Dungeon Master S's Devil We Know Part III (Inactive)

Game Master Chris Marsh

COMBAT MAP


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Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Orryn pulls out his wand to heal Stellah...just as Evan channels energy.

Thank'ee kindly, good sir! Stellah and I are both much obliged.

Orryn will try calling for the mites to stop a moment using Common, Halfling, and Druidic.


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Quote:
Thank'ee kindly

I kennit this phrase. I know it very well.

The smiling mite turns and meets Fel. A look passes between them. The mite nods.... and scurries off. Fel is sure his mission is accomplished.

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Freedom and mission success. How can ya beat it? :-D

Well, lads, we've doors on either side of us. Which way to go, hmm?

Liberty's Edge

Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16

Which did the slavers come from? I bet that's the way we should go...


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From the West. A survival check may help too...

Liberty's Edge

Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16

Evan will take a look...

Survival: 1d20 + 9 ⇒ (11) + 9 = 20 (trained, class skill with feat)

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac jumps in to assist his halfling buddy.

Aid survival 1d20 + 12 ⇒ (5) + 12 = 17

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Like Sumac, Orryn will auto-assist (Survival +10).


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The passages to the East and South seem decrepit and unused. There's been a fair amount of traffic to the West... you take the path, and it's rather easy to follow, as if the ones using it did not expect what you're doing right now. Eventually it opens... An enormous room lies ahead, filled with dozens of family crypts decorated with family names, heraldic crests, and a variety of death-themed statuary. The walls, floor, and ceiling are made of smooth, polished stone, and the crypts are made of thick, square blocks of granite. A handful of statues stand throughout the room, though they don’t seem to be placed with any plan—some face the wall, some lie on their sides, and others are damaged beyond repair. The northwest quarter of the room is dominated almost entirely by a single large crypt. The name “Ismacco” is displayed across the front of the crypt.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Do the statues seem really life like? As if living creatures were turned to stone?


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Nothing leads you to believe they are anything more than memorials.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac readies a bullet for his slingstaff and heads into the room to check things out. He slowly meanders looking at the statues and makes his way to the large north west crypt.
The big wolf follows after.

perception 1d20 + 11 ⇒ (18) + 11 = 29

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Knowledge: Dungeoneering: 1d20 + 9 ⇒ (9) + 9 = 18
Knowledge: History: 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge: Local: 1d20 + 9 ⇒ (20) + 9 = 29
Knowledge: Nobility: 1d20 + 9 ⇒ (13) + 9 = 22
Knowledge: Religion: 1d20 + 9 ⇒ (2) + 9 = 11

Fel consults his encyclopedic knowledge, hoping to find something recognizable or useful in the cluttered crypt room. Were there famous families buried here? Is there historical significance to the crypt? Is there anything dangerous in this room that Fel recognizes from lore he has heard or read on dungeons? Perhaps some religious significance to the layout or decoration of the room, including the statuary might provide some insight.

Knowledge: Planes: 1d20 + 9 ⇒ (8) + 9 = 17
Finally, what would Fel make of a malformed abomination— something part man, part angel, and part horse—things of half-formed muscle with dead, fleshless equine skulls?


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Nice try on the phone-a-friend for Odric. Depending on your mode of calculation, the module we're playing now was written to take place in the year 4710 AR. Curse of the Crimson Throne is 4708 AR.

Fel, your mind doesn't fail you: Everyone in here belongs to either the Ismacco or Teppish families. There is one thing a bit disturbing, and it's the statue of Groetus that stands before the Ismacco crypt. Sumac stops you from further investigation, because he hears a bit of movement beyond the door.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

As soon as Sumac gives that notification, Hack moves toward the door, ready to unleash his brand of violence.

Liberty's Edge

Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16

Evan will move up behind Harnac, ready to go through if Harnac does that, but also listens carefully...

perception: 1d20 + 6 ⇒ (17) + 6 = 23

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

If everybody is ready, Sumac and Gripper will approach the crypt door and open it.


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Ornate carvings decorate the walls inside the Ismacco crypt, creating several stylized burial niches. Tall, marbled pillars stretch to the 20-foot-high ceiling, creating three alcoves that hold massive oak sarcophagi. At the rear of the chamber, stairs ascend into a basilica-like dome. A musty smell permeates the chamber, and several dozen torches burn brightly in wall sconces throughout the crypt. Inside the room are a trio of slaves bound and gagged. Standing over them are three thugs being shouted at by a fourth, fiercer looking thug. The look up immediately as the door opens rather loudly.

INITIATIVE!

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Harnac Initiative: 1d20 + 4 ⇒ (11) + 4 = 15

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Initiative Rolls

Sumac 1d20 + 3 ⇒ (5) + 3 = 8
Gripper 1d20 + 3 ⇒ (17) + 3 = 20

Fel 1d20 ⇒ 3


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Thugs: 1d20 + 0 ⇒ (10) + 0 = 10
Big Thug: 1d20 + 5 ⇒ (9) + 5 = 14


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Azdak: 1d20 + 2 ⇒ (14) + 2 = 16
Evan: 1d20 + 1 ⇒ (18) + 1 = 19


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Initiative Repost:

Evan: 1d20 + 1 ⇒ (18) + 1 = 19
Azdak: 1d20 + 2 ⇒ (14) + 2 = 16
Big Thug: 1d20 + 5 ⇒ (9) + 5 = 14
Thugs: 1d20 + 0 ⇒ (10) + 0 = 10
Sumac 1d20 + 3 ⇒ (5) + 3 = 8
Gripper ⇒ Delay
Orryn 1d20 + 2 ⇒ (5) + 2 = 7
Stellah
Fel 1d20 ⇒ 3

Evan, start us off!

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

I recommend Sumac, Gripper, Orryn and Stellah delay until after Fel in order to get the +1 to attack and damage from his chant. ALSO - DM - Please feel free to autopilot Fel immediately after Thugs - Begin chant.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Hérwë Felthanilal "Fel" wrote:
I recommend Sumac, Gripper, Orryn and Stellah delay until after Fel in order to get the +1 to attack and damage from his chant. ALSO - DM - Please feel free to autopilot Fel immediately after Thugs - Begin chant.

Make it so

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Sumac wrote:
Hérwë Felthanilal "Fel" wrote:
I recommend Sumac, Gripper, Orryn and Stellah delay until after Fel in order to get the +1 to attack and damage from his chant. ALSO - DM - Please feel free to autopilot Fel immediately after Thugs - Begin chant.
Make it so

Orryn will agree to this since no one's hurt Stellah yet. ;-)

Liberty's Edge

Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16

wow... step away for a few minutes... and Evan is first?

Round 1

Four bad guys total? Evan starts in on Summon Monster II after moving in so he can see the bad guys.

Grand Lodge

Sorcerer 12

Azdak will delay until the others lead the way until combat.

Grand Lodge

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M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)
Dungeon Master S wrote:

Initiative Repost:

Evan: 1d20 + 1 ⇒ (18) + 1 = 19
Azdak: 1d20 + 2 ⇒ (14) + 2 = 16
Big Thug: 1d20 + 5 ⇒ (9) + 5 = 14
Thugs: 1d20 + 0 ⇒ (10) + 0 = 10
Sumac 1d20 + 3 ⇒ (5) + 3 = 8
Gripper ⇒ Delay
Orryn 1d20 + 2 ⇒ (5) + 2 = 7
Stellah
Fel 1d20 ⇒ 3

Evan, start us off!

Initiative re-repost: now with more Harnac!! (seriously, dude, how can I not think you're actively ignoring me now?!?!)

Evan: 1d20 + 1 ⇒ (18) + 1 = 19
Azdak: 1d20 + 2 ⇒ (14) + 2 = 16
Harnac Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Big Thug: 1d20 + 5 ⇒ (9) + 5 = 14
Thugs: 1d20 + 0 ⇒ (10) + 0 = 10
Sumac 1d20 + 3 ⇒ (5) + 3 = 8
Gripper ⇒ Delay
Orryn 1d20 + 2 ⇒ (5) + 2 = 7
Stellah
Fel 1d20 ⇒ 3

ROUND 1
Hack moves into the room, and gets ready to smash the first guy who comes into his reach.

C'mere, ye dogs, and bring yer mugs to my axe!! I'll remove ten pounds o' ugly fat offa the first of ye curs!!

Move action to move, then ready to strike first villain who comes in reach


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Sorry Mike. I counted up the number of initiatives. I mistook you for the BIG thug at least.

The big thug, ignoring his heavy flail for now, takes aim at Evan with his bow. 1d20 + 4 ⇒ (9) + 4 = 13, but the arrow goes wide. The others advance. Harnac is READY. Readied attack: 1d20 + 8 ⇒ (14) + 8 = 22 and solidly lays the axe into the thug. DMG: 1d10 + 5 ⇒ (3) + 5 = 8. He's barely holding on, and he hasn't even attacked yet. Moving everyone behind Fel, Fel begins his bardic oration.

Sumac!

DM:

Thug 1: 0
Thug 2: 8
Thug 3: 0
Big Thug: 0

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Round 1 Sumac and Grip

The small druid sends Grip forward to attack the thug in front of Evan.
The big wolf lunges forward jaws flashing... 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
bite 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Sumac aims his sling and lets fly a bullet at the bow weilding thug.
Sling Staff 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
bullet 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

I often get a good attack roll and a good damage roll, but generally not together


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Gripper bites down, but can't find purchase. Sumac has no problems however, and the big half-orc takes a sling stone to the face. Team Orryn

DM:

Thug 1: 0
Thug 2: 8
Thug 3: 0
Big Thug: 4

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Orryn and Stellah move up behind Hack and try to finish what the mighty dwarf started.

attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d6 + 4 ⇒ (1) + 4 = 5


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And finish they do! The thug goes down with a final grunt.

Round 2

Evan:
Azdak: 1
Harnac
Big Thug:
Thugs:
Fel
Sumac
Gripper
Orryn
Stellah
Azdak:

Azdak can finish off round 1 and Evan take us into Round 2.

Liberty's Edge

Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16

round 2

is the map up to date on positions? I'm finishing a summon... just want to know where to put things. I'll take a stab at it based on what's there.

Summon Monster II completes...
Number of Riding Dogs: 1d3 ⇒ 1 (f|_|c|< you dice)

If the bad guy in front of Evan is still there, the dog appears flanking with Evan. We have Fel chanting right?

Dog attacks...
attack roll: 1d20 + 6 ⇒ (5) + 6 = 11 (flank & chant bonus)
damage: 1d6 + 4 ⇒ (3) + 4 = 7 (chant bonus)
trip attempt: 1d20 + 3 ⇒ (11) + 3 = 14

Evan tries to hit the baddy with his staff...
attack roll: 1d20 + 6 ⇒ (14) + 6 = 20 (flank & chant bonus)
Attack roll is 4 higher if trip succeeded
damage: 1d4 ⇒ 2 (chant bonus)

Grand Lodge

Sorcerer 12

Round 1

Azdak steps in behind Harnac and fires off a magic missile with his wand at the closest foe (1 square to up and left from Azdak).

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5


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Azdak spell slams into the thug. Meanwhile Evan's summoned monster appears. The dog doesn't make the hit, but Evan's staff lands clean.

Harnac!

DM:

Thug 1: 0
Thug 2: DEAD
Thug 3: 6
Big Thug: 4

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

ROUND 2

Hack shifts over, and lays into the nearest thug.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d10 + 5 ⇒ (9) + 5 = 14

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d10 + 5 ⇒ (10) + 5 = 15

With rolls like that, smart money's on him being dropped like a toilet seat


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Harnac evenly trifurcates the thugs

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Who's turn is it?


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Shoot. Its me. I'll post shortly.


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The lead thug curses the ineptitude and fragility of his comrades. Keeping his distance he fires an arrow at Harnac 1d20 + 4 ⇒ (18) + 4 = 22, and hits the dwarf for 1d8 ⇒ 7 damage. The final thug gives a cry to Groetus and moves in for a powerful swing on Harnac as well 1d20 + 3 ⇒ (8) + 3 = 11, but can't beat through the fighter's defenses.


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DM:

Thug 1: 0
Thug 2: DEAD
Thug 3: DEAD
Big Thug: 4

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Fel continues to chant and tries to make the big thug laugh hysterically with his magic.

Cast Tasha


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The spell seizes the big thug: SAVE: 1d20 + 0 ⇒ (3) + 0 = 3, and the massive half-orc drops to the ground, giggling like child. Twisting and writhing uncontrollably with laughter.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Hmmm...I'd do my round 3 action, but Evan might affect it. You know what? He might not get the chance!! muahahahaha

ROUND 3
Hack shifts over, and decrapitates the last standing bad guy.

Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d10 + 4 ⇒ (9) + 4 = 13

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 5 ⇒ (2) + 5 = 7

A little lackluster, but it may be enough...


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Technically it's Evan and Azdak

Grand Lodge

Sorcerer 12

Round 2

Azdak obliges and lets the dwarf attack. "He's all yours my friend. Please do not let me hold you back." Azdak gestures for his dwarven companion to strike.

There is no need to use up any spells at this moment.

Azdak will take out his crossbow and load it.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac and Gripper rush forward to cover the big thug who is laughing his nuts off.
The halfling raises his loaded sling and the wolf bares his teeth.

Let take him alive!

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