Follow the Flood Road (Inactive)

Game Master Transylvanian Tadpole

The spring storms are over and the Flood Road lies open. Dierik Ironcoffer musters his caravan for the Realm of the Mammoth Lords, but can the adventurers he has hired protect him from the orcs of Belkzen?


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Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0
Pellius Fullonna wrote:
Pellius catches up to Bonegrit in the town square...

Was that supposed to read Pyotr? or did you miss my earlier post?

Pyotr skirts the edge of the town center until he comes upon an old crone pushing a wheelbarrow laden with skewers of some roast meat. Pyotr had a sneaking suspicion she was passing off as grilled goat something much more disreputable, and likely less palatable.

"My greetings, madam. Can you tell me where I might find someone who might have an interest in purchasing some fine antiques saved from the ravages of time and the horde?"

"Hmmph. No. I can tell you where to buy some kabobs. You want some good meat?"

"Certainly, good lady. Roast meat sounds very appealing," Pyotr fibbed as he sniffed what he hoped was fresh squirrel, but guessed was likely three-day-old rat. "But, perhaps you would be good enough to direct me towards a merchant or noble who might desire such historical artifacts?" Pyotr pulled a pair of silver from his pouch.

Diplomacy (gather information): 1d20 + 7 ⇒ (6) + 7 = 13


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3
Pyotr wrote:
Pellius Fullonna wrote:
Pellius catches up to Bonegrit in the town square...
Was that supposed to read Pyotr? or did you miss my earlier post?

Yes, it was meant to be Pyotr, thanks.


Male Half-Orc Ranger 3
Stats:
HP 28/29; AC 15, Flat Footed 12, Touch 13; CMD 17; Fort +4, Ref +6, Will +3; Perception +10 (+11 to avoid being surprised); Scent; Initiative +3

Haha, I was like... town square? WUT!?

"Dumuzi. Arvina." Bonegrit nods politely before finding himself a seat at the proffered chair. The leather of his armor creaks gently around his joints as he takes his position at the table. At Arvina's request, Bonegrit nods quickly in ascent. "Aye. I couldn't reckon which either of ya preferred; glad to see at least one of my choices found a home. Take all ya want—prefer the brew myself."

Fighting back uncomfortable fidgets at being thrust headlong—even if it was his fault alone—into a social encounter with complete strangers, the half-orc elects to fold his gloved hands on the table before his face, leaning forward onto the table with elbow-spurs resting on the table surface. He stifles moments of awkwardness with a well timed swig of his own stein of Bronzefist's Best. He listens intently and earnestly to Dumuzi's recountings of adventures and escapades. Bonegrit always enjoyed a good story, and the Mwangi's accent only further enhances the fantastic journeys he describes, regardless of how much truth can be counted among the telling.

"A haunted tower? Had a similar run of misfortune myself. An Iomedaen ruin along Harchrist's Block. Nasty things there; stitched horrors and rotten hands that moved on their own. Buggers bout took my nose off, they did. Couple days afore that, got stranded in a haunt of a swamp. Place was crawling with wisps, crickets, bug-men, and foul-tempered shrubs. Luckily fer me, I got a solid beast to bear me through the brunt of my troubles, though. A Dort Charger stouter than the drinks they got here." Bonegrit punctuates the remark by filling his maw with another swig of the brew. "Been along the Flood Road much recently? S'where my lot is headed. I reckon I'd appreciate any hints, heads, or tails you could offer on 'er. There's been a band of Gorumite orcs active along the river, and I'd like to steer clear of further encounters with that lot."


I’ll be catching up today. I’ll make individual posts for each of the different PCs (or groups thereof).

Delkaneth

Delkaneth wrote:
Four gold for all six?

Mama Veljka raises her eyebrows, but nods in acceptance of the deal. Delkaneth returns to Sleer’s hut, bottles clinking as he makes his way down the alley.

As he enters Sleer’s hut, the unlikely sage grins ever wider at the sight of Chuggachuff’s Chosen and waves a slim journal in triumph.

“Found it,” he announces proudly “Tiasin Selphard’s very own Swamp Water & Footrot; A Six Month Sojourn in the Mushfens. His last published work – malaria claimed him soon after its completion.”

Sleer opens the small book and flicks rapidly through the pages, snorts in satisfaction and thrusts it at Delkaneth. One page is an illustration of what Sleer (and from the notes that accompany the sketch, Tiasin) term the Conductor of the Fens. It’s unmistakeable as the peculiar creature that Del, Bonegrit and Modoru encountered in the Ghostlight Marshes.

The facing page is Tiasin Selphard’s account of his encounter with the fey being. The explorer describes how he and his band heard a captivating chorus of insect life one evening in the swamp. The assorted crickets, cicadas and other singing bugs created a choir of voices with a complexity far beyond anything expected in nature.

Intrigued by this strange music, the adventurers crept closer, to discover the bizarre Conductor of the Fens guiding a great chorus of invertebrates; possibly thousands of insects including a half dozen giant crickets.

For some reason, the bard travelling with Tiasin tried to join insectoid orchestra with his oboe, which simply enraged the Conductor, who then commanded its players to attack them as well as spurring the music into a cacophony so loud it stunned many in Tiasin’s party.

Nonetheless, by quick swords and spells Tiasin and his companions were able to overcome their attackers and capture the Conductor. The fey creature understood only Sylvan, a tongue not spoken by any of Tiasin’s band, but it was learned of a vast repertoire of songs in the Common tongue. Although the individual words meant nothing to the creature, it still understood the overall meaning of the lyrics.

Tiasin spent much of the evening attempting to communicate with the Conductor, a frustrating endeavour as he tried to piece together meaning from the lyrics of the songs it sang to him. As the Conductor was unable to isolate the lines which contained the relevant information it was trying to express, Tiasin ran into various dead-ends as he followed irrelevant snatches of verse and chorus to the wrong conclusion.

However, in the end he managed to ascertain the Conductor was seeking to recruit his aid to recover a set of enchanted pearls said to possess beautiful, singing notes pregnant with magical effects when placed upon the tongue. The enchanted pearls were hidden in the nest of a roost of harpies that the Conductor seemed to despise with particular vehemence.

Tiasin, intrigued by both the treasure and the company of the Conductor of the Fens, agreed to join forces with the fey musician, which led him and his followers to the harpies' roost. A great battle ensued, one which was nearly the end for Tiasin and his men. The Conductor betrayed him in the midst of the fight, using its powers to overcome both men and harpies before stealing the pearls and fleeing into the marshes.

The text goes onto describe the various powers of the Conductor of the Fens. Delkaneth can now be considered cognizant of all the information in the monster’s statblock, as presented on page 10 of the Discussion thread. Note that in the largely lifeless Ghostlight Marshes, the Conductor Delkaneth encountered was unable to muster an orchestra of insect life, instead having to resort to the accompaniment of a single lonely cricket.

Delkaneth; if you’re enjoying your interactions with Sleer we can continue to roleplay these scholarly pursuits. Otherwise, we can summarise what else he learns about the subjects you listed earlier and move on. Sleer’s library is extensive, and Delkaneth will get the chance to peruse it, but the books Sleer’s actually prepared to sell are fewer in number and usefulness. He’s certainly interested in buying books though.


Pellius and Pyotr

The kebab seller swiftly pockets the two silver pieces (adjust character sheet accordingly). “Well, most people just go to Jork’s. Some of the Sharpes ‘r interested,” she continues, pointing at their residence “But there just as liable to take what you’ve got rather than buy it. Most of us don’t bother them unless we hav’ ta. I’ve heard Yevender the Knight keeps a few mementos of Lastwall’s glory days in his home as well.”

Pellius only:

Pellius recalls the name Yevender:
DM Tadpole wrote:
Other Lastwall outlaws are thought to have found a home there; such as Yevender; a notorious dueller and jouster whose engagements often ended in the death of his foes. He fled to the Freedom Town a decade ago when his penchant for poisoned blade and false lance caps was discovered.


Bonegrit

Dumuzi nods enthusiastically at Bonegrit’s account of his own explorations, clearly pleased to be in the company of a fellow adventurer. Even Arvina seems impressed; perhaps the potcheen is mellowing her standoffish demeanour?

Bonegrit wrote:
Been along the Flood Road much recently?

“In stretches, mainly the parts running north and south of Urgir. It was the spring rains, so much of the way was impassable due to the flooding. Of course, there’s a different road running from the Freedom Town to Urgir, and it gets more traffic than Lastwall would care to admit*.”

Bonegrit wrote:
I reckon I'd appreciate any hints, heads, or tails you could offer on 'er.

“Be prepared for anything. The orcs are a bloodthirsty bunch,” says Dumuzi, before pausing as if fearing his comment might not rest too well considering his companion’s heritage, “but not every orc in the Hold’s gonna attack you on sight. On the same edge of the sword, if you wanna fight every orc from here to the Mammoth Lords, then you’re probably gonna have to wade through more bodies than you can handle, whatever your skill at arms. A bit of cunning's vital for survival. Play the different tribes off against one another, find out what they want and use it to your advantage. And always be ready to fight or flee at a moment’s notice.”

Bonegrit wrote:
There's been a band of Gorumite orcs active along the river, and I'd like to steer clear of further encounters with that lot.

“Well, that seems to be the big story on both sides of the border, doesn’t it? Truth is, that’s why we’ve been sticking to the Freedom Town. War drums aren’t sounding so loud here; the Cleft Heads orcs and the Sharpes boys seem to have some kind of accord, at least for now.”

“But to the east? Well, looks like a horde is mustering again. There’s a tribe come down from the mountains, the Black Ax of Ruin, tis what they’re said to be called. There chieftain’s said to be a giant among orcs. Wears the soot-darkened armour of a fallen Vigilant Watchknight, and worships Gorum with fanatical zeal.”

“They’re fierce fighters, the Black Axes, but the thing is their tactical acumen; word is their chieftain’s a bit wiser on the battlefield than most of his kin. A lot of the lesser tribes have been drawn to their banner, and they’ve been throwing them at Lastwall’s forces. Fodder, really, to measure the strength of their enemy.”

“Of course, not all the orcs of Belkzen are happy about the warmongering. Grask Uldeth for one, he’s quite happy with the status quo up in Urgir. He’s set himself up nice and comfortable, but he knows he can’t ignore the Black Ax for long.”

*This, presumably, is the road Dierik intends to take when he leaves the Freedom Town.


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

"Yevender the Knight? That sounds promising." Pyotr glances back to Pellius. "I wonder why one of Lastwall's banner would retire to this place. I would guess an elder soldier who's hung up his spurs would value and protect these artifacts."

Before he can turn away, the old crone shoves a spit of oily, pungent meat into his hand. Pyotr looks from it to the crone's expectant face, and with a exertion of will, tears a bite from the skewer and forces it down.

Fort save: 1d20 + 7 ⇒ (13) + 7 = 20... just in case... =)


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3
Pyotr wrote:

"Yevender the Knight? That sounds promising." Pyotr glances back to Pellius. "I wonder why one of Lastwall's banner would retire to this place. I would guess an elder soldier who's hung up his spurs would value and protect these artifacts."

Before he can turn away, the old crone shoves a spit of oily, pungent meat into his hand. Pyotr looks from it to the crone's expectant face, and with a exertion of will, tears a bite from the skewer and forces it down.

The magus shakes his head, "Last I heard this 'knight' was pretty much chased out of the city. He was notorious for playing dirty and his tricks cost the lives of few of his opponents."

Pellius shrugs his shoulders, "I think we ought to find a different buyer but it's your call; I'll come along if you want to see him."


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

"Dirty tricks? What kind of tricks does a knight of the realm play at?" Pyotr shakes his head. "Shall we go and see this pariah knight? I'll not judge a man to whom I've never spoken. Perhaps his reputation is undeserved."

Lol! Don't leave it to Pyotr to decide!


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Even through the haze of his worsening fever Delkaneth attacks the knowledge about the odd Conductor with great interest. He regrets not being more aware at the time, and wonders what message it was trying to relay to them that night. He catches his hand drifting up toward his chest more than once during the exchange.

Knowing he should get back to the caravan, both to share what he learned about Jork's and also to pay Kelya yet another visit, he attempts to press Sleer further on the most important topic.

"A strange place indeed.....bug conductors and ancient druids and all. You mentioned the druids 'passing'.......what tales do you know of that? Maybe that conductor's songs would make more sense if I knew the history better......"

The brief respite of fresher air is starting to wear off. Delkaneth can feel the fever taking a tighter hold with each passing moment but his instincts tell him Sleer has the answers he seeks. The Chelaxian continues to nurse his first and only drink as they chat, willing to take even the most basic information on the other topics if it means getting to the bottom of this mystery.

I'm enjoying it, so Im willing to stay a while if you are!


I’ll let Pyotr and Pellius decide their intentions. As Delkaneth and Sleer, well, let’s have at it!

Sleer plonks down his now empty bottle of Chuggachaff’s Chosen and twists the cork off another.

Delkaneth wrote:
You mentioned the druids 'passing'.......what tales do you know of that? Maybe that conductor's songs would make more sense if I knew the history better......"

“Well, that’s an interesting tale indeed,” his long fingers scurrying along a bookshelf and tugging down a thick grimoire. Delkaneth notes that with a bottle in hand, Sleer is a lot more expeditious in finding the volumes he’s looking for. This one’s frontispiece lists the title as The Long Decline of Lastwall. Sleer’s flips through the yellowed pages and begins to read.

“The Council of Thorns, the druid circle of the Ghostlake, came to an end in 4237 A.R, the year that Harchrist was forced to begin work on his great blockade. These two events do not lie together in history by accident, not indeed. One was born of the other.”

“But of course, the story of the Belkzen’s doomed druids begins far further back in time. By all accounts, they were amongst the first men to live in these lands, a wild race of people likely descended from the tribes that now roam the Realms of the Mammoth Lords. They preceded the armies of Taldor that built Lastwall by many centuries. In those days, before Tar-Baphon mustered his hordes, the Hold was an emptier place; the orcs and monsters less numerous, with tracts of true, virgin wilderness unsullied by the humanoids.”

“It was over these endlessly rolling moors that the druids roamed, most often in the form of beasts so ancient they’re rarely seen, or even imagined, in the lands of the civilised. The Ghostlake was their home, a mist-wreathed tarn into which they made their offerings of bone, antler and horn shaped with lost craftsmanship.”

“But with each fecund generation, the orcs expanded Belkzen’s legacy. Their brutal facsimile of civilization devastated the wild places one by one. Men came from the south and fought them. The Council watched these long battles, weeping or raging against the further damage to the natural world, and despairing that these wars of men and orcs found no resolution beyond the desolation of rugged world the druids cared over.”

“Gradually, the druids were pulled into the conflict, naturally siding with warriors of Taldor, the warriors who became the defenders of Lastwall.”

“At the turn of the forty-third century A.R, General Harchrist and the Council’s hierophant Eranworl were wary allies. In the words of Harchrist, Eranworl embodied ‘the unstoppable fury of nature at its most savage, unbridled and merciless.’ Words that proved to encapsulate Eranworl all too truthfully.”

“Eranworl, and the Council of Thorns at large, were becoming increasingly fanatical in their struggle against the horde. For the first time, the druids had been forced to repel orcish war parties from the very banks of the Ghostlake. It was ruthlessly clear to Eranworl that only the most drastic measures could protect the increasingly barren moorlands of the Hold.”

“It was that raw savagery observed by Harchrist which Eranworl sort to channel, master and send forth against his enemies. Promising Harchrist a final end to the orcs of Belkzen, the druids abandoned their Lastfolk allies and retreated to the Ghostlake.”

“The druids had chosen to sacrifice their own lives to work an unspeakable ritual of magic. With their wickedly honed copper sickles, they let their blood mingle with the lake water as they intoned the incantation of some long-forgotten, but formidably powerful, collaborative spell. Something though, went horribly awry. Whatever retribution Eranworl had planned for the orcs never came to pass. Instead the Council of Thorns was destroyed, and the Ghostlake became a lifeless, despondent place. The animals that sheltered there vanished, replaced by will o’ wisps, strange creatures that had never been seen before in these lands. When news of the Ghostlake’s transformation reached Harchrist, he realised the final salvation promised by Eranworl would not be coming to pass, and began work on his Blockade that very day. And thus Lastwall’s borders shrank once more.”


Could I get Perception checks from Pellius and Pyotr please?


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

Perception Check: 1d20 + 1 ⇒ (10) + 1 = 11 (+ 2 to spot hidden items).


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3
Pyotr wrote:
"Dirty tricks? What kind of tricks does a knight of the realm play at?" Pyotr shakes his head. "Shall we go and see this pariah knight? I'll not judge a man to whom I've never spoken. Perhaps his reputation is undeserved."

Pellius nods, "Sure, let's go. Just keep your eyes open and don't believe everything he says."

Perception: 1d20 + 2 ⇒ (9) + 2 = 11

DM, no need to wait for me to roll perception (or anything else), if it helps the game, you can go ahead and roll it. Thanks.


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

His fever all but forgotten, Delkaneth hangs on every word of the seer's story. His last word hangs in the air for a few silent seconds before a shudder wracks his body, but whether its from the weird sickness or the implications of the story is unknown. When he speaks next his voice is pitched low, his tone serene.

"The wisps in the marsh.....youre thinking theyre animals, not the druids? So if you encountered, say a score or so of them and they started talking about "vengeance for their folly"....sounds more like that Council of Thorns than the poor beasts they dragged with them, doesn't it."

He ponders for a moment, unconsciously taking another pull from the bottle in his hand. "Any druids in these parts that might have ties to the Council? You've given me a ton to think about but I think I need an expect on Druidic magic to dig deeper......." He forces a smile as he turns from left to right to take in his surroundings.

"Don't take this personally my sodden friend, but the last thing a little twerp like me would mistake you for is a nature priest....unless you count the worship of grapes and hops!"


Pellius and Pyotr

On the opposite side of Freedom’s Square, Pellius and Pyotr notice Dierik and Santrian exiting the great building that serves as home to the Sharpes family. Santrian waves in acknowledgement of the two adventurers, and they begin to cross the bustling plaza.

Neither Pellius nor Pyotr have noticed the man in the long black coat taking his ease on the opposite side of the tall white obelisk that rises from the centre of the square. Nor do they mark anything unusual as the greybeard casually pulls himself to his feet, strolling nonchalantly, his path crossing that of Dierik and Santrian.

This innocuous fellow’s intentions are only betrayed as passes by Dierik. From beneath the man’s coat a hand crossbow emerges, and before the Trail Captain can even acknowledge the attack, the trigger is pulled. From a range of only three or four yards, the quarrel whips through the air like an angry bee, burying itself deep in Dierik’s ribs.

Pellius and Pyotr’s employer drops like a stone, and beside him, Second Master Santrian lets forth an incoherent cry and anguished, falls to his knees beside his friend.

The assassin explodes into motion, launching into a sprint that would shame many half his age. He’s fleeing away from the two adventurers, out of Freedom’s Square towards the Orcgate Road. Suddenly, a loud report reverberates around the plaza. From his perch atop the Marshall’s Office, the jezzail-wielding ratman has fired his weapon.

1d20 + 9 ⇒ (7) + 9 = 16

The cowardly assassin, however, has the sense to jink as he runs, and the musket ball kicks up the dirt an inch to the right of his fleeing heels.

Meanwhile, Santrian shouts “Dierik, Dierik, Dierik!” over and over whilst pulling what must be a healing potion from his belt. At the very least, Santrian’s cries have an audience, for however grave the injury Dierik is conscious, clutching at the bolt where it has punctured his burgundy tunic.

Bonegrit

Within the Goodly Goatherd, Bonegrit (and everyone else), hears the sudden commotion outside. He recognises Santrian frantically calling the name of his employer.

Dierik’s assassin is about sixty feet from Pellius and Pyotr, who are standing near the Goodly Goatherd when the attack takes place. Unless they have a feat like Quick Draw they won’t have time to draw and fire a missile weapon before the attacker is out of sight, running as fast as his legs can carry him up the Orcgate Road. They can certainly take chase though. Their path would take them past where Santrian and Dierik lie (about ten feet from the corner of the Sharpes’ Residence) should they give chase. Other suggestions and reactions welcome.

Delkaneth's several blocks away, and thus has no idea what's going on. Del's gameplay update will have to wait until tomorrow, sorry!


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

a 16 doesn't hit his touch AC? Kind of glad I don't have to fight him. You guys have fun!


Delkaneth wrote:
a 16 doesn't hit his touch AC? Kind of glad I don't have to fight him. You guys have fun!

Thr ratman's further way than the PCs; outside the first range increment.


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3

Surprised by the entire scene, the magus instincts kicked in. He yells at Pytor as he goes by, "Make sure Dierik is Ok then follow me!"

With that, Pellius started chasing the assassin. Knowing that this place may be used to these scenes, he still tried to get people involved. "Stop him! Murder!"

Pellius is giving chase. What do I need to roll?


Delkaneth

Delkaneth wrote:
sounds more like that Council of Thorns than the poor beasts they dragged with them, doesn't it.

Sleer takes a swig of his beer, belches, and says “Yes, it sure does.”

Delkaneth wrote:
Any druids in these parts that might have ties to the Council?

“I couldn’t say if he was a druid, but apparently there’s a hermit who lives out in the woods around the headwaters of the Path River. People say he protects the few trees left. I went looking for him once, but I couldn’t find him. There’s an overgrown shack in the centre of the copse, which I guess is where he lives.”

Sleer notes Delkaneth’s shuddering.

“Can’t handle your beer boy?” he asks.

@ Pellius. No rolls needed yet, we'll wait and see what Bonegrit and Pyotr do first.


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

Pyotr is running on the heels of the mage, cursing his armor for dragging him behind. "Catch him, Pellius!" he shouts as he skids to a stop beside Dierik. "Pull that thing free, Santrian. Iomedae, grant me your healing touch!"

As the barbed head tears free of Ironcoffer's skin, Pyotr slams his ungauntleted hand down on the wound. Lay on Hands: 1d6 ⇒ 4

Map looks great!


Male Half-Orc Ranger 3
Stats:
HP 28/29; AC 15, Flat Footed 12, Touch 13; CMD 17; Fort +4, Ref +6, Will +3; Perception +10 (+11 to avoid being surprised); Scent; Initiative +3

I will have a post up in response in the morning; no time tonight I'm afraid. I can go ahead and volunteer that Bonegrit's first priority is making sure Dierik is okay.


Pellius surges across Freedom’s Square as the assassin rounds the corner of the Sharpes’ residence and begins running up the Orcgate Road. The greybeard is swift for his age, but Pellius’ youth makes him faster, and he begins to close the gap between them.

Pellius wrote:
"Stop him! Murder!"

Pellius’ cries certainly elicit attention, but no-one moves to intercept Dierik’s attacker. However, a number of people in the street look rather excited at the prospect of the coming fight.

No need to make any rolls yet Pellius. You can continue to pursue the man and keep gaining on him. Or you could pause to load and fire your crossbow at him. The risk to the latter action is that if you failed to bring him down, you might give your foe time to flee into the maze-like alleyways, and thus lose him. The range would be about 80 feet by the time your crossbow was ready.

Pyotr is hard on Pellius’ heels, but he stops to aid Dierik and Santrian as he reaches the spot where his employer lies. The crossbow bolt pulls free, and Dierik gasps in relief as Pyotr’s healing energy flows into his wound. Judging it unnecessary, he pushes aside Santrian’s healing potion as Bonegrit also rushes up to join them.

“I’m fine, fine!” he gasps “Now go get that old dog!”

Perception DC 10 (Bonegrit & Pyotr only):

Wrapped tightly around the crossbow quarrel’s shaft is a sheaf of now blood-stained parchment.


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Hells

Caught shuddering, Delkaneth attempts to play off. "The beer is OK, its the smell of old parchment that I love. Gives me the chills." Hoping the act is convincing he forces his hand to stay as steady as possible as he puts the bottle down.

"You've been a great help, Sage, you've given me a lot to think about. And taught me more besides. Anything else you can think of about these druids and their magicks in that tome of yours?"

Not sure how much time has passed or if any of those other topics were even discussed, but he wouldn't have spent more than an 2hrs if his fever is that bad (if he was even able to put up with it for that long).


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3

Pellius huffs and puffs as his legs start to burn from the demands. The magus briefly weighs the option of shooting the man down but quickly discards as he sees that he is gaining on him. Hoping his friends are not far behind the magus continues to give chase.

Going for the ol' tackle from behind bit. Although Pellius is not acrobatic, I'm hoping it will at least stop the would be murderer.


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

Perception Check: 1d20 + 1 ⇒ (3) + 1 = 4

The moment Pyotr feels the rush of healing magic pass into Dierik, he is back on his feet and chasing down the would-be assassin. He growled as the attacker cut the corner and vanished from his sight. Pellius made the turn and Pyotr trusted the mage to stay on his heels.

At the intersection to the Orcgate Road, Pyotr dashed straight on, making a beeline through the ramshackle slums to cut the assassin off at the northwestern turning.

Survival (know direction): 1d20 + 4 ⇒ (18) + 4 = 22

Some unfortunate washer-woman had strung a line across the street full of her days labors. Pyotr's sword sheared through it dropping the line and its load to the ground as he flew through the alleys without breaking stride. He whispered an apology that was lost to the wind and the speed of his passage.

Pyotr is heading almost due west, crossing Grugadee street, to try and cut the assassin off before he reaches the Orcgate.


Dierik’s would-be murderer keeps his course rather than following the Orcgate Road as it sweeps to the left. Where the street known as Pyesen’s Plot branches north, the greybeard breaks northeast down a narrow alley.

Pellius is on his heels, but not quite close enough to affect a tackle. The assassin ignores a turn to the left, running straight on down the rubbish-strewn path, then dives right at a backstreet crossroads of closely crowded shacks.

Pellius can continue at full speed to avoid any chance of losing the greybeard, but in doing so risk running full pelt into a situation he’d rather avoid (i.e. a trap or ambush).

Pyotr’s made a false assumption that the assassin’s heading out of town via the Orcgate. Pyotr; I’m not against you revising your action in light of the above, although personally I find the image of Pyotr courageously running in the wrong direction rather charming. I’d even award extra experience points for it, if I did, indeed, award experience points . . . which of course I don’t :-)

Here’s a map to simplify matters.

The English teacher in me asks people to keep things consistently present tense ;-p


Male Half-Orc Ranger 3
Stats:
HP 28/29; AC 15, Flat Footed 12, Touch 13; CMD 17; Fort +4, Ref +6, Will +3; Perception +10 (+11 to avoid being surprised); Scent; Initiative +3

Ears twitch slightly at the frantic yells of Santrian from without the Goatherd. Offering neither apology nor explanation, Bonegrit bounds from his seat and across the common room, eyes finding quickly where Dierik and Santrian are before his feet lend him mobility enough to join the worried knot of caravan members. Though Bonegrit finds himself relieved to hear his employer shouting away his would-be saviors, he hesitates to follow the caravan master's orders. There on the very bolt that sought to perhaps end his life, still tinged crimson by the very life blood that yet thankfully pumps through his veins, a roll of paper sits affixed. Sparing a brief glance over his shoulder to the chase carrying on down the street and away from the central square of Freedom Town, Bonegrit turns his gaze back to the attached note. He snatches the note and begins to unroll it, intent on discovering what message demanded such a grim delivery. Hoping to assuage Dierik's demand for retribution, Bonegrit offers freely as his eyes begin reading the note, "There ain't a ground deep enough fer him to go to that I can't sniff him out of. 'Sides—looks like he left a message fer us."

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3

Trusting the half-orc is right behind him, Pellius continues at full speed trying to catch the murderer. He knows he hates this town with all its thieves and thugs. There was no honor here but he was bound to his job and that meant protecting his employer.

Getting visibly mad, he continues to yell at people to get them involved, "By the Lady's light, stop him!"


The Internet’s shorted out at home, and I’ve only today managed to connect.

Pellius

The onlookers continue to be unmoved by Pellius’ entreaties, and then the magus is charging through the cramped alleys, leaving behind the civilians and simply doing his best to keep up with Dierik’s attacker.

Jinking and turning through the labyrinthine backstreets, deftly leaping over stagnant pools of waste, piles of trash and even a half dozen squawking chickens, the tail of the greybeard’s cloak always seems to disappearing around the next corner.

DM screen:
Climb: 1d20 + 6 ⇒ (19) + 6 = 25

At the next turn, a low, single-story hut marks a dead-end. For a moment, Pellius tastes victory but the assassin never breaks stride, leaping high to grab the eaves of the shack and pull himself up. The tin sheets and wooden boards of the roof creak and shudder as the greybeard skips across and drops into the street beyond.

DC 15 Climb check for Pellius to scale the hut and continue the chase without losing ground. Updated map here.

Bonegrit

Bonegrit unravels the parchment. Simply drawn capital letters spell out two words: Rosenholt’s Revenge!

Rosenholt, as in Haisnar Rosenholt; Dierik’s old enemy, fought on the second day of the caravan’s expedition.

If Bonegrit immediately follows the fleeing assassin and Pellius, he’ll reach the head of the Orcgate Road just in time to see Pellius turning into the alley. If he dawdles, he’ll need to track or ask some passers-by which way they went.

Pyotr

Pyotr’s shortcut leads him back to the Orcgate Road, only that his clever shortcut now seems a little ill-judged.

There’s no sign of the assassin. People appear to be going about their normal business; it looks as if the chase has turned in other directions.

Delkaneth

I’d say perhaps about an hour has passed. The other topics haven’t been discussed yet, but they could be; either roleplayed out or simply summarised.

Either way, Sleer concludes thus.

“Well, it’s nice to speak to a lad that knows the worth of words, even if he is a twerp. Now, there’s the small matter of my sagery’s fee . . .”


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Hope the storm isn't treating you too badly! Im ok with a summarize of the rest of the topics

The air in the hovel is starting to cloy at him again, and while Delkaneth knows that every minute he spends here is valuable he also knows he needs to get out of there. Fast. He takes a deep breath to steady himself as the final negotiations begin.

"Of course.....the fee." He waves a hand at the quickly emptying bottles. "Im assuming there's a discount for providing my own supplies? And of course, the 'hazard pay' for having to travel to this......charming....neighborhood."

He puts a quizzical look on his face, hoping it looks like he is doing math when in reality he is trying to steady his hands again. "That's......eight silver? But since you've been so helpful how about we round that up to one gold?"

Diplomacy: 1d20 + 2 ⇒ (8) + 2 = 10


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3
DM Tadpole wrote:

Pellius

The onlookers continue to be unmoved by Pellius’ entreaties, and then the magus is charging through the cramped alleys, leaving behind the civilians and simply doing his best to keep up with Dierik’s attacker.

Jinking and turning through the labyrinthine backstreets, deftly leaping over stagnant pools of waste, piles of trash and even a half dozen squawking chickens, the tail of the greybeard’s cloak always seems to disappearing around the next corner.
** spoiler omitted **

At the next turn, a low, single-story hut marks a dead-end. For a moment, Pellius tastes victory but the assassin never breaks stride, leaping high to grab the eaves of the shack and pull himself up. The tin sheets and wooden boards of the roof creak and shudder as the greybeard skips across and drops into the street beyond.

DC 15 Climb check for Pellius to scale the hut and continue the chase without losing ground.

Climb: 1d20 + 5 ⇒ (19) + 5 = 24

The magus takes advantage of his running and times his jump perfectly. It's only a matter of seconds to clamber over to the other side and continue following the assassin.


Male Half-Orc Ranger 3
Stats:
HP 28/29; AC 15, Flat Footed 12, Touch 13; CMD 17; Fort +4, Ref +6, Will +3; Perception +10 (+11 to avoid being surprised); Scent; Initiative +3

Bonegrit rises and squints down the Orcgate road at the fleeing form of Pellius. As the magus ducks into an alleyway, he mutters quietly to himself before turning eyes to the obelisk in the center of town that towers above the roof tops of the rest of the structures sprawling out in every direction. "I'll figure out where he's headin', yeah? I'll sniff 'im out then if our pale-haired hound doesn't get to the bugger first." True to his word, Bonegrit stalks over to the immense spire jutting up out of Freedom Square and begins placing hand over hand and foot over foot as he tries to scramble his way to a commanding perch that will let him see where the chase is heading or ending.

Climb: 1d20 + 7 ⇒ (13) + 7 = 20


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

Pyotr bursts out of a side alley onto the main thoroughfare of the Orcgate, startling a group of pedestrians. He moved quickly to the middle of the street making himself as great an obstacle as possible to the fleeing assassin. The seconds tick by...

Pyotr draws breath after breath. The people on the street stare openmouthed at the spectacle. Five breaths. Six breaths.... Something is wrong...

Pyotr sheathed his sword, and began backtracking down the Orcgate. He cannot have passed, yet...

Perception, for a chance to glimpse Pellius: 1d20 + 1 ⇒ (2) + 1 = 3

If Pyotr doesn't spot him, he'll return to Dierik and Santrian. Edit: And it looks like he won't.


I’ve managed to find a café with some erratic wifi connection . . .

Delkaneth

Sleer gives a Del a tight smile at the Chelaxian’s poor attempt at humour (at least by his own opinion). After sucking his teeth for a moment, he grudgingly acknowledges the alcohol his visitor supplied.
“That seems fair enough. I’ll gladly take a gold piece off my fee in acknowledgement of your grand generosity,” Sleer can’t help but let a little sarcasm slide into the last two words. “Thus the total cost for knowledge so freely shared is nine gold pieces. A fraction of what you’d pay in Vellumis of course.”

Your conversation has also ranged across the previously mentioned subjects, with varied success. Delkaneth has learned the following:

Regarding the Allure and Harchrist’s Blockade. Sleer knows nothing of the former, and whilst he talks at some length on the latter, he doesn’t really cover anything which hasn’t been mentioned before upthread (although if Delkaneth failed any Blockade related knowledge checks upthread, assume he now knows this information). He waffles a little about famous weapon masters (some of whom used weapons in each hand) without going into much detail on the actual techniques used (I can nonetheless expand on this later if desired). He has a lot to say regarding herbs, but it’s off questionable veracity. If, in the future, Delkaneth should need to make a knowledge (nature) check to identify an herb, or a survival check to gather some, he can choose to make use of this information. They’ll be a 50% chance it’s useless, a 30% chance it’s beneficial (+3 bonus), or a 20% chance it’s completely wrong (-4 penalty). Sleer also provides a detailed overview of the basic history of Belkzen. You can assume Delkaneth is now aware of the information presented in the Inner Sea World Guide’s history section, should you have access to that book. If you don’t, I’ll paraphrase the information for you. You don’t have the opportunity to ask about the engineering of keeps.

Pellius

The assassin charges east down the street called Pyesen’s Plot. A narrower thoroughfare, people are forced to jump aside as he barrels past. His age is starting to tell; the greybeard is tiring and Pellius closes the gap between them until he is right behind his quarry.

Pellius, you can make an attack roll against the assassin. A successful grapple attempt will bring him down, as will a normal attack if the roll is high enough. Considering you’re running at full pelt, casting a spell would require a concentration check (DC 10 + spell level).

Pyotr&Bonegrit

Bonegrit scrambles up the faded white marble of the obelisk, noticing with surprise that an eroded inscription dedicates the monument to Saint Jhomaith of Iomedae (and a lot of scrawled graffiti dedicated to cruder purposes) as he climbs. The stone is smooth but weathered, and the lithe half-orc succeeds in climbing all the way to the top of the spire’s diamond shaped pinnacle.

The Sharpes’ house, about the only building in the Freedom Town tall enough to obstruct his view is inconveniently located directly north of him. It obscures his view of much of the area the assassin might have fled to. Bonegrit scours the area, his eyes flitting hither and thither, trying to find avenues of sight amongst the chaotic mess of buildings.

Perception DC 10:

There! A break between a pair of hovels gives Bonegrit a glimpse of the black-cloaked assassin running down Pyesen’s Plot, with Pellius only a few yards behind him.

Pyotr clever shortcut has come to naught. Confused, the paladin heads back down the Orcgate Road towards where he left Dierik and Santrian.

As he does so, he notices the street urchin Gedrin loitering on the corner (opposite the alley that Pellius and the assassin turned into, although Pyotr won’t know that). The boy holds out a grubby palm.

“For a silver I’ll tell ya where ya friend ran,” he says smugly.

With Pyotr’s wrong turn, and Bonegrit atop the obelisk, they’re now some distance from Pellius and the assassin. It will be three or four rounds before they can be at Pellius’ side.

Not really in a position to update the chase map now I’m afraid; hopefully I can when things get back to normal.


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3
DM Tadpole wrote:
The assassin charges east down the street called Pyesen’s Plot. A narrower thoroughfare, people are forced to jump aside as he barrels past. His age is starting to tell; the greybeard is tiring and Pellius closes the gap between them until he is right behind his quarry.

The magus smiles despite the strain shown in his face. Knowing he is almost on top of the assassin, he makes a final lunge at the man's legs hoping to take him down and knock some sense into him.

CMB check: 1d20 + 3 ⇒ (18) + 3 = 21

If possible, Pellius will draw his sword and ready a spellstrike spell

Getting up quicker than the old man could from the hard fall he took, the magus raises his sword which is now shimmering with arcane energy, "Easy now! One wrong move and I'll freeze you right here..."


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Delkaneth's body gives another fever shudder, although this one seems more exaggerated than the last few.

"Back in Westcrown I worked for a sage.....Sargan, brilliant man, well respected......people came from all over the city to ask him questions, and he charged them ten gold for a full day's work. AND, that included the markup he needed to charge to pay the taxes the Order of the Rack imposed!"

Another shudder. "My apologies, I'm not quite well today and my ears are playing tricks on me. Certainly for less than two hours work you must have asked for no more than three gold........"

Diplomacy: 1d20 + 2 ⇒ (17) + 2 = 19 OK, srd says its 15gp for a full day, which is probably about 2gp per hour, but he's trying to haggle!


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0
Quote:
“For a silver I’ll tell ya where ya friend ran,” [Gedrin] says smugly.

Pyotr arches a skeptical eyebrow as he alters his path to bring him before the scamp. He fishes a silver piece from his pocket, holding it before the young scoundrel's eyes. He pulls the piece back quickly as Gedrin's hand shoots out to snatch it away. "Which way?"

"Coin first," the lad countered.

Pyotr's eyebrow arched up even further. He dropped the coin on the ground, placing his ironshod boot upon it as the ragged cutpurse reached for it. "Which way?"

Gedrin shot an annoyed look at the half-orc...


Male Half-Orc Ranger 3
Stats:
HP 28/29; AC 15, Flat Footed 12, Touch 13; CMD 17; Fort +4, Ref +6, Will +3; Perception +10 (+11 to avoid being surprised); Scent; Initiative +3

Bonegrit, seeing the path the chase has taken, begins scrambling down the monument so he can attempt and provide a pincer to Pellius' chase. Rather than making ready to follow the path already beaten by the pair, the half-orc begins cutting a rapid trail down Grubber's Walk before turning down a broad alley that affords access via a direct line to Rundul's Tree. His still shouldered longbow nods up and down in sync with the ranger's loping strides, though his seldom employed greataxe has found occasion to earn itself a place in the half-orc's hands. He only hopes that there will be little enough obstruction between he and his quarry, and a bow is a poor choice of armament in the narrow alleyways of streets of men.

Perception Check: 1d20 + 9 ⇒ (13) + 9 = 22
Climb Check: 1d20 + 7 ⇒ (10) + 7 = 17


Pellius

The greybeard goes down, mud smearing his long black cloak as he rolls over the muddy ground.

I’ll give him a DC 15 acrobatics check to come to his feet after Pellius’ trip.
acrobatics: 1d20 + 2 ⇒ (17) + 2 = 19

With practiced ease, the greybeard continues his roll, getting his legs underneath him and springing back to his feet. As Pellius’ blade slips free of its scabbard, his opponent does the same, drawing a battered old longsword in his right hand and a glinting swordbreaker dagger in his left.

Initiative Tharkon: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Pellius: 1d20 + 4 ⇒ (1) + 4 = 5
Combat has not yet begun, but this is the initiative count should Pellius attack.

Dierik’s attacker glares back at Pellius, who with a start realizes he recognises the fellow. He’s known as Tharkon Tallows, a mercenary who for many years has made his living from Lastwall’s interminable war with Belkzen. The grizzled old dog’s known from trench to war-room for his cunning and fearlessness, and has survived countless battles with the orcs. For long periods he’s been kept on retainer by the commanders of various forts and encampments along the border, and when denied a steady wage has simply taken himself into the wastelands alone, always returning a few weeks later with a sack full of orcish heads to claim a bounty upon. He’s also an accomplished hunter of game, often hired by the wealthier lords of Vigil to lead them on expeditions in search of those great beasts of the northern lands that occasionally wander over Lastwall’s borders.

Tharkon studies Pellius. Clearly the recognition is not mutual, but despite his panting the man’s fighting stance is poised for action. His eyes flicker to the sorcery flickering along the magus’ sword, weighing the threat.

Pellius wrote:
"Easy now! One wrong move and I'll freeze you right here..."

“Don’t be too sure of yourself lad,” he cautions “My work is done, and we can both walk away from this without the need for bloodshed.”

The two men are 10-ft. away from each other.

Delkaneth

Delkaneth wrote:
Back in Westcrown I worked for a sage.....Sargan, brilliant man, well respected......people came from all over the city to ask him questions, and he charged them ten gold for a full day's work.

“That, one imagines,” replies Sleer sardonically “Can only be a measure of the man’s scholarly accomplishments. I, myself, apprenticed to the famed Balthen Eradmenes of Absalom, who charged the great unwashed twenty gold pieces merely to put pen to parchment and write out a simple question at his gate. They were never permitted to even meet the man. I remember more than one occasion when the esteemed Balthen refused to even look at some of the enquiries if he deemed the supplicant’s handwriting to poor. Needless to say, they did not receive a refund.”

“But that aside, little twerp, I do rather like you. You’ve an interest in things I can’t help but appreciate, and your brashness reminds me of me in my younger days. Soon you’ll learn not to push your luck, and ask a doxy’s price before you kiss those painted lips. Eight gold, and let’s finish the last bottle together.”

Sadly, it seems Sleer has never accessed a copy of the SRD . . .

Pyotr

Pyotr wrote:
Gedrin shoots an annoyed look at the half-orc...

. . . gives an exaggerated, courtly bow, turns on his heel, and begins to walk off down the street. “Suit yourself,” he calls over his shoulder, his eyes recognising Pyotr is in a poor position to bargain.

Bonegrit

Bonegrit struggles down the monument. Climbing up proves easier than descending, and for a moment the ranger freezes, gripping fiercely to the stone as his feet struggle to find a foothold.

Climb: 1d20 + 7 ⇒ (16) + 7 = 23

His boots scrabble against the marble, his arms straining to hold himself . . . then he falls!

Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14 DC15 to avoid damage
falling damage: 1d6 ⇒ 5

Bonegrit falls heavily, drawing the laughter of a number of onlookers who have been observing the shenanigans taking place in the square. The half-orc leaps to his feet and tears off down Grubber’s Walk to head off the assassin.


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3
DM Tadpole wrote:

Tharkon studies Pellius. Clearly the recognition is not mutual, but despite his panting the man’s fighting stance is poised for action. His eyes flicker to the sorcery flickering along the magus’ sword, weighing the threat.

Pellius wrote:
"Easy now! One wrong move and I'll freeze you right here..."
“Don’t be too sure of yourself lad,” he cautions “My work is done, and we can both walk away from this without the need for...

The magus is taken back for a second recognizing who he is up against. His sense of duty quickly comes back and Pellius shakes his head. "Can't do that, Tharkon. That is my boss back there, an honorable knight. Besides, my work just started!"

With that the soldier enhances his sword with arcane energy, finishes casting his spell, and moves forward to strike, delivering the spell's freezing energy.

Pellius attack with spellstrike (MW longsword and spell), used pool as swift action to augment sword
longsword to hit: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
longsword damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
spell damage: 1d6 + 2 ⇒ (5) + 2 = 7
spell deals non-lethal cold damage and target is fatigued

Ooh, ooh, is that a critical?
Pellius attack with spellstrike (MW longsword and spell), used pool as swift action to augment sword
longsword to hit: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
longsword damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
spell damage: 1d6 + 2 ⇒ (1) + 2 = 3
spell deals non-lethal cold damage and target is fatigued
no critical :(


“You know my name then. I can only hope you know my reputation as well, and consider yourself up to the task!”

The two warriors come together, blades flashing.

longsword: 1d20 + 4 ⇒ (5) + 4 = 9
swordbreaker: 1d20 + 5 ⇒ (11) + 5 = 16
swordbreaker damage: 1d4 + 1 ⇒ (3) + 1 = 4

The two longswords meet with a clang, and the ice crystals infusing Pellius’ weapon leap along Tharkon’s own to coat the bare skin of his hand. He gasps as the cold seeps into his flesh, allowing Pellius to work around his guard and nick his cheek.

Despite the sudden bite of cold, Tharkon’s fast enough to exploit the opening as the two swords tangle, driving in his swordbreaker dagger. One of the studs on Pellius’ armour deflects some of the force behind the jab, but it still pierces his leather and the skin beyond.

Actions for round 2. Pellius is on 14 hp.

A map is here.


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0
Quote:
Gedrin shoots an annoyed look at the half-orc, gives an exaggerated, courtly bow, turns on his heel, and begins to walk off down the street. “Suit yourself,” he calls over his shoulder, his eyes recognising Pyotr is in a poor position to bargain.

"Wait," Pyotr says resignedly. With the edge of his toe, he flips the coin towards the young man. "Tell me which way, please."

If Gedrin points him in the right direction, Pyotr will hustle towards Pellius. Climb Check (for when it becomes necessary): 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3

Wary of his opponent's two blades, the magus concentrates on striking again to once more deliver magical cold through his longsword.

Pellius attack with spellstrike (MW longsword and spell), augmented and arcane strike
longsword to hit: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
longsword damage: 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
spell damage (frostbite): 1d6 + 2 ⇒ (5) + 2 = 7
spell deals non-lethal cold damage and target is fatigued

Wow, 15 hp in the last round and I only 'nicked his cheek'? I think Pellius is overmatched here but he's a stubborn soldier and he's going for the other cheek. :)


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Delkaneth tries to think of a witty comeback but gives it up as a lost cause.

"I certainly wouldn't want to question your fame, dear doxy that you are, but good Sargan lived on a street that was paved. With actual bricks."

"You drive a hard bargain, sir, but here are your 8 pieces. I'll leave the entire last bottle to you so that you remember me fondly if I should ever need you again. And if you happen to know of anyone with an eye for fine antiquities, Ive recovered a few in my time so you might want to drop them my name."

He gets to his feet gingerly and gives the sage a slight bow. "And again, my thanks to you." With this final farewell he heads back out into the muddy alleyway.

-8gps to the ripoff artist!


Tharkon and Pellius’ blades dance against each other. The magus lunges again, this time slashing open his foe’s other cheek. Blood flows down Tharkon’s jowls, staining his beard crimson. Before Pellius can drive the blade any deeper, Tharkon’s swordbreaker comes up, its serrated edge parrying the strangely metalled blade.

With a mighty cry, Tharkon swings his own longsword down upon Pellius’, seeking to shatter the weapon caught on his swordbreaker.

DM Screen:

longsword: 1d20 + 3 ⇒ (15) + 3 = 18
longsword damage: 1d8 + 2 ⇒ (8) + 2 = 10
Pellius AoO: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
CMB to sunder with swordbreaker: 1d20 + 5 - 2 + 4 ⇒ (18) + 5 - 2 + 4 = 25
swordbreaker damage: 1d4 ⇒ 4

With a resounding clang, Tharkon’s blade strikes the savakeen. The blow does nothing to Pellius’ sword, but leaves Tharkon’s deeply notched. The mercenary trots back, seemingly surprised at the failure of his sundering. Pellius presses his advantage, but realises too late Tharkon is not as baffled as he appears; the assassin turns aside Pellius’ strike and ripostes, his counterblow slicing deeply into the flesh of the magus’ upper arm.

The battle continues, with both men panting, sorely wounded, and in Tharkon’s case, shivering.

To make a more cinematic description I jumbled the order of events somewhat, with the AoO and Tharkon's initial sword strike falling after the sunder attempt. Mechanically speaking though, the events played as per RAW.

Finally back online at home, the other PCs will be getting updates shortly and the opportunity to join the battle. Pellius; actions for round 3; your frostbite has expired and you're down to just 4 hp.


Delkaneth wrote:

Delkaneth tries to think of a witty comeback but gives it up as a lost cause.

"I certainly wouldn't want to question your fame, dear doxy that you are, but good Sargan lived on a street that was paved. With actual bricks."

"You drive a hard bargain, sir, but here are your 8 pieces. I'll leave the entire last bottle to you so that you remember me fondly if I should ever need you again. And if you happen to know of anyone with an eye for fine antiquities, Ive recovered a few in my time so you might want to drop them my name."

He gets to his feet gingerly and gives the sage a slight bow. "And again, my thanks to you." With this final farewell he heads back out into the muddy alleyway.

-8gps to the ripoff artist!

The only problem being, Delkaneth doesn't have eight gold pieces on his person, only five; the rest being safely stored in Dierik's wagon back at camp. He could pay using the Gorumite symbol, Sleer would take it at its face value of 5 gp and want another 3 gp to round it up to 8 gp. Or Delkaneth could use a measure of the gold dust, although he'd need to make an appraise check to weigh out the right amount.


Gedrin catches the silver coin with a wry grin, and points Pyotr down the alley his quarry went. The half-orc hustles down it, threading his way through the confusing backstreets until he comes to a dead end. Figuring the only way Pellius and the assassin must have gone; he hauls his large frame over the intervening shack and onto Pyesen’s Plot. His quarry are nowhere to be seen, but the sound of metal on metal is carried to his ears from the east, where the street jinks south. Pyotr moves swiftly towards the commotion.

Pyotr will arrive on round 4 of the combat. He can begin the round from any square from A5 through A8. He can also stay ‘off-map’ if he wants to engage at range.

Several streets away, Bonegrit also dashes to the aid of his companions, his long legs carrying down the alley linking Grubber’s Walk and Rundul’s Tree.

Like Pyotr, Bonegrit will arrive on round 4 of the combat, but from the other side of the map (squares o5 to o8), or stay ‘off-map’ and engage at range.


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

ugh- i had my sheet updated to 22gp with the rest @ the caravan, so I subtracted the 8 on my profile. Having some with him already was part of the reason I left so much behind was in the first place. Thought i was ok but I trust your record keeping better than mine.... Will get a full post up later today once I come up with a plan.


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

No idea what happened w my profile....when I leveled up I had 2gp, so unless 2 + 5 = 22 in Golarion I have no idea. retconning that last post.........

Correction:
Delkaneth tries to think of a witty comeback but gives it up as a lost cause.

"I certainly wouldn't want to question your fame, dear doxy that you are, but good Sargan lived on a street that was paved. With actual bricks."

"Since I came here expecting Westcrown prices I'm a bit short. Tell you what.......I'll give you 4 gold, AND definitive proof that the magic of the Council of Thorns still exists. Im with a caravan that just arrived so I have other duties this day, but I will also return at dawn and give you until midday to study this proof. Maybe you'll write a book that will put Eradmenes to shame, eh?"

He can see he has grabbed the sage's attention, but cuts the old man off as he starts to object. "I know what youre thinking; how do you know I'll come back? Well.......the proof, dealing with the proof, is why I sought you out. You studying the proof is a win for both of us." The chelaxian forces another smile. "Secret knowledge a few centuries old sounds well worth the little time we've spent this morning, doesn't it?"

And maybe gets me out of this mess besides.....

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In light of everyone’s opinions, we’ll adopt Pellius’ suggestions for combat.
• I’ll roll initiative for everyone in the party at the beginning of the combat.
• Following this, all players will have 24 hours to post their actions. Please try and consider how the round might unfold and provide alternative actions if your first is no longer viable. Make rolls for your actions. Your actions will occur in initiative order.
• After 24 hours, I’ll write an account that weaves all your actions into one narrative summary. I’ll also include a spoilerised section that includes tactical and mechanical notes.
If we find this method isn’t working after a few combats we can reassess.


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

works for me. And if Im interpretting it correctly, theres a Carrion Crown thread Ive been stalking for a while that uses exactly this method.....Pyotr, isnt this how Mug is running his combat?


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

I'm kind of absenting Pyotr from the discussion with Santrian about taking watches, just so I can 'make an entrance' into the scene with Rosenholt. Regardless, Pyotr would dutifully accept a watch, and would be willing to take the least desirable time and station without complaint.

Delkaneth wrote:
Pyotr, isnt this how Mug is running his combat?

Sadly, I don't know. I was only in that pbp for a very short while before life circumstances forced me to withdraw. (As a side note, if your Area Director ever comes and tells you that you are the highest rated store in the company and he would like you to be the "Manager Training Store" for your region, the correct response is NOOOOO!!!!! NO, NO, NO, NO, NO!!! A THOUSAND TIMES NO!) So, unfortunately I have no recollection of how he ran combat.


Male Half-Orc Ranger 3
Stats:
HP 28/29; AC 15, Flat Footed 12, Touch 13; CMD 17; Fort +4, Ref +6, Will +3; Perception +10 (+11 to avoid being surprised); Scent; Initiative +3

Bonegrit would obviously take a watch wherever needed. Probably towards the middle in case the more heavily armored folks want to be able to have their armor on while taking a turn (first & last).


Pyotr - the watch discussion is something I'd like to get a default rota on, in the same way as you've done for your daytime caravan activities. If it doesn't happen now it'll happen a little later, so please chip in with your two cents. Thanks!

So far we have Bonegrit on the 'middle of the night' watch.


Pyotr wrote:
Pyotr would dutifully accept a watch, and would be willing to take the least desirable time and station without complaint.

Oh you did already. DM is both blind and stupid.


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

5 characters so 5 watches........Pyotr, Bonegrit and Delkaneth take the middle 3 slots leaving first and last for the casters?


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3
Delkaneth wrote:
5 characters so 5 watches........Pyotr, Bonegrit and Delkaneth take the middle 3 slots leaving first and last for the casters?

For the sake of having a default schedule, Pellius will take the first watch, leaving the last for Dunagan.


Dwarf Cleric (Forgemaster) 1
Stats:
HP 10/10; AC 18, Flat Footed 17, Touch 11; CMD 13; Fort +4, Ref +1, Will +5; Perception +4 (+2 to notice sontework); Initiative +1; Hero Pt 1/1

I'll be out for 24 hours. That watch schedule sounds fine =).


Hey all, my apologies but I won't be able to update today. Started work at 7am and finished at 8pm. I've begun writing the next post but can't keep my eyes open :-). Expect an update about 12 hours hence, when I return to the world of the living!


Dwarf Cleric (Forgemaster) 1
Stats:
HP 10/10; AC 18, Flat Footed 17, Touch 11; CMD 13; Fort +4, Ref +1, Will +5; Perception +4 (+2 to notice sontework); Initiative +1; Hero Pt 1/1

If anyone is smart on blacksmithing, metallurgy, etc. and I say something extremely ignorant then please let me know... I try to do a little research, but lately I haven't had much time, so I'm just kind of making it up as I go along =)


@ Dunagan - Don't worry, I'm convinced! Though I can't say I have any smarts on the subject. I'll also try and do a little more research as Dunagan's tale develops.


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0
Pyotr wrote:
"Unless Master Ironcoffer asks one of us to act as his second..."
DM Tadpole wrote:
“I would like your assistance,” responds Dierik “but only as my seconds..."

Lol! I suppose I just walked us right into that one!


Pyotr wrote:
I suppose I just walked us right into that one!

I have only this to say on that.


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0
Dunagan Haarglick wrote:
If anyone is smart on blacksmithing, metallurgy, etc. and I say something extremely ignorant then please let me know... I try to do a little research, but lately I haven't had much time, so I'm just kind of making it up as I go along =)

I don't know a thing about metallurgy or smithing. But, I do know quite a bit about pontificating, and yours was excellent! =)

DM Tadpole wrote:
I have only this to say on that.

My rebuttal. =)


Male Half-Orc Ranger 3
Stats:
HP 28/29; AC 15, Flat Footed 12, Touch 13; CMD 17; Fort +4, Ref +6, Will +3; Perception +10 (+11 to avoid being surprised); Scent; Initiative +3

Pours one out for those who went before.


Ahhh, for me that "Nooooooooooooooooooooooooooooo!!!!!!!!!!!!!!" was the final nail in the coffin of disappointment that was the entirety of the Star Wars prequels.

Bothans are cool though.

It's rather cool that someone's taken to take the time to slice up the Star Wars into ten second moments of quotable Youtube, although you have to wonder whether they could be doing something better with their time.


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3

Hey DM, how do we deal with resting for spell recovery. RAW says 8 hours of 'sleep' and 1 hour of study. I'm assuming we don't need to memorize spells if we haven't 'used them up'.

How long are the days here (or nights rather)?

If possible, I'd like to memorize two 'color sprays'. If not, I'll keep the 'default' list on the PC sheet.


We're quite far north, heading into summer. Sunrise at the moment is around 5am, with sunset at about 8pm.

Watch hours for the party are assumed to be from about 9pm to 5am - 8 hours in total.

On the subject of spell preparation, I'm prepared to give some leeway on RAW. On a typical day with the caravan, Pellius will get six hours sleep and be on watch for two. I'll rule that's still enough sleep to prepare his spells.

Unused spells are retained.

However, tonight he's pulling a three hour shift; only five hours sleep so he'll have to keep his default list. If he really wants to try and prepare two colour sprays, I'd consider allowing a Concentration check to attempt it, but at the risk of losing the spell entirely should he fail. If you're interesting in this option, I'll work out a DC (likely to be challenging but impossible).


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0
DM Tadpole wrote:

Ahhh, for me that "Nooooooooooooooooooooooooooooo!!!!!!!!!!!!!!" was the final nail in the coffin of disappointment that was the entirety of the Star Wars prequels.

Bothans are cool though.

It's rather cool that someone's taken to take the time to slice up the Star Wars into ten second moments of quotable Youtube, although you have to wonder whether they could be doing something better with their time.

Hahaha! Yeah, I think that straw broke quite a few camels' backs. I didn't hate the third as much as a lot of people, and while the "Nooooooo!" was pretty bad, it didn't bother me that much.

But, now of course, it all belongs to Disney. I'm hopeful, but not optimistic. I don't buy the novels anymore, as they've gotten really bad.


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3
DM Tadpole wrote:

We're quite far north, heading into summer. Sunrise at the moment is around 5am, with sunset at about 8pm.

Watch hours for the party are assumed to be from about 9pm to 5am - 8 hours in total.

On the subject of spell preparation, I'm prepared to give some leeway on RAW. On a typical day with the caravan, Pellius will get six hours sleep and be on watch for two. I'll rule that's still enough sleep to prepare his spells.

Unused spells are retained.

However, tonight he's pulling a three hour shift; only five hours sleep so he'll have to keep his default list. If he really wants to try and prepare two colour sprays, I'd consider allowing a Concentration check to attempt it, but at the risk of losing the spell entirely should he fail. If you're interesting in this option, I'll work out a DC (likely to be challenging but impossible).

Sounds fair enough. Pellius will keep his retained spells but for future reference, what would the DC be to prepare spells with less than the required sleep time?


Hmmmm, that should read "challenging, but not impossible."

I think the DC would very much be a case by case scenario, dependent on the amount of sleep gained, existing levels of fatigue (e.g. if you were fighting all through the previous day), the level of the spell, study conditions and so on.

In this particular case I'd go for DC 16. Failure indicates the spell has not been memorised; the spell slot is lost until the caster prepares his spells again.


As for Star Wars, the prequels were a great letdown for me, and it was a shame to see something as potentially epic and poignant as Anakin's fall to the Dark Side dealt with in such a facile manner. Clumsy plotting and terrible acting on the part of Hayden Christensen rankled me so deeply that I'd even go so far as to say I preferred 'The Phantom Menace', Jah-Jah Binks and all. Furthermore, the prequels stripped away a lot of the mystique. Cool as it was to see Yoda kicking ass, I think it was worth more just imagining what that little green guy was capable of. Boba Fett as a faceless, badass bounty hunter with no past, way cool. Boba Fett as an awkward tween kiwi, not cool. Midi-chlorians . . . ho-hum.

I fear the Disney movies will only add to this demystification. Although I'd love to see Mark Hamill in the role of aged Jedi Master, Han Solo in his dotage might be a painful let-down (as Harrison Ford already demonstrated in the Crystal Skull). And Carrie Fisher's golden bikini days are long past!

Though there's been plenty of expanded universe stuff I've liked (The Clone Wars TV series got the tone right), it's a shame if more and more movies tarnish the shine of the original trilogy.

As for the books, I enjoyed the trilogies by Timothy Zahn and Kevin J. Anderson (although admittedly my 30s self might be a bit more discerning in literary standards then the teenage version), but after things went downhill fast. It starts to get silly when every single spare nanosecond of Luke, Leia and Han's lives have been novelised, and every alien in the cantina has copious backstories (wasn't there anyone there who was just stopping by for a drink before going back to the day job?). The Yuz(something) Vong invasion was kind of necessary in order to introduce new villains, but it didn't really feel like Star Wars anymore.

As you can tell though, I'm a great Star Wars fan. I'd love to run an RPG campaign in the Star Wars universe one day (various campaign ideas knock back and forth in my head).

Finally, in defence of the prequels, the light sabre battles were fantastic.


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

I also have horrible memories of Phantom Menace. Or as I refer to it, "The Great Disappointment of 1999". I stood in line for hours to catch that midnight show.......

There's a version out there called The Phantom Edit where someone stripped out all JarJar noises, goofy Annie phrases, and references to midi-whatchamacallits, and its a much better movie.

Still poops on my childhood to make my favorite cinematic villian into a whiny mamas boy who grows up into a mopey p-whipped punk. There was such a simple solution too: Lucas should not have been writing the dialogue. Think about Palpatine's overall plan of how he manipulated his way to the top and its actually a very cool story. Just impossible to see when subjected to "muy muy, I love you!"

And thats my only glimmer of hope for #7: a decent story with decent characters I can believe in should work in a universe we love this much.

As for the "NOOOOOOOO!!"........if you played the guy who becomes Darth Vader for 2 movies, you'd demand they let you suit up just once. Knowing they let Hayden be in the suit for that scene makes it slightly more tolerable.

SLIGHTLY


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0
DM Tadpole wrote:
As you can tell though, I'm a great Star Wars fan. I'd love to run an RPG campaign in the Star Wars universe one day (various campaign ideas knock back and forth in my head).

Sounds like a good idea! =)

I tend to agree with both of you. I will say this, if you haven't read the Revenge of the Sith novel. I highly recommend it. It may be the last really good Star Wars novel that has been written. After reading it, you may even find the third prequel more palatable than before. That was definitely the case for me.

Of the many things I hate from the prequels, aside from the whiny, angsty Vader, the one thing that really tends to bother me the most is kind of silly... I hate the extreme proliferation of double-bladed lightsabers. Everyone has one now! In games, comics, books, tv, etc., etc. Before Maul, exactly one person had ever, ever had one in the entire history/cannon of the Star Wars Universe (Exar Kun, if you want some random SW trivia!).

[/pet peeve]


I've added a useful Gameplay Index to the Campaign Info tab - useful if you wish to quickly navigate back to something that happened earlier


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

End of Month is always pretty tough on me. I probably will not have time (or energy) to get something up tomorrow. Should be back on track Monday, though.

Happy Easter!


Easter has kind of crept up on me; it's not a big thing in Vietnam! I imagine many of our players might be busy with family commitments over the weekend; I'll wait for everyone to check in (when they can) before updating the Gameplay thread further


I hope everyone had a good Easter. Tomorrow I'll update the Gameplay thread (in about 12 twelve hours time); hopefully Dunagan, Bonegrit and Delkaneth will get a chance to post before then. Won't write any more now, as it's nearly midnight, and I've just got back from a friend's 30th, and I'm not entirely sober.


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

wow - hope I didnt just use up all the good rolls!


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

**Pant, pant, pant** Glad the weekends over. I actually get to have a day off... It's been a while.

Should be good from here on, until, you know, April ends. =)


Dwarf Cleric (Forgemaster) 1
Stats:
HP 10/10; AC 18, Flat Footed 17, Touch 11; CMD 13; Fort +4, Ref +1, Will +5; Perception +4 (+2 to notice sontework); Initiative +1; Hero Pt 1/1

Whew, crazy Easter weekend. Catching up now.


Guys, as of this morning my laptop seems to have short circuited in a rather terminal fashion. The keyboard's doing all kinds of crazy stuff and making it impossible to type. I was hoping it was just a stuck key, but a thorough clean has done nothing to improve matters; I suspect something more profound is the cause, as its been getting increasingly glitchy these last months.

I've got a technical wizkid friend attempting a resuscitation this evening, but I have feeling it might be nearing the end of its life. Anyway, the summary of this is that I'll have to try and post from work (12 staff, 4 computers) or using my wife's computer (she has a dozen writing deadlines to meet) until things are sorted.

I'll try my best to keep up to one post a day, but these might be shorter than I'd like them to be.


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3

Good luck with your computer!

I like the map; it will do wonders for things like distances, flanking, etc.

May I suggest using letters on one side so instead of 'H12/V14', it may look like 'L14'.

Game on!


Delkaneth wrote:
(note, there is no h16)

Groan . . .

Wouldn't it be nice to have a DM that could count into double figures!?

Pleased you like it Pellius. Let's hope that the computer survives its operation, as it's the machine with Photoshop on it, thus allowing me to create like this.

I did consider letters along one axis, but as both axes have more than 26 squares, I'd have to start using something like Aa to denote the extras, which would have made me sad.

By the way, would you mind having another stab at getting your stats under Pellius' profile name. I believe it can be done by modifying the gender box on your profile, though I've never done it myself. Perhaps your brothers in arms can help?

Pyotr/Bonegrit. I've seen both of you use 'Ser' rather than 'Sir', and it makes me curious. Is this an established form of address in Golarion (I'm not widely read in my lore beyond stuff specifically 'Follow the Flood Road' orientated)? Or are you representing your half-orcish accent?


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

Don't worry about the numbers. When you are typing long strings of sequential numbers, it becomes alarmingly easy to skip one. I do it all the time with dates, when I'm doing schedules and such. =)

The "Ser" title... Hmmm, I can't say there's any reason for it beyond giving things in Golarion a slightly different feel than they would have if you were writing stories about King Arthur or Charlemagne. If it's a problem, I can certainly drop it.

@Pellius: I put the stats in the 'Class/Levels' line. Just /spoiler tag it exactly like you would if you were typing in as text.

@Delkaneth: "Motherless Goat"??? Alright... but we are NOT calling ourselves 'The Five Amigos'! =)


On Ser

No problem, I kinda like it, for the same reasons you used it. A nice alternative to the obvious cultural reference!


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3
DM Tadpole wrote:
I did consider letters along one axis, but as both axes have more than 26 squares, I'd have to start using something like Aa to denote the extras, which would have made me sad.

Yeah, that can hurt the eyes some but I still like 'AA12' instead of 'H27/V12', but I can live with the latter so no worries.

DM Tadpole wrote:
By the way, would you mind having another stab at getting your stats under Pellius' profile name. I believe it can be done by modifying the gender box on your profile, though I've never done it myself. Perhaps your brothers in arms can help?

Done; I'd forgotten about it.


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3

I hope I'm not overstepping but I'm really excited about this new world being developed called Thunderscape, The World of Aden. It's got magic, technology, horror, post-apoc, and really interesting places.

The game is set to be released in August of this year and $15 gets you the PDF of the setting book. I'm really excited about hitting the $18,000 stretch goal which will give everyone who pledged $40 and above electronic copies and print copies of the setting book AND a six part adventure path (a real deal if I ever saw one).

Anyhow, check it out because this is probably where my next PBEM will be in.

Game on!


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5
Pyotr wrote:
@Delkaneth: "Motherless Goat"??? Alright... but we are NOT calling ourselves 'The Five Amigos'! =)

sorry....I get all my curses from Josh Whedon's Firefly, theres a website that translates all the chinese swears to english and it always makes me laugh.

And I thought the 'ser' was a nod to season 3 of Game of Thrones starting back up on HBO..............


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3

All I can say, Ser, is that you have excellent taste in TV shows. :)


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

Ah. I thought you were quoting 'The Three Amigos'.

"El Guapo, you son of a motherless goat!"


Male Half-Orc Ranger 3
Stats:
HP 28/29; AC 15, Flat Footed 12, Touch 13; CMD 17; Fort +4, Ref +6, Will +3; Perception +10 (+11 to avoid being surprised); Scent; Initiative +3

I think Song of Fire and Ice is where Ser started, although if I recall it made appearances in the Dragon Age universe as well. I had always fancied it a gender-neutral version of 'sir' though I can see no evidence to support that claim at the moment. Maybe I made that distinction up.


Pel; thanks for the stats. Another pinickity observation from your DM - could you specify how many crossbow bolts you have on your character sheet? I guess it should be ten.

On the other media tangents; loved the three amigos when I was a kid, firefly is also my first stop for insults (i think i might have already called someone a motherless goat somewhere upthread . . .), and I'm probably the only person on these messageboards who's never seen Game of Thrones. I'm sure I'll love it when I get round to it, but I don't have a TV so I'm rather behind the rest of the world.

I'll check out Aden . . . so many game worlds, so little time!


Current stats:
Male human (Chelaxian), Magus 3, AC 15/13/12, HP 26 of 31, Fort: +5, Ref: +3, Will: +4; Init +4, Percep +3
DM Tadpole wrote:
Pel; thanks for the stats. Another pinickity observation from your DM - could you specify how many crossbow bolts you have on your character sheet? I guess it should be ten.

Right, I added 10 bolts to the character sheet.


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

hehe.....love it!!


Dwarf Cleric (Forgemaster) 1
Stats:
HP 10/10; AC 18, Flat Footed 17, Touch 11; CMD 13; Fort +4, Ref +1, Will +5; Perception +4 (+2 to notice sontework); Initiative +1; Hero Pt 1/1

I'm finally able to devote some time to the game =) Great RP... Just waiting for my alignment to start shifting to Lawful Neutral. It is easy to be 'good' in a good aligned city... another thing to be good in the wilds.


M Human (Chelaxian) Archaeologist 1 / Lore Warden 2
Stats:
HP 16/23; AC 16, T 13, FF 13; CMD 15; F +4, R +5, W +1; Init +4; Percp +5

Just let the guy bleed while you watch, that shift will be well on its way....... ;)


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

Sorry for the complete silence, today. I've been at work since 8am... It's now 11pm... I'm too tired to see straight. I'll have a post in the morning.

*YAAAAWWWWWNNNNNNNN...... Night all.


No worries Pyotr, you're far from the only one. My wife needs the laptop this evening, so I'll save updating the Gameplay thread until tomorrow, when hopefully we'll have a few more posts.

Sweet dreams everyone! :-)

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