"From under the Ice" PFS # 6-18 (Inactive)

Game Master lucklesshero

This is a PFS scenario for Tiers 1-5 it takes place in Ulfen lands and Irrisen.


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Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Jamir finds a patch of ice or rock that the wind has swept clear of snow and drops his pack with a groan of relief. A mile back, he pulled his blanket out and has been walking with it wrapped around himself; now he pulls it tighter and shivers.

As Torvald staggers up behind him, Hamstring turns to the dwarf.

"Do - do - does that clay you are carrying really create heat? Or did I make all of that up?"

I, along with every other PC in the party, spent all of my first live PFS scenario fatigued. Did not like.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Torvald's beard has a strange half-circle of icicles below his mouth, where the snow melted from his breath ran down and re-froze. His cheeks and nose are bright red, and he looks miserable. Still, he does his best not to complain or slow the group down.

"It does, but I don't know how much we'll need to melt through to the ruins. Let's find some shelter, and then survey the site. Then we'll know how much of the clay we can spare for ourselves."

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Jamir nods silently, lips pressed together to keep his teeth from chattering.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar definitely will use a potion. However, this is the first potion we have used. Torvald was warmed through use of Survival on the ship.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"The first thing that we should do is to set up some shelter to utilize as a base camp of sorts and have a place to warm up. Can you guys give me a hand?"

Jawhar will give the second potion to Torvald (channeling a second time) so that he can help out.

Survival: 1d20 + 4 ⇒ (3) + 4 = 7
This is a perfect roll, as building a structure in a desert is completely different than building a structure on snow.

After looking around, Jawhar realizes that they have no way to build a structure of any kind.

Well, Torvald, it seems we will need to either use one of the bricks to warm up Jamir and hope for the best unless you know of a way to build a shelter that I am not aware of.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Survival AA: 1d20 ⇒ 14

Jamir has no better idea of how to build a shelter on the tundra than Jawhar does, but he gestures helplessly at the snow drifts piled up against the monolith, with the vague idea that they might be used somehow.

If Torvald does not know what to do (rolls badly) Jamir says, shivering uncontrollably,

"Wha-what ab-about you, Craggark? Any buh-bright ideas, frostkin? If nuh-not, let's guh-get started duh-digging."

If Torvald, Craggark, or anyone else takes a shot at a survival check to build a shelter, Jamir's AA roll above should help.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Stubbornly waving off the potion, Torvald knocks some of the ice from his beard and crunches towards a larger drift, raising his voice to be heard over the wind.

"I've never actually done it myself, but I've read that digging out a hollow in the snow is surprisingly effective, once a body or three is in the space to warm it. Here, like this..." Survival: 1d20 + 1 ⇒ (18) + 1 = 19

I imagine this would be sufficient to create a small crawlspace & 'cave' in one of the snowdrifts? Would probably take a few hours before Jamir & I are fully warm again, but then Jawhar can channel us back.


male Snows of Summer

will have a full post for you guys in a few hours; in mean time Torvald can make a knowledge alchemy check. Or Tusk can.

DC 13 or better K Alchemy:
you realize if you use all the black fire clay to begin melting a hole in the cliff side it will create enough heat for two hours to create a warm enough area for you guys to heal/dry out

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

ALL the clay?

Alchemy: 1d20 + 8 ⇒ (20) + 8 = 28

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

knowledge alchemy: 4 + 1d20 ⇒ 4 + (16) = 20 We can use the blackfire clay to melt a hole in the cliff side, but should we

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Ah, so I think you are implying that we should just figure out where to dig and the act of digging will warm them sufficiently to be healed. Sounds ok to me.

In that case, if dwarves were living here, where would they be most likely to set up the homes of their important people? As an outsider, I would assume they would probably expand on an existing cave. Is that right?"

After the rest of the party simply stare at him incredulously:

"Oh, right between those two monoliths? Sounds like a plan. How do we get this started then? Should we set up the digging equipment before breaking out the clay?"

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

The half-orc has kept his head low during the trek, managing his breath and concentrating on the snow. He has been duly impressed by the Qadiran - a good sense of snow, as his mother Irikh would have said.

Haltani wrote:
"I think we've found it!

Craggark grins grimly, and unwraps the cloth from just under his nose, looking at his comrades.

Oh s%##, Torvald and Jamir look taken with the frost. We've got to do something.

Avoiding speaking, Craggark pulls out his axe and begins digging at the snow with it near the monolith remains, attempting to aid the idea that Torvald had started to save the lives of his friends.

Aid Another Survival: 1d20 ⇒ 11


male Snows of Summer

The entrance to Naldak’s Point lies beyond a collapsed archway. Several feet of ice have frozen over the once splendid foyer; those who look closely can still see the remains of chiseled stonework beyond the frozen wall, and a tunnel leading into the rocky mound.

Torvald's sets the entire stash of blackfire clay (knowing he'll need it all) in front of the frozen entrance and kneads the clay with his hands until it begins to produce warmth. Soon an abundance of warmth begins to issue forth from the stacked bricks of tar-like material. After about an hour both Torvald and Jamir begin to stop shivering as the ice continues to melt.

Faenethor wrote:

It looks like the clay has melted about half the ice. You say the Blackfire clay will last another hour Torvald? after Torvald nods yes, Faenethor continues to study the melting ice, cascading down in sheets of water, falling from the cliff face. Faenethor watches in fascination as the pools of water form around the clay yet, the substance still produces heat. Faenethor rubs his hands together in anticipation.Should't be long now!

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

"We should get rid of this standing water," Craggark says, having refilled his waterskin from the melting ice. "It'll just freeze back once that clay stops burning."

The half-orc attempts to dig a trench with his hand-axe to let the water run away.

I won't attempt an untrained Knowledge Engineering check, but Craggark will gladly accept advice.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

As clearing the water away seems wise, Jawhar will help Craggark dig a trench.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Back to his usual energetic self, Jamir grabs a shovel and joins in the digging.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Craggark grins at the halfling.

"You know you said 'doo-doo' earlier?"

Jamir wrote:
"Do - do - does that clay you are carrying really create heat? Or did I make all of that up?"

The half-orc lets out a guffaw as he chips at the ice.


male Snows of Summer

Jamir "Hamstring" Montajay wrote:
Back to his usual energetic self, Jamir grabs a shovel and joins in the digging.

A character who takes any nonlethal damage from cold or exposure is beset by frostbite or hypothermia (treat her as fatigued). These penalties end when the character recovers the nonlethal damage she took from the cold and exposure. According to non lethal heal rules you and Torvald have only recovered 1hp in the last hour. Also I need fort saves for the players who are digging the trench.


male Snows of Summer

unless I missed a channel post somewhere. And unless I'm wrong healing non lethal has changed? Used to be in 3.5 that u heal even 1hp of non lethal and it all goes away when using magic or regenerate. Did they drop that rule because it appears they have. That would mean I need Jawhar to actually roll his healing channel he did early . If he healed less than 6hp he'd still be frostbit


male Snows of Summer

You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage. will amend Jawhar's statement he also received 1hp of rest hp assuming he did not start digging the trench with Craggark until the second hour

Grand Lodge

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Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar will channel when they warm up. You are correct that I have to roll for the amount of damage.

Channel: 1d6 ⇒ 2
* 5 channels remain, might as well channel again
Channel: 1d6 ⇒ 2
* That will heal Jamir, not comfortable leaving Torvald uninjured when there is probably going to be a battle coming up. Does heat attract Remorhaz?
Channel: 1d6 ⇒ 4

Just noticed that I also need to roll the original Channel
Channel: 1d6 ⇒ 4
OK, my frostbite had been healed after the second channel. Guess I was walking around frostbit for a while but pretending to be healthy. Everyone has recovered now.

I still have 3 channels remaining.

On to the requested fortitude save while digging the trench (after the first hour).

Fortitide: 1d20 + 3 + 5 ⇒ (19) + 3 + 5 = 27


male Snows of Summer

ok by my count the first channel happened on the second hour of the march healing Jawhar 2 of th 6 total non lethal he had incurred at that point . Sometime during the third hour Torvald an Jamir both started showing symptoms of hypothermia with Jamir taking 4hp of non leathal and Torvald 6hp of non lethal. That means after an hour rest and another 2hp heal channel from Jawhar; that Jawhar still has 1hp of non lethal dmg Jamir still has 1hp of non lethal and Torvald has 3hp of non lethal and all of you are still fatigued. Please keep in mind fatigued rules and stages of exhaustion etc..that's why I'll need a fort save if you help dig the trench with Craggark. Double fatigue =exhausted also no healing/resting while working obviously . Sorry evil GM. and yes in my home game I make everyone track encumberce .


male Snows of Summer

Forget my last post Jawhar healed everyone while I was writing it!


male Snows of Summer

those of you who are checking the thread right now may give me perception checks the rest I'll use one of your pre-rolls

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Fortitude: 1d20 + 4 ⇒ (16) + 4 = 20

Sorry for the pure dice roll post. Busy right now. Full post later.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

If I make it in time.


male Snows of Summer

Two hours after activating the blackfire clay, the ice leading into the entrance of, the remnants of Nadlak's Point, is almost completely melted away. As the Blackfire clay cools, the water cascading off the roof and sides of the ice tomb begins to slow. A couple party members step forward with picks and hammers ready to break through the remaining few centimeters of ice. Haltani, however cations patience. Wait until the cold freezes the rest of the water, otherwise you risk getting wet again.

The group accepts her advice and stares silently at the remains of the Dwarven ruins, while the water begins to crystallize and harden. In those few moments of reflection, Jawhar turns to gaze out at the snow filled plateau behind them. A small snow flurry blows flakes throughout the open plain and smalls banks of snow and ice covered rocks occasionally rise, from the otherwise flat terrain. Jawhar blows out a long breath and begins to turn his attention back to the task at hand. Just then, he sees movement. It isn't much, but he's sure he saw it. A flash of something traveling toward the party. It's darting between a rock mound and a snow bank. There! There it is again! Jarhar voices his concern.

Tusk is standing next to Jawhar keeping watch. Did you see that? Jawhar points his finger near a large rock about 40ft away from the pair. Tusk looks intently in the direction Jawhar pointed. At first he sees only white. The snow moves in and out of his vision, as the flurry constantly shifts direction. Jawhar lets out a hiss and grabs at his scimitar. Then Tusk sees it. An over-sized pure white wolf, moving slowly toward the group, it's milky eyes fixed directly on the unawares Haltani.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Fort save vs cold: 1d20 + 2 + 5 ⇒ (14) + 2 + 5 = 21

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

If Jamir sees the wolf, or once Jawhar points it out to the party, Jamir pulls out his sling staff and loads it. He waits for the wold to close within 80 feet of the party (or Jamir's best guess of that distance) before firing the sling bullet.

If the party prefers to hold back, then please hold the roll until there is a consensus to engage:

Attack: 1d20 + 5 ⇒ (10) + 5 = 151d6 ⇒ 6


male Snows of Summer

The wolf pads forward and stops about 35ft from the group. What happens next shocks more than one of you. The girl will come with me... growls the wolf in low feral common. There's someone, who would be very interested in what you're doing with these out-landers, Uliyara. The wolf seems to be addressing Haltani when he says Uliyara. You may have fooled your companions with your magic but, I've had your scent since the river. I know who you are lady Uliyara. Your aunt, Baroness Urgalaena, will pay much if I can deliver you to her. The wolf growls this without compassion or feeling.

The white wolf's hair seems to stand on end and he says forcefully. Release, the girl to me and I won't call the whole pack on you. Otherwise, I'll feast on your frozen sinew and bones and still collect my reward..

Knowledge arcana to know what type of animal this is

K arcana DC 14:
This is a winter wolf, although a rather small one.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Knowledge (arcana) = 0, but Jamir knows what kind of wolf this is without having to roll: a dead one.

"This is why I love to travel, my friends, because one sees so many new things. For example, right now I am looking at my next cloak!"

Jamir lets the sling bullet fly.

Using the roll above, in proper initiative order, of course, unless the perception check earned him action in a surprise round.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"So, bait it is, and not even the slightest attempt at a warning.

Well, what is our role supposed to be here, Haltani?

I don't supposed your mother will be much pleased if we allow you to be turned over to her sister, and since we will still need to return to her city before we can get home, that leaves us in quite a pickle."

Jawhar will not rush forward, but will ready sword and shield, edging closer to Craggark.


male Snows of Summer

Roll for Initiative!!! :)

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Craggark yells "Haltani!" when he sees the wolf approaching and moves to stand in between her and the wolf. As he listens to the more-than-a-wolf levy his threats, the half-orc clenches his fists.

She may not have been completely truthful with us, but this wolf clearly does not wish her - or us - well. He will find my sinew too tough for his tastes.

Craggark will ready an action and attack if advanced upon. (I'm assuming I go after Haltani as I'm guarding her.)

Readied Action:
[list]
  • 1.Use martial flexibility to select Improved Dirty Trick
  • 2.If Wolfie advances and threatens an AOO, I will deploy the dirty trick (and I'll role play it)
  • 3.If not, then Craggark will power attack with a punch.
  • Combat Stuff:
    Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
    Dirty Trick: 1d20 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15
    Power Attack: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 141d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7


    male Snows of Summer

    Just before combat begins Haltani/Uliyara manages to blurt out. I should have known, you'd show up Rigory! It was Saarbooten soliders and members of your pack that lead the attack on Whiterook! You and my aunt are contemptable in your efforts to interfere with Dalun's business!
    Uliyara then whips of her hat exposing her real face and starts to sing.

    Anyone after Uliyara in initiative will receive a bardic performance inspire courage +1 bonus. Also Uliyara's "new look" is in the Google Docs folder.

    Uliyara's initiative: 1d20 + 2 ⇒ (13) + 2 = 15
    Faenethor's initiative: 1d20 + 8 ⇒ (15) + 8 = 23


    male Snows of Summer

    Rigory's initiative:
    Rigory's initiative: 1d20 + 7 ⇒ (20) + 7 = 27

    Silver Crusade

    Mutagen:
    +4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
    Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

    Voice thick with sarcasm, "Good thing you were so secretive and sneaky, Haltani! We wouldn't want your enemies to have more information than your erstwhile companions. Well done indeed."

    Fishing a bottle and what appears to be a black pellet from his bandolier, the alchemist growls out, "Leave us be, beast, we have no quarrel with you. I'll not ask a second time." Rushed Diplomacy: 1d20 - 12 ⇒ (17) - 12 = 5

    For GM:

    Initiative: 1d20 + 2 ⇒ (1) + 2 = 3 So I woke up with 22 messages this morning, and Jamir has already loosed his sling, but during the spot/approach part is it alright to say that Torvald readied a bomb? He'd throw it if the wolf charged (but not if it was already in melee with an ally)

    Attack vs Touch: 1d20 + 4 ⇒ (7) + 4 = 11 Fire Damage: 1d6 + 4 ⇒ (3) + 4 = 7

    Liberty's Edge

    M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

    Initiative: 1d20 + 4 ⇒ (10) + 4 = 14

    Grand Lodge

    Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

    Initiative: 1d20 + 0 ⇒ (9) + 0 = 9

    Jawhar will move to where Craggark is (into a space that is not threatened) and cast Shield of Faith on him.


    male Snows of Summer

    Hey everyone; there's a map of the battlefield in the shared docs folder. Jawhar after you moved toward Craggark, you can be in front of him directly (area D7), diagonal to the front right (square E7), or directly in back of him (square D9) please let me know which works best for you by referring to the map. Otherwise to begin combat I'll default Jawhar to D9..thx

    Liberty's Edge

    Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

    init: 5 + 1d20 ⇒ 5 + (18) = 23
    Tusk withdraws his axe after dropping his worker tools as he moves forward, he will move straight forward 20 feet without getting in the way of his allies, if he can't move straight, he will go to the right to go around his allies. since you withdraw a weapon as part of a move action, not the entire move action itself
    Then he will swing or ready to swing his axe when the wolf gets in melee. hit: 3 + 1d20 ⇒ 3 + (6) = 9 dmg: 1d12 + 3 ⇒ (6) + 3 = 9


    male Snows of Summer

    Rigory lets out a ferocious howl and quickly closes distance on the party. He suddenly stops and lets out a gale of freezing cold breath at Tusk and Jamir.

    the wolf moves to G7 and lets loose it's breath weapon Jamir & Tusk need a reflex save please. Initiative order is thus:
    1. wolf
    2.Faenethor
    3.Craggark
    4.Uliyara/Haltani
    5.Jamir
    6. Jawhar
    7. Tusk (if he is not back by his turn he'll hold action)
    8. Torvald
    It's Faenethor's turn

    breath weapon:
    DC 14 reflex for half Breath weapon: 2d6 ⇒ (3, 2) = 5

    Liberty's Edge

    Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

    You must have been posting when I posted my action
    reflex: 5 + 1d20 ⇒ 5 + (15) = 20 Yes, damage reduced to 2


    male Snows of Summer

    Since Faenethor may not be back till tomorrow, I'll take the liberty of "boting" his first turn. Faenethor will move to F-12 and launch a force missile

    Faenethor wrote:
    I better do something or this situation could become dire! Faenethor positions himself behind a large rock. Peeking out from behind the rock he sees the wolf pad quickly forward and breath it's icy breath on Jamir and Tusk. Faenethor instantly calls upon his own powers and launches a force missile at the feral creature.

    force missile: 1d4 + 1 ⇒ (1) + 1 = 2

    The Exchange

    Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

    Craggark will forego the Combat Maneuver, and prior to employing his attack (using the previous roll), he will step up to F6 and call attention to Jamir - "Let's play 'Wolfie in the Middle'!"

    His wide haymaker blow signalling his presence to the enemy, Craggark hopes his comrades can make use of the enemy's exposed flank.

    This thing just emanates cold, worries Craggark as he readies a nasty surprise designed to REALLY get the wolf's attention.

    next round combat action:
    Dirty Trick CMB: 1d20 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12 +2 if flank
    What's he doing?:
    These things must have balls...


    male Snows of Summer
    Tusk Aran wrote:

    [dice=init]5+1d20

    Tusk withdraws his axe after dropping his worker tools as he moves forward, he will move straight forward 20 feet without getting in the way of his allies, if he can't move straight, he will go to the right to go around his allies. since you withdraw a weapon as part of a move action, not the entire move action itself
    Then he will swing or ready to swing his axe when the wolf gets in melee. [dice=hit]3+1d20 [dice=dmg]1d12+3

    tusk need a reflex save from you

    Liberty's Edge

    Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

    Made my reflex save and already edited the damage of 2 into my character profile. You must be in the middle of posting every time I'm posting.


    male Snows of Summer

    Haltani looks at the combat going on and she observes Craggark approaching the wolf from the side. She observes Craggark wind up for a mighty right cross but, instinctively knows he will miss. Haltani, quickly utters a few arcane syllables to aid Craggark's blow.

    Haltani cast Gallant Inspiration on Carrgark.
    gallant inspiration: 2d4 ⇒ (4, 4) = 8 added to Carrgack's attack roll; enabling him to hit the Winter Wolf. The wolf has taken 9hp damage. It's Jamir's turn (remember to roll a reflex save Jamir)

    The Exchange

    Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

    Woo-hoo! I thought for SURE that I had missed the beast with that blow.

    Craggark thinks to look at his fist for a split-second before realising that the combat is still going.

    7 points of damage - as rolled previously - and now in space F6

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