From Humble Beginnings WotW (Inactive)

Game Master The Indescribable

Alternate Crafting Rules

Veil of Useful Items.

The Nine Lessons

Frost Hammer


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The brawl continues with a sailor desperately swimming away trying to return to the safety of the deck, unnoticing of the bubbles stopping from where Dex sank. Unfortunately his escape is hampered by the fish men who get AoOs.

ATK: 1d20 + 5 ⇒ (7) + 5 = 12Trident: 1d8 + 1 ⇒ (7) + 1 = 8

ATK: 1d20 + 5 ⇒ (5) + 5 = 10Trident: 1d8 + 1 ⇒ (6) + 1 = 7

ATK: 1d20 + 5 ⇒ (2) + 5 = 7Trident: 1d8 + 1 ⇒ (6) + 1 = 7
Lucky little bastard isn't he?

One of them abandons his battle with a dolphin to start climbing back aboard the ship. Climb: 1d20 + 6 ⇒ (6) + 6 = 12 ATK: 1d20 + 3 ⇒ (12) + 3 = 15Slam: 1d4 + 1 ⇒ (4) + 1 = 5 The dolphin slams into him crushing him against the side.

The next foolishly attempts to take up as defensive a stance as he can while swimming failing utterly as he is attacked. ATK: 1d20 + 5 ⇒ (11) + 5 = 16Trident: 1d8 + 1 ⇒ (3) + 1 = 4

Payn's turn.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn strikes at the creature attacking Lukasz.

Defensive casting, Spell Combat, Conc check DC17 for Shocking grasp: 1d20 + 4 + 5 + 4 ⇒ (4) + 4 + 5 + 4 = 17 = pass
Normal Attack to hit: 1d20 + 4 - 2 + 1 ⇒ (14) + 4 - 2 + 1 = 17
DAMAGE! Normal Attack: 1d8 + 2 ⇒ (8) + 2 = 10

Spell Strike Attack: 1d20 + 4 - 2 + 1 ⇒ (2) + 4 - 2 + 1 = 5
DAMAGE! SpellStrike: 1d8 + 2 ⇒ (4) + 2 = 6
DAMAGE! Shocking Grasp: 4d6 ⇒ (4, 5, 1, 3) = 13
Attack missed, holding the spell.


The watery thing is hit by Payn and it tries to strikes back but misses. ATK: 1d20 + 5 ⇒ (3) + 5 = 8Slam: 1d6 + 3 ⇒ (1) + 3 = 4 Back to Allyson and Leekoo


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Crap, I'm sorry, I missed that it was my turn. I'm sorry for the delay!

Vaguely surprised her blade affects the creatures, Allyson will glance about the boat and find an open spot near her next target. She backs up and moves down the cabin, past Payn to get to the other creature, tumbling past Payn to get into position. Hoping that at worst, the creature strikes Payn as she moves into position.

Acrobatics to avoid AOO plus Derring-Do: 1d20 + 12 + 1d6 ⇒ (8) + 12 + (4) = 24

Once she is in position, she thrusts her blade into the water creature.

Rapier attack with flank: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Damage: 1d6 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Free Demoralize (intimidate) if hit: 1d20 + 9 ⇒ (8) + 9 = 17

If these guys are immune to precision damage they take 4 less from me.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Sorry, my campaign tab didn't update this game for some reason.

Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d4 ⇒ 3

Sighting down an arrow shaft, Leekoo targeted Allyson's opponent and let fly.


(Leekoo I need another target, that thing is already ended.)

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Prolly wouldn't hit anyway, but I'll go for the nearest mermaid thing on the map.


Whoops, my bad. Just looked at the fact he was down. You are correct Leekoo. You hit nothing.

ATK: 1d20 + 3 ⇒ (15) + 3 = 18Slam: 1d4 + 1 ⇒ (1) + 1 = 2 The remaining dolphin slams into a sailor while a shot from port aims at Leekoo and his steed.

ATK: 1d20 + 4 ⇒ (17) + 4 = 21Crossbow Dam: 1d10 + 1 ⇒ (5) + 1 = 6

Leekoo crashes to the deck as the arrow pushes through She's wing. How high were you? Over to Lukasz.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

I was about 20ft up in the air.

Stabilization: 1d20 - 5 ⇒ (10) - 5 = 5


Leekoo Damage 2d6 ⇒ (3, 1) = 4

She Damage 2d6 ⇒ (6, 1) = 7


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Leveling his hand towards one of the fish men, he chants a prayer, implanting an urge for the man to attack his companion.

Casting Murderous Command (Will save DC 15) on one of the fishmen in melee. failure means he will attack his nearest ally for one round.


W.Save: 1d20 + 4 ⇒ (5) + 4 = 9 Thanks to Lukasz a sailor is able to climb back up with one of the fishmen distracted.

Kargeld screams at his men to grab their bows and attack., the sailors comply,

One of the fishmen moves closer to attack the remaining ocean dwelling sailor. ATK: 1d20 + 5 ⇒ (1) + 5 = 6Trident: 1d8 + 1 ⇒ (7) + 1 = 8

The fish man Luckasz cursed goes on the attack slamming the butt end of his trident into his companion's face. ATK: 1d20 + 5 ⇒ (11) + 5 = 16Trident: 1d8 + 1 ⇒ (8) + 1 = 9

Payny Wayny's turn.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Okay, so everyone still on the boat is either us or the sailors, yeah?

Payn looks confused as she stands and turns in place, looking for something to close to blades with, and seeing none, stands passively, watching the melee in the water, at a loss for what to do.

Finally she tries throwing a ray of frost at the foe that Luckasz's bespelled fishman attacked...

Ray of Frost touch attack: 1d20 + 5 ⇒ (2) + 5 = 7

...but she never was very good at this whole 'ranged' thing.


Correct

One of the sailors is quick to prepare his bow, Allyson and Leekoo's turn.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

As the flying pair crashed to the ground, the already injured bat all but flattened against the ship's deck. Pulling himself up and staring at his now-deceased companion in shock. Starting to tremble, he let's out a shriek of rage before turning around and tossing out a bomb at the nearest bad guy. "Leekoo Weekoo make you dead!! Leekoo Weekoo eat your head!!"

Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12

Le sigh. Why do my critters tend to die?


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson reaches to her bandoleer and draws one of her purchased daggers from it, eyeing the nearest enemy in the water. She launches the blade well high, and hears it splash harmlessly in the water.

thrown dagger: 1d20 + 9 ⇒ (2) + 9 = 11


It does get death checks Leekoo.

hitting nobody Allyson and Leekoo's weapons merely plop into the water and sink to the murky below.
The sailor still in the water manages to climb aboard while the crossbowmen in the water fires at a sailor.

ATK: 1d20 + 4 ⇒ (20) + 4 = 24Crossbow Dam: 1d10 + 1 ⇒ (10) + 1 = 11

C.Confirm: 1d20 + 4 ⇒ (18) + 4 = 22Critical Damage: 1d10 + 1 ⇒ (9) + 1 = 10 A crossbow bolt slams into the face of one of the sailors, without healing he will undoubtedly die from his wounds.

Lukasz's turn. Too bad the sailor is down and can't utter an oath.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Actually, She was at 2HP before she got shot again, the crossbow bolt did 6 damage, and the fall damage was 7, making a total of 13. That put her health at -11, and she can only get up to a -9 with her Con score.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Seeing She and a sailor drop to the ground, Lukasz decided to ensure the health of the others on this expedition. With that, Lukasz issues a command, as the smell of brimstone fills the noses of those in the area and a beckoning to promise loyalty to Asmodeus falls upon all evil creatures in the area. Those that give in to that beckoning feel the heat and brimstone trun into soothing energy that closes wounds.

Channel energy: 2d6 ⇒ (3, 5) = 8 All who comply heal 8 hp in damage and get one use of the Devil's Pact feat for the next 3 minutes.


The sailor gets up after giving little more than mouth service to the devilish overlord. Everyone who has them finishes preparing their ranged weapons and getting organized. GM Copout and it's Payn's turn.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn seethes with rage and unrequited bloodlust as she launches another inexpertly aimed ray at the swimming beast.

Ray of Frost: 1d20 + 5 ⇒ (3) + 5 = 8

Again her lack of passion for ranged attacks throws her aim off.


ATK: 1d20 + 2 ⇒ (17) + 2 = 19Shortbow: 1d6 ⇒ 1 One of the sailor shoots one of the merman. Allyson and Leekoo's turn.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Feeling impotent at the range of the beasts, and unwilling to dive into the water, Allyson begins to search the deck for rope or a life preserver to toss to the overboard sailors.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 ⇒ 4

His rage was getting the better of him. Letting an arrow fly, Leekoo gave an angry shriek as it splashed harmlessly in the water.


Try something else Allyson and consult the map. All sailors are back onboard.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

I thought the far away one was one of ours underwater. Fixing it now.

Feeling impotent at the range of the beasts, and unwilling to dive in the water, Allyson backs away freeing space for the creatures to pursue and taking a defensive stance.

Standard action Total defense. AC 25, T 19, FF 16


ATK: 1d20 + 2 ⇒ (4) + 2 = 6Shortbow: 1d6 ⇒ 4 One of the sailor's arrows plinks into the water while one of the fishmen swims closer to the boat and fires at Allyson.
ATK: 1d20 + 4 ⇒ (10) + 4 = 14Crossbow Dam: 1d10 + 1 ⇒ (4) + 1 = 5 but her armor deflects it. Lukasz's turn.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

With no ranged weapon of his own, Lukasz hoped the spell he had cast on his associates and the crew would be enough assistance to end the creatures who dared attack them. In case it wasn't however, the former barrister channeled additional diving power to summon forth a fiendish sea creature to assist.

Full round action to cast summon monster II and summon in a fiendish squid to attack the crossbow fish creature who is further away. Reminder that pcs and ship crew get +1 to attack from bless.


ATK: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16Shortbow: 1d6 ⇒ 6
ATK: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5Shortbow: 1d6 ⇒ 4
ATK: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20Shortbow: 1d6 ⇒ 3

ATK: 1d20 + 4 ⇒ (18) + 4 = 22Crossbow Dam: 1d10 + 1 ⇒ (2) + 1 = 3
ATK: 1d20 + 4 ⇒ (14) + 4 = 18Crossbow Dam: 1d10 + 1 ⇒ (8) + 1 = 9
ATK: 1d20 + 4 ⇒ (11) + 4 = 15Crossbow Dam: 1d10 + 1 ⇒ (6) + 1 = 7

The fishmen and the sailor's trade shots while one of the fishmen goes down in the volley of fire the three fishmen prove more adept. Lukasz is struck for 3 damage. And the other two smash into sailors. Payn's up.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn grimaces in concentration as she tries to make the complicated sigils of the ranged attack conform to her whim and attack the nearest fish-beast.

Ray of frost: 1d20 + 5 ⇒ (10) + 5 = 15
Ray of frost damage: 1d3 ⇒ 2


Payn successfully damages the fish man while a sailor looses an arrow. ATK: 1d20 + 2 ⇒ (16) + 2 = 18Shortbow: 1d6 ⇒ 1

Allyson and Leekoo again.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Yes! I'm participating! =)


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Any of the sailors who went overboard happen to leave their short bows on deck anywhere?

Allyson refuses to waste anymore of her daggers in the ocean, glancing about the deck for one of the fallen sailors short bows. Not immediately seeing any she keeps a defensive stance watching the enemies on both sides to approach.


Yes. Sorry but it didn't! tell me there wrre posts.zThere sre bows

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d4 ⇒ 4

Seeing the scary lady nail the fish man with an arrow, but still caught up in his rage over She's death, Leekoo let loose an arrow that flew wide of the target.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Is it my turn? I can haz a plan! =3


Allyson finds a bow and prepares it for the next round, Leekoo misses, One of the sailors draws his bow back aiming at the fishman in the back. 1d20 - 1 ⇒ (18) - 1 = 17 ATK: 1d20 + 2 ⇒ (6) + 2 = 8Shortbow: 1d6 ⇒ 6

ATK: 1d20 + 4 ⇒ (20) + 4 = 24Crossbow Dam: 1d10 + 1 ⇒ (4) + 1 = 5 The single assailant on the left side of the ship shoots at Allyson

C.Confirm: 1d20 + 4 ⇒ (20) + 4 = 24 Allyson takes 10 damage and should be grateful we're not playing the triple crit rule.

It is now Lucky and his amazing squid's turn. Sorry Payn


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Though unseen in the water form the boat, the fiendish squid, spotting enemies, races towards the assailant on the lest side of the ship, lashing out with its tentacles to attempt to grab the crossbow wielding fishman.

Lukasz, in the meantime, nearly spent on spells and grimacing in pain at the arrow that struck him, concentrates for but a moment, channeling his infernal lord's power to create a duplicate image of himself. Once that is finished, Lukasz also looks around to find a ranged weapon he can use.

Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Grapple check: 1d20 + 8 ⇒ (5) + 8 = 13
Lukasz: Move action to use his Copycat Domain power, which will last for 3 rounds. Remainder of actions to find a bow and arrows that he can use. Fiendish Squid: Move to assailant on the left and attack, if attack succeeds then will attempt a grapple.


The merman is distracted by tentacles attempting to grope him while Lukasz summons more of himself.

Kargeld watches the fight as two of his sailors return fire.

ATK: 1d20 + 2 ⇒ (15) + 2 = 17Shortbow: 1d6 ⇒ 3 One hits the merman being attacked by the squid.

ATK: 1d20 + 2 ⇒ (3) + 2 = 5Shortbow: 1d6 ⇒ 4

One merman is still distracted by Lukasz's turning him against his friend.

1d20 - 1 ⇒ (3) - 1 = 2ATK: 1d20 + 2 ⇒ (6) + 2 = 8Shortbow: 1d6 ⇒ 6 One sailor fires at the figure hiding behind his comrades. But at the last moment he loosens the string unable to shoot.

ATK: 1d20 + 4 ⇒ (2) + 4 = 6Crossbow Dam: 1d10 + 1 ⇒ (10) + 1 = 11 A merman fires at a sailor but misses. Payn's turn.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn concentrates on the merman that is still shooting at the sailor. Using a cross-thatch of arcane knowledge, she weaves a normal Ray of Frost in with the sigil of Rime, elevating the cantrip to a first-circle spell, and flinging it out.

Ranged Touch attack. Rime spell: If the creature is damaged, it becomes entangled: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d3 ⇒ 3

Her fevered brain aches with the effort of applying intellect to a problem she would much rather run three feet of steel through and listen to its dying wail.


You could always jump into the water and fight them head on. Their numbers have been drastically reduced so it's no longer basically suicide.

Payn's spell goes wide while one of the sailors snaps off a quick arrow scoring a hit.

ATK: 1d20 + 2 ⇒ (14) + 2 = 16Shortbow: 1d6 ⇒ 4 Leekoo and Allyson's turn. Given her situation Allyson can post later without losing her init.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson tears the crossbow bolt from her shoulder, seething in rage. No longer content to stand still and wait, she draws her newfound bow and fires it back at the creature that dares to harm her.

shortbow attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d6 ⇒ 3

I'm assuming the shortbow is just a regular non-masterwork shortbow for a medium creature. Let me know if that is not correct.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 2d6 + 5 ⇒ (2, 3) + 5 = 10

Pulling out another bomb and letting it fly, Leekoo gave a shriek of excitement as it went BOOM!!!


Leekoo and Allyson hit the warrior being attacked by the squid dealing a total of 13 damage to it. He is quite obviously hurting. And the squid is not particularly happy what with having taken 7 damage.

ATK: 1d20 + 2 ⇒ (20) + 2 = 22Shortbow: 1d6 ⇒ 6
1d20 - 1 ⇒ (5) - 1 = 4 A sailor tries to shoot and eventually lets his bowstring slacken instead of shooting.

Faced with combating the squid in front of him the fishman drops his empty crossbow and pulls the trident to strike at the squid.

ATK: 1d20 + 5 ⇒ (5) + 5 = 10Trident: 1d8 + 1 ⇒ (7) + 1 = 8 And most likely misses.

squid and Lucky's turn.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Unable to reach Leekoo who threw the flames at it, The squid continues to lash at the fishman, attempting to wrap its tentacles around the "man" if it hits. With the exchanging vollies resulting in some of his allies getting injured, Lukasz leet's loose another prayer as the smell of brimestone and urge to pledge allegiance to Asmodeus again comes upon all evil beings injured in the area.

Squid continues to attack, Lukasz channels energy to heal those who want it. They gain a use of the Devil's Pact feat, which grants a +2 profane bonus on any one d20 roll.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Grapple: 1d20 + 8 ⇒ (7) + 8 = 15
Channel: 2d6 ⇒ (3, 5) = 8


Kargeld and one of his sailors holds off not having a good line of sight.

ATK: 1d20 + 2 ⇒ (5) + 2 = 7Shortbow: 1d6 ⇒ 2 One sailor fires of an arrow that splashes into the water harmlessly.

One triton shoots back at that sailor. ATK: 1d20 + 4 ⇒ (18) + 4 = 22Crossbow Dam: 1d10 + 1 ⇒ (10) + 1 = 11

A third attempts to fire at the seeming leader of the group. 1d20 - 1 ⇒ (6) - 1 = 5 ATK: 1d20 + 4 ⇒ (13) + 4 = 17Crossbow Dam: 1d10 + 1 ⇒ (9) + 1 = 10 only to loose the arrow harmlessly into the ocean when he jerks his arms away at the last second.

Another of the fishmen is distracted as the leader swims up to him and lays his hand on him with a soft white glow. 1d8 + 7 ⇒ (8) + 7 = 15

Payn's turn.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Sorry, completely forgot about the squid! I do have the precise bombs discovery, can we retcon that to avoid damaging the creature?


Nope. The damage is done, besides, what are the odds you'll ever see this particular squid again leekoo. (Evil Gm Laugh)

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Nooooooo!

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn frowns cutely and stubbornly tries the spell again. She was never one to ram her head into a wall once when she could to it twice.

Ranged Touch Attack!: 1d20 + 5 ⇒ (10) + 5 = 15

Damage! Rime spell: If the creature is damaged, it becomes entangled: 1d3 ⇒ 3

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