GM Arkwright's Harvest Run (Inactive)

Game Master Arkwright

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Ok, back to the party.

"Well that didn't work. It's locked, I have no key, and there's no windows. "


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick hooks a thumb toward the roof. "Check the roof, if you can move around without alerting people inside. These old warehouses leak like seives." He says in a harsh whisper, and then bends down forming a cup with his hands, to boost the halfling up.


He will try to climb to the roof.

climb: 1d20 + 5 ⇒ (19) + 5 = 24


Unless Henry objects He climbs onto the roof and swarms over the gutters.

His keen eyes alight on and peer through small cracks in the roof. Water drips down into buckets and troughs below, and he spies figures in various rooms. Ten halflings in one, four thuggish men in another around a table playing cards. Three wear crude leather armor and have coshes attached to their belts, the third is in chainmail and is busily claiming the last pot.
Perception 1d20 + 9 ⇒ (14) + 9 = 23


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde mutters No openings but the doors, makes sense for a slaver warehouse. Don't want any other places they need to guard.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick's eyes harden, as they wait for the halfling. "Yeah, but that's a two edged sword." He says in a low whisper. "No exit strategy either, and two fronts to defend."


Henry will climb back down from the roof and report.

"All the guards are in one area, and there's only the one door in. "


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Well, then. Why don't one of you strong guys kick in the door and I'll try to knock them out with a spell. If that doesn't work, we can just fight them.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick looks at McClod, and shrugs. "I guess it's up to us to open it, we look like the strongest ones here, if nobody can pick the lock." He whispers. Moving toward the door, he waits for McClod, and then begins counting down silently with his fingers. 3...2...1...

Perception (Looking for best place to kick the door): 1d20 + 8 ⇒ (5) + 8 = 13

Yeah, ok, right center then it is

CMB, Sunder Door: 1d20 + 8 ⇒ (16) + 8 = 24


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde grunts and puts his back into it as he helps kill that filthy slaver door.
CMB,Sunder door: 1d20 + 5 ⇒ (11) + 5 = 16


Henry will keep hidden from the doorway, to be able to snipe once the door is open.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn draws his weapon and prepares to enter.


"What in the hells...?!"

Alrighty
Telsyn 1d20 + 5 ⇒ (11) + 5 = 16
Henry 1d20 + 4 ⇒ (1) + 4 = 5
Clyde 1d20 + 8 ⇒ (4) + 8 = 12
Erick 1d20 + 3 ⇒ (4) + 3 = 7
Enemies 1d20 + 4 ⇒ (3) + 4 = 7

Go Telsyn and Clyde

Henry, could you add your initiative to your character header?


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde darts in and takes the corner, shooting an arrow at the leader type
Longbow,PBS,PS: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (7) + 3 = 10 If human, Gain +2 Hit/Damage


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn moves in and casts Color Spray, getting the boss guy and 2 of the others to his north and east of him. (Will DC 15)

He counts on his allies to back him up.


A blaze of color lances out and downs two of the thugs.
1d20 + 5 ⇒ (11) + 5 = 16
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 5 ⇒ (3) + 5 = 8

Furious, the remaining two advance, drawing maces. "You'll pay for that!"
Telsyn you get an AOO against one of them if you're armed
1d20 + 7 ⇒ (16) + 7 = 23 1d8 + 7 + 2d6 ⇒ (8) + 7 + (3, 2) = 20
1d20 + 7 ⇒ (4) + 7 = 11 1d8 + 7 + 2d6 ⇒ (3) + 7 + (5, 4) = 19

Go rest


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick steps in the door, and follows Telsyn, placing himself near the surrounded ally. "We will? Damn, I'm out of coins. How 'bout we take some out of your hide to pay?" He says gruffly, and throws a punch at the man on the right.

Punch: 1d20 + 6 ⇒ (7) + 6 = 13 Not likely unfortunately

When they attack Telsyn again, Erick uses his Bodyguard feat to reach out and shove Telsyn out of their attack path, giving him a +3 AC as an AoO on Erick's part


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

I am!

atk: 1d20 + 2 ⇒ (14) + 2 = 16

longsword: 1d8 ⇒ 5


Henry will sneak up to the doorway and hide there (to snipe next turn).

stealth: 1d20 + 14 ⇒ (2) + 14 = 16


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

One of these days, I'll remember to cast shield before jumping into combat! LOL


Erick's blow skates off of their studded leather armor.

One of the pair spots Henry.
1d20 + 8 ⇒ (5) + 8 = 13
1d20 + 8 ⇒ (8) + 8 = 16

The sound of muffled praying comes from the room containing the slaves.

Go Telsyn and Clyde


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn can't cast without provoking. Going full defense wouldn't help enough. He takes a step and swings on the guy by the wall.

atk: 1d20 + 2 ⇒ (16) + 2 = 18

dmg: 1d8 ⇒ 1

Did I hit anyone last round?


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde steps back and shoots at the one NE of Erick
Bow,PBS,PS: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 3 ⇒ (7) + 3 = 10If Human, gain +2 hit/damage


Sorry Telsyn, yes your AOO connected.

Telsyn lands a second sword-blow; Clyde's arrow swings wide.

Getting on a plane, will post enemies' turn soon.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Boy, did I play this wrong. Oh, well! Hindsight's 20/20.


Ganging up, one of the pair moves to flank with his friend against Erick.
Erick you get an AOO

"I'll have your teef f'my next bracelet!"

Attack vs Telsyn; remember Erick is giving you +3ac
1d20 + 5 ⇒ (2) + 5 = 7 1d8 + 7 ⇒ (2) + 7 = 9

Attack v Erick
1d20 + 7 ⇒ (12) + 7 = 19 1d8 + 7 + 2d6 ⇒ (5) + 7 + (5, 2) = 19


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Whew! Take that AOO, Erick!


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Can't, I don't have Combat Reflexes yet. So only one AoO per turn, it's either give you +3 AC or take an AoO, not both.

Erick takes the hit, protecting Telsyn from one instead. He grunts in discomfort as the knife digs into his abdomen. "Time to take these idiots down..." He growls, spitting blood.


Henry snipes at the one which didn't seem to notice him.

to hit: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (6) = 15

then he ducks behind the door jamb again.

stealth: 1d20 + 14 ⇒ (17) + 14 = 31


Henry's arrow strikes true, digging deep in the thug's arm nearly disclocating it. "F~&#!" He and his friend look significantly less confident all of a sudden.

Go Telsyn and Clyde


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde shoots the one Henry shot
Bow,PBS,PS: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (3) + 3 = 6


One of the thugs falls into blissful unconsciousness as Clyde's arrow finds its mark.

The other's eyes grow fearful as he throws down his mace and raises his hands. "I give! I give!"

Combat over


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick reaches down to retrieve the knife of the downed man, the one with his blood on it, and wipes it on the man's clothes. "If you want to live, strip, down to nothing. Want to make sure you aren't hiding any knives to stick in my kidneys. Now!"

Intimidate: 1d20 + 7 ⇒ (10) + 7 = 17


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Let's incapacitate the others while we can. We can release the halflings and put these fellows in the cell. Let them have a taste of captivity!

Telsyn addresses the surrendered man. Where are the keys to the cell door?

He then starts removing whatever weapons the unconscious men have, while also looking for a key.

percep: 1d20 + 2 ⇒ (2) + 2 = 4

Let's get those people out of here quickly. I can't take another fight, right now.

3 hp!


Henry will move into the room once the standing foe is secure and help search for keys.

perception: 1d20 + 9 ⇒ (20) + 9 = 29


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

I can try having a look at your wounds once we get somewhere safer. Clyde helps keep a look out.


He quickly strips to his drawers, and hands over a key. "C-cell? It's just a warehouse door..."

The others are quickly bound and gagged, all for the better as they recover from Telsyn's blinding light and start rolling around furiously.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn tells the halflings, I don't know which of you were praying, but I guess it worked. We're going to get you out of here. We have to move quick!

I imagine the halflings will be happy to help us get the men in the room and lock them up.


The halflings rise and move to embrace Telsyn one by one; red-hair, grey-hair, blonde-hair, no-hair, united in gratitude. One doesn't rise however, a woman sobbing alone in the corner. Suddenly, counting them, Telsyn realizes there are ten slaves here; you were sent to retrieve eleven.

"He took her boy..." one of them whispers sorrowfully.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick makes sure they are all stripped down to their underwear before they are tied up, and puts their belongings and clothes in piles while the others are tied up. He double checks all their equipment and belongings for anything useful to either his group (like a healing potion) or the slaves (like gold, weapons, clothes, etc).

Once they realize one is missing, Erick nods. "Which one took the boy?" He grabs each of the guards by the back of the head and forces them to look in the slaves direction, so they can see faces.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Plus where did they take him?


The stripped man quickly speaks up. "N-none of us! I swear, sir!"

"Anoter man came; shaven, black robes, big hood. Knew we had sl- had cargo here. Offered good gold for one of them..." One of the halflings, an elderly man with a bald head and thick grey beard, nods to confirm his story. He passes Erick a piece of paper. "Pinched this from the hooded man's pocket; thought it might help..."

House of Infernal Lies, CCA, 17 Beauregard Avenue, Ostenso

The halfling mother turns and looks pleadingly at the party. "...please. Find my boy; my Alleso."


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde looks at his comrades. Take em with us and then help find the kid after we can secure them?


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

That sounds good, Clyde. Let's get these people to the stables, then we'll look for the boy ourselves. Why don't you explain it to that poor mother? Telsyn says to the ranger.

The elf then looks to his own condition. Does anyone have a healing potion, or something? I'm pretty hurt.


"Yes, we have to save the most we can. We can try back for the boy, but to try and save him and only lose 10 others would not serve the greater good. "


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Everyone get ready, we leave right away. Ma'am, we'll go looking for your son right quick.

Clyde helps get the halflings together while the guards are put into the locked room.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

"I'm gonna need to see a healer before I get in another fight, that guy knew right where to stab." He shows a bloody hand he's been using to hold his guts in.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde hands over a potion of CLW. I have only 3 of these left.
Heal for you: 1d8 + 1 ⇒ (4) + 1 = 5


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick took 19 of 27 HP in one hit. The other two potential hits they had were 20 and 23HP per hit. That leaves him with 8, taking an hour to add 3 would bring him up to 11. Either way, that's one hit death zone with people doing 1d8+2d6 damage on their hits. We seriously need an actual healer. We might ought to hire on an NPC healer.

EDIT

"Thanks.. that takes the edge off, but I'm still pretty messed up." 13/29 HP

"Those guys are trained assassins, we need someone who's an excellent magical healer, or we need to rethink our approach, going toe to toe with trained assassins is going to get us killed. We lucked out with that colorspray working. If it hadn't, they'd have slit our throats in less than 10 seconds."


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Darn shame some priesty type didn't show up with us. I reckon more stealth and setting up the fight zone in our favor as much as possible. Of course, that isn't always doable.

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