GD3 - Fangwood Keep (Inactive)

Game Master Magabeus

Claim the castle!


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Fiend series | Shackles

Garret's arrow strike just next to the artery that he needed to hit to kill the dog in one shot.

you rolled a 1

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric takes a step back and shoots twice at the hobgoblin assaulting him, calling upon his luck.

Shortbow, RS, Luck, Heroism, PBS: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (10) + 8 - 2 + 2 + 2 + 1 = 211d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Shortbow, RS, Luck, Heroism, PBS: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (5) + 8 - 2 + 2 + 2 + 1 = 161d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

I'm assuming, for the moment, that Garret is the one that fired the prepared arrow, not Boram? Also, that Boram was moved back to his original position, as well as charged by a goblin dog, not Garret? I know, I know, we halflings all look alike...:-P

Boram steps back and fires his alchemically-enhanced weapon at the dog that charged him, then draws another flask from his bandolier.

Not an action: 5' step, as indicated on map
Standard action: Attack goblin dog
Attack (Composite Longbow, Point Blank Shot): 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Damage (Composite Longbow, Point Blank Shot, Alchemical Weapon): 1d6 + 2 + 1 + 1d6 + 3 ⇒ (3) + 2 + 1 + (1) + 3 = 10

Move action: Draw alchemist's fire

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima steps away from the Goblin in front of her and throws her in hand bomb at it:

bomb attack, point blank: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
damage, point blank: 2d6 + 4 + 1 ⇒ (5, 1) + 4 + 1 = 11


Fiend series | Shackles
Boram Sandyfoot wrote:
I'm assuming, for the moment, that Garret is the one that fired the prepared arrow, not Boram? Also, that Boram was moved back to his original position, as well as charged by a goblin dog, not Garret? I know, I know, we halflings all look alike...:-P

Doh! The real problem is that I have a halfling character whose name is Garret and who looks just like Boram. Sorry!

Dice rolls:

Will Save vs Murderous Command: 1d20 + 1 ⇒ (11) + 1 = 12
Attack at Goblin Dog: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Reaction, <=5 is attack back: 1d20 ⇒ 5
Attack Goblin Dog: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Attack at Auric: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Trapdoor 1=W, 2=E: 1d2 ⇒ 2
Attack 1=G, 2=Y: 1d2 ⇒ 2
Trip Attack at Yakima, Flank: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Attack at Yakima, Flank, Prone: 1d20 + 6 + 2 + 4 ⇒ (6) + 6 + 2 + 4 = 18
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Auric quickly shoots two arrows in the hobgoblin that attacked him. Then Garret and Boram bring down one of the goblin dogs. Yakima throws a bomb at the hobgoblin near her, hitting it!

That hobgoblin then moves around and attacks the dog! The dog yelps in pain. It reacts instinctively and bites back. Fortunately for the hobgoblin the bite misses. The other hobgoblin moves closer to Auric and attacks the bard but misses.

At that moment the eastern trapdoor in the floor opens and three more hobgoblins move out! They all carry longswords, two of them are armoured with leathers, while the third one wears scale mail and also carries a whip.

Seeing that neither Garret or Yakima have melee weapons in their hands the first hobgoblin holds the trapdoor open for the others to come out. The two others circle around the alchemists and attack Yakima once they are in positions! The whipwielding hobgoblin manages to trip Yakima, the other hobgoblin now has an easy task hitting her with his longsword!

Initiative
Auric 23/30 hp
Boram
Clair
Garret
Yakima 14/22 hp, Prone
- - -
Enemy

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair moves into flanking position with Yakima. She charges negative energy into her scythe, and swings it at the hobgoblin in between Yakima and herself.

+1 Scythe, Flanking: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 Damage: 2d4 + 4 + 1 ⇒ (2, 3) + 4 + 1 = 10
Negative channel: 1d6 ⇒ 6 Will DC 15 for half channel damage.

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric takes another step behind, then unleashes two other arrows.
Shortbow, RS, Lingering Luck (1), Heroism, PBS: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (1) + 8 - 2 + 2 + 2 + 1 = 12
Shortbow, RS, Lingering Luck (1), Heroism, PBS: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (18) + 8 - 2 + 2 + 2 + 1 = 291d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram moves quickly, treating another arrow with the retrieved flask of alchemist's fire, then throwing a bomb at the hobgoblins surrounding Yakima.

Move action: Treat arrow (alchemical weapon)
Standard action: Throw bomb at the hobgoblin S of Yakima
Attack (Bomb, vs. Ranged Touch, Point Blank Shot): 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Damage (Bomb, Point Blank Shot): 2d6 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6 (plus 6 splash to the hobgoblin W of Yakima, using Precise Bombs to avoid damage to Yakima and Clair)


Fiend series | Shackles

Will Save: 1d20 + 1 ⇒ (14) + 1 = 15
Splash: 1d8 ⇒ 4
Reflex Save: 1d20 + 2 ⇒ (2) + 2 = 4

Clair hits the hobgoblin, although it resists some of her divine wrath. Auric's first arrow misses, his second arrow strikes true! Boram''s bomb just misses the hobgoblin threatening Yakima. His bomb lands precisely between Yakima and Garret, splashing both!

6 splash damage, Reflex Save DC14 for half

Initiative
Garret
Yakima 14/22 hp, Prone
- - -
Enemy
- - -
Auric 23/30 hp
Boram
Clair

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima ignores the damage due to her racial resistance. She waits to see what Garret does before she gets to provoke some attacks of opportunity.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

BTW I think the trip attack failed due to the fact that my CMD is currently 18 due to the mutagen. And, the attack for damage would have missed without the +4 for prone.


Fiend series | Shackles

Yakima, correct on both accounts, not to mention that your mutagen also raises AC (both natural and through dex)

Initiative
Garret
Yakima
- - -
Enemy
- - -
Auric 23/30 hp
Boram
Clair

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Reflex: 1d20 + 9 ⇒ (19) + 9 = 28

Trying to avoid the friendly fire, Garret takes a shot at the hobgoblin.

Shooting the white bordered hobgoblin.

+1 Longbow: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 211d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

-Posted with Wayfinder

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima takes a 5' Step closer to Garett and throws a bomb at the red bordered Hob who just attacked the dog. Accepting the AOO from one of the goblins.

Bomb, point blank, mutagen: 1d20 + 7 + 1 + 2 ⇒ (9) + 7 + 1 + 2 = 19
Bomb damage, point blank: 2d6 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11 + 7 splash to white bordered Hob and dog.

I think my current AC is 20 due to +2 Natural and an extra 2 more from Dex


Fiend series | Shackles

Dice:

Trip AoO Garret: 1d20 + 8 ⇒ (3) + 8 = 11
Attack AoO Yakima: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Reflex Dog: 1d20 + 4 ⇒ (9) + 4 = 13
Reflex White: 1d20 + 3 ⇒ (11) + 3 = 14

Attack Auric: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Confirm Auric: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Trip Yakima: 1d20 + 8 ⇒ (20) + 8 = 28
Attack Yakima: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Attack Yakima: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Attack Yakima: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Confirm Yakima: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Garret aims to shoot the whipwielding hobgoblin. The hobgoblin tries to trip the halfling but fails, after which he is shot.
Yakima readies her bomb, and is hit by the hobgoblin next to her 8 damage vs AC21 The dog is killed directly while the hobgoblins look seriously burned.

The hobgoblin near Auric has finally cornered the bard and attacks him and hits! 8 damage, threat, not confirmed

The other hobgoblins team up on Yakima, wanting to disable the bombing tiefling as soon as possible! She is tripped Natural 20 for 28 CMB and then attacked by the three remaining hobgoblins. Only one succeeds! 5 damage, threat, not confirmed

Initiative
Auric 15/30 hp
Boram
Clair
Garret 41/44
Yakima 9/22, prone
- - -
Enemy
- - -

Three natural 20's in one post!

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Boo for hot GM dice. And also, ouch

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric focuses to cast a spell without opening an opportunity for his assailant.
Concentration DC 19 (glitterdust): 1d20 + 6 ⇒ (1) + 6 = 7
... however, he is far too distracted by the pain inflicted by his tormentor to remain focused, and the spell fizzles!

The Cheliaxian's legs then take over his brains, and he runs away!
Move action using Acrobatics to try and avoid any AoO.
Acrobatics (DC=hobgoblin's CMD): 1d20 + 11 ⇒ (10) + 11 = 21

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Again, Boram throws a bomb.

Standard action: Throw bomb at the hobgoblin W of Yakima
Attack (Bomb, vs. Ranged Touch, Point Blank Shot, Halfling Luck): 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14
Damage (Bomb, Point Blank Shot): 2d6 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9 (plus 6 splash to the hobgoblins NW and S of Yakima, using Precise Bombs to avoid damage to Yakima)


Fiend series | Shackles

Reflex N: 1d20 + 2 ⇒ (17) + 2 = 19
Reflex S: 1d20 + 2 ⇒ (15) + 2 = 17

Boram's bomb kills two hobhoblins! Auric uses the blast to dash past the hobgoblin that had him cornered.

Initiative
Clair
Garret 41/44
Yakima 9/22, prone
- - -
Enemy
- - -
Auric 15/30 hp
Boram

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair raises her scythe and throws it at the hobgoblin some feet north of Yakima and Garret. The scythe spins as it moves toward its target...

+1 Scythe, Hand of the Acolyte: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 2d4 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8

...and eventually returns in Clair's hands.

After her scythe's returned to her, Clair moves toward the westernmost hobgoblin to block it's path toward Auric and Boram.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima is waiting on Garett, as he may reduce the amount of AoOs she may get.


Fiend series | Shackles

Clair's scythe finds a unarmored spot on the hobgoblin and strikes!

Initiative
Garret 41/44
Yakima 9/22, prone
- - -
Enemy
- - -
Auric 15/30 hp
Boram
Clair

I can understand that Yakima


Fiend series | Shackles

I won't have time to post in the remainder of the day, can someone bot Garret? If Garret returns we will use his posted actions. If no-one posts for Garret in the next 24 hours I will assume he and Yakima are delaying.

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Starting to feel somewhat trapped, Garret narrows his eyes and focuses his attention on the hobgoblin closest to him. (Red)

Dropping his bow, the halfling draws his longsword and swings it deftly, using his concentration to his advantage.

Using Rangers Focus against the red hobgoblin to gain +4 attack and damage.

Longsword: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 121d6 + 4 ⇒ (4) + 4 = 8

-Posted with Wayfinder


Fiend series | Shackles

Garret's attack misses

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima stands, and assuming she survives the AoO (she will act even if staggered), throws a bomb at the goblin standing right next to her, using her precise bombs ability to not splash Garett (she lets the splash wash over her to no effect for style points).

throw bomb, point blank: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 damage, point blank: 2d6 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10


Fiend series | Shackles

GM Dice:

AoO, Flank: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 Hit, Prone offsets Mutagen
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Clair: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Yakima, Flank: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

CMW: 2d8 + 3 ⇒ (5, 7) + 3 = 15

Yakima stands up despite the longsword that damages her 5 damage. For some reason the whipwielding hobgoblin refrains from attacking her. Yakima drops a bomb almost at her own feet, seriously wounding the hobgoblin that retaliates but misses. The hobgoblin next to Clair also misses while the whipwielder quaffs a potion.

Then a hobgoblin woman appears in the doorway, she carries some javelins and is unarmoured save for some bracers on her forearms. With a deep voice she calls out "What is going on here! Who are you and why are you killing my soldiers!"

Initiative
Auric 15/30 hp
Boram
Clair
Garret 41/44
Yakima 4/22
- - -
Enemy
- - -

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Ignoring the woman, Garret swings up at his quarry again.

Longsword: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 121d6 + 4 ⇒ (6) + 4 = 10

Sorry guys, my attack rolls are killing me here.

-Posted with Wayfinder

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

actually I think they are killing me ;)

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric takes a step aside to clear his line of fire, and shoots two arrows to save Yakima's life!

Aiming the arrows at the red hobgoblin on the right (the one threatening Yakima). If the first arrow kills it, I'll aim the second one at the other red hobgoblin (the one on the left).

Shortbow, RS, Luck, Heroism, PBS: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (18) + 8 - 2 + 2 + 2 + 1 = 291d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Shortbow, RS, Luck, Heroism, PBS: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (9) + 8 - 2 + 2 + 2 + 1 = 201d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram looks at the newcomer and pauses, waiting for one of his comrades to speak up - he has never been the best at dealing with others.

Delay


Fiend series | Shackles

Garret misses while Auric's arrows kill the hobgoblin threatening Yakima. The newcomes seems annoyed / angry / irritated at the way you completely ignore her.

Initiative
Boram - In delay
Clair
Yakima 4/22
- - -
Enemy
- - -
Auric 15/30 hp
Garret 41/44

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Who do you think would be taking back their unjustly conquered property?

Yakima drinks the potion of CLW she picked up earlier. healing: 1d8 + 1 ⇒ (2) + 1 = 3

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

"Hold on, Yakima!" Clair calls out to her comrade. (Let me know if you really want healing, but I think it's a better idea if I try to take these hobgoblins down.)

Clair swings her scythe at the hobgoblin northwest of her.

+1 Scythe: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 2d4 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12

Pretty sure that killed it, so I'm moving.

She then moves to a position southwest of the hobgoblin that just appeared.

"Hello, my name is Clair," the cleric of Urgathoa says to the newcomer. "I've come here to make all of you my undead minions. Please stand still so I can make a clean cut. That'll make stitching the wounds easier later on."


Fiend series | Shackles

Clair kills the hobgoblin next to her and moves on while Yakima tries to quaff a potion. The hobgoblin north to her tries to snatch the potion from her grasp with his whip but fails.

Boram is undecided what to do with the newcomer. She who wastes no time and grunts something in hobgoblin. The whipwielding hobgoblin tries to trip Clair and succeeds!

The female hobgoblin snarls and announces "Might be that it is you who will be stuffed and used for combat practice!"
After that she delivers two quick punches to Clair, of which only the second connects. 10 damage

GM Dice:
AoO whip on potion: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Clair
Trip: 1d20 + 7 ⇒ (17) + 7 = 24
Attack: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Initiative
Auric 15/30 hp
Boram
Clair 8/20 hp
Garret 41/44
Yakima 7/22
- - -
Enemy
- - -

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric rejoices when he sees a clear line of fire towards both eligible targets, and releases two arrows, counting on his lingering luck to have them hit their mark.
Shooting at the white one first, if the first arrow kills it I'll shoot at the green one with the second arrow.
Shortbow, RS, Lingering Luck (1), Heroism, PBS: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (7) + 8 - 2 + 2 + 2 + 1 = 181d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Shortbow, RS, Lingering Luck (1), Heroism, PBS: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (13) + 8 - 2 + 2 + 2 + 1 = 241d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Then he takes a step sideways.


Fiend series | Shackles

Auric shoots both arrows at the whipwielding hobgoblin, they both hit. The hobgoblin is severely damaged but remains standing

Initiative
Boram
Clair 8/20 hp
Garret 41/44
Yakima 7/22
- - -
Enemy
- - -
Auric 15/30 hp

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima moves a little closer and tosses one of her last few bombs at the newcomer.

throw bomb, point blank, cover from other hob: 1d20 + 7 + 1 - 2 ⇒ (13) + 7 + 1 - 2 = 19
She excludes Clair from the blast area, but not the pesky whip wielder.
damage, point blank: 2d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15 + 7 splash.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram, too, throws a bomb at the newcomer. Again, however, his aim is off...

Move action: As indicated on map
Standard action: Throw bomb at the new hobgoblin
Attack (Bomb, vs. Touch AC, Point Blank Shot): 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Damage (Bomb, Point Blank Shot): 2d6 + 3 + 1 ⇒ (6, 5) + 3 + 1 = 15 (6 splash)
Miss: 1d8 ⇒ 5 (1 space north of the newcomer)


Fiend series | Shackles

Clair, you actually got 12 damage, I forgot to factor in the potion of bulls strength she drank

The woman sees Yakima's bomb coming her way and with a move of her hand sends it scattering away from her into the hallway! Deflect Arrows. She then easily avoids the splashes from Yakima's and Boram's bombs!

Splash: 1d8 ⇒ 6
Reflex, Evasion: 1d20 + 7 ⇒ (20) + 7 = 27
Reflex, Evasion: 1d20 + 7 ⇒ (17) + 7 = 24

Deflect Arrows vs Bombs:

Forum Discussion
James Jacob's opinion on deflect arrows vs bombs

Since the bomb misses I ruled that it splashes as per the normal splash rules. Arguments are also made that it becomes inert, but in my opinion that would be lame.

Initiative
Garret 41/44
- - -
Enemy
- - -
Auric 15/30 hp
Boram
Clair 6/20 hp
Yakima 7/22

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Okay! I'm still up though, am I not?

Clair tries to get back on her feet, provoking an attack from the hobgoblin.

If she indeed gets to a standing position, Clair will infuse her scythe with negative energy and swing it at the hobgoblin.

+1 Scythe: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Negative channel: 1d6 ⇒ 4 Will DC 15 for half channel damage.


Fiend series | Shackles

Sorry Clair, somehow I moved you down in initiative

AoO: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Clair tries to stand up and is brutally kicked in the face, leaving her bleeding on the ground

Initiative
Garret 41/44
- - -
Enemy
- - -
Auric 15/30 hp
Boram
Clair -7/20 hp, dying
Yakima 7/22

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Garret snatches up his longbow and moves across the room to join his allies.

"We have to help Clair."


Fiend series | Shackles

Trip Yakima: 1d20 + 7 ⇒ (12) + 7 = 19
Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Yakima is tripped again, after which the female hobgoblin moves in and tries to kick her while on the ground. Fortunately for the tiefling she misses.

Initiative
Auric 15/30 hp
Boram
Clair -7/20 hp, dying, stabilize roll required
Garret 41/44
Yakima 7/22, Prone
- - -
Enemy
- - -

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram throws a bomb at the whip-wielding hobgoblin, hoping to catch the newcomer in the blast as well.

Standard action: Throw bomb at the whip-wielding hobgoblin
Attack (Bomb, vs. Touch AC, Point Blank Shot): 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage (Bomb, Point Blank Shot): 2d6 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8 (6 splash)

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric shoots two arrows. The wounded hobgoblin first, then if he drops (or is dropped by Boram's bomb), the remaining arrows are aimed at the female hobgoblin. I trust Deflect Arrows only works once per round, so there will come a point when she will have to eat those missiles.

Shortbow, RS, Lingering Luck (2), Heroism, PBS: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (14) + 8 - 2 + 2 + 2 + 1 = 251d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Shortbow, RS, Lingering Luck (2), Heroism, PBS: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (17) + 8 - 2 + 2 + 2 + 1 = 281d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Fiend series | Shackles

Reflex, evasion: 1d20 + 7 ⇒ (2) + 7 = 9

Boram's bomb kills the whipwielder and the splash washes over the female. Auric's first arrow is deflected, the second arrow is not!

Initiative
Clair -7/20 hp, dying, stabilize roll required
Garret 41/44
Yakima 7/22, Prone
- - -
Enemy 15 damage
- - -
Auric 15/30 hp
Boram

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Stabilize: 1d20 + 0 - 7 ⇒ (5) + 0 - 7 = -2

Clair continues to bleed and is currently 12 seconds from death's door.

Nice hits, guys! Keep going! >.<


Fiend series | Shackles

Please remember that administering a potion to an unconscious person is a full round action

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