
Lukasz Alazario |

Walking along with the group as they advanced, Lukasz looks at the description, his brow furrowing as he attempted to figure out what to expect on the other side of the door. "Perhaps stealth would be advised for this next room?"

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Potion of Unnatural Lust keyed to She
I fear for She's virtue, she's still naive in the ways of the world.

Allyson "Allister" Zoren |

Hearing Lukasz's response Allyson will add, "It could also mean deception. We should hide the symbols of Asmodeus and any other markings we may bear." She says pointing to those with arms marked in the prison.

Dexter Quigley |

Dex, this is probably a bad time to ask, but what was it that I just drank? :p
A Potion of Cure Light Wounds 1d8+1. The first one is free the rest will cost you :-)
Dex smiles, "An odd thing to have to do, hide ourselves here underneath the Manse owned by the Cardinal himself no?" he asks as he searches the door for traps.
Perception 1d20 + 7 ⇒ (20) + 7 = 27

Lukasz Alazario |

"A valid view point," Lukasz said in response to Allyson's words. The fact that he himself was probably the least stealthy of the group convinced him to hang back, allowing the stealthier, and less marked of the group, to take up positions in front of him.

Dexter Quigley |

Tired of the dark Dex pauses and lights a torch and sines it into the darkness.
"An underground mushroom and a big one! May be worth cutting up to see what we can make out of it, well after we get what we cam here for".
He pauses to let anyone else peer into the room to see if they know more about what that thing is.

Dexter Quigley |

Dex douses the light and turns to Allyson, "I remember a certain dark room where a foul mist struck us all. I agree that secrecy may aid us but it may also harm us with no method for most of us to see".

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Leekoo shook his head at the sudden flash of light. Why they not see in dark like goblins he didn't know. Flying silently into the room up towards the ceiling, he drew his bow and nocked an arrow, ready to attack at the first sign of hostility.

Allyson "Allister" Zoren |

Allyson covers her ears with her hands a second too late. "Ahhh, gods! What the hell was that!" She glares at Dexter with a fierce scowl, but hearing the sound of wood breaking she draws her blade and turns her attention back to the room.
Perception to see what direction the sound is coming from.: 1d20 + 6 ⇒ (1) + 6 = 7

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Payn wails in a high-pitched scream as her ears are receive the burning hot poker of the ear shattering shriek. After it's over she spends a few minutes getting her bearings.
As the sound of wood breaking greets them, she joins Allyson in trying to discern it's origin.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Lukasz Alazario |

Putting his hands to his ears as the high-pitched shriek, Lukasz grimaces as the sound dies down. His expression changes to slight concern at the sound of breaking wood. Gripping his shield in one hand and sword in another once more, Lukasz will work with the others to pinpoint the sound's origin as soon as possible, so they could prepare.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Allyson "Allister" Zoren |

Allyson covering one ear as best she can moves to the mushroom driving her blade into it.
Rapier Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Critical Confirm: 1d20 + 7 ⇒ (7) + 7 = 14
Critical Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Please let me know if my crit confirmed because I get a Panche back if it did.

The Indescribable |

Allyson drives her blade into the mushroom. As she does the shrieking comes to an end.
You stabbed a mushroom an unmoving thing. Even with a crit do you think that deserves panache? It's like attacking a normal tree.
I will continue tomorrow if nobody posts any actions, because we're in the last round before combat starts.

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Now that the shrieking 'shroom was silenced, Leekoo turned his bow to the door with chopping sounds, arrow drawn back to hit the first thing he sees.

Allyson "Allister" Zoren |

Gotcha! I was thinking it was a living plant that saw us. No Panche for that.
Allyson will move to the door and await whatever lies beyond. Her body tingling in excitement finally seeing proper weapons.
Parry: 1d20 + 7 ⇒ (20) + 7 = 27
Ripose: 1d20 + 7 ⇒ (18) + 7 = 25
Ripose damage: 1d6 + 4 ⇒ (1) + 4 = 5
Critical Confirmation: 1d20 + 7 ⇒ (19) + 7 = 26
crit damage: 1d6 + 4 ⇒ (1) + 4 = 5

Lukasz Alazario |

With the creature dead, and the sound of axes chopping at wood resounding through the room and into the hall, Lukasz states, "This must be the death that was warned." He then utters a now familiar prayers as he touched Dexter's shoulder, bestowing divine guidance upon the big man. Then he once more draws his sword in preparation for a fight.
Once more casting Guidance on Dexter

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The mushroom dead and the room lit by Dex's torch (again), Payn playfully skips next to Ally, and stands, literally shoulder-to-shoulder with her, staring at the quickly disintegrating door.
She holds her steel aloft and waits for her turn on the dance card.
Move action to door. Readied action: Attack on approach.
Readied attack: 1d20 + 4 ⇒ (20) + 4 = 24
Readied attack Crit??: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Crit Damage??: 1d8 + 4 ⇒ (4) + 4 = 8
CLW from before: 1d8 + 1 ⇒ (8) + 1 = 9
Personally, I think panache is an internal thing. Regardless what others were thinking, Don Quixote thought he was HELLA cool charging the balls outa that windmill. ;-)

The Indescribable |

But she is not Don Quixote. And that windmill at least moved.
The door shatters under the blows.
Payn drives her blade into one of the undead creatures and Leekoo gets to toss off a shot.
Leekoo being the only one to actually ready an action besides Payn may now attack.
Dex's Init: 1d20 + 5 ⇒ (13) + 5 = 18
Lukasz's Init: 1d20 + 4 ⇒ (11) + 4 = 15
Allyson's Init: 1d20 + 4 ⇒ (10) + 4 = 14
Leekoo's Init: 1d20 + 3 ⇒ (14) + 3 = 17
Undead thing 1's Init: 1d20 ⇒ 5
Undead thing 2's Init: 1d20 ⇒ 17
Undead thing 3's Init: 1d20 ⇒ 3
Undead thing 4's Init: 1d20 ⇒ 14
Init Order
Round 1 Dex, Leekoo
Round 2 Undead thing 2
Round 3 Payn, Allyson, Lukasz
Round 4 Undead 1, 3, 4

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Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 ⇒ 1
Ride: 1d20 + 15 ⇒ (15) + 15 = 30
Keeping She steady, Leekoo was able to send an arrow straight towards the first dead thing he saw, though the arrow merely grazed the thing's arm.

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Sorry, forgot I was at the top of the initiative. Not used to that lol.
Ride: 1d20 + 15 ⇒ (3) + 15 = 18
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Moving She forward a little, Leekoo quickly mixed up a few chemicals before tossing the concoction at the back row.

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Mmkay, front row, the one in front of Allyson. Splash damage is 5.

The Indescribable |

The thing and it's companions act as though unaffected, so to does Allyson.
Payn on the other hand feels the flames wash over her skin eliminating more than a little hair.
One of the undead tries to move forward to strike at one of the two, but the bottleneck prevents him from doing anything.
Payn, Allyson, and Lukasz are up.

Allyson "Allister" Zoren |

Allyson feels the heat of the goblin's bomb wash harmlessly off her flesh, as she flips her blade to the ready and thrusts it at the creature before her. She keeps her defensive stance ready to parry the next incoming blow.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Lukasz Alazario |

With the undead effectively blocked from coming into the room, Lukasz advances into the room, continuing with his short prayers to Asmodeus, this time granting the Lord of Hell's guidance to Payn.
Move action to close distance to Payn (Map updated). Standard action to cast Guidance on Payn.

The Indescribable |

Payn strikes at the creature in front of allison and hits.
1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Undead thing 1 attacks allyson and misses as she expertly defends and strikes back.
1d20 + 4 ⇒ (16) + 4 = 20
Undead number 4 attacks Payn and is stopped by her armor.
1d20 + 4 ⇒ (9) + 4 = 13
Undead 3 cannot move forward to attack.
Back to Leekoo and Dex