For The Love Of Knowledge: The Dragon's Demand (Inactive)

Game Master Heofthehills


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Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

Olives has a low Will save. I got this. :D

I'm just hoping you as a player are cool with this. I don't want to make anyone uncomfortable, and I know Horatio could push a lot of buttons.

And if Feora's clueless, that just makes it so much better! This has immense comedic potential!


Init +2/ Perception +0/ AC 15/ touch 12/ flat-footed 13/ Fort +1, Ref +2, Will +3/CMD 12/ HP 15/15
Spells:
1st=5/5 = bless, burning hands (DC 16), command (DC 15), cure light wounds, burning disarm

Oh I'm good, totally. Interesting part of this character is her fire side is not so clueless, but her healing side is quite clueless. So I have to try and parse out where her mind is at during any given point so I know what the appropriate response is.


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

I can see this getting Horatio in a LOT of trouble.


[Current Status: 20/20] Init +3 | Percep 1 | AC 20/ T 11/ F-F 19 | HP 20 | Fort +6, Ref +1, Will +0 | CMD 17 (19 vs sunder Bardiche)

Ya, especially as this whole thing is mostly in his head. Olivius hasn't even really figured out that Horatio is jealous yet. :P


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

Figures. :p


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

Just posting plenty of notice in all my games: I'm booked in for surgery on the 15th of April. Nothing major, just several tooth extractions in preparation for braces. But I'll probably be groggy as hell and feeling sorry for myself for a few days afterward, so if I don't post much for about the next week, just GMPC me.

Of course, I could be on all the time due to being stuck at home, so hey, who knows.


HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2

I don't know why I took shield. Most useless spell ever right now. I'm really wishing I had infernal healing instead. -sigh-


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

I wonder how the oracle of Sarenrae would feel about anointing people with devil's blood? ;-)


M HumanCONFIRM! Level 1 PBP GM

You do have 2 pots of Infernal, don't forget.


HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2

I don’t really care, she doesn’t have to use it. That and I would use unholy water, much less icky.


Init +2/ Perception +0/ AC 15/ touch 12/ flat-footed 13/ Fort +1, Ref +2, Will +3/CMD 12/ HP 15/15
Spells:
1st=5/5 = bless, burning hands (DC 16), command (DC 15), cure light wounds, burning disarm

Sad part is I think it specifically states demon blood as part of the spell component requirement. But you can always say that Trig beats up little imps and such and bleeds them for her vials :P

Feora..., oh she'd flip crap. Both sides of her.


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining
Feora Morningtide wrote:
But you can always say that Trig beats up little imps and such and bleeds them for her vials :P

I love this idea.


HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2
Infernal Healing wrote:
Components V, S, M (1 drop of devil blood or 1 dose of unholy water)

Trig would get her rear kicked by an imp, as we saw.


Init +2/ Perception +0/ AC 15/ touch 12/ flat-footed 13/ Fort +1, Ref +2, Will +3/CMD 12/ HP 15/15
Spells:
1st=5/5 = bless, burning hands (DC 16), command (DC 15), cure light wounds, burning disarm

I stand corrected. Had a magus in our PFS group that would always use a wand of infernal healing on the paladins and clerics that he healed back up, and then would ask them if they felt dirty later. I just assumed it had to be blood.


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

Half hp and out of performance rounds. Horatio's not in a happy place right now!


M HumanCONFIRM! Level 1 PBP GM

Yeah, this is a bit of a beast when it comes to "Hi! Let me introduce you to your characters capabilities!"


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

"Oh, what's that? You have none? Oh, lordy, have I got a treat for you..." :P


Init +2/ Perception +0/ AC 15/ touch 12/ flat-footed 13/ Fort +1, Ref +2, Will +3/CMD 12/ HP 15/15
Spells:
1st=5/5 = bless, burning hands (DC 16), command (DC 15), cure light wounds, burning disarm

God, what sucks is that i got three 1s on the freaking damage dice of the spell. the dice roller must really hate me today for some reason.


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

Yeah, that just blows. I have one 1st-level spell left, and I'm not sure whether I should heal, or risk the kobold falling for a charm person in the middle of combat...

Either way, Horatio votes we get out of here after this combat!


Init +2/ Perception +0/ AC 15/ touch 12/ flat-footed 13/ Fort +1, Ref +2, Will +3/CMD 12/ HP 15/15
Spells:
1st=5/5 = bless, burning hands (DC 16), command (DC 15), cure light wounds, burning disarm

Good, cause Feora might have to wring your neck if you didn't.


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

Oh, Horatio has a strong sense of loyalty and self-preservation.

Except when there's a good-looking man/woman around. That tends to throw a spanner in the works.


[Current Status: 20/20] Init +3 | Percep 1 | AC 20/ T 11/ F-F 19 | HP 20 | Fort +6, Ref +1, Will +0 | CMD 17 (19 vs sunder Bardiche)

How would you like to do HP, Mr. GM?


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

Doesn't everyone blame Horatio to some degree?

Oh, here's a question! Since Versatile Performance is a fantastic class feature I want to take full advantage of, how would you handle it?

1) Would all modifiers to a particular skill apply - eg, if I took versatile performance (dance), and had an item that increased Acrobatics, would they stack?
2) Can I reassign any skill points affected by versatile performance? Ie, if I take strings, can I take the points I've already put in bluff and diplomacy and put them elsewhere?


M HumanCONFIRM! Level 1 PBP GM

Half +1

1) That's a tough one. Like bonuses certainly will not stack, no matter what. I think it would depend on the item in question, as well. Boots of Striding and Springing, yeah, I'd probably say yes. I'm going to look up the RAW on this, just to see (especially since I just started my bard recently)

2) I will allow you (And anyone else that is unhappy with a character mechanics decision they made) to change things as a rebuild this one time. After this point, you will have to use the rules per Ultimate Campaign, which is time consuming and thus you might have a hard time making it happen in the scope of this adventure.


M HumanCONFIRM! Level 1 PBP GM

Ok! I did some research, read several threads and this is the standard methodology for Versatile Performance:

If you are using VP to replace say...acrobatics (because it is the one that I feel will end up being the biggest issue) with Performance: Dance you will get to use all your static bonuses for Dance on the skill, however, situational modifiers such as encumbrance, armor check penalty, magic items, spells and such will effect the skill check as if you are making an acrobatics check...because you are.

Also, tools that increase your actually performance DO NOT apply (like a MW violin) because you aren't actually performing when you replace.

Make sense?


HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2

+1 will save, +1 BAB, +6 HP, +1 first level spell slot.

Removing shield from known spells and taking infernal healing. Also learned mage hand and enlarge person.

Also gained Augment Summoning.


[Current Status: 20/20] Init +3 | Percep 1 | AC 20/ T 11/ F-F 19 | HP 20 | Fort +6, Ref +1, Will +0 | CMD 17 (19 vs sunder Bardiche)

+1 BaB, +1 fort, +8 HP

Still deciding on feat. Possibly thoughness.


[Current Status: 20/20] Init +3 | Percep 1 | AC 20/ T 11/ F-F 19 | HP 20 | Fort +6, Ref +1, Will +0 | CMD 17 (19 vs sunder Bardiche)

Decided on weapon focus: Bardiche


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

Regarding retraining, that's not the answer I was hoping for, but it's a fair one. Thanks for the prompt reply. =)

I know Dance is the most problematic one, but I'm considering it for story reasons as well as mechanical ones. Regarding situational modifiers applying, that makes perfect sense, and I'll accept that. However, when it comes to spells/magic items, does that mean an acrobatics check running off VP (dance) would be modified by cat's grace, eagle's splendor, both, or neither?

What's your opinion on bardic masterpieces? They're thematically appropriate for this character, and there are a few in particular I'd like to build for.

Finally, do you see this campaign continuing once we finish the module? Or will we all get our un/happy endings and go our seperate ways? Because it might effect which performances I want to plan for.


[Current Status: 20/20] Init +3 | Percep 1 | AC 20/ T 11/ F-F 19 | HP 20 | Fort +6, Ref +1, Will +0 | CMD 17 (19 vs sunder Bardiche)

I'd like to know if we're ending with the module too. It'll effect my future feats. I had assumed we were, but if we plan to continue on I'll be going into a reach-oriented controller via Stalwart Defender PrC. Set up a line and hold it kind of guy.

If we end with the module (do a different one, maybe?) then I'm not sure where I'll go. Keeping that one open.


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

Also, here are my level-up changes!

+1 BAB.
+1 to Reflex and Will saves.
+5 hp (d8, half+1)
1 new 0-level and 1st-level spell known*
+12 skill points (6 bard + 2 INT + 1 human + 1 favoured class; 2 points from Bluff and Diplomacy removed and placed elsewhere)

New skill points: Intimidate, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (geography), Knowledge (history), Knowledge (local), Knowledge (planes), Knowledge (religion), Linguistics, Perception, Perform (strings), Sense Motive

New language from Linguistics: Draconic (since we're going up against kobolds, and I have charm person)

* I hate picking spells. I really do. So I'd like you guys to help me choose them. Ideally, I want something thematically appropriate (fitting with the character's charming personality and musical background), but still useful. While I see several that fit the former, the latter is a problem.


[Current Status: 20/20] Init +3 | Percep 1 | AC 20/ T 11/ F-F 19 | HP 20 | Fort +6, Ref +1, Will +0 | CMD 17 (19 vs sunder Bardiche)

My suggestions:
Lullaby, Daze,
or summon instrument for your cantrips.

For lvl 1: Tap inner beauty seems good. Solid Note is useful. These are just the flavorful ones, too. There are many you can pick.


[Current Status: 20/20] Init +3 | Percep 1 | AC 20/ T 11/ F-F 19 | HP 20 | Fort +6, Ref +1, Will +0 | CMD 17 (19 vs sunder Bardiche)

Update is complete.


HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2

I will continue to be an animal/elemental factory forever.


Init +2/ Perception +0/ AC 15/ touch 12/ flat-footed 13/ Fort +1, Ref +2, Will +3/CMD 12/ HP 15/15
Spells:
1st=5/5 = bless, burning hands (DC 16), command (DC 15), cure light wounds, burning disarm

Hmm..., trying to determine what direction feora is going. It is quite the intriguing thing. Since both sides are still in contention, I suppose She will steady on for now. And besides skills, she doesnt really change much.


M HumanCONFIRM! Level 1 PBP GM

Sorry that wasn't the answer you wanted, but it is more than I should do ;)

As far as masterpieces, they are fine by me, just let me know before you finalize any choices. As far as a spell such as Cat's Grace/etc it would come from Eagle's Splendor due to it directly affecting your Dance skill.

That said, I had only intended to run Dragon's Demand, however, if people would like me to continue with something after that, we will see what we can work out.

Plan that we are ending at the end of the module. IF we continue, I will allow a one time, full rebuild for everyone.


Init +2/ Perception +0/ AC 15/ touch 12/ flat-footed 13/ Fort +1, Ref +2, Will +3/CMD 12/ HP 15/15
Spells:
1st=5/5 = bless, burning hands (DC 16), command (DC 15), cure light wounds, burning disarm

+1 BAB, +1 Will save, +6hp, 5 1st level spells per day.

Gain one 0 level spell, which is create water.

Her mystery spell is already on her list due to it being also a spell from her curse, so no extra spell this level.

Will do skill points when I get home after work and have hero lab in front of me, but I believe that is everything for level 2.


M HumanCONFIRM! Level 1 PBP GM

I'll come up with a spell when I get home from work to give you in place of burning hands, because you should get Something


Init +2/ Perception +0/ AC 15/ touch 12/ flat-footed 13/ Fort +1, Ref +2, Will +3/CMD 12/ HP 15/15
Spells:
1st=5/5 = bless, burning hands (DC 16), command (DC 15), cure light wounds, burning disarm

I shall leave that in your hands then. I knew going into it that she most likely was not going to get a spell for level 2. The curse (pun intended) of having blackened and flame oracle at the same time.


Init +2/ Perception +0/ AC 15/ touch 12/ flat-footed 13/ Fort +1, Ref +2, Will +3/CMD 12/ HP 15/15
Spells:
1st=5/5 = bless, burning hands (DC 16), command (DC 15), cure light wounds, burning disarm

Completely random note: Talked to my dad, who lives in another state right now, and remembered that he had already picked out the second and third sons names for our family, which my mother vetoed rather vhemently. Horatio makes me laugh because my oldest younger brother was going to have the name Horatio Leviticus, and the middle brother was going to be Tremain Justarius. And I have never thought to use those names for a character, until now.


M HumanCONFIRM! Level 1 PBP GM

If they were to have those names, what did you end up with?


Male Human (Chelaxian) Bard 2
Quick stats:
AC 14, T 12, FF 12; HP 10/13; F +0, R +5, W +3 (+well-versed); Init +4; Perc +5; SM +5; Performance 6/10 rounds remaining

Horatio Leviticus. Wow. That's great.

My mother named my sister and I after the Archie comics... Veronica and Elizabeth. So yes, we're Betty and Veronica. If I'd been a boy, I would have been Harrison, since Mum was a Han Solo fan...


M HumanCONFIRM! Level 1 PBP GM

I feel lame. I was named after my dad. Though at 15 I changed my name and ended up named after Elvis (his middle name was Aron, as is mine, that exact spelling) purely by accident. My daughter (the one that is 5, not the one that will be here ANY day now) has a Gaelic middle name (Ceridwen) to go with her normal first name. Daughter 2 is still a major debate in our house (I want Leslieanne as the name, my wife hates it)


[Current Status: 20/20] Init +3 | Percep 1 | AC 20/ T 11/ F-F 19 | HP 20 | Fort +6, Ref +1, Will +0 | CMD 17 (19 vs sunder Bardiche)

I'm named for a certain blonde haired, blue eyed boy with a studder from Little House on the Prarie. That name was aleady in concideration because of another source, but the ovwhelming cute of this boy removed any day my father had in the matter.

Bonus points if you can find my name. :P


M HumanCONFIRM! Level 1 PBP GM

Sup Gideon


[Current Status: 20/20] Init +3 | Percep 1 | AC 20/ T 11/ F-F 19 | HP 20 | Fort +6, Ref +1, Will +0 | CMD 17 (19 vs sunder Bardiche)

>.<

Bonus points for the GM! Because he could have looked at my main alias's profile...

Forgot that I had that on there. :P


M HumanCONFIRM! Level 1 PBP GM

Sadly, I didn't even think to do that. I simply used google-fu to find out who the stuttering boy was.


[Current Status: 20/20] Init +3 | Percep 1 | AC 20/ T 11/ F-F 19 | HP 20 | Fort +6, Ref +1, Will +0 | CMD 17 (19 vs sunder Bardiche)

Double plus points for your google-fu then. :)


Init +2/ Perception +0/ AC 15/ touch 12/ flat-footed 13/ Fort +1, Ref +2, Will +3/CMD 12/ HP 15/15
Spells:
1st=5/5 = bless, burning hands (DC 16), command (DC 15), cure light wounds, burning disarm

Interestingly, my first name was one of the children on the TV show eight is enough, and my middle name was my dad's favorite character from Dune the novel.


M HumanCONFIRM! Level 1 PBP GM

Burning Disarm, it is!

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