 19

GM Armadillephant |

Well, for Crafting, you've got to find the price of the item in question in silver pieces (multiply cap price by 10), and for grenades and mines, I'll rule the DC is 15 for grenades, 20 for mines. If you pass the DC, multiply the DC by your check, and that's how much of the item (in sp, or 1/10 caps) you crafted; add them all up, once you get to the total, you made the item. As such, it's looking like you got some grenades crafted, at least.
Bah, crafting's confusing. I'll just say you got a few grenades there, call it 3. Pay half price for each of 'em.

Skeck |

OK so i changed up the story a bit. Let me know if you like it. Skeck has almost no supplies since ferals only seem to carry caps. He does have survival though so staying alive alone if necessary shouldn't be too hard. Integrating him can be as easy as finding him in the wastes, or if you'd like he could have already been led to a town.

GM Armadillephant |

Well, Gergg, the blowgun's fine--I assume you're using the Pathfinder rules for range, damage, price, etc. As for the radscorpion poison... treat it as Large Scorpion Venom, and for every 30 caps' worth, you can poison 5 darts.
Skeck, the others are right--ferals don't generally attack other ferals, or even normal ghouls. Sort of how Super Mutants don't attack ghouls--it's some kind of weird camaraderie thing.
Darius--I do need to open the Discussion page. I just need a name...
Any suggestions for the Friendly Local Drinking Hole?

Darius Darkblade aka Legionare |

The sucubus club. Its this ritz stirp bar on the outskirts if chi town thats built in top of an old bunker the building was an castlesque place when it was a hotel befire the mob bought it. The building and bunker shiuld survive bombs well as long as they dint hit it and the building is defensible. ..

Shizzle69 |

Yeh i knew ghouls were like that i just was thinking since he was talking all pinky like that the feral would flip. I always imagined the character with the ghoul mask sort of shambling around acting feral like. Not a problem though skeck can just find a dead ghoul or two and come to the same conclusion. Ill change the story when i get home, on the phone right now.

Varin Artusk Darkthane |

Well its also a hotel and cigar lounge. As well as a 5* restaurant. So its nice been there a few times. All the different parts are kept separate and half the dinner guests and hotel guests dont know about the lounge or strip club. It was one of the bunker hiding spots bulit back the cold war like I wanna say greenwood.

GM Armadillephant |

Okay, I'm a little confused by the stat block, but I'll post on that below.
Don't forget that I gave the option to drop Brew Potion for anything else, since crafting magic items is kind of dropped in this game.
Also, if you want to refer to your mutagens as Psycho or whatever, that's fine, but give it a special name so that they're not confused with normal versions of the same chem.
You should know more than just Cure Light Wounds...
An alchemist begins play with two 1stlevel formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier.
And I'm not sure where you were getting swift drinker from.
Also, no chain shirt. You'll need to rework your character for this game, as it's pretty different.
Everyone: I've noticed some disparity between character sheets. If we could all follow one format, that'd be awesome, although I won't hold it against you as long as you have all the info needed to run the character in the alias (for AoO, DMPCing the character if needed, etc.) However, if you could check out Winter's page, he's very close to what I usually use and it's easy for me to read all the stuff I need to know. Thanks!