Khelreddin |
Thanks for having me, Alice, in spite of my failure to comply with even the most basic of your application requirements. Flattery got me somewhere, I guess. ;)
It looks like we could use some melee, perhaps a touch of divinity as well. Hmm. I already have several inquisitors, and I'm not much into paladins, so I'll have to ponder this. I may just go the smashing things route, though it would be nice to have a wee bit of healing in the party.
GM Alice |
I'll let you/the group decide on Gilfroy or Tippy, Nazard. I've got no qualms with either.
Khelreddin, as I mentioned just now on the recruitment thread there's apparently ways to circumvent all combats in this module (although I can't tell how easy/hard that is just yet). Cesare, the bard, can cast CLW as well. Suit him up with a wand and you might be fine.
Khelreddin |
So with Tippy joining us, what's our current make-up? Something like this, I think:
1: Alice's Friend - Unknown Undetermined 1
2: Zherohd Zhi - Half-Elf Summoner 1
3: Tippy Fullbottle - Halfling Rogue (Knife Master/Scout) 1
4: Cesare Andistore - Human Bard 1
5: Khelreddin's mysterious character - Classified Information 1
6: Zosimos, Rogue (Investigator) 1
What's your likely direction, Betwixt? I've made no progress on a character yet, looking for inspiration in a sense of what else is in the mix.
Zherohd Zhi |
Alice, I wanted to discuss the First Worlder archetype well before we get started. Because the First Worlder's Summon Nature's Ally class feature replaces rather than modifying the regular summoner's Summon Monster class feature, it doesn't have the same restrictions (or benefits) as the regular ability. That is to say, my summons will be full round actions with durations of round/level rather than minute/level. But I can have them out at the same time as my Eidolon, and (once I'm high enough level at least) can have more than one active at a time.
JJ saying this is intended
I doubt it'll come up much during the scenario, since they'd only last for one round, but I wanted to mention it. Because if we do get into a tough fight, it's pretty much the only way Zherohd can meaningfully contribute.
Betwixt |
Probably some kind of divine spellcaster, it's always quite a safe assumption with me. Actually, maybe even a shaman could be a fun and novel change!
I'll definitely have a character done by the end of today, since today is my "procrastinate but pretend I'm doing my pharmacokinetics assignment for 12 hours day." :)
Cademon |
Who you calling a hooligan, devil worshipper?
Khelreddin |
Since we're so well set up to go stealthily and diplomatically through this thing, without upsetting anyone's applecarts, or talking too loudly in the Lion's Library, I've made the logical choice for what sort of character to play: a half-orc fighter.
I've been playing various forms of D&D since 1981 or so, and have never played a half-orc, figured it was time. I'll try not to step on anyone's toes as they sneak around...
GM Alice |
The only thing I'll say is to encourage your fighter to have some decent "indoors" skills... because the monk in the game I'm playing of this at the moment is having a lot of "Sigh, I aid another... again" kind of moments as he's not really built for the "smart" skills.
Unless you're happy to do that, of course. :P
Khelreddin |
Hrm. You're feeding my second thoughts. I do like a character that has more than one thing they can do - which is why I always find myself playing rangers and inquisitors.
Given how demonic this season of PFS is, maybe I'll go ranger (infiltrator) with outsider (evil) as my first favored enemy. Hell, I could even throw in the skirmisher archetype on top of that, just for variety.
I can't say I like the idea of watching everyone else sneak away from my half-orc fighter, then talk their way out of a fight, and then whistle for me to come catch up from where I've been quietly hiding.
Zosimos the Sharp |
I try to build my characters like a college student. That is to say they have a major and a minor. That way if a scenario ISN'T my focus, I hopefully can contribute using my minor focus.
(Oh, don't look a tthe crunch in my profile yet, I'm slowly typing over my high level ranger, so the numbers aren't at all correct.)
Betwixt |
Considering that currently Valerio is about as stealthy as a 5 year old after a bottle of red cordial, he might be around to hold your hand Khel. Haha.
This incarnation of his is actually a LOT more buff than he was originally. He's actually probably going to go into Mystic Theurge, so his final incarnation will have significantly more int.
If we really do want to try and avoid combat as much as possible though, he could revert to his significantly more knowledgeable incarnation depending.
Mohok |
Here is Mohok, half-orc demon-slayer, ready to get his library card.
Driven from the lands of the late Belkzen by his mother's own people for being too 'human' for their liking, he travelled to Nerosyan, where he believed his father might be. Though he fought the demons menacing Nerosyan with all the wrath and rage he'd built up in his short life, he was despised for being too much an orc, and left his father's lands as well, seeking acceptance and meaning somewhere in the world.
In the course of his travels, Mohok learned of the Pathfinder Society, and heard that they'll take all sorts, perhaps even his. He's signed up for his first mission - and he's hoping there's some demons.
Zosimos the Sharp |
If I may recommend:
The "Initiative Quickpost" I use on my PbP makes my life a lot easier. Feel free to steal.
Since the website update, Wayfinder hasn't worked well. I'm hoping it gets an update. That makes posting as a player much easier.
To make life smoother on the other players, feel free to make assumptions about my character's actions. As long as you're not expending my resources I have NO problem with people having me Aid Another, use my Knowledge (Any) skills etc. No need to wait for me to post if you want my help now.
Zosimos the Sharp |
When I GM I put in the game description everyone's initiative with dice code attached:
dice=Baddies]d20+[/dice]
dice=Zosimos]d20+3[/dice]
dice=Zherohd]d20+2[/dice]
That way the GM can simply cut and paste easily. Works for Perception checks, group saves, etc.
Tippy Fullbottle PFS |
I can already tell that Zherohd will make a wonderful target for Tippy. The little guy's going to have fun finding all the half-elf's buttons and pushing them one by one...
I also don't mind if folks assume Aid Anothers, Knowledge checks, etc. it's all about speeding up game play in a PBP.
GM Alice |
1 person marked this as a favorite. |
Yeah, I've started keeping inits saved on the campaign info page for my other game, so I'll be doing the same for this :)
Side note - I hope the creator fixes Wayfinder soon. Really annoying to post via mobile at the moment. I'm kinda tempted to make a similar app myself... I need an excuse to learn Android development anyway.
Mohok |
Just so our census is accurate, Mohok is neither a member of the Grand Lodge nor a follower of Paracountess Dralneen - he serves the Silver Crusade, and hopes to do some good in a world full of evil.
Tippy Fullbottle PFS |
Thanks for taking the time to check. I'm about to start another game Day scenario with a group whose GM is not so thorough and almost everybody else has errors of some kind, all in the players' favour, and I'm at a loss as to what the protocol is.
Zosimos the Sharp |
When that happens I usually tell the players to make the fixes before we start. If it's accidental, they don't usually complain. It's different if on purpose, but I've seen that once in more than 100 tables.
I appreciate the double check. 8 PFS characters, 2 AP characters, and countless NPCs across 2 APs and I'm bound to make mistakes (especially with a beta class.)
GM Alice |
It's really up to the GM whether they do a check of the players' sheets... I always like to because it's SO easy to make a mistake, and an extra pair of eyes never hurt.
I at least run people's characters through HL and check things like point buys, feats, traits, skill totals, etc. I don't generally look at purchases/ITS unless there's something really weird sticking out. I'm sure that even my method misses things, but I feel like if enough GMs do something similar then you have a pretty good chance of minimising errors.
In the past I've noticed other players with errors on their sheets and I haven't been shy about pointing it out. Most people are honestly pretty glad to hear it IME.
Tippy Fullbottle PFS |
Going back through I can't find the errors I thought I had seen. The characters were still being finalized, so perhaps their players caught them and fixed them.
I just never want to be the annoying player that posts a big list of everybody else's errors at the beginning of the game (because we've all played with THAT guy, or one like him).
Mohok |
Can I Aid Another in a Knowledge, Craft or Profession skill in which I am untrained? I need to get a 10 to Aid, and that's the max DC you can attempt in those skills untrained.
GM Alice |
@Zherohd,
Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage)
Life Link is not "the application of a spell that cures hit point damage", so no, I don't think it would stop the bleeding. Not to mention Cademon has not taken "enough damage to send it back to its home plane", so Life Link doesn't come into play. Basically you only use Life Link to stop an eidolon from dying.
Incidentally, recall that eidolon don't naturally heal themselves, so even between scenarios Cademon WILL NOT heal back to full unless you either a) use some wand charges or b) have a spell that you can use yourself (infernal healing/lesser rejuvenate eidolon) to allow some hand-waving in between scenarios... this seems to be the consensus of threads I've read on the matter (though I could be wrong), because I was curious for my own summoner. She wound up having to take infernal healing instead of a more useful spell at 1st level just to deal with that.
Zherohd Zhi |
Incidentally, recall that eidolon don't naturally heal themselves, so even between scenarios Cademon WILL NOT heal back to full unless you either a) use some wand charges or b) have a spell that you can use yourself (infernal healing/lesser rejuvenate eidolon) to allow some hand-waving in between scenarios... this seems to be the consensus of threads I've read on the matter (though I could be wrong), because I was curious for my own summoner. She wound up having to take infernal healing instead of a more useful spell at 1st level just to deal with that.
He won't heal on his own, but as I understand it, if he's damaged enough to dismiss him, then once he's able to be re-summoned the next day, he comes back with half health. Given his whopping four hit points, I expect to be using that as his main healing most of the time for level one. Whether he's at half or full hit points, most of the time a single hit is going to "kill" him.
GM Alice |
While you guys puzzle out the, well, puzzle, I think it's time for me to start rounding up your deets. Please either post here or PM me with your:
- Player Name
- PC Name
- PFS #
- PC #
- Faction
- Email
Also, roll for any day jobs.
In addition, everyone can roll 1d20 for a boon! On a 20, you get a boon of your choice. On a 1, you get a random boon determined by me.
• When you cast the listed spell, you may increase the DC of the saving throw by 2.
• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.
You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.
(2) Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.
First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).
Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.
(3) Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.
Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.
(4) Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.
When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.