
GM Abraham |

I'm using the Furious Finish Feat Combined with my horizon walker immunity to fatigue to prevent the ensuing fatigue (Which has been confirmed to combine that way) so that I can re-rage and re-furious finish the next round.
Yep, makes sense now. Be sure to note any reduced saves from being out of rage when it's not your turn. Technically, I suppose this means that you also do not suffer the AC penalty from rage when it's not your turn, though I'm inclined to say that it should still apply unless you object.

GM Abraham |

Strang cast Overlight Flight earlier. He is flying all day, pretty much.
Ok, I put you back where you were earlier.

GM Abraham |

Ya, the flat damage is right. 3d6 for the chainsaw, 4d6 for it being large, 6d6 for the impact enchantment, then twice that for using vital strike. Then max damage due to Furious Finish, for 72, plus 6 for 2-handed str, 3 for rage str, 1 enhancement, 9 for 2-handed power attack... for 91
Though not sure how the horizon walker thing override the specific language in the feat that says you become fatigued even if you wouldn't normally be. But that just affects later rounds, not this one =)
So how are you able to purchase a Large chain saw and put an enchantment on it? I've only ever seen items like that on Chronicle sheets (that wouldn't be able to be modified). Is that a feature of your archetype?
Re the horizon walker issue: since it says that you are immune to fatigue, my interpretation is that you are made fatigued by the specific language of Furious Finish, but being fatigued doesn't do anything to you. One could make an argument that this would mean that you couldn't reenter rage right away (you are fatigued from FF, fatigue does nothing to you from horizon walker, but you cannot reenter rage when you are fatigued), and this might be a way to balance the potency of Obtrivi's huge damage potential (would mean effectively only being able to do the massive damage output one round out of three), but I don't feel like being a jerk about it - it's a great character design and hopefully I'll dominate him later and let him loose on all of you! :-)

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Dunia can cast spells (almost exactly) like a magus. It's from the Ectoplasmatist archetype.
AoO: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39
LG GT Slashing: 1d8 + 9 ⇒ (1) + 9 = 10
Confirm: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25
Extra Damage: 1d8 + 9 ⇒ (8) + 9 = 17
Dunia's lash scores the surface of the golden once more...

GM Abraham |

Round 1 - bold may post
Conditions: 30' Green Pit (end round 11)
Dr. Strang - dmg;
Dunia - dmg; Blur; falling;
Obtrivi - 21 dmg; AoO vs Red
Red Lead Golem - dmg; squeezing;
Ignatius - 20 dmg; falling;
Blue Lead Golem - dmg; charging;
Soren - dmg;
Obsidian - dmg;
Dunia hits the bull rushing Red golem but does not confirm a critical hit against it. Once again, her blow appears completely ineffective against the creature.
Hmm, realized that I did not roll a miss chance for Dunia's blur. I'm not sure if it even applies in this case, but I'll roll to see if we even need to bother debating it.
20% Blur miss chance vs Dunia, high is good for me: 1d100 ⇒ 85 So it's moot in this case. I'm curious to hear opinions about whether it should even apply, since Dunia was not the target of the Bull Rush but simply the obstacle in the way of Ignatius being pushed back, but I could see arguments both ways. In any case, it doesn't change things right now either way.
Since I'm fairly certain that Ignatius' CMD will be insufficient to stop the bull rush, I'll move us forward. The main question was whether or not Dunia's AoO could do something. Which, if the crit had confirmed, it might have...
The Red golem bull rushes forward, driving the flat-footed Ignatius back into Dunia, and then driving both of them straight off of the ledge; they plummet towards the ground 200 feet below!
Does someone not flat-footed wish to take an Immediate Action to cast Feather Fall, or otherwise do something to arrest their fall? Otherwise, Dunia takes 63 damage and is prone, and Ignatius takes 71 damage and is prone and dead.
The Red golem follows them into the doorway, squeezing to get his large frame past Obtrivi.
Red's movement provokes an AoO from Obtrivi.
It's Ignatius' turn (if he is still alive)

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There is no way my flat-foot CMD would be higher than a 38. I added it to my character sheet, though. Its a 27 normally, 20 when flat footed.
We were picking apart Obtrivi's build in the discussion. Horizon Walker is probably the easiest way to get a barbarian that can "rage cycle." Since entering a rage is a free action, most people interpret this as working. Technically, it is up to the GM to determine how many free actions a player can take per turn. If you feel like his build is too powerful; take a peak at his Will save...a couple of level one bards with Murderous Command would have a pretty good shot at TPKing our party.
Regardless of whether Dr. Strang chooses to cast feather fall on Ignatius, he will have plenty of time for his life to flash before his eyes as he plummets to the earth. He has distant memories of his mother and father, but their faces are blurry to him. He remembers his uncle's cabin; the warm fire and rushes he laid on the floor. He remembers his uncle teaching him how to bait a hook; and later how to stalk deer in the forest. He remembers his first trip to town, and the look of disgust in the faces of the villagers when a sudden gust of wind blew his hood off his head, revealing his Hell-tainted face to everyone. He remembers the pride of his Confirmation and finally being somewhere he could finally find a little acceptance; somewhere he could be valued.
And Ignatius falls down to the earth.
Well, that pretty much puts me out of the combat. I think I drank my potion of fly on my last scenario and didn't buy a new one yet; so I'll be getting back up the mountain the old fashioned way. See you all in a week or so!

GM Abraham |

Dr. Strang had asked about immunities and in describing the intricacies of their immunity to magic I forgot to mention other immunities: acid, electricity, and the usual construct immunities.

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I realize that I am flat-footed at the moment, but since he was literally right next to me, could I attempt to Reflex save or a Climb check maybe to catch him as he gets pushed past me? Or alternatively, can he attempt a Climb check to catch the cliff face as he was falling since he was immediately after the golem that bull-rushed him in initiative?

GM Abraham |

I realize that I am flat-footed at the moment, but since he was literally right next to me, could I attempt to Reflex save or a Climb check maybe to catch him as he gets pushed past me? Or alternatively, can he attempt a Climb check to catch the cliff face as he was falling since he was immediately after the golem that bull-rushed him in initiative?
No, because you are flat-footed, but yes, he'll be able to attempt to grab ahold of the cliff face as he (feather) falls, so he may not be completely out of the fight.

GM Abraham |

For the record, Strang would indeed use Feather Fall, as an immediate action, on anyone tossed off the edge. (casting defensively if need be, due to the golem being in melee range now! (he can't fail that))
Just for reference, I don't believe that Immediate action casting provokes (just as Swift action casting doesn't).

GM Abraham |

Round 1->2 - bold may post
Conditions: 30' Green Pit (end round 11)
Dr. Strang - dmg; flying 0'; immediate action used;
Dunia - dmg; Blur; feather falling; -60'; DC 20 Climb check to catch the wall;
Obtrivi - 21 dmg; AoO vs Red movement; 2nd AoO vs Blue Grapple (if Combat Reflexes or similar); grappled?; prone in 30' pit? possibly 9 more dmg from fall?;
Red Lead Golem - dmg; squeezing;
Ignatius - 20 dmg; feather falling; -60'; DC 20 Climb check to catch the wall;
Blue Lead Golem - 6 dmg; grappled?; prone in 30' pit
Soren - dmg;
Obsidian - dmg;
With a quick magical word, Dr. Strang slows his falling companions, ...who may now attempt to grab ahold of the cliff face on their turns. DC 20 Climb check. Note that this is the base climb DC for the cliff face, not including a +20 for catching yourself while falling, which doesn't seem like it should apply when you are slow falling per feather fall. Also, note that you need both hands free to Climb, so if you had anything in hand when you fell, you'll need to drop it to attempt this Climb check.
Ignatius, you still have your round 1 turn - you can attempt the Climb check or do something else as you feather fall.
The Blue Golem teeters on the edge of the pit. With nowhere to go, it reaches out to grapple its foe, so that it can continue to fight it even if it falls in.
This will provoke from Obtrivi if he still has an AoO available.
Blue Grapple vs Obtrivi CMD: 1d20 + 25 ⇒ (14) + 25 = 39 This will succeed unless Obtrivi is able to successfully execute an AoO against Blue.
Reflex vs Pit, DC 15, grappled: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Blue is not a dancer like his companion, and he stumbles into the pit! Does he take Obtrivi with him? The rules are unclear on what happens in this situation but I will treat it as being the same as when a grappler attempts to move a grapplee into a hazardous location: Obtrivi gets a free attempt to break the grapple with a +4 bonus: make a grapple check or Escape Artist check vs DC 35; give yourself a +4 bonus for unwillingly being moved into a hazardous location but a -4 penalty for not having 2 hands free, unless you wish to drop your chainsaw :-)
Regardless of what happens to Obtrivi... Blue falls into the pit and lands prone at the bottom
Falling damage: 3d6 ⇒ (1, 3, 2) = 6
All Pathfinders are up!

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This narrow ledge is a problem, much of my abilities hing on me being large sized. As an additional note, I see on the map that the Red Golem is occupying only 2 squares. Is it squeezing?
Soren will attempt to wrestle with the Red Lead Golem as a Standard action.
Grapple Roll with Flanking vs CMD: 1d20 + 22 + 2 ⇒ (10) + 22 + 2 = 34
If this is successful, Soren will use Greater Grapple to make another Grapple check to Pin the Golem.
Grapple Roll with Flanking vs CMD: 1d20 + 22 + 2 ⇒ (6) + 22 + 2 = 30
If his initial Grapple roll is unsuccessful, he will spend his Swift action to enter Snapping Turtle Style.
He has Snapping Turtle Clutch, if he is in the style and attacked he will always attempt the reactionary Grapple check if not already grappling.

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Dunia concentrates for a moment, and her already slowed descent halts entirely. The lash in her hand flattens out, dulling its edges just in time to wrap its tendrils safely around Ignatius.
"Don' worry, ain' no need fo' us to climb."
Cast Fly on myself, then use my lash (which I can use like a hand) to grab hold of Iggy. Strength 24 should hopefully be enough to haul him back up with her.

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Obtrivi uses a large chainsaw buy purchasing Iron Lord's Transforming Slivers Making himself big, and then cooking it until it's large size. Had to get my VC to sign off on that one! :) There was a ruling by the head honchos on the whole immunity thing... gotta dig it up again. I really should save the link.
Obtrivi swings at blue...
Vital Chainsaw Strike: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 6d6 + 19 ⇒ (1, 5, 4, 2, 5, 4) + 19 = 40
As blue attempts to drag him down, Obtrivi struggles...
grapple: 1d20 + 12 ⇒ (19) + 12 = 31
and is unable to get the thing to let go as he falls. He gives a annoyed OOF! As he lands.
He stands up, turning in anger on the golem next to him in the pit and strikes with the full force of his fury!
Furious Finish: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 91 = 91

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@Dunia: Iggy would probably be about 175 lbs; plus maybe 30 lbs. in gear...With your gear included, that would leave you medium encumbered.
Iggy activates Crane Style (which probably looks funny because he is hanging upside down with Dunia's ectoplasmic tentacle gripping his ankle).
"You think you could be a pal and fly me up so I can get a clear shot at that thing?"
Iggy is kind of helplessly dangling in the air right now so he is just going to delay until he has a clear shot.

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Obsidian takes a large step toward the door and slams his fist at his feet. As he brings his hand back up a metal maul slowly forms from the ground. Grasping it with both hands, he spins to gain momentum, attacking with this new maul.
gather power for 2 burn reduction -> composite blast (costs 2 burn). entangling infusion (costs 2 burn), kinetic blade(1 burn) are reduced by infusion specialization. Total burn cost = 0
Melee Composite Blast: 1d20 + 15 ⇒ (14) + 15 = 29
bludgeoning: 10d6 + 22 ⇒ (2, 6, 4, 1, 1, 6, 4, 2, 4, 6) + 22 = 58
Associated Blasts blizzard, cold, earth, ice, magma, metal, mud, sandstorm
Saving Throw Reflex negates
Your kinetic blast surrounds your foes in elemental matter. Whenever a blast with this infusion deals damage to a foe, that foe becomes entangled for 1 minute. The foe can remove this condition as a standard action with a successful Escape Artist or Strength check (with the same DC as for saves against your kinetic blast) or by dealing an amount of damage to the entangling matter equal to double your kineticist level (the matter has hardness 0). If the foe was already entangled by this infusion and fails its save against a second instance of this infusion, the increased amount of elemental matter fuses to the ground, causing the foe to be rooted in place as though anchored to an immobile object.
if this hits
As he hits, the ground beneath the construct seems to give a little causing it to sink into the earthen floor.

GM Abraham |

Round 2 - bold may post
Conditions: 30' Green Pit (end round 11)
Dr. Strang - dmg; flying 0'; immediate action used;
Dunia - dmg; Blur; feather falling; -60'; DC 23 concentration check to cast Fly;
Obtrivi - 30 dmg; Fort save vs Red miasma; grappled; prone in 30' pit;
Red Lead Golem - 78 dmg; squeezing; miasma (2); grappled; entangled;
Ignatius - 20 dmg; feather falling; -60'; Crane Style; On Delay
Blue Lead Golem - 6 dmg; grappled; prone in 30' pit
Soren - dmg; Fort save vs Red miasma; grappled;
Obsidian - dmg; Fort save vs Red miasma;
@Soren, yes, as noted on the map, Red is squeezing, which means -4 to hit and -4 to AC.
So we have some complexities here resolving all of this because of the way that PbP tends to collapse time in ways that table top doesn't. I'll do my best to resolve everything in the proper order.
First, as Red moves past him while bull rushing his friends off the ledge, Obtrivi takes an attack of opportunity against it, (@Obtrivi - you posted that you were taking an AoO against Blue, but that opportunity only arose *after* Red had provoked by moving past you, so I've resolved your AoO as if it were against Red (your first AoO opportunity). If you want the attack to resolve against Blue instead you'll need to give me a (non-metagame) reason why you would have skipped the first AoO opportunity.) easily hitting the squeezing creature, although its hard body absorbs some of the brunt of the blow. (@Obtrivi - you've listed your AoO as a Vital Strike, which I don't believe can be done as an AoO, but the math looks correct for a regular strike, so I'm guessing this was just a typo?) Still, the blow strikes the creature resoundingly, sending tiny pieces of metal flying into the air. They are so small, and there are so many of them, that the creature is now surrounded by a cloud!
The cloud (marked on the map with red dotted lines) does not obscure visibility but anyone in the cloud, or who passes through it, must give me a Fort save. At the moment of Obtrivi's AoO, this would only include Obtrivi but per the map right now, that would also include Obsidean and Soren, but I believe each of you moved into melee after this happened, so if you wish to retcon to do something else (and not move into the cloud), just let me know. If you wish to stick with your movement and actions as posted you'll need to make a Fort save.
Second, the slowly falling tiefling gyrates himself into the style of a crane and waits for a lift back up into the fray. I find the idea of someone falling being on delay somehow amusing... Still, them's the rules...
Third, (as previously posted) Blue reaches out and grapples Obtrivi just before it tumbles into the pit. Obtrivi attempts to wrest himself free but is unable to and falls into the pit with his foe, taking 9 points of falling damage and landing prone. He is still grappled.
Fourth - I will now resolve the rest of your actions, in the order they were posted.
Soren moves forward into the cloud of particles (As noted above, this will require a Fort save; let me know if you wish to retcon to do something else and stay at range) in order to grapple the squeezing hulk, which he successfully does. Note that there's no flank for this because Obtrivi is already in the pit by this time, but the attempt is successful anyway because the golem is squeezing.. However, Soren's second attempt to pin Red does not succeed. Both Soren and Red are now grappled.
The slowly falling Dunia casts Fly on herself (You'll need to make a DC 23 concentration check or lose the spell - I looked it up and was surprised to see that feather fall doesn't get you out of the general casting/falling rules, which I suppose makes sense since you are still falling at 10' per second) and reaches out a tendril to catch ahold of the equally slow-falling Iggy. Treating this as a standard action to cast and a move action to grab Iggy, so you can begin to fly upwards next turn. Don't forget that you can fly up at half speed at a 45 degree angle but if you wish to ascend more steeply you'll need to make a DC 20 Fly check.
@Obtrivi, I don't believe you can attack with your chainsaw while grappled (isn't it a two-handed weapon?) and you definitely can't stand up. Feel free to repost your turn.
Obsidian pulls a maul from the very earth and hammers at Red with it. (As noted above, moving into melee with Red will require a Fort save due to the miasma - feel free to change your turn to something else if you prefer). His blow strikes home and although not all of the damage goes through, it is enough to send more tiny fragments of lead into the air. Red Reflex, grappled: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18 As the particles begin to settle, the red golem finds itself entangled in the very earth at its feet. (Just out of curiosity, can you explain the burn breakdown to me - how does all of that add up to 0 burn? I find the kineticist rules very confusing...)
@Dr. Strang - so far the only miasma is the one I've marked on the map and it's smaller than it would be because Red is squeezing. Previously there was none because no one had yet damaged either of the golems.
Dr. Strang and Obtrivi are up!
Also, if it's not already obvious, please be sure to look at the Status Report block at the top of each post - there's a lot of useful information there and if I need something from you (e.g. a save or a concentration check) it should be bolded there.

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Well, would have tried to liberating command Obtrivi... but just used my immediate for the feather fall... and now don't have line of sight. 8P
Seeing that Soren has the golem tied up, at least for a moment, Dr. Strang takes the opportunity to fly into the room, right past it, gaining some altitude as he goes, so that he is out of reach of the one in the pit once he gets to it. He flies right over top, checking on Obtrivi down below, as he flies over to the platform with the rune on it.
Single move, assuming the red golem can't AoO due to being grappled, gaining 10' of height as he goes.
"You alright down there?" He calls down. "Here, this might help. Try not to breath in any particulates, they are quite bad for your respiratory system and can play some havoc with the central nervous system."
He then utters a quick spell, covering the barbarian in a layer of magical grease.
Standard: casting Grease on Obtrivi
Then a moment later, he thrusts one closed fist down towards Obtrivi again, and suddenly opens his fingers uttering another quick arcane phrase.
As soon as my turn is over... I will use my immediate action to cast Liberating Command on Obtrivi.
He will get a free immediate action Escape Artist check, with a +30 bonus on the roll (10 from the grease, 20 from the liberating command) (plus whatever his normal bonus is)
Knowledge (arcana) on the rune: 1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36

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Okay, I had it in my head that it released it's grip on obtrivi after the fall, and it's just fine to attack red instead of blue, it's what obtrivi would have done.
Would I be able to attempt the escape using Dr. Strang's actions since I have no chance of escaping, or doing anything otherwise? If allowed, Obtrivi would escape and then do the same actions, otherwise he'll just escape and wait until his next turn.
Fort Save: 1d20 + 15 ⇒ (19) + 15 = 34
Obtrivi escape?: 1d20 + 30 ⇒ (9) + 30 = 39

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Ignatius is holding his quarterstaff at a strange angle, with one end tucked up against his shoulder, which one hand holding the staff close to his body and the other hand holding the staff closer to the end. He is intently staring down the length of the shaft as if he was aiming it.
"All I need is a clear shot..." Ignatius whispers. Still in delay.

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Fortitude Save: 1d20 + 13 ⇒ (18) + 13 = 31 +2 to save if considered a poison

GM Abraham |

Round 2/3 - bold may post
Conditions: 30' Green Pit (end round 11)
Dr. Strang - dmg; flying 0'; immediate action used; Fort save vs Red Miasma
Dunia - dmg; Blur; feather falling; -60'; DC 23 concentration check to cast Fly;
Obtrivi - 96 dmg; greased; Fort save vs Blue miasma; unconscious; prone; dying Stabilization check needed; chainsaw dropped at feet;
Red Lead Golem - 78 dmg; squeezing; miasma (1); grappled; entangled;
Ignatius - 20 dmg; feather falling; -60'; Crane Style; On Delay
Blue Lead Golem - 87 dmg; prone in 30' pit; miasma (1);
Soren - 14 dmg; grappled;
Obsidian - dmg; Fort save vs Red miasma;
Dr. Strang flies through the miasma cloud and past the grappled Red golem to offers some encouragement to Obtrivi, in the form of a mass of grease dropped on his head, and then an arcane command to liberate himself. Amidst all of this, Dr. Strang glances over at the arcane rune on the platform, and because he knows Jistkan he easily sees that it says "travel." Looking around the room, he also notices that the walls are covered in small, tight-fitting ceramic tiles creating an intricate mosaic. Many of the wall tiles in the room are clustered together into stylized faces. Twenty-five sapphires are embedded in the walls here, interspersed among the tiles. The wall around the platform is an exception to the mosaic design, bearing three large, clear, triangular quartz tiles, each of which has a single descriptive rune. Because he can read Jistkan he immediately recognizes that these tiles read “Left ,” “Middle,” and “Right.” With his extensive knowledge of the arcane, Dr. Strang is confident that the platform is a magical transportation system, perhaps somewhat akin to dimension door, and which would require an INT check (or a harder UMD check) to operate. However, it currently appears to be inactive. In the southwestern corner of the room he sees a ring and a periapt. Fort save needed from Dr. Strang.
Obtrivi is unaffected by the Red miasma. Aided by Dr. Strang's magicks, Obtrivi escapes from the Blue golem's grip. (Obtrivi, the liberating command spell gives you an Escape Artist check as an immediate action, so you can do this right after Dr. Strang casts the spell, and before you take your actual turn (it means you have no swift action on your turn, but I don't think you used it anyway). I'll use your action that posted earlier.)
Obtrivi stands up, giving Blue a chance to punch him.
Blue AoO vs Obtrivi, prone, vs prone: 1d20 + 23 - 4 + 4 ⇒ (17) + 23 - 4 + 4 = 40
dmg: 2d10 + 10 ⇒ (2, 10) + 10 = 22
Obtrivi returns the favor, and then some, with a powerful blow from his chainsaw. The golem tough skin absorbs some of the blow, but not enough! A cloud of particles fills the pit. Fort save needed from Obtrivi
Soren avoids the effects of being in the Red miasma and Ignatius continues to delay.
The Red golem is stuck in the doorway, squeezing, grappled, and entangled. If it had a mind it would no doubt be annoyed. Instead, it punches wildly at Soren but only one of his blows connects with the druid.
Slam, squeezing, entangled: 1d20 + 23 - 4 - 2 ⇒ (13) + 23 - 4 - 2 = 30
dmg: 2d10 + 10 ⇒ (3, 1) + 10 = 14
Slam, squeezing, entangled: 1d20 + 23 - 4 - 2 ⇒ (4) + 23 - 4 - 2 = 21
dmg: 2d10 + 10 ⇒ (7, 9) + 10 = 26
The Blue golem is flat on its back in the pit, gazing up at the wild dwarf who seems intent on dismembering it with his chainsaw. He punches out at his foe, striking him twice and knocking him unconscious. Stabilization check needed from Obtrivi. Obtrivi, I'm going off your posted hp of 92. You are currently at 96 dmg. Let me know if this is incorrect due to rage or other factors. You have your immediate action available to mitigate this if you have options (chronicle boons?) because the immediate action you used for liberating command was just *before* your turn, and this is happening just *after* your turn. Also, note:
She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage.
It would be helpful going forward if you can post when you are entering and dropping out of rage, and what that means for your stats at any given moment. Thanks - it'll help me keep everything straight - like in the current situation it's hard for me to know if you are still conscious (due to rage hp), unconscious (due to dmg), or outright dead (due to lost temp hp).
Slam, prone: 1d20 + 23 - 4 ⇒ (11) + 23 - 4 = 30
dmg: 2d10 + 10 ⇒ (5, 9) + 10 = 24
Slam, prone: 1d20 + 23 - 4 ⇒ (17) + 23 - 4 = 36
dmg: 2d10 + 10 ⇒ (2, 8) + 10 = 20
Pathfinders are up!

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No worries! First time in a long time that anyone has put Obtrivi this low on health... I actually completely forgot that the Temp HP was a thing. >.> Unfortunately, Temp HP wouldn't come into it because I drop out of rage to use my strike, so the temp HP hasn't absorbed any damage. Obtrivi is out with a conk to the noggin for now. :(
Fort save: 1d20 + 15 ⇒ (12) + 15 = 27
Stabalize: 1d20 + 3 ⇒ (6) + 3 = 9
Obtrivi staggers under the sudden unexpected blows and slumps down to the floor of the pit, his weapon "Put put"ing next to him.
Edit: I reread the way thinks work, and I could activate my rage as a free action before standing, giving me 6 temp HP, which is just Baaaaarely enough to stay standing. If I can do that, since Temp HP gets eaten up leaving him at 90 damage, I'd like to make the following attack.
Furious Finish: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 91 = 91

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Soren will attempt to maintain the grapple, choosing to Pin if successful.
Grapple Check: 1d20 + 22 + 5 ⇒ (2) + 22 + 5 = 29
That is an unpleasant roll. I would like to use a portfolio re-roll on that, 5-stars.
Grapple Re-roll: 1d20 + 22 + 5 + 5 ⇒ (3) + 22 + 5 + 5 = 35
If successful, he then will use Greater Grapple to make another grapple check to attempt to damage the golem. (Could attempt to move it off the cliff south of Ignatius, but I feel that its CMB is a bit too high for my CMD to resist)
Grapple Check: 1d20 + 22 + 5 ⇒ (19) + 22 + 5 = 46
Damage (Magic, Bludgeoning): 1d8 + 6 ⇒ (3) + 6 = 9

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Obtrivi, the temp hp's do come up. Since 22 hp's of your damage came on your turn, from standing up... so if you assume you raged, then stood up and attacked. It would definitely be temp hp's getting chipped off, as you are an unchained barbarian, and thus they go first. So you would have absorbed 18 hp's of the total damage you took on temp hp's...
edit: oh... nm... you made that observation later in the same post! I should finish reading!

GM Abraham |

Round 2/3 - bold may post
Conditions: 30' Green Pit (end round 11)
Dr. Strang - dmg; flying 0'; immediate action used; Fort save vs Red Miasma
Dunia - dmg; Blur; feather falling; -60'; DC 23 concentration check to cast Fly;
Obtrivi - 97 dmg; greased; unconscious; prone; dying & Stabilization check needed; chainsaw dropped at feet;
Red Lead Golem - 78 dmg; squeezing; miasma (1); pinned; entangled;
Ignatius - 20 dmg; feather falling; -60'; Crane Style; On Delay
Blue Lead Golem - 87 dmg; prone in 30' pit; miasma (1);
Soren - 14 dmg; grappled; Fort save vs Red miasma needed;
Obsidian - dmg; 2 Fort saves vs Red miasma;
@Obtrivi, if you reread the rules text I quoted above about the unchained barbarian's temp hp, you'll see that all the temp hp are lost as soon as you drop out of rage, and don't come back if you reenter rage. This has probably never arisen for you as an issue because your basic attack mode has you entering rage and then ending it with furious finish all on your first attack. So your temp hp are basically never in effect, unless you are somehow subjected to damage during the first round of a fight (such as from an AoO). Also note that the number of temp hp is 2 per HD, not 2 per level, so the actual temp hp gain (that you are never getting to use) is 18, not 6. My dash 1 PC is a chained barbarian so I've had many opportunities to reflect on the nuances of barbarians' temp hp and the dangers of ending rage. The key point now, though, is that your 92 hp is your baseline, not your hp when in rage, correct? If so, you are still unconscious and dying (now at -5), but not dead dead.
Obtrivi does not succumb to the harmful effects of the miasma but he continues to bleed slowly towards death. One additional hp dmg for not stabilizing
Soren successfully pins the poor Red golem and then attempts to damage it. However, its lead body is too tough and Soren doesn't feel that his attack has done any harm to the creature. Sorry, I forgot to note that you also need to give me a Fort save for being in the cloud.
Obsidian, I need 2 Fort saves from you: one for last round when you moved into the miasma and attacked, and one for the current round since you are starting your turn in the miasma.
(Bolded) Pathfinders are up!

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Concentration: 1d20 + 13 ⇒ (4) + 13 = 17 Sigh...
GM Star Reroll: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Fly Check (Enhancement, Maneuverability): 1d20 + 2 + 4 + 4 ⇒ (12) + 2 + 4 + 4 = 22
With Ignatius in tow, Dunia flies straight back up towards the cliff's edge. Taking a double move I believe

GM Abraham |

Round 2/3 - bold may post
Conditions: 30' Green Pit (end round 11)
Dr. Strang - dmg; flying 0'; immediate action used; Fort save vs Red Miasma
Dunia - dmg; Blur; flying -20';
Obtrivi - 97 dmg; greased; unconscious; prone; dying & Stabilization check needed; chainsaw dropped at feet;
Red Lead Golem - 78 dmg; squeezing; miasma (1); pinned; entangled;
Ignatius - 20 dmg; -20'; Crane Style; On Delay
Blue Lead Golem - 87 dmg; prone in 30' pit; miasma (1);
Soren - 14 dmg; grappled; Fort save vs Red miasma needed;
Obsidian - dmg; 2 Fort saves vs Red miasma;
Dunia nearly loses her spell amidst all the chaos but shakes her head, reminds herself that she is a Pathfinder!, and recover it before it is lost. Then, Iggy in tow, she points herself straight up. It's a tough act of flight, but she manages it. Still, with her comrade weighing her down she can only ascend part way up the cliff. (Fly gives you a 40' fly speed due to Medium encumbrance; you ascend at half speed, so a double move gets you 40' up the cliff)
Dr. Strang and Obsidian are up!

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How far up do we need to be before Iggy can see enough of the golem to shoot at it? He's willing to fire if it has cover from the ledge.

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Huh... had never noticed that 1 minute restriction on the temp hp's before!
And Strang should be 10' up at the moment.
Forgot about the danged miasma! Fort Save: 1d20 + 8 ⇒ (1) + 8 = 9
edit: oh... damn... physician, heal thyself!
Fort Save: 1d20 + 8 ⇒ (15) + 8 = 23 This is for the new round
Hrmm... am not sure I can do anything to help that won't get Ob (or me) killed. =) For lack of a swift action!
But since it might not stop beating on him, just cause he's laying down, kinda have to heal him some...
Seeing Obtrivi fall back to the floor of the pit under the golem's assault, Strang pulls a small metal rod off of his belt, and calls on his god for a divine blessing!
Down below, some of the barbarian's wounds start to mend and heal, the worst of the bleeding stopping.
Using his lesser versatile metamagic rod to cast cure serious wounds with reach... healing: 3d8 + 10 ⇒ (4, 5, 5) + 10 = 24 damage!
This does happen before Obtrivi's turn... so technically he could do something... though it's likely to get him killed =)

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Sadly, obtrivi is to stupid to not try to fight. If perhaps fight smarter though...
Obtrivi wakes from the healing placed upon him and scowls with anger, reaching over to grab his chainsaw, and rolling a swing into the golemn next to him!
Attacking prone to prone should cancel out the negative for attacking while prone.
Furious Finish: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 91 = 91 O.o
Confirm Crit?!: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 6d6 + 19 ⇒ (3, 1, 3, 6, 4, 4) + 19 = 40

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Fort: 1d20 + 23 ⇒ (20) + 23 = 43
Fort: 1d20 + 23 ⇒ (5) + 23 = 28
Seeing as there has been no words on how the pit fight is going...
Obsidian gathers power, creating another metal maul once more.
Same augmentations as before
Attack: 1d20 + 15 ⇒ (20) + 15 = 35
dmg bludgeoning: 10d6 + 22 ⇒ (6, 3, 4, 3, 3, 2, 4, 6, 5, 6) + 22 = 64
confirm: 1d20 + 15 ⇒ (10) + 15 = 25
10d6 + 22 ⇒ (3, 2, 3, 6, 3, 6, 5, 4, 6, 5) + 22 = 65

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It will? Darn... welp. I'm dumb enough to not know that apparently, so Obtrivi definitely isn't smart enough to know that!

GM Abraham |

Round 3/4 - bold may post
Conditions: 30' Green Pit (end round 11)
Dr. Strang - dmg; 2 Con dmg; 1 Wis dmg; flying 10'; Round 4 Fort save vs poison needed (one save, 1/6);
Dunia - dmg; Blur; flying -20';
Obtrivi - 100 dmg; greased; prone; chainsaw dropped at feet; unconscious, dying, stabilization check needed on your turn; Note: if you are made conscious again you'll also need to make a Round 4 Fort save vs Blue miasma;
Red Lead Golem - 197 dmg;miasma (2);
Ignatius - 20 dmg; -20'; Crane Style; On Delay
Blue Lead Golem - 87 dmg; prone in 30' pit; miasma (1);
Soren - 14 dmg; Round 3 Fort save vs Red miasma needed;
Obsidian - dmg; Round 3 Fort save vs Red miasma needed;
@Ignatius, you'll need to be at least at 0' elevation to fire. You are currently at -20, and right next to the cliff, so you can't see what's happening at all, though presumably you hear some shouts of alarm or jubilation from your friends.
(Earlier...) As Dr. Strang flies into the room he flies right through the cloud of lead particles around the Red golem and finds himself poisoned by it.
Con dmg: 1d3 ⇒ 2
Wis dmg: 1d3 ⇒ 1
(At Present...) Fortunately, the poison does not appear to affect him again, at least for the moment. The flying Dr. Strang easily hovers above the mosh pit where Blue and Obtrivi are cuddled up forty feet below him and, drawing an arcane rod from his belt, uses its power to send a burst of magical healing to save the dying Obtrivi.
Obtrivi's eyes flutter slightly as he returns to consciousness. He finds himself lying on his back besides the fearsome golem, 30' down in a pit, surrounded by a cloud of foul lead particles, and with his precious chainsaw purring along beside him. What will he do? Obtrivi has already posted his turn for round 3 (his failed stabilization attempt) and normally my preference is to take things in the order that they are posted, but in this case I'm willing to retcon his round 3 action since all he did was attempt to stabilize and that would have been unnecessary if he had already been healed by Dr. Strang. He gets 1 additional hp back (from the failed stabilization attempt that 'didn't happen.' And he needs to make another Fort save (the previously posted Fort save was for round 2 when he hit and damaged Blue)
Obtrivi round 3 Fort save vs Blue miasma: 1d20 + 15 ⇒ (7) + 15 = 22
Obtrivi is unharmed by the miasma and reaches out for his precious chainsaw, provoking the wrath of the mindless golem.
Blue AoO slam vs Obtrivi, prone, vs. prone: 1d20 + 23 - 4 + 4 ⇒ (16) + 23 - 4 + 4 = 39
dmg: 2d10 + 10 ⇒ (9, 8) + 10 = 27
Unfortunately for the brave and angry dwarf, the blue golem once again knocks him unconscious before he can unleash his deadly chainsaw.
Meanwhile, Soren and Obsidian both shrug off the red miasma.
Obsidian pulls another metal hammer from the earth and literally knocks the Red golem's head off, throwing more fine lead particles into the air.
The mindless Blue golem stands up and slowly begins to climb out of the pit...
Climb DC 25: 1d20 + 10 ⇒ (7) + 10 = 17
... but does not manage to get off the ground.
Pathfinders are up!

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I realized that I have goofed on my blasts slightly. I should be doing 6d6 and 12d6 as I am level 11
Obsidian, hearing Obtrivi's raging being cut off, runs to the pit dragging his hand along the ground, forming a stone maul and leaps down to attack the golem. Two-handing the stone maul he attacks as he falls.
So...mechanically, Obsidian will move over and fall into the pit. With his boots of the cat and his DR 11/adamantine, he will land and take no damage. He will then attack with the same infusions as before (entangling and kinetic blade, which are reduced by infusion specialization), but in addition he will use empower metakinesis (1 burn cost). He will take 1 burn for this attack. 1 burn = 11 non-lethal
attack (bludgeoning): 1d20 + 15 ⇒ (19) + 15 = 34
6d6 + 23 ⇒ (5, 4, 6, 3, 3, 5) + 23 = 49
49 x 1.5 = 73 damage
Edit: I got caught up and forgot the con saves
Fort: 1d20 + 23 ⇒ (5) + 23 = 28
Fort: 1d20 + 23 ⇒ (8) + 23 = 31

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Fortitude Save: 1d20 + 13 ⇒ (16) + 13 = 29 +2 to Save if Poison
Seeing Obisdian do a leap into the pit and (presumably) hearing a very satisfying sound of the Golem being battered, Soren will spend an action pulling out a wand of cure moderate wounds and activate it; holding the charge in the event speedy healing is needed.

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Fly: 1d20 + 2 + 4 + 4 ⇒ (10) + 2 + 4 + 4 = 20
Fortitude (Morale, V. Poison): 1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 20
Dunia continues her ascent, grumbling as she hauls the rifleman along with her.
Double move again. I'll stay 10' up as well, but with what is essentially a very long, dangerous arm, I'll lower Iggy to the ground.

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edit: hrm... well, its possible that Obsidian just shut it down, but will do this regardless, just to stabalize Obtrivi
"Well, I suppose that was not unexpected." Strang mutters, as the newly healed Obtrivi provokes the golem almost immediately, and gets pounded down once more.
He glances over at the others, to see how they are faring, then back down the pit. "I do not suppose one of you is free to keep this fellow in check? Our chainsaw toting friend has fallen victim to multiple blunt force contusions..."
"I could possibly retrieve him myself, but it would be much easier if the construct were to desist its attempts." He coughs, as the miasma continues to run through his system. "Not to mention the lead particulates in the air are proving somewhat troublesome."
He descends slightly, holding aloft his jackal-headed staff, and intones the name of Anubis. A brief flash of positive energy washes out from him, down into the pit.
now that it seems like the golem isn't going to beat on him if he lays still... we'll do just enough healing to stabilize Ob, without letting him wake up and get smashed again. =) So channel energy for a mighty 1d6 ⇒ 3 healing to everyone!

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As Dunia sets Iggy down by the edge of the pit, he springs into action. The quarterstaff in his hands transforms into an ancient musket, all darkw wood and brass. With blinding speed, Iggy fires a barrage of bullets down at the golem in the pit, slamming oily, red colored paper cartridges down the tube almost immediately after firing the gun.
Rapid shot 1: 1d20 + 11 ⇒ (7) + 11 = 18; damage: 1d12 + 7 ⇒ (10) + 7 = 17
Rapid shot 2: 1d20 + 11 ⇒ (12) + 11 = 23; damage: 1d12 + 7 ⇒ (12) + 7 = 19
Rapid shot 3: 1d20 + 6 ⇒ (18) + 6 = 24; damage: 1d12 + 7 ⇒ (5) + 7 = 12
Total damage before DR is applied due to Clustered Shot: 48
This should be close enough to hit the golem's touch AC and for him to benefit from Point Blank Shot. The golem might have cover from the pit though. Ignatius's first shot will misfire on a 1 because he loads it with regular ball and powder between fights; and the 2 and 3rd shots misfire on a 1 or a 2.

GM Abraham |

Round 3/4 - bold may post
Conditions: 30' Green Pit (end round 11)
Dr. Strang - dmg; 2 Con dmg; 1 Wis dmg; flying 10';
Dunia - dmg; Blur; flying;
Obtrivi - 97 dmg; greased; prone; chainsaw dropped at feet; unconscious, stable;
Red Lead Golem - 197 dmg;miasma (2);
Ignatius - 20 dmg; Crane Style;
Blue Lead Golem - 150 dmg; miasma (2);
Soren - 14 dmg;
Obsidian - dmg;
Obsidian runs through the Red miasma, easily shrugging off its effects, and jumps into the (already crowded) pit. It's become quite a party down there!
A technical rules point: it's a debatable issue, but by my interpretation DR does not protect you from falling damage (or other, non-attack, sources of damage), and indeed I earlier applied falling damage to the Blue golem for this exact reason, so you take 3 hp dmg but, due to your boots, remain upright and are able to attack without difficulty.
The earth-like tiefling lands gracefully, barely stubbing his toe, and slams his maul down upon the head of the poor Blue golem, who is still trying to figure out how to climb back into his house. The creature is utterly shattered by the blow, with more particles of lead flying everywhere. Unperturbed, Obsidian breathes deeply, the smell of victory apparently stronger than the stench of the miasma.
Soren is unbothered by the miasma and draws a wand in case it is needed.
Dunia finishes flying up to the battleground and flies right through the miasma; she is also unbothered by its smell. As she deposits Iggy back onto firm ground, she wonders if perhaps her tentacle is a bit longer than before.
Dr. Strang invokes divine energy to stabilize his dying friend Obtrivi. It also has the effect of completely healing the toe that Obsidian stubbed when he landed in the pit. The poison of the miasma is still flowing in Dr. Strang's veins and he attempts to fight it off... Fort save, Con dmg: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26 ... and he does, feeling as though he is now cured of the poison.
Ignatius rushes to fire into the pit, and nearly shoots his two companions, before he realizes that his foe is shattered into many pieces. He saves his ammunition for another day.
Obtrivi, now stable, begins to gently snore, as only a raging dwarf can.
Victory! Pathfinders are victorious!

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I keep thinking dwarf too! Hell... he's a ifrit, that looks like a human, but uses a dwarf token picture... It's all so confusing!
Dr. Strang looks at the destroyed golem in the pit, and the one in the doorway, and nods slightly, a rueful look on his face. "Well, I suppose a few thousand years of history is no match for a Pathfinder."
"The hole should revert back to normal in just under a minute." He calls down to Obsidian. "Try not to breathe in any more of the lead particles. It was quite unpleasant."
"Is he still breathing?" He adds, pointing to Obtrivi. "Hard to tell from up here."
While he waits for the pit spell to expire, and deliver his unconscious patient, he pulls out a small wand. He waves it around for a considerable time, in an intricate pattern of some sort, before touching it slowly to himself.
Using wand of restoration to restore 1d4 ⇒ 2 con!
Then once, Obtrivi is up, or the particles are down, and I can fly down there, I will try to get him at least conscious... starting with a cure moderate (spontaneously converting surmount affliction) and healing 2d8 + 10 ⇒ (4, 7) + 10 = 21 damage
He will also cast detect poison, to make sure there are no more lingering effects he is was not aware of.

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Ignatius looks down in the pit and sees that the golem is lying in pieces.
[b]"Everyone okay down there?[b/]
Hmmm...didn't get a chance to help much in that fight. I'm used to leading from the front but I can see that I'm a bit outclassed here. It might be prudent for me to stay in the back and let the stone master and the berserker take point.
I'm assuming someone will eventually use my wand to heal me, so I'm just draining the charges.
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

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Seeing combat over and Dr. Strang move to heal Obtrivi, he will use his stored cure moderate wounds on himself.
2d8 + 3 ⇒ (4, 7) + 3 = 14 To great effect, apparently. Completely full HP exactly.
Additionally, he will apply additional protective magics upon himself, seeing as the group may encounter difficulties in the near future now that they are inside the complex.
Soren will cast resinous skin and freedom of movement upon himself.