From Humble Beginnings WotW (Inactive)

Game Master The Indescribable

Alternate Crafting Rules

Veil of Useful Items.

The Nine Lessons

Frost Hammer


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Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

I would but I don't have a bite attact, though I'm thinking about attempting my luck on a grapple maneuver when my turn comes around.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

The guards showing up before they can get the ogre free, Lukasz springs into action. Among the group close to the door and unarmed, Lukasz lashes out with his fist if the guards aren't currently holding a weapon before backpedaling away from the melee.

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d3 + 2 ⇒ (1) + 2 = 3

Lukasz only attacks if the guards don't already have their weapons drawn and will follow up by withdrawing. If the guards do have their weapons already drawn, then he will only withdraw in order to get out of melee.


Male Dwarf Korak

Sorry Luckasz, surprise round, move or standard action, and you're all the way by Grumblejack.

Guard 1 Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

Guard 2 Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Dexter, Bleepos, Guard 1, Zedekiel, Leekoo, Guard 2, Isabella, Luckasz

Dexter's dagger is quick to find it's way through a gap in the guard's armor, Bleepos, make your rolls for a charge and bite.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Okay noted. I don't mean to be presumptuous, but there's only so much any of us can do at this point, and it seemed easier to just post everything at once (mayhaps I was wrong).

Unless everyone acting before Isabella puts down the guard with the horn, she's gonna stab him in the knee. If that guard does go down, she'll try to stab the other one (I'll reroll the attack if you want). If we had more actions available to us (bombs, spells, etc.), I'd definitely wait to see what others do, but as it stands I figured her action wouldn't change.

Also, I'd usually wait for confirmation before describing a hit, but in this case, if she misses in a surprise round with 23 to attack, we're all going back in that cell :P


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

To sunder the horn

Calculating like that (please adjust accordingly): 1 (bab) + 5 (Dex/finesse) + 1 (size) + 2 (charge)

Sunder: 1d20 + 9 ⇒ (8) + 9 = 17 vs. flat footed CMD


Male Dwarf Korak

Bleepos gets a -1 for size for a combat maneuver according to d20pfsrd Still hits though. Bite: 1d4 - 1 ⇒ (1) - 1 = 0 Bleepos teeth do nothing to the wooden horn.
In the future please roll your damage at the same time Bleepos.

The guard strikes at you in an attack of opportunity. Punch: 1d20 + 2 ⇒ (3) + 2 = 5 And he misses.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Sorry! I forgot. In other hands, though, he can't punch me while flat footed, unless he has combat reflexes. Plus, if he punched me without Improved Unarmed Strike or a weapon, then I get an AoO and he's coming for non lethal ;)


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Didn't realize I should write my action with the initiative, so used to rolling then waiting, lol. Um, is a charge lane open for a standard action charge? Otherwise, he's going to simply move up to stand within 5-ft step distance of the guard to try and grapple next turn.


Male Dwarf Korak

A charge lane is open Zed, and that's actually what I prefer, everybody just didn't


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Got it.

Zedekiel glanced around, finding nothing to pick up and hurl at the guard. Glancing down at his unarmored self, he flexed his fingers with a small smirk.

"Sometimes you just need to work with what you have..."

Cold blue eyes locked on those of the guard, and throwing caution to the wind, Zedekiel charged. He didn't really have training in fighting with his fists, hell, he had only been in one bar brawl, and that was just slipping around the fracas and out the back door. Still, even if he was nothing more than a distraction, it was either this or a jail cell. This was much more preferable.

Charge and a Punch!: 1d20 + 5 ⇒ (16) + 5 = 21
If hit, nonlethal bludgeoning damage:: 1d3 + 2 ⇒ (1) + 2 = 3

And a -2 to AC until next turn.

Current Statistics:

HP: 7/10
AC: 10


Male Dwarf Korak

And an excellent hit. Did you attack he with the horn or his partner?

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Leekoo gazed around the newly made battlefield, thinking so hard he though he felt steam escape his ears. Nothing was going to keep him away from his booms, nothing! With his decision made, he exclaimed, "Leekoo Weekoo will be free! Leekoo Weekoo go for knee!" With that battle cry, he rushed over to the nearest guard and attempted to wrap himself around the guard's leg.

Grapple Maneuver: 1d20 ⇒ 4


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Round 2 - Initiative 25

Dexter attempts to plunge his dagger into the guard with the horn a second time.

Dagger Attack 1d20 + 3 ⇒ (17) + 3 = 20 +2 more if Dexter is Flanking

Dagger Damage 1d4 + 2 ⇒ (2) + 2 = 4


Male Dwarf Korak

The guard Leekoo attempts to hump screams like a little girl and kicks out keeping Leekoo off him. Luckasz moves closer to the action I presume, Dexter's blade strikes true and the horn bearers bleeding body drops to the ground.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Ah, the guy with the horn, naturally. Thought only 1 entered the hall, for some reason hah. Sorry, a little distracted today since I'm raiding every store I can think of for online job apps.

---

Round 2 - Initiative 18

Smirking as the horn bearer's body falls to the ground, he reaches down to pluck up the horn standard action. Then, horn in hand with the other guy unable to blow for help he withdraws back out of reach so that it can't be taken. move action, I believe.

"Stop him!" Zedekiel hissed, pointing at the remaining guard. Before he flees!


Male Dwarf Korak

The guard runs provoking AoOs from Everybody who's not Luckasz or Zed.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Can't make AoO unarmed since I don't have IUC feat.


Male Dwarf Korak

Is your bite not a natural attack? If it is you get AoO with it.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dexter stabs at the guard as quietly as he stabbed the other one.

Dagger Attack 1d20 + 3 ⇒ (14) + 3 = 17 +2 if Flanking
Dagger Damage 1d4 + 2 ⇒ (1) + 2 = 3

Based on what we see through the open door, where does it appear he is running to?

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

I don't have a bite attack, didn't take the racial trait for it.


Male Dwarf Korak

The knife sinks into his thigh.

He's headed towards the stairs you came up, and might I suggest somebody say, trip him.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Bleepos try to bite trip the running guard.

Trip: 1d20 + 5 ⇒ (3) + 5 = 8

And probably fails miserably!


Male Dwarf Korak

indeed he does


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Lol at least my intentions are good!


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

I never realized you could use certain combat maneuvers as an AoO. Such unexpected mercy!

"Stand and fight like a man!" Isabella taunts, swiping her dagger at the fleeing guard's feet, unable to avoid opening up her own defences with the improvised maneuver.

Dagger AoO - Trip: 1d20 + 5 ⇒ (16) + 5 = 21 +2 if flanking with Quigley, minus any damage the guard does if he hits Izzy with an AoO.


Male Dwarf Korak

The man shouts as he crashes to the ground.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Leekoo tackled madly as the human he tried to grab fell onto the ground. With glee, he rushed to the downed guard and attempted to grapple him again.

Grapple Maneuver: 1d20 ⇒ 18


Male Dwarf Korak

You grab him.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Hearing the scuffle, Lukasz will continue moving towards the group. Upon seeing the little goblin wrapped effectively around the downed guard, the nobleman says in Goblin, "Good work everyone. I would recommend keeping that one alive, as I am sure he will be amenable to talking." Then, directing his next sentence to the guard, Lukasz asks, "Wouldn't you?"


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dexter kneels over the guard with his dagger across the man's throat, the blood of his companion splashed over the big man's face and hands.

"Let's not talk too loud though eh, friend?"

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Leekoo grinned ferociously at the thought of impending violence against the remaining guard. "Leekoo Weekoo bite your knee! Leekoo Weekoo tie to tree!"


Male Dwarf Korak

Intimidate checks Lukasz and Dexter.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Seeing that the others had things in hand with the remaining guard, Isabella follows his intended path to the head of the stairs.

"Find out where the Sergeant's quarters and the barracks are." She says as she passes, "Gut him if he shouts." she adds, more for the guard's benefit than any need to tell Dexter such.

I'd make an intimidate check, but that's not likely to help. Can I use the Aid Another action to help Dexter's intimidate?

Creeping to the top of the stairs, she peers down, listening intently.

Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Dwarf Korak

You don't hear anything. And yes,


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Bleepos heads back to the Ogre's cage. He whispers to the group before arriving close to it.

Should we start the party now? No more horn!

He whistles something rhythmically like "Who let da ogre out?", approaching it and getting ready with his Thieves' Tools.

Gonna let the others give opinions before releasing the Kraken.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Standing over the man ominously, Lukasz remains stern, yet silent as he waited for the guard's response.

Intimidate: 1d20 + 2 ⇒ (3) + 2 = 5


Male Dwarf Korak
Lukasz Alazario wrote:

Standing over the man ominously, Lukasz remains stern, yet silent as he waited for the guard's response.

Intimidate=5

You're not intimidating a butterfly with that roll.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Slinking back from the stairs, Isabella crouches by the guard. She gently places a hand on Dexter's forearm and smiles down softly at their former captor.

"Do you know why I am here..? Why we are here?" She pauses for a moment. "Hmm.. It doesn't matter, really, now does it?" She leans in closer to the guard, eyes glinting in the torchlight.

"While I would not hesitate to slowly peel the skin from your bones, we simply do not have the time required for such. I'm not certain what this man is able or willing to do with this blade," She glances at the knife held against the guard's throat "But I guarantee you it will not be pleasant, and you will not survive, unless you answer his questions."

Slowly rising, she paces over to the first guard, stoops down, and plunges her dagger in his throat.

Coup de Grace: 2d4 ⇒ (2, 2) = 4

"This little tete-a-tete will end one of two ways, and I'm fine with either." She says to their captive, still smiling.

I see now the coup de grace is a full-round action, so she can just stab him if you prefer. I'm not sure what to roll for the Aid Another action, but this was all to benefit Dexter's Intimidate.


Male Dwarf Korak

Make the check Isabella. Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12 Blood squirts out of the wound left by the knife. You have a +2 circumstance bonus to the check.


Human Expert (Physician) 2/Alchemist (Vivisectionist/Beastmorph) 1 | HP: 23/23 | Init: +4 | AC:16 | T:14 | FF:12 | CMD:15 | Fort:+1 | Ref:+6 | Will:+4 | Perception: +7

Intimidate: 1d20 + 2 ⇒ (13) + 2 = 15


Male Dwarf Korak

+2 to from aid another to Mr. Quigley.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Could have sworn I posted something before Isabella...

When the female long legs plunged her dagger into the first guard, Leekoo let go of his hold and ran over. He couldn't hold on to his hunger any more and bit into the guard's hand, taking off a finger and chewing happily.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Since no one seems to object, Bleepos starts releasing the Ogre from his cage.

Big strong one! Ogre-ogre! Come, let's eat some guards together. They'll regret caging Ogre one!

Disable Device: 1d20 + 12 ⇒ (20) + 12 = 32 Using masterwork thieves' tools


Male Dwarf Korak

The door creaks open and he starts to move out, his gait uneven but his footfalls heavy.


Male Aasimar (Angel-Kin) Expert 2 / HP [4/10] / AC 14 / CMD 13 / Fort -1 / Ref +2 / Will +5 / Darkvision 30ft / Perception +9 / Init +2

Zedekiel had stood back, watching the proceedings. He had his arms crossed, tapping a finger on an arm, thinking to himself. This is going well so far... If we could keep this quiet, we should be able to escape... If something happens, we can always send Grumblejack at the guards and make their escape anyways... On the other hand, having an ogre on our side would make for a rather powerful ally...

He walked over to the guard Leekoo was eating, and looted his weaponry club I'm assuming, before walking over to the downed guard. He placed a foot on the man's stomach, and put some weight on it.

"I'll make this simple... You cooperate, or I'll feed you to our friend... And I'm not talking about the goblins." He gestured back over his shoulder, indicating Grumblejack.

Not trying to intimidate, really, but I can make a roll if necessary. In which case, what modifiers do I get for using Grumblejack as the 'weapon of choice'?


Male Dwarf Korak

He looks around in fear. Between the knife in his friend's throat, the goblin eating his hand, and the ogre it's too much and he passes out.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

"Damn, we overwhelmed the fool," Lukasz whispered. Using this time to check the unconscious guard for anything that might help their escape, he makes sure to focus on any weapons and armor first. While he does that, he adds, "Those with an eye for detail should probably search the room for anything that can help, Dexter, if you will be so kind as to keep you dagger close while I try to wake this man." With that, Lukasz gives the unconscious guard a solid smack across the face to wake him.

Stripping the guard of his weapons and loose items before attempting to wake the guard for questioning.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

After releasing the Ogre, Bleepos smiles evilly and runs. He tries to reach the horn to eat it.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dexter shakes his head, "Like most, they are made of sterner stuff when their opponents are on the asses chained to a wall. Is there some water somewhere we can douse him with to rouse him?"

Dexter keeps the dagger right at the jugular.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Leekoo glanced up at the female long legs that helped him escaped and gave her a winning goblin smile. Naturally, since his pointed teeth had just been chewing on a freshly killed human, blood was covering his face and he had a piece of flesh stuck between two of his teeth, it was a terrifying sight. He held out a hand filled with gore to her in offering as he said, "Leekoo Weekoo is now free. Leekoo Weekoo filled with glee. Leekoo Weekoo think you good. Leekoo Weekoo give you food."

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