Erick hooks a thumb toward the roof. "Check the roof, if you can move around without alerting people inside. These old warehouses leak like seives." He says in a harsh whisper, and then bends down forming a cup with his hands, to boost the halfling up.
Unless Henry objects He climbs onto the roof and swarms over the gutters.
His keen eyes alight on and peer through small cracks in the roof. Water drips down into buckets and troughs below, and he spies figures in various rooms. Ten halflings in one, four thuggish men in another around a table playing cards. Three wear crude leather armor and have coshes attached to their belts, the third is in chainmail and is busily claiming the last pot.
Perception 1d20 + 9 ⇒ (14) + 9 = 23
Erick's eyes harden, as they wait for the halfling. "Yeah, but that's a two edged sword." He says in a low whisper. "No exit strategy either, and two fronts to defend."
Well, then. Why don't one of you strong guys kick in the door and I'll try to knock them out with a spell. If that doesn't work, we can just fight them.
Erick looks at McClod, and shrugs. "I guess it's up to us to open it, we look like the strongest ones here, if nobody can pick the lock." He whispers. Moving toward the door, he waits for McClod, and then begins counting down silently with his fingers. 3...2...1...
Perception (Looking for best place to kick the door):1d20 + 8 ⇒ (5) + 8 = 13
Clyde darts in and takes the corner, shooting an arrow at the leader type
Longbow,PBS,PS:1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (7) + 3 = 10 If human, Gain +2 Hit/Damage
Erick steps in the door, and follows Telsyn, placing himself near the surrounded ally. "We will? Damn, I'm out of coins. How 'bout we take some out of your hide to pay?" He says gruffly, and throws a punch at the man on the right.
When they attack Telsyn again, Erick uses his Bodyguard feat to reach out and shove Telsyn out of their attack path, giving him a +3 AC as an AoO on Erick's part
Can't, I don't have Combat Reflexes yet. So only one AoO per turn, it's either give you +3 AC or take an AoO, not both.
Erick takes the hit, protecting Telsyn from one instead. He grunts in discomfort as the knife digs into his abdomen. "Time to take these idiots down..." He growls, spitting blood.
Henry's arrow strikes true, digging deep in the thug's arm nearly disclocating it. "F~!" He and his friend look significantly less confident all of a sudden.
Erick reaches down to retrieve the knife of the downed man, the one with his blood on it, and wipes it on the man's clothes. "If you want to live, strip, down to nothing. Want to make sure you aren't hiding any knives to stick in my kidneys. Now!"
The halflings rise and move to embrace Telsyn one by one; red-hair, grey-hair, blonde-hair, no-hair, united in gratitude. One doesn't rise however, a woman sobbing alone in the corner. Suddenly, counting them, Telsyn realizes there are ten slaves here; you were sent to retrieve eleven.
"He took her boy..." one of them whispers sorrowfully.
Erick makes sure they are all stripped down to their underwear before they are tied up, and puts their belongings and clothes in piles while the others are tied up. He double checks all their equipment and belongings for anything useful to either his group (like a healing potion) or the slaves (like gold, weapons, clothes, etc).
Once they realize one is missing, Erick nods. "Which one took the boy?" He grabs each of the guards by the back of the head and forces them to look in the slaves direction, so they can see faces.
The stripped man quickly speaks up. "N-none of us! I swear, sir!"
"Anoter man came; shaven, black robes, big hood. Knew we had sl- had cargo here. Offered good gold for one of them..." One of the halflings, an elderly man with a bald head and thick grey beard, nods to confirm his story. He passes Erick a piece of paper. "Pinched this from the hooded man's pocket; thought it might help..."
House of Infernal Lies, CCA, 17 Beauregard Avenue, Ostenso
The halfling mother turns and looks pleadingly at the party. "...please. Find my boy; my Alleso."
That sounds good, Clyde. Let's get these people to the stables, then we'll look for the boy ourselves. Why don't you explain it to that poor mother? Telsyn says to the ranger.
The elf then looks to his own condition. Does anyone have a healing potion, or something? I'm pretty hurt.
"Yes, we have to save the most we can. We can try back for the boy, but to try and save him and only lose 10 others would not serve the greater good. "
"I'm gonna need to see a healer before I get in another fight, that guy knew right where to stab." He shows a bloody hand he's been using to hold his guts in.
Erick took 19 of 27 HP in one hit. The other two potential hits they had were 20 and 23HP per hit. That leaves him with 8, taking an hour to add 3 would bring him up to 11. Either way, that's one hit death zone with people doing 1d8+2d6 damage on their hits. We seriously need an actual healer. We might ought to hire on an NPC healer.
EDIT
"Thanks.. that takes the edge off, but I'm still pretty messed up."13/29 HP
"Those guys are trained assassins, we need someone who's an excellent magical healer, or we need to rethink our approach, going toe to toe with trained assassins is going to get us killed. We lucked out with that colorspray working. If it hadn't, they'd have slit our throats in less than 10 seconds."
Darn shame some priesty type didn't show up with us. I reckon more stealth and setting up the fight zone in our favor as much as possible. Of course, that isn't always doable.