GM Arkwright's Harvest Run (Inactive)

Game Master Arkwright

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M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

We just want to see where it goes. Might not need to follow it much.


Ought to give it a full day at least. Stakeouts aren't usually quick.


Elemental Ray 6/6 Human Sorcerer 3

Ditto


Keeping pace, you follow the carriage awhile more. Eventually, it stops outside one of hundreds of ramshackle dwellings. and a young kid with red hair and tattered brown clothes steps out with all the majesty he can muster. The coachman bows slightly, then proceeds off.

If you keep following:
The carriage eventually enters a small private garage; after thirty minutes of staking the place out, you see the de-uniformed coachman set off along the street.


Elemental Ray 6/6 Human Sorcerer 3

So we check out the garage or follow the coachman?


OOC, the garage is not a high-security fortress, so you can likely search it if you want just be rolling me some perception, stealth and disable device.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick looks thoughtful for a second. "Coach isn't likely to leave by itself, we can come back later to check the garage. Follow the coachman. Lesson for everyone. Clyde goes first, stays about 15 ft back. I go second, 15ft behind Clyde, then Henry 15ft back, then Telsyn another 15ft. When the coachman turns, you Clyde, do not. You go on straight, I turn and follow the coachman, then Henry follows me, then Telsyn, and you drop in behind Telsyn. Every time he turns, we do the same thing, make it harder for him to realize he's being followed, and we're all within a few seconds of each other if something happens."


Elemental Ray 6/6 Human Sorcerer 3

Sounds like a plan to me. Clyde will start trailing the coachman when everyone is ready.
Stealth: 1d20 + 10 ⇒ (6) + 10 = 16


perception: 1d20 + 10 ⇒ (2) + 10 = 12
stealth: 1d20 + 15 ⇒ (14) + 15 = 29
disable device: 1d20 + 11 ⇒ (2) + 11 = 13

splendid. At least I was sneaky while I screwed up.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn likes the plan and sticks to it.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

What's next?


Elemental Ray 6/6 Human Sorcerer 3

Clyde follows the man with the others


After having no luck getting into the garage, Henry rushes to keep up with the others, but stays well back.


Moving into your positions, you follow the driver. Soon enough, he arrives at his destination, a tavern- yours, in fact.

He goes inside, orders a pint from Micah and sets himself down by the fire.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick frowns. "Now that's an odd coincidence... Wish I believed in coincidences..." He looks at the others to see what they think.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Erick, you go deal with the driver. Henry, I'll make you invisible so you can check out the garage. Clyde, you stay with Erick. This'll work.

Telsyn just has an idea, sometimes.


Elemental Ray 6/6 Human Sorcerer 3

Clyde hangs back


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick nods. "Sounds good." Erick has never had a problem going with someone else's suggestion.

He takes his hat and coat off, to change his appearance roughly, folds his coat and hat over his arm, and heads into the bar and nods at Micah. He takes a seat a table over, and orders an ale, before givving Micah an eyebrow and nodding at the driver (when the driver isn't looking in his direction).


"I'll give it another shot, but that garage may well be my bane. "


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

You'll be invisible for 4 minutes, the elf says to the halfling.

4 more, if you need it. Let's get magical, Telsyn says to the little one.


Micah similarly raises an eyebrow and walks over to Erick to ask what he wants.

Looking through the garage will take longer than 4 minutes so let's split the stealth check in half.
Per 1d20 + 10 ⇒ (3) + 10 = 13
Stealth 1d20 + 25 ⇒ (8) + 25 = 33
Disable Device 1d20 + 11 ⇒ (3) + 11 = 14

Heh.

Mustering incredible stealth, Henry sneaks inside the garage; a small building with one old coach being slowly restored and one new one. Poking his head and fingers into various corners, he isn't able to find anything useful. Plus, he manages to leave a nasty nick on the lock; someone might notice tomorrow morning.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

"You know that guy? He was the driver of the coach..." Erick says in a very soft voice as Micah gets there. "I find it odd in the extreme he would come here after driving kids all around all day. Especially since we were following him. I don't believe in coincidences."


Micah blinks. "Well... that's Welkin. Quiet sort; comes in here a bit. Pretty sure driving that coach is his job, for whoever contracts for it..."


Elemental Ray 6/6 Human Sorcerer 3

Clyde stands ready!


Henry will report back to the rest

"Garage was a waste of time. Didn't find anything interesting. "


Elemental Ray 6/6 Human Sorcerer 3

Might have something here, dunno.


What do next?


Elemental Ray 6/6 Human Sorcerer 3

Clyde goes up to Erick. You find out anything? If everything is on the up and up we can do something like bounty-hunting.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

"Was waiting for you guys, just in case." He answers Clyde, before moving up to the bar to sit next to the driver.

"Evenin'. Looks like you had a long day. Thought I saw you riding a kid around in a carriage today, some rich snot?" He asks the driver, trying for casual.

Diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27


The man pauses, sizing up Erick's friendly gaze; then he softens, taking a deep sip from his drink. "...mmm. A new contract I was given; carry around kids as directed, take them where they want to go for the day. An odd job, but hey, it pays the bills."


Elemental Ray 6/6 Human Sorcerer 3

Clyde wonders what it is all about. Can't be just that. Creepy as all heck, is there some kind of mark tracking going on?


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

"Does sound like an odd job, at that. Who'd pay for something like that?"

Let me know when I need another diplomacy check.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn will actually cast a spell. This is a first, I think.

He'll cast Detect Magic and look all around.


Telsyn, casting a spell in the middle of a mildly crowded bar will be fairly noticeable; any thoughts on that?

Welkin shrugs. "Some outfit named 'Infernal Imperial Allegiance'- probably some lord trying to curry favor by praising the Queen."

That diplomacy check will last you awhile.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

"Possibly, you never know around here. Say, I think you may have taken one of my companions cousins around, now that I think of it. Short kid, male, black hair, green eyes. Name of Talbot?" Erick mentions off handedly.

Talbot being one of those kids who the Urchin said went missing after riding in the carriage.


He pauses, thinking, then shakes his head firmly. "Talbot... no. No one by that name, that description. Never. Haven't heard any of my other driver mates carrying about someone like that, either."


"I'm not really sure I'm qualified or interested in being a nanny. "


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

I'm only following what the GM put out. If you'd all rather forget it, let me know.


Elemental Ray 6/6 Human Sorcerer 3

Just what is this Infernal Allegiance thing?

Know-Local: 1d20 + 6 ⇒ (4) + 6 = 10


Clyde has never heard the name before it was mentioned on the flyer.

"Some company. All I know is, the cheques come on schedule from their offices."


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Can you throw us a bone, here?


I just did; but alright.

1d20 ⇒ 7
1d20 + 6 ⇒ (11) + 6 = 17

With some quick bluffing, Erick is able to convince the man to cough up the address he receives payment from; 17 Beauregard Avenue, an address fairly familiar to you all.


Elemental Ray 6/6 Human Sorcerer 3

Well we should check this place out, If'n it is just kids being driven around than I don't see a real problem but it is mighty strange.


If you're feeling that lost, could make an intelligence check to think of new leads. The one you're currently following is useful, but isn't the most direct way to find out what's going on.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick grunts as he hears the name of the location. "Clyde... you might remember we've been to that address? Then again, we were very drunk at the time, and you punched that guy in the nose for no reason, so you might not remember, although we had to get out of their fast to avoid getting into trouble."

As in, it's where we gutted the guy who was sacrificing the halfling boy


Elemental Ray 6/6 Human Sorcerer 3

OH! Yea, I think it might be time to clear that place out


Hope this doesn't mess things up, but in the name of speeding things up, let's jump ahead a bit.

Leaving Welkin behind with his drink, you head for the address. Late in the day, all down the street shops and business are closing. From the sight of movement in the windows upstairs however, the House of Infernal Lies (CCA) is still within operating hours.


"I don't want to say it in front of the other guy, but I get the feeling this is a trap. "


Elemental Ray 6/6 Human Sorcerer 3

Heh. No doubt, remember they had that magic trap last time when we tried making it look like a robbery. So, do we want to try things with Henry going through the chimney again?


"At least I taught myself to pick locks, so I think we're better prepared this time. "

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