Full Name |
Henry the bowman |
About Henry the bowman
Henry the Bowman
Halfling slayer 2 (Pathfinder RPG Advanced Class Guide 53)
NG Small humanoid (halfling)
Init +4; Senses Perception +8
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 20 (2d10+4)
Fort +6, Ref +8, Will +2; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee kukri +4 (1d3+1/18-20)
Ranged composite longbow +7 (1d6/×3)
Special Attacks studied target +1 (1st, move action)
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Statistics
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Str 12, Dex 18, Con 14, Int 14, Wis 12, Cha 10
Base Atk +2; CMB +5; CMD 16
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Precise Shot
Traits orphaned by giants
Skills Acrobatics +6 (-2 to jump), Bluff +4, Climb +2, Disable Device +9, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (local) +6, Perception +8, Ride +5, Sense Motive +5, Stealth +10, Survival +6, Swim +2; Racial Modifiers +2 Perception, swift as shadows[APG]
Languages Common, Dwarven, Goblin, Halfling
SQ finesse weapon attack attribute, rules changes, slayer talent (trapfinding[ACG]), track +1, trapfinding +1
Other Gear chain shirt, composite longbow, kukri, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, masterwork thieves' tools, mess kit[UE], pot, torch (10), trail rations (5), waterskin, 670 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Finesse Weapon Attack Attribute The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute li
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rules Changes By all metrics, Pathfinder is the most satisfying pen-and-paper game I’ve ever played. The class balance feels good, the math isn’t overwhelming, and the community support is outstanding. However, it suffers from one syndrome that haunts the crea
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Swift as Shadows Reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.